billy_bonesz
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Everything posted by billy_bonesz
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okay that makes sense, we had just finished a dog/crawler/thing round and got a free perk, he thought it was QR tho. Thanks
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Still cant figure out how to get a video on here but its under my psn account. was playing the other day and my buddy was playing as Samuel, he fell off the roof and re spawned in front of me in a red mist, it spooked me because we were in different rooms and i heard him on the mic then poof. Does this happen frequently? PSN Billy_Bonesz
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dosent it do that everytime you throw a monkey out of bounds?
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When i play as misty, buying speed cola she says "faster faster faster faster faster even." when i buy DT2 she says "hmm everything seems sped up". the quote about the trigger finger ive always heard her say when we enter the bank, but i did have her say it when ADS at the clock with no hands. a clock with no hands thats gotta be something.
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cant put the skullcrusher in. and cant take out a gun if you have the same one. IE. take out m&s while you have a m1911
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The Diner maybe a good spot, without the hatch on its got 4 openings, two windows and 2 doors and there is the best wall gun in the game here mp5k. But i dont really camp, i run.
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Just wanted to put a thread up seeing if anyone has found a way to get perks to drop. It seems that its random at times, but i've noticed that it always drops all 5 before round 25. I played a few games the other night, and in 2 of them noone went down or got really close to going down, by the time the 1st perk dropped, round 4or5?. and it was jug both times. The other games someone went down alot and eventually bailed, but it dropped quick revive once and DT2 twice. I remember the moon map may have been coincidence but there was a method to get jug to spawn instead of speed cola that worked about 80% of the time, so those are the tricks i was looking to document. ****update**** I know it's probably just more coincidence but in a few matches last night just before a perk was to drop(every 4 or 5 rounds) i went up to the pile of crates pressed square alot. Next i killed a few zombies by single shot taping with an automatic, just tap tap tap no full spray. Both times the next perk to drop was DT2! Then while reloading full clip empty i ran around preventing my guy from actually reloading, dropped a claymore to get a kill, and in both games the next perk to drop was speed cola. I believe that there are certain in game challenges in order to get the perks you want/need. as far as when they drop its probably has something to do with total score or just like dog/monkey rounds. Anyone else tried any of this?
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Can you move someones tombstone?
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OK so title says it all right? I do like the fact that they put this mode in here, it helps to give you time to learn the maps, and that's about it, otherwise its for the noobs. As far as i can tell, the only thing that makes it "easy" is the zombies are slower. Slow moving, slow attacking, slow spawning. Even in the higher rounds it seems it spawns more slow moving zombies and a few faster moving ones, problem is that the slower ones get in the way of trying to run a good train. I would rather have the zombies moving faster in order to get em all tightly grouped. I thought easy would be like more points per hit, or able to take more hits before going down, or easier kills more ammo cheaper guns/doors. Even though that would be too easy, it would be fun on those nights that i have a few drinkin buddies over, and I'm trying to get them interested in the game. Then maybe once in a while they'd be down to play on regular. But this is my take on it, So i will almost always play on original difficulty. Unless will there be a HARD mode? Or even a VETERAN mode? How would those work out?.......Fun that's how.
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Just thinking, but we all always build the turbine first, and mxis says yes thats it now build it, or something, what if we don't? we can spend the 750 and open the door, the turbine is not required to complete Richtofens side....Any one tried this?
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FALSE: ive done it with 3 other players elsewhere, and i was the only one under the tower, first you gotta get a good "train" richto will say something about it being large enough and to lead them to the tower, then make them kaboom, ive only got this with explosives, but the idea of destroying the zombies ("gibs") makes sense, were attempting to release the 115 from their bodies so more dismemberment equals more 115. Its alot easier with only one person under the tower anywho. 3-4 large trains of zombies and a few claymores is all you need.
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the knocked over mail boxes in front of each house say mason and woods. Subliminal non relevant game graphics or whatever
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I watched a video i found on here and to get the third song to play,(teddy bears+song 1, manequins = song 2) they guy got the population count to 15 while the big clock was at 1... 1 15 then grabbed the power up in the shed outback. I believe that there is way more to this counting system. maybe this is how to get certain perks to drop? Like you have a certain in game challenge to get each perk to drop. ie no player takes a hit before a certain amount of kills, drops jug. and so on. Ive played till round 19 with no jug but every other perk and Pap had dropped, there has to be someway of getting perks to drop just being random is well stupid, if jug never drops people will just rage quit. But if there were some order to get them to drop now we have a goal. Any thoughts on this one?
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So if its "Tranzit" in a high rise building will we be riding an elevator with a robot operating it as the bell boy or whatever?
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I like to find a corner in each map that i can place a few claymores or betties in, It has to be a good spot so as when you are running a train a random zombie wont set it off, but its close enough to you so that if you get caught re-loading you can just back into the corner and poof. On Der Reise the power room before opening the last tele door, is a great place for this. I have yet to really find a good "oh shit" hole or corner on any black ops 2 maps, any ideas?
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I was playing tranzit the other day, bought claymores early on and started to farm them at different spots. I ended up dying out one round, came back with nothing, but i spawned near one of my farmed claymores and went over and picked it up, i was surprised at this yes, but when we got a max ammo, i got was replenished with claymores aswell, and also with each round. So really i only had to buy them once even though i died. Not to mention a claymore can take out a whole train of zombies almost near round 20 if you bunch them up and set the claymore down in the right spot. They are also good for denizens set one behind you and poof, I LOVE CLAYMORES. and i miss the bouncing bettys....
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I've been pressing pretty much all buttons really fast once on the bus, top or inside. and it SEEMS to trigger him to start up the bus faster. Just hit action, crouch, switch guns and jump alot and he seems to get the idea that your ready, I guess its as useful as shooting or grenading the box for a ray gun. It could be chance or it may get him going.
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I just played a game as misty, and another player had completed the EE, i think. The tower was glowing a reddish orange color. anyways as i got to the bank i opened it up same quote as usual, but as i was leaving i ADS at the clock and she said something about her trigger finger. I still think the friggin clocks have some meaning the 3 at the depot and one in the diner and this one with no hands. Maybe its just a relevance to one of the old EEs. IDk just thoght i should post another weird quote Misty blabs about.
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Im not sure how to get a video on here from my player channel. But If someone could tell me what happened it would help. Check my Player channel on PS3 Billy_Bonesz So in the tunnel my friend was playing as russman and went for the M16, my other friend playing as samuel also went for the m16 almost at the same time they bought it(only russ got the gun tho) and strange they bumped into eachother and both went down! No eveil laugh like throwing a monkey out of map or anything no zombie or denizen around, they just both went down. If someone knows how to get the edited clip from my ps3 player channel to this forum or my comp. let me know, this is weird it baffles me. Ps3 Billy_Bonesz Check it out IDK if its a glitch or what happened. Edit. To be short one player sprinted into another player at or around the same time the secound player was purchasing a wall gun and pulling it out. they just happened to be russman and samuel. still cant log into my elite account to get the vid.
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ZFFS: Give me your Fog Horn! (Clear Debris Sound)(Updated)
billy_bonesz replied to KeredNomrah69's topic in TranZit
you sure its not the bus horn that youre hearing? -
You revived someone in town from the bus depot? What? Please explain this because I've never seen this before. I've shot people from across the screen and had to arc it a bit like Tom is saying but they've always had to be in sight.. Do you have a video or anything? If you can do this then that changes the whole dynamic of keeping people revived in this map and I'm putting a PaP defib in my fridge. Really is that possible? I too would like to know a bit more about this. I've gotten revives from a pretty decent distance before but always in line of sight, and aiming above to counter the drop/distance. But that would be epic to revive someone thats on a whole different area of the map. So i tried this and maby wasnt in the right spot but never got a blue reticle when my team mate was down at town and i was at the diner. I tried moving around everywhere but natta. Also found that you cant put a Paped ballistic knife in the fridge...bummer
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What Perk would you like to see in the next Zombies?
billy_bonesz replied to ChrisMarshXD's topic in Research & Development
Id also like to see flopper and mule kick return, never really used the deadshot, but why not. I was really anticipating a whole new perk system.... UPGRADABLE PERKS. Imagine on high rounds for the cost to PaP a weapon(5000) you can upgrade your perks. Jug would become double jug maybe not double but 8 hits instead of just 6 Speed Cola could have increased reload speed,ADS speed, and when changing weapons. Stamina up could while sprinting you can knock back a zombie or two, kinda like a body check. Double tap wwell its already better as DT2, but it literally fires two bullets per, so 1 shot is 20 points verses 10 points. Flopper Increased explosive range/damage or you can just dive without fall damage to trigger it. Mule kick you can now hold more ammo quick revive now even quicker or it works the same on multiplayer as it does on solo. dead shot ...again never really used this one, any ideas? So you would buy your perks at regular price, then have to pay 5000 to upgrade them, downside as always if you go down you lose it all. I really wish they could do something like this, i mean why not? -
Nine. "The Giant"
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i heard speculationof usig the same gun for 15 consecutive rounds.
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why glitch to put points in the bank when running a train at any of the bus stops is easier?
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