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optimus555

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Everything posted by optimus555

  1. My only issue with that is, even when power is off and you cascade down into the Power station - the room is still very bright. When you turn on the power it still radiates the same. Also in congruence with a previous post you wrote, they probably ended up with the large sensitive eyes after adjusting to their new underground environment. -Optimus
  2. Generated light from the given streetlight + massive exposure of 115 both underground and in air due to missiles infused with them + space for 115 to be extracted (hole) = portal. I'd be willing to bet there's some theoretical reaction going on between the green light from the "streetlights" and the 115 element unearthed from the ground. Good write up, the question now is really why where they experimenting on these monkeys. The textures and structure of the pack a punch room (Denizen lab) is obviously the same as the Power station bunker. Do these two research initiatives have any connection? Personally, I can't think of anything at the moment. Then again it is 1 AM. -Optimus
  3. Resurrecting this thread because of the new developments made on the Activision forums here: http://community.activision.com/thread/ ... 0&tstart=0 They think the shape is a scalene trapezium (Google image that). There's a Map of streetlight locations in this thread. I'm going to try and plot out the shape.
  4. Wow triple, dude that was a pretty brilliant ramble. I'd be willing to bet that at least 50% of that is spot on. EDIT - If you look at the place where they escaped, like the cages down in Pack a punch room...there is a hole they scratched out between two cages. It is likely that two of them escaped, and that's how they spread the population. Marlton even comments on a denizen retreating into the fog to breed (quoted in a previous post).
  5. So you think that they were created by a branch of possibly group 935? Just like those exploding gas zombies in black ops 1 and then they lead an outbreak into the town? Because on the other hand the problem could of preexisted and therefore they may have been trying to find a weakness to kill them.
  6. Today playing Tranzit I heard strange clicking noises coming from the Pipes in the pack a punch room. Specifically in the middle corner and in the window at the end of the hall to the right where these pipes are located. I have a feeling that the jet gun has the capability to heat up more than just the obelisk. What if we were to heat up the pipes (with the red circular crank on them) down in the Pack a punch room with the Jet gun? Also, on the window which is closest to the entrance there is a biohazard sticker. I got to looking around the Pack a punch room and noticed that, this place was used to store Denizens. (Those little facehuggers we all fucking hate). If you take a look, there are small cages lining the pack a punch room everywhere when you first walk in. They must of been keeping them down there doing experiments of some sort. If you look at the cages on the wall infront of you when you go down into the pack a punch room, youll see that one of the denziens clawed through the wall that his cage was on and infiltrated the testing chamber inside the first window. The question is, were the denizens there before...or were they created by this laboratory? If you look around the room there are bio hazardous chemical barrels and other equipment. Anyway, just trying to progress things further as theres not a lot of new information out there currently. -Optimus
  7. Yeah i checked too. But if you go theater mode maybe some other door or some other debris clears out.
  8. this is still priority guys, anybody know any hackers or forums that we can reach out to? anybody good with this stuff? -Optimus
  9. although that is an interesting theory, we already know what the towers are. They are polarization devices. This is confirmed by the TV in farm house, in the Maxis radio broadcast.
  10. Either way, somebody's gotta do it. If you go theater mode (after completing Maxis EE) you can see a bright light coming from the corners of the door inside Nacht Der Untoten. If you glitch into the map you can see these same lights coming from the Pack a punch door in town (which you can open using Turbines).
  11. Yeah that's a better updated version of the map man. Basically we need to strip things from it like the Pap Room and Power Bunker and just include the bare essential points of interest relating to the Easter Egg.
  12. First off - Tac. Thanks for those good general screenshots of Nacht Der Untoten. That's a good first step to get people thinking. Although, we need to no clip into the walls and under the ground in order to see what is inside the closed door inside Nacht Der Untoten when you walk in on the left. In black ops 1 that is where the unblocked staircase is located on the original map, but it is sealed off in black ops 2. Although I suspect there is something in there. Pinnaz - It is not possible to travel past the town if you are no clipping using the method I am. It is also not possible to travel past the underpass. The specific technique I am using is by entering the crack in the map (near bus terminal) through theater mode. I have tried everything and the invisible barriers do not let me get to the other half of the map (including nacht der untoten) where all the things that need exploration via no clip are located. Possibly if anybody has any other techniques to no clip through the map using a hack or a command in the counsel, we could find an alternate way to do this.
  13. this thread is ridiculous
  14. If you go into theater mode and head from Bus terminal to Town and stay to the left, the second car on the left has a Gap in the map beside it (white car). The problem is, this only allows you to no clip through 1/2 of the map because of barriers. Has anyone found a way to no clip into Nacht Der Untoten? I feel as if you can get into one of the doors there, specifically the one of the far left by the lamp on the table. Also, I no clipped into town today and found a few points of interest. If you look at the Pack a punch door from underneath the map, there is light coming from the cracks in the door. If you theater mode to Nacht Der Untoten (I have maxis part of ee complete) you can see the same light coming from the cracks in the door on the far left. And we all know the Pack a punch door can be opened...just an odd similarity.. anyway, somebody noclip into Nacht! -Optimus
  15. Dude, no. NGT even confirmed that the storyline is probably that Marlton was working as an electrical engineer at Groom lake and living near by when a nuke testing went downhill and he escaped to a backyard fallout shelter he created for himself.
  16. He added streetlight locations and stuff too. Either way we needed to see this, a simpler map needs to be made that outlines all the points of interest only (streetlights, cabin, cornfield, church spire, moon sign/bowling alley etc)
  17. Thanks for the map! I'm going to make an adaptation of this. -Optimus
  18. But if you think about it - have you heard the radio transmissions from the TV in the farm house? Where in one of the transmissions they say how their camp has split in two. One side is following the instructions of Maxis and the other Richtofen. I truly believe that this is one of those "alternate ending" situations. The fact that the other resets when you complete it is the smoking gun. You have to choose to trust either Maxis or Richtofen and continue the egg and storyline from there after choosing a faction. Also, you may be right about the streetlights, but I still really think we need a map of all the streetlights and points of interest. Mapping things out can bring things to light that are unseen or overlooked. -Optimus
  19. What i find interesting, is that there are 8 in total. Once you do both easter eggs, how many streetlights are connected via light to the tower? If 4 are connected after completing, maybe you need to put turbines on the other 4 that are not connected. The portals and streetlights are the key. I know it. -Optimus
  20. After completing the EE today, it dawned on me that the streetlights play an important role in all this. The energy from the streetlights is powering the Tower. What we need to do is make a map of tranzit that includes All the Streetlight locations. What if the streetlights that are not streaming light to the Tower need a turbine placed in from of them? Does anyone have the knowledge of a map that exists of the streetlights, or is willing to make one? The sooner we can create a super detailed map of tranzit, including the Church and all of the Hotspots, the sooner we can figure this damn thing out. This is the next step. -Optimus (PC)
  21. Korima, did you kill him with knife or EMP? And how close to the church spire were you ?
  22. HAS ANYBODY TRIED TO KILL THE ELECTRIC DUDE INFRONT OF THE CHURCH?
  23. Watch the link i posted in second post in this thread it takes you around the entire map without fog.
  24. what cliff? I've read that hole in hole line before too. Where is the cliff located?
  25. jet gunning up through the hole. This also stands out to me, possibly the jet gun can propel you up if you point it at the ground and shoot it. I wanna try this now but always get teamed with noobs on pc :/
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