jamFMc
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Everything posted by jamFMc
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The Partially Cyclical Omnipotent Samantha Theory
jamFMc replied to MysteryMachineX's topic in Origins
I wonder why/how Richtofen remembers Samantha... Nice theory BTW. -
Hmmm that is all plausible, But do you think Maxis could really come back from the future? I mean think about it, Maxis wants to save his daughter and Richtofen just wants to wreck havoc... Where would the incentive to come back be? 'Cause that would cause a paradox, them coming back to change the future would cease them to exist UNLESS. This "devil" person we keep hearing of is actually Richtofen where power has gone to his head (remember the longer you stay in the aether the more you go demonic as seen with the songs). And he decides to go back to start a cycle where he is in control... I dunno xD
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Great post, Very nice theories However I have 1 problem with the "Nightmare achievement Theory". If we change the future in the past then nothing would of happened therefore the feud wouldn't be there in the first place. Unless there was a Variable (In form of the new 4?), but from the trailer it just looks like the original 4 which would only mean everything is constant. From the title "Origins" It would be safe to assume we see how everything is started in comparison with changing things. That's just how I see it anyway It will be one epic map though I'm sure!
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DLC 4 "mode" called Gateway? (FEAR TEDDY)
jamFMc replied to Electric Jesus's topic in General Zombies Discussion
I kinda hope this whole Anagram thing does turn into something, Kinda like Dead Space's Chapter titles (NICOLE IS DEAD). It would be cool if they weave something like that into zombies explaining a possible over arcing plot, personally I don't know how, but Treyarch could find a way :D -
The UNanswered Questions of BO2 Zombies
jamFMc replied to Infected115's topic in General Zombies Discussion
Technicly, the map does take place on/after January 19th 1934, unless Billy, Sal and Finn were also "hell's recreations." But also remember, they are/were constantly reliving the day. Regardless of what is occuring in the real world. So the map could be occuring on November 7th 2010, September 25th 2087 or 22nd July 2013. Sadly it's more than likely one of those mysteries that we'll never get told about. Off topic: Is my sig a little too big? Exactly, they are "reliving" that day over and over, so theoretically the date stays the same hence the Fireworks. However the people change as they are the variables, the map is the constant. Think of the body bags around Alcatraz, imagine those are the failed attempts from the 4. Also every map is stuck in a time loop even way back in Der Reise with the clock not moving. So that being said, one could argue every map in some way is "Hell" and trapped in time. -
Perhaps another way to define where the town originated is to find out where geographically crystals are Minded due to a crystal shard being found in the caves.
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Seen as though Tranzit, Die rise and Buried all make a triangle geographically, one would assume the center of this "Tri-Comunicator device" (or whatever it's called) there would be something right? Well, that would make the center of it near Europe... so perhaps we might go back to Der Riese? Or Maybe the Eiffel tower is the Main Pylon... Just theories. What do you guys think? Also, I'm kinda undecided of Buried at the moment... It's got ups and down.
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I agree with Infest lithium in that the concept of any game has to be somewhat set in stone, that being said with any story (be it in a Book, Song, Movie, Videogame ect.) It is always up for interpretation in the motives and the intentions of the writers. What I can see as a business plan is that they probably have the Beginning and Ending Drawn out and using community feedback they can fill in or change the gaps I.E map ideas, perks ect. Oh, and hey AlphaOmega :)
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Shangri-la is a reference to "Paradise": http://en.wikipedia.org/wiki/Paradise
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Just to add I believe it's Mongolian throat singing (My evidence is hearing an uncanny track in Borderlands). It's rather "Ritual-istic" and kinda fits with this Aztec theme. Now, I've only heard it in the shower room. Maybe it's contextual when there has some one gone down or entering a new area for the first time... or perhaps when completing a certain task. The thing is, there are many variables on how/why it's triggered. See what you think: Borderlands Mongolian throat singing -
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Awesome and Epic Post! ... So I guess it really is just a comic book
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Trapped in Time - Flickering Perks, Mend the rift EXPLAINED
jamFMc replied to TBGxRyan's topic in Mob of the Dead
Ah I Gets ya, I agree with you, But I don't believe it was a group 935 project... more like what you said where Samantha probably took control over a weapons crate. I guess a logical explanation for the continuation of the teddy bear and box is due to Richtofen taking over Sams Body and her consciousness, however, her subconscious is still in there making the Teddy and the box pretty much constant. Digressing a little here -
Trapped in Time - Flickering Perks, Mend the rift EXPLAINED
jamFMc replied to TBGxRyan's topic in Mob of the Dead
I was not aware that the box was Man Made... O_o Is there like an audio recording exclaiming this? -
Trapped in Time - Flickering Perks, Mend the rift EXPLAINED
jamFMc replied to TBGxRyan's topic in Mob of the Dead
Bingo! Thanks, that would of bugged me till the end of time Another thing also to add to the Hell theory: Even when richtofen got into control yes the Eye color changed but the box stayed the same, you still activate teddies for the songs and teddies are what signify "The box is moving"... but teddies are Samantha's gimmick. Whereas in MotD they're different... Do you see what I'm saying? Or maybe Richtofen doesn't have enough power to change the aesthetic of things? OFF TOPIC: What I've just noticed as well: WaW zombies the box had a yellow light... Kino then started off the trend of a blue box light and MotD has a redish box light... Nothing of importance, Just rather interesting that those are the three eye colours -
Trapped in Time - Flickering Perks, Mend the rift EXPLAINED
jamFMc replied to TBGxRyan's topic in Mob of the Dead
Or what if everything is happening at once due to this. All of time is ripping appart which would explain why the Jin mao tower is in province 22 and why ancient biblical references are prominent in modern days. As for the original 4's information think of it as the Fibonacci sequence, everything connects and is effected by it's predecessors, the group of 4 individuals where 1 is a traitor and on some level they are all the same. I can't remember the film but it's where there are 3 stories: one in the future, one in the modern day and one in the ancient times in which all of the characters go through the same story in different ways but share the same fate... it's gonna annoy me what film it was... it was pretty new :/. Just a theory as always Pack A Punch actually does phase too :lol: -
Trapped in Time - Flickering Perks, Mend the rift EXPLAINED
jamFMc replied to TBGxRyan's topic in Mob of the Dead
Here's another perspective: What if instead of thinking the perk machines have been sent back from the future in which is causing them to flux but instead been sent to another Plain/Dimension. Now this is gonna sound like a stretch but hear me out. Take the guns for example, the LSat hasn't even been invented yet... yes I know many people here believe Guns don't hold any significance... but don't you feel it's rather coincidental when you have an Lsat/Deathmachine in contrast with an UZI and a Tommy gun? And yet the LSat doesn't flicker or behave irrationally... Not to mention the description of the map itself even says "the metaphorical". So a metaphorical prison...could be interpreted as Hell. But not to everyone you might say, yes, but take into consideration the characters we play as; Criminals. It would only seem logical for these mobsters to find prison as their personal hell where they plot and face trials (puzzles)in an attempt to escape, then slowly realising there is no escaping the inevitable...Death. (Also it even shows each of the crew dieing in the beginning cutscene) It's been an ongoing pattern of religion it seems ever since Shangri-la (paradise) and with the tower of babel in Tranzit (in which there is a portrait of in the wardens office) and now Hell + purgatory. Oh and another thing to add is the song: "Where are we going". It could be interpreted as someone who is confused about what happens when you die... and when you do die... how would you know? pretty interesting. So with it being "Hell" That would explain the Gothic style, the hanging bodies, the candles and skulls and even the shrines. The reason why the perks have been sent there, however, I do not know. But what I do now is that when Samantha was in control she used perks to play a game... Richtofen, on the other hand is using them to help you do his bidding... -
~Original Four in MotD~ In-game quotes and evidence!
jamFMc replied to Electric Jesus's topic in Mob of the Dead
"Are we all blinded by fear" - Where are we going -
Tower theory, perk-paradox, and the rift! EXPLAIN!
jamFMc replied to Stop Mocking Me0's topic in Mob of the Dead
I absolutely love your Analogies So I too share these ideas, However the bit that just wrecks my brain is: Why has Treyarch made this?. You could say it's a side story or could it be an asset to the overall storyline... Well what exactly have we learned from this map: 1. It's before any other map (so does that mean it's a prequel or a glimpse into the past OR maybe Treyarch are so deep that it's foreshadowing what is yet to come due to everything being in a cycle... I know right... deep) 2. That there is an ongoing cycle that you can either break or continue (Perhaps a metaphorical link to zombies as a whole) 3. Perks are in flux, showing it is possible for Richtofen to bring perks from A. another time B. another Plain/Dimension (which you explained rather well I might add) 4. The characters are very much similar to our original 4 with 1 of them betraying the rest (Again, could be foreshadowing) 5. They have no recollection of what happened to them when they die (much like Samuel and co.) From what I've seen of this map it gives us more Questions than answers, which I really like. Not to mention this map screams THEME-ING Which -
After building the Plane and crashing into the golden bridge you hear the Nuketown Clock "Ding". Now I'm curious to know what you guys think of it: Could it just be a reused sound? (Just like the Call of the Deads power sound being the same as the Die Rise's Power sound) or Could it just be to show us that we are close to Nevada? Or maybe it's linked with Nuketown's loading screen in someway? Or Perhaps it could show that all time is occurring at once and ripping? (Due to the Perk machines fluxing). I'm kinda confused seen as though it's a rather distinct sound I can't imagine it being used for no reason... Thoughts?
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Just to be devils advocate, the dogs eyes are orange...despite it being debated to be controlled at all, as it's eye colour stays the same with richtofen and Maxis Say if there is this "3rd controller" Then what happens to it?...I mean...we hear nothing in the storyline of it getting defeated, and you would think something like this would be at least commented on, so does that mean it achieved success? ( and what success was it?)...It's all very confusing xD I guess we'll just have to wait and see!
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Spice Up Zombie Gameplay: Add-ons/ideas
jamFMc replied to AceMcCL0UD's topic in General Zombies Discussion
I would just love a zombies map to contain variety and an element of surprise everytime you play. What would be different would be if they have a concept similar to borderlands 1's Mad moxxis (Or Maxis...get it ) Underdome where every 5 rounds a new random-ifier pops up I.E Zombies have double health, All bullets are tipped with dragons breath ect. . If you're confused to what I mean look up a let's play on it. They have a "special zombies round" and the random box so it's not as if they don't have the technology, I just feel Zombies after a while gets tedious and boring... it would certainly "spice" things up. -
@ODXStealth Nice expansion on Murders theory! It's a logical reason for the towers to be there. Oh, and bare in mind most things in the story line are guess work, The most logical theories are the one's that stick Welcome to the site BTW, I see you're quite new
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Treyarch Tweets hinting at something. (Ireland?) 3/30
jamFMc replied to Shooter's topic in General Zombies Discussion
They are certainly trying to get us onto something. Here's a thing we have to consider though, the current trend is "Things that have revolutionary or historical significance" (I.e Green run, Great leap forward). Has anything like this happened in Ireland? Me personally I'm going for a cathedral setting. Why you ask?: - Jimmy Zeilinski has posted a picture of Wine and a church - There's a religious aspect (Tower of babel, god like vril-ya) - There was a "supposed leak" to the loading screen that had pictures of a cathedral - In Die Rise, on the television there was speak of an "organisation/cult" of Pro-zombies...they might have a cathedral The hard thing is is linking a historical event to them. Usually the next map pack gets released at the end of April so...we should have an announcement pretty soon -
All map name translations. Do they mean anything?
jamFMc replied to ODXStealth's topic in General Zombies Discussion
Nor do us all, friend...Maybe it will all be explained when all of the map packs come out. -
All map name translations. Do they mean anything?
jamFMc replied to ODXStealth's topic in General Zombies Discussion
Pinnaz explained that well. Also MadHatter notice that in Die Rise we are told that we are in Province 22 but it has the Jin Mao Tower(shanghai) and a shanghai Skyline picture. Treyarchs reason for such circumstances are unknown, perhaps it could be that they are trying to show how much the world has messed up, or maybe even that time is ripping apart causing things to occur at the wrong time frame, Or maybe they are just there to specify the country in which the map is set...There are many reasons...Which one is right is still riddle. Will we ever find out? I honestly don't know...
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