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DeathBringerZen

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Everything posted by DeathBringerZen

  1. Reasons why you should never trust CoD wiki... http://fr.callofduty.wikia.com/wiki/Shi_No_Numa The French version of the CoD Wiki has him listed as Peter McKay and from the sound file you posted it is pretty clearly McKay that Richtofen says.
  2. The problem I had with the video is that the player does not actually show the green lights triggering and uses still images from somewhere else to actually show them. Those images have been doing the rounds for a long time so although he may or may not be explaining how to trigger them, he doesn't actually show them being triggered in the video. I have seen a few other videos though of people getting these green lights to trigger but not how they did it. One thing for sure though is that I doubt it has anything to do with t-bagging the teleporter.
  3. 18 minutes of nothing. This is not worthy of the click-bait title you gave the thread. Sorry.
  4. Well I know that it was available to season pass holders in Decemeber on Xbox and PS3. Not sure when it was available to everyone else. Assumed the same time though, or maybe a few weeks later. I just remember getting the Hardened Edition just to get Nuketown then getting all pissy because my mate got it a few weeks later for a few bucks yet he didn't have the H.E.
  5. Nuketown went public before DLC 1 dropped for BO2 so I expect the same to happen here with Der Riese. We will get it for roughly 4-6 weeks exclusively before it becomes a micro transaction.
  6. So young Richtofen kills older Richtofen, possibly to stop him going ahead with his plans to destory the Earth and mankind, changing the timeline completely. Seems like it was right at the intial point of the outbreak in Der Riese. Interesting stuff. Still does not explain the Origins cutscene though. Think they will probably just sweep that under the carpet. lol
  7. All the best with the future Paolo. Sure we will still see you around though.
  8. I am cool with a remake/reimagining of Der Riese if it's done right and actually contains new areas and features as opposed to just being a straight remake. I am sure it will be if it carries on the story from where Origins leaves off. I am obviously wanting new and exciting maps though as well so happy to hear this is a DLC/Bonus map rather than the stock map. If they were to give us a reimagined map and new map with each DLC or even added old maps as micro transactions I would happily pay for them, but I want new maps mainly. Older maps have worn thin now for me.
  9. I am still more concerned at the map being a sequel to Origins yet it's a bonus DLC map and not a part of the vanilla game. Does that mean the map(s) that come with the game are a part of a brand new storyline? How could they possibly carry the storyline on if the direct sequel to the storyline is not even part of the main game?
  10. Oh.... we weren't supposed to start yet? I am holding back to be honest. I would end up on dry runs by the time the reveal of the trailer. lol
  11. Just a few more hours boys and girls. Time to get prepped...
  12. @LiamFTWinter If you guys, ie: You, Milo, CharlieINTEL etc open discussions on it then we can consider it open for discussion. We pretty much feel that if you guys can discuss it without reprimand from Activision then it is no longer considered a "leak".
  13. Say's who? Who said that at least 2 maps are confirmed? Unless it was Treyarch or Activision I ain't interested. Also, the "NOTHING is confirmed" was not necessarily aimed at you.
  14. At the end of the day, NOTHING is confirmed. We are mearly speculating on what we can from the various images we get shown to us. We can only second guess at what is to come and if someone suggests something we cannot counter it with "That is not confirmed!", when nothing is confirmed at this point in time. It looks like we have been getting contrasting images that have caused confusion. At one stage it looked like we would be getting a nazi zombie themed map but now we are getting multiple costumes. I doubt we will be getting a map set in hell based on multiple time period costumes, but saying that, the direction BO2 went in who knows. Either way, speculation is fine as nothing is confirmed at this stage so we are free to discuss and speculate as we please.
  15. No idea how we would be able to do that unfortunately as Jason is not on Twitter so not sure how we would contact him.
  16. ​ ​If a trailer is shown to the public, it no longer becomes a leak so I cannot see any reason why we wouldn't allow it to be discussed. It will be all over social media sites mintues after being shown anyway. ​
  17. I expect it to be shown at comic con exclusively for the day then will be released by Activision the next to the wider public. That is how it has went down when movie trailers debut at comic con. I especially expect it to be released the next day because by that point too many people will have leaked details of the reveal all over social media anyway so they cat will be out of the bag.
  18. I would expect another bonus zombie map with the Collector's Edition to be honest. Possibly a remake of a previous map or another MP reimagining? Either way I would be surprised if there was not a bonus map considering they gave us the WaW remakes with the BO1 SE, and Nuketown with the BO2 HE. What is disappointing is that after we get this Comic-Con reveal, we still have to wait 4 MONTHS!!! for the game to come out. Aaaargh....
  19. I think streaming the likes of BO1 & BO2 EE's, custom zombies, Destiny and (sigh...) Exo-Zombies would be good ideas. Maybe some GTA heists.
  20. Theater may be limited on consoles, on PC it's easy to no-clip through the entire map. Regarding the code, it actually is that easy. You can view all the EE steps, what happens when the players trigger stuff and how that changes stuff in-game all from the code. Like I said, all you need is basic programming knowledge so that you know what to look for and what you're looking at. Take for instance the fountain setup from Buried. Just by looking at the code you can quickly rule out any "extra or hidden easter egg steps". Pretty much the only thing you can use Radiant for is looking for hidden stuff that's outside of the map and that's not being controlled by any code. And even then it's as useful as going in Theater on PC and looking around since Radiant gives zero information on the functions of the objects in the map. ​ Yeah, having spoken to a few people from the custom scene they agreed with you that scripting can show plenty in relation to steps but they don't necessarily always show a clear picture but they did indeed agree with you that the scripts can show a lot. It should also be noted that they also agreed with you that any steps still to be found within Tranzit would have shown up within the scripting so they also ruled out any possible continuation and stated that even if they tried to hide the steps away from prying eyes, they would still need to be logged within the scripts so it's a non starter. As for the no clipping on PC. I have been told there is methods in which it can be done but not through the console or any kind of trainer, so again, apologies for getting that one wrong. Surprised there is not many videos out there showing proper no clipping off maps then!?
  21. Ok so I spoke to one of my Radiant experts and he said you can view some EE related stuff using just scripts but you would need to know what you are looking for (.ff files) and what to do with them also once you have them. He also said (as did you @Slade) that you would need to have an understanding of how to read the scripts to know what is in use and what is not. He agreed that it is impossible to see a map layout/size without the actual Radiant engine version though so although things could be found within the script that would point to a continuation or not, you would not be able to see where these things would relate to without also seeing the map file.
  22. ​ You cannot see the map file without Radiant, so no matter how much you look at the code or use theater mode it won't show you actual areas of mapping that are not not normally accessible without triggering something. The theater mode is also extremely limited as to what you can see or do even when clipped as you can only traverse around areas that have no clipping. Clipped areas block you off. They also made it so tight on BO2 that you STILL cannot properly no clip the entire zombie maps on PC. There is no way of doing it as the console is not only disabled but partially removed from BO2. As for the code, it is not as easy as you are making out. You cannot view EE steps using just the code. You can view hint strings and stuff but not what actually happens when you trigger stuff or how it changes in-game. I would need to check with some of the custom guys to verify this is definitely right, but from what I have been told before, you cannot view this kind of stuff without either extraction tools designed for this kind of specific stuff, which does exist, or Radiant.
  23. ​ Yeah that's true. I was more meaning looking into the code to prove there is nothing more due to the fact that there is a lot of stuff that actually suggested that there was more to find/do within the map. There was no cutscenes found though so an end-game was kind of ruled out but you cannot see the map file at all in any way shape or form without the actual Radiant software used for BO2 so no one would even be able to tell if there was any secret rooms or sections to the map and with only textures and hint strings to go on, they actually suggested the opposite and hinted strongly at a continuation. That being said, we know fine well that there is almost definitely nothing else to find. The community tore that map to shreds including myself and there was simply nothing more to go on.
  24. ​ Searching the code of a game does not mean anything. For example, there is strings of commands found within the Tranzit files that never get used, like 'Clear Debris - 1500', or 'Hold X to start Bus'. They could easily be hidden commands that relate to something or just unused commands they left out. There is also an item in the inventory that has never been found and quotes that never got used. Most likely all left out items but still... if you are going to use the PC files as evidence to there being nothing left, then they actually sway more in the opposite direction and suggest there could indeed be a continuation. Me? I am no longer convinced there is anything more but just pointing out that the files suggest otherwise so should not be used as evidence to the contrary.
  25. I am pretty sure the "If you go there now something will be up and running...But stay to the path. Don't go hunting." tweet was in reference to the leaderboards. They were down for about 3-4 days and Jimmy happened to tweet this around the same time they came back online. Would explain his saying not to go hunting. He has tweeted several times in the past about the leaderboards, like the time he posted "The zeros may be on the way out" re: the people at the top of the leaderboards with a round of 123 with zero kills. As for the rail car tweet. It is obvious he is talking about the derailed train on Tranzit, but like almost all of his EE related tweets, they amount to nothing. I cannot even begin to imagine that the community has not tried absolutely everything possible on Tranzit by now. If there is something else, it's just too damn difficult to find.
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