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Everything posted by mr dandyballs
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BirdDog Dan Tranzit EE next step train station |Update|
mr dandyballs replied to blackfire561's topic in TranZit
still trying to confirm all the triggers but the above code refers to RICHtofens and MAXis Easter Egg, the completion triggers the Achievement, but the code is conflicting, it looks like theres more but it is not classed as part of the achievement, or any other achievement. Do i believe its completed? Yes, Do i believe theres more to come? hell yeah, the code seems to suggest triggers with no pathways which indicate to me (at Least) more will/or could be put in via patches. Are you allowing other people to look at the code? Or are you keeping it to yourself? -
Easy to read through. "juncture" the short cut to town, also where to billboard is im pretty sure. Its the only "juncture" we know about right now except the intersection at town which two was are blocked so its not really a "juncture" ?yet? Either way, He is referring to the billboard with its unusable ladder. I think I'm going to take the ladder part of the bus to the billboard, shit... it's extremely far fetched but who knows, it might work.
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BirdDog Dan Tranzit EE next step train station |Update|
mr dandyballs replied to blackfire561's topic in TranZit
Pack a Punch the Mtar 2 times and you will receive the Millimeter scanner. At least each time I've done the Mtar twice I've gotten it... -
BirdDog Dan Tranzit EE next step train station |Update|
mr dandyballs replied to blackfire561's topic in TranZit
This one? viewtopic.php?f=100&t=25169 What's the guy holding in his hand? Magnifying glass I believe. -
BirdDog Dan Tranzit EE next step train station |Update|
mr dandyballs replied to blackfire561's topic in TranZit
It also literally says Ride the (faint B in the back (probably important?)) Bus. -
It could be either one, nobody has definitive proof for one or the other. This is just speculation, I'm not saying the tweet means something. It could just be a way of saying "No... You're wrong. Try again." I figured I'd bring it to light though.
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Hey guys, so I follow Peter Livingstone on Twitter, he's the Tech lead at Treyarch for zombies and he recently tweeted this: To me, this means there IS a second bus or bus route, he just won't give us a hint. Now it could also possibly mean that no, there is not another bus/bus route. With all the other evidence we have though... It seems likely. Thoughts?
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Microsoft pays more money for Xbox users to receive DLC first. They have an agreement. It's as simple as that. Lets not start this argument on this thread though, it is irrelevant.
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Where did you find it on Tranzit Green Run?
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Try to power the safe instead of the door on light's room
mr dandyballs replied to thunderyspark's topic in TranZit
It does not, I tried this a while back. Nothing happens, but a good idea nonetheless! -
I can confirm that there sometimes is a line of light from the box to the tower. It has happened to me twice. Not sure what to think of it, only that I believe the tower is pulling energy from the box (that doesn't explain the laundromat door though )
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This video is actually pretty neat. If you notice from 3:25-45 like you said, the laundromat door is open. Removed. It appears that only doors that you can interact with are open (gone). The "doors" that are just textures stay textures. The fact that this door is gone gives me hope that we can indeed get in there, and these lights mean something (they're not just glitches).
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A couple things... 1) It has nothing to do with shots fired at the door/damage to the door. It is based on when you ADS on the handle, after about 5-15 seconds you'll get the light. 2) I can confirm that with Richtofen's side of the EE done (what I currently have) it is blue/purple beams. 3) I aggressively attacked the door with a Ray Gun, Semtex, and paped M16A1 (Skullcrusher) and the Skullcrusher grenade launcher and... nothing.
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You cannot put the M1911 in the fridge, you CAN put the Mustang & Sally. M & S is where its at for me. I've always loved that gun, it's my go to weapon all the time!
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"Permanent" earnables... no longer permanent?! (proof)
mr dandyballs replied to Megaton A's topic in TranZit
Some bad news, when I just played a co op game of Tranzit I had lost all the earnables except for revive. I did however notice that I earned back the headshot one (saw the green flash when killing my train on round 22). So it does seem they are not permanent. I'd also like to point out that I do not believe it has to do with your rank or consistency of playing as I have been playing at least 2 or 3 games every day. So there is something else that's making them go away... Treyarch is quite secretive... -
So I'm also quite confused with the ranking system. I have been on the skull with blue eyes with 5 tallies for three or four days now. My friend and I played survival on Town today and made it to round 27, still no increase (he has the regular skull and one tally) and neither of us ranked up. Not sure what to think...
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This has also peeked my interest. I noticed the bus coming around that corner and tried many different things to get to that side, sadly I couldn't. However I found that if you go into the fog (heading towards the Diner and Tunnel) on your the right hand side right before the lava you jump over is what looks like a path to the back where the bus starts. It is blocked by some barrels but to me clearly resembles a path. I will post a picture soon if I can get a good one. I'm thinking there may be some way to unlock it (possibly dealing with the sound heard after the TV at the farm).
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"Permanent" earnables... no longer permanent?! (proof)
mr dandyballs replied to Megaton A's topic in TranZit
As far as I can tell I still have mine. Just started a Tranzit game solo, co op and with 4 people, each time I had all of them. -
Thanks! I appreciate the warm welcome
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There's nothing in the church, unfortunately. TTG (I think) glitched into it during theater mode and found nothing. I can confirm that, sadly there is nothing in the church (at least from the perspective of theater mode and glitching under the map and then inside the building). As for the alarm, could it possibly be tied to the TV in the farmhouse? Reminds me of the noise heard when you first hold X or Square on the TV.
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Fair enough, i'll be more concious of that when bringing up ideas, however I have to say that the only way we'll ever figure out more is by following ALL leads possible, even if some may be false. NGTZombies usually has tons of comments on their videos and not a single one that I have tried has worked, but I'm still hoping that one of them will turn out to be legit.
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That is something I feared, considering I couldn't find it myself online. It's hard to tell with people on youtube, you can never be sure. However even if the quote is false, I believe spending more times listening to the characters could lead to a possible outcome, in previous maps and easter eggs the characters have been a large part (just think about the original 4).
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Hey guys, so it came to my attention today that there may be a possible ending to Tranzit (that we haven't found yet). I was watching NGTZombies video on 250k subscribers and the top rated comment mentions Reza Ezghali (the producer of zombies at Treyarch). The video can be found here: http://www.youtube.com/watch?v=7sxE4gB8 ... ure=g-user and the top comment that caught my attention was this: Reza Elghazi (Producer of Zombies @ Treyarch) is quoted in this month's OPM - "There is a narrative in Tranzit, and an endgame of sorts. Death is the most common ending, but it's not necessarily the ONLY ending. Pay attention to the dialogue between the four new heroes and you'll begin to unravel the mystery behind the zombie takeover of earth." Thumb this up guys and girls so Spider and the boys can see please. [41 likes so far] I cannot confirm whether that is an accurate quote or not because I could not find the interview where he said that. So I know thast cjdog has put up quotes on all the characters and audio in Tranzit (LINKS CAN BE FOUND BELOW) and I'm currently watching the ones on the characters (they are 30 min a piece!). Anyways by just looking at the quotes it would be hard to figure out which quotes are direct dialogue between each character so I urge you guys to listen to everything the characters are saying to each other as you play. It's possible that the answer lies within what each character is saying to another. We suspect that Marlton is in the bunker of Nuketown so there has got to be some type of connection between the characters and the game. Any ideas post em and maybe this is the next step to take in figuring out this crazy map, thanks! Character Audio (by cjdog) Misty: http://www.youtube.com/watch?v=jw8wKcCuLgc&feature=plcp Samuel: http://www.youtube.com/watch?v=p92N6kH94hw&feature=plcp Marlton: http://www.youtube.com/watch?v=FojJq2C57u8&feature=plcp Russman: http://www.youtube.com/watch?v=JqHcuMET2MI&feature=plcp
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Hye guys, just letting yall know I'm new here. Been browsing this site for a while, and finally decided to make an account, trying to get info on the easter eggs and looking at peoples ideas (exploring most of them). I've been playing zombies since Black Ops and love it! Absolutely love all of the easter eggs Treyarch comes out with too. You guys can find me on Xbox Live at: Mr Dandyballs and you're welcome to friend me if you want to play zombies sometime. Currently trying to figure out this damn Tranzit EE and looking for help, thanks!
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