Kiddo64
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Permanent Earnable Perks Proof and how to unlock them
Kiddo64 replied to blackfire561's topic in TranZit
Can you give more detail about this? By "Train Station" I assume you mean the broken trains you see when traveling from the Corn Field to the Power, and from the Power to the Town. "you can't travel alternate routes with 4 perks" What does that mean? And I haven't seen a PHD machine anywhere over there and I've searched over there A LOT because I thought there were weird and out of place. -
Permanent Earnable Perks Proof and how to unlock them
Kiddo64 replied to blackfire561's topic in TranZit
Regarding this, I've seen it happen but I don't think it was Perma-Jug. I'm pretty sure it has to do with being dead when the power is off. We noticed it in-game and I remember I was at the Diner when Jug popped up on my screen and I never went past the Diner. It may be a glitch or it may be that way to make sure other characters aren't screwing other characters over by getting them killed while the power is off by giving them Jug when they get back up. But I think the power has to be on before or after they come back alive. We've been trying to recreate it, but to no avail. Tell me if you figure out how! -
Permanent Earnable Perks Proof and how to unlock them
Kiddo64 replied to blackfire561's topic in TranZit
Even though it doesn't make sense, I'm sure that's happening because of Stamin-Up. A friend pointed it out to me and I tried it and it prolongs showing you getting burned. It still burns you though because my screen was red when I stood a little longer. I'm sure if he stood there for a while he would die. My data may be skewed because I had Jugger-Nog but I'll test it again by taking out the other variables. It would be nice if Perma-Jug stopped you from getting burned! PHD should just stop all explosive damage. -
Permanent Earnable Perks Proof and how to unlock them
Kiddo64 replied to blackfire561's topic in TranZit
This is a nice discussion you guys have going on here. I got here looking to see if anyone found something on this rumored Perma-PHD. I read this entire thread and here are my thoughts: Steel Barriers (or Barric-Aid), Stamin-Up, and Quick Revive DOES exist. My friend and I noticed them before we even knew what Perma-Perks were and we thought we were crazy. Steel Barriers look like wooden barriers encased in a metal "sleeve". You can lose them because I had them for a while for every game, and I don't have them anymore. I'm guessing you have to keep doing the thing you did to earn them to keep them because I don't rebuild barriers anymore. I hear you have to rebuild 100 barriers in one game to get it. My friend was doing it when I found out about it so I'm not sure. Anywho, Quick Revive will show "Reviving" in blue letters if you have it. I hear you have to revive someone 14-17 times in one game to get it. I haven't confirmed it. Stamin-Up you can run a bit longer than regular, but not as long as Stamin-Up. I'm not sure how I got it, but I've read rumors of it having something to do with Total Miles ran or how many miles you ran in a single game. I attempted the Easter Egg multiple times before I completed it, so most likely I got it then. Deadshot thingy is a mystery. Because it's not exactly like Deadshot Daquiri. I've tried getting it with a Python and I'm POSITIVE I shot off two zombie heads with one bullet multiple times before. But, when I was using a M16, I saw a green "splash" and I've read that means you got it. I've also seen it more than one time in one match. I've tested it and my results were on round 1 it too less headshots to kill the zombie on Tranzit than it did on round 1 on Survival. I knew I had it because when I knifed a zombie, it's head popped off. So I'm not so sure what's the deal with that one. I'll try the 100-200 grenade kills again and see if it works for the Perma-PHD. I've done it before, but I was only going for 100. And that is all.
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