Dahniska
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Dahniska last won the day on November 5 2014
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What perks would you want to see returning?
Dahniska replied to SirPlasticDucky's topic in Der Eisendrache
Activision made it so that you if want a better chance to get it, you can buy "COD points". I didn't buy them and I've gotten like 12 Perkaholics since the game came out. You can also "Close Application" before your game ends if you used a gumball and don't want to lose it, but you lose all XP and progress made in the game by doing that. Good luck getting more Perkaholics! -
What perks would you want to see returning?
Dahniska replied to SirPlasticDucky's topic in Der Eisendrache
Doesn't sound like you know this, so I'll tell you. Perkaholic supplies Revive even when the machine is gone. I think that On The House can also do this though I didn't test it yet. If you got Perkaholic, there's your extra QR. -
111... 3 downs from connection interrupted right after the margwa spawned in. I cry. This map is actually quite straightforward once setup, feels overall much like Origins with some slight Mob influence. Very fun.
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Shadows of Evil Confirmed to Be Tied to MOTD + Normal Story
Dahniska replied to Flammenwerfer's topic in Shadows of Evil
I know I am biased but I felt that Mob may have been the best map ever made yet. Origins would be up there with it though. If this is going to be like those maps, directed as well by Jason, I am very certain I will love to play it. It looks a bit different but as long as I can enjoy it and it holds to the basics of what made me love BO2 Zombies, then I can't ask for more. Funny how the maps remind me of Mob, Buried and Origins all at the same time. Well done 3arc. Also wanted to point out that while the map screams "Mob" very loud, it's interesting to see yellow eyed zombies again. -
I'm a bit disappointed that without giving the players much warning, Activision decided to give PS4 first DLC... oh well. It wouldn't be so bad if so many people hadn't bought XB1 in anticipation of this game - after all, we have been conditioned to seeing content first for Xbox. But it cannot be helped. Instead of complainining I will just try to get a PS4, though who knows? We may end up going back to mostly using Xbox anyway, as it might still be the better version of the game. Disappointed with Activision's choice, but at least we didn't find out about this on release day, you know?
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Hey guys! I know this game has been out for a long time, so there is nothing new here really, but since people on twitch have been asking me to make a video guide to show setting up Mob of the Dead, I recently made one and uploaded it to Youtube. Figured I'd post it here too to help any beginners who want to learn how to start up a game on this map. Hope you all enjoy it! Cheers!
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Congrats guys. I've seen each of you post a lot. You deserve it.
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concept What we want in Call of Duty Zombies 2015
Dahniska replied to Matuzz's topic in Research & Development
-Less Survival Maps (maps where there is like nothing to them but box hitting over and over again for a ray gun). 1 or 2 at most, and make them unique, not sections of other maps. -Maps with dynamic/new environments/settings. I've always thought a cool setting for a map would be discovering a well-preserved underwater site like Atlantis with its own "air bubble" or something like that (but going there awakens the zombies). Having to put on a mask to travel through an unsafe zone with a different challenge to reach Pack-a-Punch or something like that. Map ideas like this would be so fun to play and really bring a fresh and fun feeling to Zombies. -High-power weapons for all players like the Hell's Redeemer or Origins staffs. That way everyone can do part of the work for high rounds. -Return of different weapons for different maps like Black Ops 2. EMPs, Skorpion Evo, Uzi, etc. Weapons that aren't in every map bring a unique spice to each. -Small changes once in a while to maps during gameplay. Maybe a section of a map flooding every 30 mins, forcing you to move from one area to another once in a while? -If there's boss zombie rounds make them not random. -More map-exclusive perks, and no persistent perks. -Keep buildable wonder weapons, but having those alongside box wonder weapons would be nice. That's all I got offhand. Nice list. -
I'm pretty available for playing coop Zombies with friends. If I'm not in a focused high round solo game or unavailable entirely (as will be the case until the end of this year) I am usually up for it, you just have to hit me up and let me know your interest and availability. We can go from there. Next year when I get home I will most likely be playing Buried Solo a LOT but that doesn't put coop out of the options, so hit me up.
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I shall be watching from the shadows. A bit sad that the twitch community was against this (a lot of them) but it is what it is and I'm still sticking around here, lurking. Have fun people. And you will see me here.
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It seems nerfed because it's really not useful. Mustang and Sally being gone takes away the best use for Flopper. The perk itself is mostly the same but considering the rareness of having to take fall damage or explosive damage on the map, it's not a very useful perk like it was in previous maps. Most players don't consider it a priority perk and go for most of the other perks before Flopper. The main reason to want it is for grenade or War Machine use on insta-kill.
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Thanks Chopper =) I put this here to show that it's do-able to get all that stuff done early. Just takes a lot of practice. But hey, if you want to achieve a goal, practice, practice, practice, eh? I wish everyone who tries to do this good luck - it can be done. Just practice and keep trying until you do it.
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With practice it's not that hard. What's harder was figuring out how to do it. http://www.twitch.tv/dahniska/b/567016730 Fast forward to about 7:30 and you can watch it done. I think I had the full easter egg done by 18 or 19 that game.
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HIghly recommend it, second only to Origins on BO2 Zombies.
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What Boom said is basically the general consensus among the serious Zombies community. A lot of players don't even bother to build the Fire and Lightning staffs when going for rounds (assuming you're going with 2 or 1 player games).
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