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Dahniska

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Everything posted by Dahniska

  1. You do realize that how many headshots one gets has pretty much no relevance to their skill level or value to the team, right?
  2. While it's nice to see that you are trying to formulate some theories, I'd like to point out that Origins takes place in France. Buried at the time of the N4 is in southern Africa (some believe Angola to be exact), though it is a wild western-styled town. The plates shift is probably reason for this. But... Buried takes place below ground. If Origins had any location connection with it, wouldn't we find 115 rocks, portals, dead templars and stuff like that from Origins? There is no reasonable explanation for why we would find a western-styled town underground if that was the same place as Origins.
  3. If you haven't hit 40 yet in the map I'd recommend just making the Ice Staff to start with and getting the air strikes, then camping with it. Once you've gotten to the point where the Ice Staff isn't good enough to get you further alone, that's where the rewards of making the other staffs come in Up to you though. Good luck! Let us know how it goes.
  4. This also leads me to ask, what do you think of the robot heads? I mean when you go inside of them, you see dead bodies (similar to the ones in the trenches) and Tank says "I guess this thing's been running on autopilot ever since the crew were killed". How were the crew killed? There are no zombies in the robot head! Did the Panzer(s) kill them? Or were regular zombies smart enough to enter the robot? The Panzer does seem smarter than regular zombies. A bit like Brutus, honestly.
  5. You can still sit in a corner like right in front of Jug, shooting Ice blasts at the ground. Works for me. Of course the Ice Staff is the best weapon in Origins for high rounds, but I still like it no matter when. It's my favorite. You make a good point however that to a beginner, the Lightning would seem the easiest to use. I can definitely see that to someone who is still learning how to train or how to avoid dying every 3 rounds, this would be an ideal weapon. Good post!
  6. I really hope this isn't true. Not only do I like the Xbox more but most serious CoD players (both MP and Zombies) favor Xbox. It's in Activision's best interest to keep the designs based off of the console used by the larger side of its competitive community.
  7. Sounds like each player contributed. I wouldn't say, based off of your writing, that there was a "best" player. Each contributes. It's called teamwork. I might have a different judgement if I was one of those people but I wasn't. So yeah. Teamwork.
  8. As usual, MegaAfroMan makes really good points. The Retriever and Spork do seem to be supernatural in power and don't have any obvious use of 115 involved. In fact a lot of things Mob related seem to be like that. One could argue that the air strikes are 115 related, though. Their use of the robot missiles (which are "made possible only because of Element 155" - Richtofen) and the very table you pick them up from (which has 115 tablets on it) indicate that they do use 115. The One Inch Punch and its varients seem pretty mysterious and I don't consider them Wonder Weapons anymore than the Galvaknuckles, to be honest.
  9. Literally. There was a discussion a while back about the same thing, but I can't seem to find it. Oh well. I think Wonder Weapons aren't just exclusive to including 115 now. I think with BO2, the definition and description seems to have laxed a bit, and become just a unique weapon that does big things/wonderous. Yeah the Sliquifer and Jet Gun are buildables, but I'd say they are still Wonder Weapons. Treyarch stuffed up here though IMO, but they tried fixing that as the maps released. Jet Gun wasn't PaPable, broke after use. Being Equipment was unique and nifty though, not taking up a slot (but this is basically why Mule Kick wasn't in TranZit). Sliquifer not PaPable, but doesn't break, a regular gun, and becomes a box weapon. Blundergat PaPable, already a box weapon. Closest to the BO1 Wonder Weapons. Paralyser is basically a mixture of everything above but with it done right. Staves are buildables, but acquiring the parts are more unique and upgradeable by other means. Perhaps if the Jet Gun and Sliquifer were upgradable like the staves, they would be more better. I've always wondered how there names came about though. Thrustodyne Aeronautics Model 23. Why so specific? And why Model 23? And the Sliquifer, you see it's silhouette with the weapons in Studio. Are these weapons original creations of the N4? Or are they actually Wonder Weapons, but these versions are just made of scraps/anything you can find? Perhaps the real versions of both look much cleaner and better than the ones we see in game? Good points everyone. I still think that the Jet Gun is no more of a wonder weapon than a Trample Steam.. I mean come on, both take an equipment slot, don't use Max Ammos, if broken are replaced by picking up another from a workbench and neither earns you points for its kills. But it is unique among buildables simply because when you get a kill with it, it actually counts as a kill for you. Treyarch indeed seems to have gotten bit more vague with their idea of Wonder Weaponry, but I still think there should be some dividing lines between useful equipment and actual Wonder Weaponry. What about stuff like the Hell's Retriever? That doesn't seem like a Wonder Weapon either to me. I do agree the Blundergat is the closest thing to a BO1 Wonder Weapon. And yeah, the very name of the Jet Gun suggests there were previous versions... made by who though, and for what? The purple Sliquifier effect seems to be 115, so that would still seem a Wonder Weapon to me. As far as Studio, there are Ray Guns showing there too. I don't know if the Jet Gun or the Sliquifier are creations of the N4 - Marlton most likely would be the designer if so - but none of the N4 talk about the weapons as if they are their own, unlike how Richtofen can't get Maxis' name off his tongue when using the staffs. Of course, Treyarch leaves us with more and more questions at the end of it all. InfestLithium, I imagine that the Krauss Refibrillator (ironically I'm using it RIGHT NOW in TranZit) shoots a weaponized version of a Syrette. Just a guess though.
  10. What's up guys. Right now I'm currently playing TranZit and using the Jet Gun. Something came to mind which I want to discuss on this forum, so here we go: what is the definition of a "wonder weapon"? The Jet Gun is a great example of a weapon that has been called a Wonder Weapon by some people, but others say it is not. I personally do not consider it a Wonder Weapon. Most people seem to agree that the Ray Gun is a wonder weapon. And the Wunderwaffe, and the Scavenger, and the Shrink Ray are also Wonder Weapons. But there are those weapons like the Jet Gun that people disagree about. Why? The main thing that Wonder Weapons seem to share in common is the use of Element 115. This allows them to be much more effective than regular weaponry against zombies, and usually results in some unusual way of killing the zombies. But then this leads to the discussion of Pack-a-Punched weapons - these are imbued with Element 115 as well, but people don't call the Lamentation or the Afterburner a Wonder Weapon. So, in light of this, I'm settling on a definition of sorts for Wonder Weapons: "A Wonder Weapon is a special weapon in Zombies that makes use of Element 115 to kill Zombies in an unusual (and often unique) manner." Does everyone think this is a satisfactory definition? Or does someone have a better definition? (inb4MMX)
  11. I think that Black Ops maps were mostly the same in the way that they played, and to be honest, having the same weapons map after map (except WWs)... eh. Black Ops 2 DLC really made some nice improvements and I liked the way that each map brought several new things to the plate. Also the leaderboards/ranking system was really nice. The main advantage of Black Ops is that it has WAW maps as well. Personally I like Black Ops 2 more but I really was a late comer to the Zombies experience, only getting Black Ops a few months before its sequel was out. People who have been playing longer tend to like Black Ops more I noticed. I guess people like the stuff that gives the nostalgia. My favorite maps are: 1. Origins 2. TranZit 3. ...don't know for sure to be honest. Maybe Call of the Dead.
  12. Chopper, I don't do the full EE. I realized a long time ago that it is a waste of time on Solo and that once you hit 80 and start getting further in the game, your biggest asset is the robot feet. I make all staffs in a solo game so that I can activate the "rain fire" step of the EE to help ammo conservation once I need it. That is all. From a practical standpoint, that is the most practical way to set up a Solo game of Origins assuming you want to go as far as you can - above 100. If all you want is a 50 or a 70 you are correct, all you need is the Ice Staff, however, I am dissatisfied with anything less than 100. That is just me though. The time on average it takes me to set up and do everything except searching for orange dig spots is about an hour. All staffs upgraded and air strikes earned, by Round 12 at the latest. I actually recorded the way I set up my game on my Youtube a while back - though I've made some improvements to the strategy since then.
  13. I am a victim of this. I have spent countless hours getting set just to quit on 10, 15, 20, 9, I mean spending an hour to battle panzer is easier than rushing to round 8, spent 5 more mins to kill it. Nice one chopper. And that's why I kill him with the Lightning staff on Round 8. Takes less than 2 seconds and I'm on my way. ^^ Preparation, or wing it and hope that I got this? Strengths and weaknesses are present in both strategies.
  14. This. ^ I can't tell you how many times I've been killed while training because a zombie spawned from somewhere unexpected, usually out of the ground and/or right behind me. Most good training strategies aren't running in a circle. In fact, a circle is in reality the most flawed way to run a train. True training skill is not easy to master as you need to be aware of a lot of things like Mega said, and be able to make split-second judgement calls to adjust everything properly on the fly. Some train patterns like the cafeteria on Mob of the Dead are so tight that you get slapped very often which would make such strategies very difficult were it not for the Zombie Shield. Training takes quite a bit of skill in reality, especially if you are a person who can train successfully and regularly on all sorts of maps in all sorts of places. In the end how good you are at training will also to a degree limit how good of a player you are. It is much harder to train for rounds than to camp in the majority of cases and I stand by my statement: "People who lack the skill to get far by training have a lot more to work on than the people who get bored sitting in one spot."
  15. In that case if you are able to, do the easter egg and have everyone upgrade to the fire fist, then camp on the tank or in the fire tunnel, imo.
  16. Black Ops 2 is a lot more camping friendly than Black Ops. Bullet guns have more power and therefore better camping potential thanks to the amazing DT2. Not to mention the overpowered wall weapons like the AN and the SVU and the camp friendly wonder weaponry (Ice Staff, Sliquifier and especially the Paralyzer). The only map that really makes camping ineffective is TranZit. All other main maps are camp friendly, especially Buried which is almost impossible to train on. Camping is a means to an end, namely getting the good training rounds faster and more safely. The faster the spawns, the easier it is to train a spot. Camping lets you get to that point in the game more quickly by killing the zombies as fast as they come, the disadvantage is it's less ammo efficient. People who lack the skill to get far by training have a lot more to work on than the people who get bored sitting in one spot. Black Ops 2 made camping a little bit too good. I hope there are no maps like Buried in the next zombies installment.
  17. It takes some practice but the end strategy is pretty easy. Train in front of the farm with M&S and upgraded Ray Gun. The only challenge at all in that spot is when the bus comes by. All you gotta do is train in front of it or by the side of it near the entrance to the farm. With a little practice you can hit 45 without too much challenge. But if you want to go further you'll have to un-patch your game and use the Jet Gun. That's where it gets tricky. You got this! And thanks.
  18. Yeah it moves anytime after the 4th hit, so you can take 4 guaranteed each game with no risk of fire sales. Fire sales are terrible, horrible. You never want these in Origins as your weapons of choice are the staffs and these function independently of the box. Even in co-op this rule stays. The box guns are fun but in the end a waste of time. Like I said the Mark 2 and monkeys are nice to have but not worth fussing about as the alternatives work too. Having a better chance of Max Ammo drops is worth so much more than Fire Sales, I can't even begin to express it. To be honest in a high round Solo game all you ever want are Max Ammos and maybe an Insta-Kill; Nukes are less than ideal as they make the zombies spawn weirdly which can cause problems. Double Points and Zombie Blood are worthless once you get set up. Definitely don't need yet another useless power-up. Dahniska, where would you recommend camping at in mid rounds? different for solo and co-op? i'd like to find a couple good places for 4 player co-op camping, because my friends i play with really prefer camping zombies than training, and id love to get them to like this map, and a good camp spot might do that Oooh, thanks for asking. xD It really depends on how many players you have, what your endgame strategy is, and what weapons you're using. A lot of people love doing the full easter egg so they can sit in corners with the upgraded fist/knife. If you've got 4 people it might be worth considering trying that - a few good corners for sitting with the upgraded melee are inside the Fire Tunnel, in the corner by the wall buy for the MP40 inside the tank station, on top of the parked tank under the church (needs 3 or more players) and in the corners behind and in front of the parked tank at the church. If you're playing with 2 people or less, I don't recommend using the fists. Instead leave the easter egg uncompleted, stopping at the "Rain Fire" step so you can get all three robots to walk across the map every minute or two. For two people I recommend camping by the wall buy for the semtex in the trenches between Gen 1 and 3. Leave the door to Gen 3 in front of the wall buy closed to keep the zombie spawns faster. You can camp here will upgraded HAMR till the mid-20's assuming you have Double Tap and Speed. Optimally though for all camping strategies you want the upgraded Ice Staff cause it's the best camping weapon, period. If you have the Ice Staff you can reliably camp at that spot till 60 on solo - I recommend you get Flopper as well so you can keep throwing Semtex during Insta-Kill. If you got two people have the second guy hold the Fire Staff and use it when the Ice gets low on ammo. Solo camping is by far the best though. For all strategies I recommend the Ice Staff - no other staff is anywhere near as good. You can use the spot I already mentioned for Solo if you want. Its only drawback is occasionally a zombie gets stuck in the wall by the Fire tunnel so you have to leave the area to make it respawn which is annoying. Alternatively, you can leave the doors between Generators 1 and 2 closed and camp by the Remmington wall buy. It's a little bit faster than the semtex camping spot and there is no wall glitch. For the most experienced and skilled players the very fastest camping spot is behind the tank station, Solo only. If you know the popular training pattern for this area, you will know the place most players shoot the train at - right next to a big mudhole not far from the back door of the tank station. There are three spawn points for zombies within the radius of the Ice storm if shot at the edge of that mudhole. Basically right there is your camping spot. It's hard cause you have to be perfectly on time with your shots for the Ice Staff - messing up at all could cause your death. But if done right, you spawn trap 3 spawn points and there are a LOT of spawn points close by so you can easily kill 20 or so zombies with a single charge shot once the spawns max out. Unlike other Ice Staff camping spots, you can camp here till about Round 80 before you need to start training regularly since the zombie spawns are so fast. It's just a really hard spot and even with a lot of practice I still die here from random nonsense on occasion. You need a shield for this spot as well so if you use it, make sure the zombie shield is in the workshop and that you have a Mark 2 or Mauser as your secondary and monkeys/air strikes for Panzer rounds. Hope this helps. I've been considering making a detailed strategy guide for Solo Origins for this forum. If I end up making it I will most likely show some footage of the strategies I mentioned.
  19. It may be ruined on XBL but in the end, the world record for TranZit was done using the original Jet Gun on the Original TranZit before the stupid Tombstone persistent perk was introduced. The only way to level the playing field is to play the game the way it is on the game disc - the way it was made. Fortunately we fan do this and so I will be trying to get my 3rd Round 100 on this map. Thank Richtofen for YouTube and recording equipment to prove that it can still be done legit, without the stupid things Treyarch did to ruin this already-doomed map.
  20. You're actually not right about that one, DBZ. The best strategy for high rounds is either training behind the tank station or by Gen 4 - the tank station has faster spawns which allows for an extra 6 or so zombies killed with each train you kill (using Ice Staff of course), and Gen 4 has the advantage of easy access to Odin's feet which is the best way to kill zombies once you reach that point in the game where your staffs don't hold enough ammo to get through each round. Each of the two best staffs has its strength - Ice, for the best charged effect for killing your trains because of its spawn trapping potential with the most ammo and Wind for killing the train instantly, which allows you to get out of a jam without too much of a worry. With the way the map was made to be played you can only have one - so there is a drawback either way. Ice doesn't kill them fast enough to save you sometimes, while Wind lacks the ammo to grind through the rounds. Having both on your person at the same time would allow you to fill the ammos simultaneously which is a game-changer. You just got the ability to go past round 100 without having to worry about your ammo in the least bit where you would have been struggling at round 78 or so and having to swap staffs back and forth and catch Max Ammos are smartly as you could to get from round to round. On top of that you can now run with the Wind Staff in your hand so you can get out of a jam while having the Ice Staff to swap to so you can kill your trains better and with MUCH more ammo. To anyone but experienced players this doesn't seem like much, but to me this is gamebreaking in the extreme. On top of all this, you will no longer need the Mauser - instead you'll carry the Fire Staff to kill the Panzer instantly without any worry at all! This is incredibly overpowered, even more than having both versions of the Ray Gun at once. This is like having the Thundergun, the Wave Gun and the Scavenger at the same time! This MUST be patched or competitive, high rounds Origins is done for in every way. Exactly. The 1st person to do this glitch to 100+ will screw everyone else over, including both me (116)and you (108) who actually did it legit. By the way, did you run tank station too? Yep. I'm gonna have to redo it with both staffs or just be the most godly player ever so I can do it legit to pass my old record. And yes, I use the tank station area pre-80 and then some. The actual fastest place to camp in Origins is behind the tank station as well. Got through Round 90 once camping there and took about 2 minutes or so. This glitch really only hurts good players. Now, there's an issue with every black ops 2 map to hurt the good players: Jet Gun ruined, Sliq ruined, Afterlife makes Mob too forgiving, Buried is baby-level easy and now Origins has this glitch. Shameful really.
  21. You're actually not right about that one, DBZ. The best strategy for high rounds is either training behind the tank station or by Gen 4 - the tank station has faster spawns which allows for an extra 6 or so zombies killed with each train you kill (using Ice Staff of course), and Gen 4 has the advantage of easy access to Odin's feet which is the best way to kill zombies once you reach that point in the game where your staffs don't hold enough ammo to get through each round. Each of the two best staffs has its strength - Ice, for the best charged effect for killing your trains because of its spawn trapping potential with the most ammo and Wind for killing the train instantly, which allows you to get out of a jam without too much of a worry. With the way the map was made to be played you can only have one - so there is a drawback either way. Ice doesn't kill them fast enough to save you sometimes, while Wind lacks the ammo to grind through the rounds. Having both on your person at the same time would allow you to fill the ammos simultaneously which is a game-changer. You just got the ability to go past round 100 without having to worry about your ammo in the least bit where you would have been struggling at round 78 or so and having to swap staffs back and forth and catch Max Ammos are smartly as you could to get from round to round. On top of that you can now run with the Wind Staff in your hand so you can get out of a jam while having the Ice Staff to swap to so you can kill your trains better and with MUCH more ammo. To anyone but experienced players this doesn't seem like much, but to me this is gamebreaking in the extreme. On top of all this, you will no longer need the Mauser - instead you'll carry the Fire Staff to kill the Panzer instantly without any worry at all! This is incredibly overpowered, even more than having both versions of the Ray Gun at once. This is like having the Thundergun, the Wave Gun and the Scavenger at the same time! This MUST be patched or competitive, high rounds Origins is done for in every way.
  22. Sad. Please patch. This is going to ruin Solo leaderboards (despite the hackers already having done so). This was never intended to be possible as it's basically game-breaking. I realize that if Treyarch is never going to patch this, then everyone may as well do it to level the playing field, but please, please please fix this. Origins was not meant to be that easy. We were given the choice between the really good options that these staffs have to offer, but you were never intended to be able to have more than one. It was the balancing thing about it. With this there is no balance and it's retarded. I feel like we need to start hitting up Treyarch's twitter with petitions to have this fixed. Some of the other glitches are stupid but this one is incredibly huge and deserves more attention than any glitch I've seen in Zombies to this point.
  23. How fun the Jet Gun was/is to use. Back before it was patched I used to run around with it in front of the farm using the swap weapon -> Jet Gun -> Weapon trick. Omg this weapon was so fun to use, though it was kind of bad. I deleted all my BO2 files just so I could go and use this again. I have missed this weapon so much. Also found that Mustang and Sally in the base game have 100 ammo in spare, not 50. O.O
  24. It's possible considering the green shots of the Ray Gun, the Acid of the Blundergat's upgrade and other things. But what about the purple effect of the Sliq, and the effects of other weapons like the Wunderwaffe and Scavenger? Purple/blue doesn't seem an uncommon color either, which leads me to think that it is the effect of the weapon that determines the colors, not the 115. Plus remember that 115 was redesigned for Origins. And that it's possible that the green 115 for the easter egg song was simply put there to give a visual clue to the player that they should check it out. Interesting theory nonetheless.
  25. Um, really? Glitches are the main reason solo players die. Screen blanks as if stepped on or run over by tank. Tank isn't moving, not near footprint. That's a common glitch. Fully charged (any) staff: release trigger, didn't fire, keeps making charging sound. Extremely common glitch leads to death. Round 2 zombie takes 8 chest shots, 3 stabs and then gets a second hit on you because you are now backed into the corner due to common glitch. I ran a 100 game test before origins came out. 53 games (53%) ended as a direct result of programming error/bug. Origins came out, ran 50 games of origins, 32 (64%) ended as a direct result of bugs/programming errors. I've noticed from your posts that you often seem to not run into these issues. Making you the luckiest poster on these boards. Side note: while i do personally like bo2 zombies better than bo1, above I was really dissing the awful bo1 cod mp, being the worst cod to date (i think even mw3 was better, but accept that it was also really bad). No offense meant at all, but your comment was far removed from reality. What's funny is that I rarely encounter glitches while playing Solo games. The main thing that I encounter which seems a little buggy is when I knife a zombie in the face only to miss(?!?!) and get slapped in punishment, which hurts since I often don't have Jug at that point in my game. The other one which has hurt me a lot is the occasional time I throw a monkey or airstrike and the Zombies ignore it. Now that, that is a problem that ended my Nuketown high round and has gotten me killed many a time in Origins to the point that I often start charging my staff to shoot at the ground after I throw the monkey just in case it doesn't work. Otherwise the main reason my game ends is cause of a bad decision, or just bad luck (like a random zombie respawning from my full train who just happens to spawn out of the ground behind me).
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