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Everything posted by jopopo
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New World at War Easter Egg Found (Character Bios)
jopopo replied to Tac's topic in General Zombies Discussion
hello, browsing the forum late at night... i can help, tried it a few times, I think I haven't seen all the possible connections but here you go for tonight, tomorrow if I see something else i might edit this post. as said, dempsey and nikolai are obvious, not the other two. gn. -
to me it is a simple word game about the tunnel. day never comes inside a tunnel (meaning light), the day goes "over it". you can stay 24hrs in a tunnel you will see no difference of light that can make you guess that the day is going on. now if this is ester-egg relevant there is a lot to see in the tunnel that must blow your eyes...
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Richtofen says future map in Tranzit Green Run
jopopo replied to redrumerog's topic in Research & Development
i have to add a point to this : in a post apocalyptic tv report i saw some years ago i remember they said every power plant will go out of order in a day with no humans around it to make it function, because of the security locks in nuclear ones and of the lack of combustible in the thermal ones. exception wad pointed for the hydro ones : they can continue providing power for hundred of years without the help of human (hoover dam was the example of the last human building standing up after all men die). -
please... avogadro is electricity. haarp is radiotransmettor, that "shoots" nothing in the air. it produces radiowaves, like common radiotransmettors do, except that an FM transmettor produces short waves, and haarp produces even shorter waves called microwaves. now it is known that haarp uses a lot of electricity when it is activated, and is probably needing its own power plant, which can be located under green run, maybe ?
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do we know how to obtain this persistent perk in coop ? didn't have time to play die rise yet, will do tonight... and a super jugg can help...
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it can look like a driving wheel for a cable car...
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If there is ever such a thing as this it'll probably take over my life completely haha here why we still play cod is for zombies and nostalgia. when we can't remember how angry we can get we do a little mw3 game... bf3 is so much better... big open spaces, crazy vehicles, more people... and you're not stressed about getting killed by a predator or a camper at any time... priceless.
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i have always wanted to give a zombie a good bumber shot with my jeep... while my friend is on the machine gun turret killing the ones that are following us..
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that could be fun... but it's no more an fps more an mmorpg... instead i would prefer something like bf3. imagine a map as big as khaarg, in a mode you can choose your class and guns, and start at the spawn (either on a boat or in a bunker...) then you can train zombies in jeep and quad, use the helicopters to get your friends out of a dramatic situation... if you get down your friends can revive you if they have the kit, if you die you go back to spawn. just imagine a lot more, and faster zombies, no rounds, you get to spawn to get ammo and try to survive when out of it. 24 human players, and a big lot of angry zombies. no more ee, no more richtofen or o4 or t4 just soldiers fighting a zombie insurrection. could be a great game for snipers too... on the aircraft carrier in khaarg, trying to get a 2000 meters headshot on a fast running zombie...
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maybe no, and that's the point of all the "i think i have seen this before" line. it makes me think of a short story by harlan elison called "i have no mouth and i want to scream", in which a super computer hase ruined the world and is now playing with the four survivors that it keeps alive, curing them everytime they try to suicide, having fun torturing them. i think richtofen can do everything he wants including keeping the crew alive, in a way or another (by sending them back in time obviously).
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my character once said something like "this light looks strange" when i was looking at it, maybe he said more, can't remember. not sure still, because of the zombies screamings and low volume on voices, not even sure that this triggered the quote. (im using french version of the game on ps3) edit : also the moon signs says not "motel". it says "money" and the big letters says "loans".
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when i tried it richtofen laughed and my turbine broke. i am still confused about this, back in time i was like "so richtofen doesn't want me to open that secret room in power area or what ??" since then i sometimes think of how this door could be openned... now i'm more like thinking this power area is weird... there is a door that lets you fall one floor down... but it's not damaged like in die rise, it seems it was originally designed like this... which is nonsense you don't make a door that leads to nothing and were you have to drop down a floor... especially in that kind of building. so i still don't know... maybe power and bank are connected by underground network (both underground building looking the same), maybe nothing.
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i think he talks about the shape of the tear on the left page.
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would prefer a sort of circuit if you see what i mean. like with checkpoints to give you perks or weapons. imagine it like an arcade car game, you have 1 minute to reach the next check point and each zombie you hit with your 1911 gives you a little more time, then at the finish line you begin round 2 and get a m14. on round 5 they give you mp5 and jug, on round 7 speed cola, etc...
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Next Zombie Map Prediction (Die Rise Loading Screen Hints)
jopopo replied to ERich935's topic in Research & Development
the catacombs are one big undergound network of linked tunnels that run under all paris and its suburbs, it is huge, there are still unknowns places and few people know where they go under there. several tunnels were used as graves for the poors. the actual city of paris was build on top of the medieval town and in the catacombs you can still see some of the past architecture, there are ancient churchs and buildings, also some neonazi meetings and graffitis everywhere. you can get lost and die pretty easy down there, i have some friends that visit them often, they never go alone. the catacombs you can visit legally is a small serie of tunnels that were used as graves. but in every district of paris there are accesses to the real networks (illegal accesses ; the catacombs are connected to the metro and the sewers). under the eiffel tower is a secret facility that runs the tower's antenna since the 30's, i think it is still in function. edit : some real footage of the catacombs in these videos, again, it's a little part of what is running under the city : http://www.dailymotion.com/video/x6ik1b ... Rwyv32yejs http://www.dailymotion.com/video/x6ik5l ... RwzC32yejs http://www.dailymotion.com/video/x6iksx ... RwzGn2yejs search for "cataphile" on google if you want to know more, it is a big community, very interresting and cool pics and storys. -
i believe the map itself doesn't deserve a story-based ee... since it's already a big clue for the rest of the timeline, and it makes the zombie story more real by making it fit into a multiplayer background. to me the only ee are the 3 songs, the clues in the map (richtofen dg2 and dg3 books, street signs, marlton's voice...) and the moon transmissions by tv. now it still looks like there is more... the weirdest thing to me is the map selection screen : when nuketown is selected it highlights a larger part of the map that what you can actually play on... try to find the bus and truck, for example, and you will understand what i mean.
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alphabetically Zhejiang is the last province, it is number 22. and it is near shanghai. http://en.wikipedia.org/wiki/Zhejiang
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what was shi no numa (what kind of building/facility) ? i read somewhere that there were japanese working/prisonner camps in province 22 during ww2. a lot of cities were built on top of what was swamp before (i was born in a city that used to be a big swamp).
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i kind of agree with your theory, except for the fact that tranzit would have been after die rise... i don't think so... but maybe we will see our postcard on next page on the next loading screen... which will mean : go back to tranzit to do something... i don't know. it is someway out of the main storyline, like every map with non-comic loading screens. to me it is a transition, like the name of the map says. a first step for our new friends that have probably just met each others, and a first mission in the zombie storyline... and maybe will they have to go back there... the postcard is an important clue to me, its all about travelling.
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out of the they already have no head.. as for the clock it depends on the number on the billboard (zombies left out of a 99 wave) : 15 on the billboard and the hand of the clock showing 1. then you don't kill any zombies (or it will go 14...) and go grab the bonus. http://www.youtube.com/watch?v=C04dqbTkFlc
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-take all the maniquins head off. some are very well hidden. -get the bonus behind the 3000 points door when the clock is at 1:15.
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français ? I guess you mean you want it in french, if so here you go. Hey! J'ai un bug, parfois, mon chauffeur de bus s'arrête et le bus est bloqué, au milieu de nulle part. Je pense qu'il a quelque chose à voir avec les grenades IEM, je ne suis pas sûr. J'ai vu un autre bus bleu quelque part sur la route en ce moment, mais je ne pouvais pas y entrer, parce qu'il m'a demandé une Navcard (dafuq ce que c'est?) Savez-vous pourquoi mon bus buggé? actually i'm asking him if he is french since his site is written in french, thank you anyway. ;)
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i already want to make a thriller zombie clip... theater mode will be awesome...
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stuhlinger was the name of a german engineer that worked for the guidance system used in a lot of rockets... worked for nazis, then usa (operation paperclip).
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