zombieman12
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i did not kill anything. we decided to keep all the zombies alive so when we got to the power room we could just kill them there
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So i was playing Die Rise and it was round 1. My friend and I rode the freight elevator down and when we were down there he put the elevator key in and I decided to ride the elevator back up. When the elevator started moving, I got the green flash. I still dont know what it did, and i dont think i lost it. Has anyone else had this happening? Ill try to post the video in a sec.
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CoDz official Die Rise general feedback and first impression
zombieman12 replied to MegaAfroMan's topic in Die Rise
Well here's my opinion on Great Leap Forward and Die Rise (and just to be clear i consider myself a very good zombies player and have been playing since WaW) -- -First impression: Wow this map is huge. Lots of doors and alot of ways to get everywhere. The rooms are all very small and with all the junk rape-training is gonna be extremely difficult. The mysterious box has yet to be touched by me, as i can never find it and when i do i never have enough money. Over-all the map looks good and very well designed. -Thoughts after playing it for a few hours: I honestly don't like this map. At all really. It's almost impossible to upgrade, as the PaP is on an elevator and every time i've tried to PaP the elevator left with my fucking gun. Who's Who was a GREAT idea and i really like the perk. I'm very glad they put it in. The map design itself makes everything a hassle, because basically if you move you'll get stuck on something, and if you get down, there's no chance your buddy will be able to get you unless he's right next to you. Getting around the map sucks too because there are way too many doors, which drains your funds, and you have to wait for an elevator to go anywhere else (which takes fucking forever). Getting perks isn't too bad, but it takes a while to get enough money and find the elevators that they're on. The Sliquifier is a good gun, much much more useful than the jet gun. The box is still untouched by me, mainly because i never live long enough to use it. In EE terms, i've decided to figure it out by myself and not look up tutorials so i still have to attempt that too, but what i can tell its more in depth than the Green Run EE, which im glad about. Now the elevators. They piss me off. Now, they are a good idea, but i think they need to tweek them a bit. Like for the PaP elevator it shouldn't move when you have a gun PaP'ing. The perk elevators should switch floors a bit faster, because i can't even tell you the amount of times i've died waiting to get jug or something. Other than that, i think the elevators were an excellent idea. I'm also very glad they put in the PDW. It's a great points gun and it's good up til round 20 unPaP'd. One more thing i hate is the nova jumper's. They constantly trap me in corners in the most BS ways, and it takes like half a clip to kill them. Also, they have 0 time between their slaps, so i get down in seconds half the time (i have the jug persistent upgrade). They need to be slowed down a bit, and their health needs to be slightly decreased. The last thing i'm kind of disappointed in is the lack of buildables. The trample steam is cool and the sliquifier is dead-helpful, but i enjoyed finding the parts in tranzit and building the stuff. Oh, and i am SO GLAD that they put mule kick in this map. I missed you baby c: So basically, if Treyarch tweeked the PaP elevator and the nova jumpers' health this would be a very nice map, but until then I'm ranking it next to shangri-la (very good theory, but poor in practice) -
on the applied science magazine it says something about penicillin on the bottom. That could give a hint to the timeline right? I mean penicillin was really big in the 50's and 60's(?) but since then its died out slowly due to overuse.
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I was thinking of this kind of thing since I heard that one Maxis quote. And to be honest, I'm very surprised that nobody else put up a post like this. The only problem is finding the correct combo of vertices and such, and, even if those are found, how can we be sure that Treyarch isn't just being an asshole with this EE and egging us on? That's kind of how I feel about them right now, haha. Anyway, very thought out. I like the theory :)
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thats because when you ADS the shot is more accurate. Try backing up farther and shooting down sights. It always shoots two bullets. :)
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Yeah thats what I mean. Everything's kind of all over the place, ya know?
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I wasn't sure if i should put this here or somewhere else, but in my opinion Green Run should have its own section under the Black Ops II category, considering TranZit is a game mode, not a map. It just makes sense, especially if there is going to be a seperate category for all the DLC maps, to put it in its own category. Most of the discussion going on in the TranZit seciton should actually be in the Green Run section, as 99% of it concerns the Green Run EE, not TranZit in general. DISREGARD THIS POST. I WAS UNDER THE ASSUMPTION THAT THE MAP WAS DIE RISE NOT THE GAME MODE. TREYARCH PULLED A FAST ONE ON ME.
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i was reading the comment above this thinking about exactly what you said. I was just about to put it in a comment but i decided to read one more comment and BOOM. you took the words out of my mouth :)
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What does the HAARP resurch station fit with TranZit
zombieman12 replied to XxZombieKillerxX's topic in TranZit
The reason that I do not believe that the Tower of Babble controls the Zombies is because if Maxis was trying to take away Richtofen's control as he says he is, he could have blown up the single tower instead of hurling three missiles at the Earth and not even destroying the tower. The Tower does have a role, I agree with that. It plays into a larger scheme here somehow, maybe doing something after multiple towers are activated, but I don't think it does anything on its own. Richtofen controls the zombies from the Aether. The tower has nothing to do with his control over them other than the possibility that he needs it so he can regain control of zombies that the missiles broke the connection to. And also, if we're going with the whole "Tower controls zombies" idea, then Maxis would need it to "jam" richtofen's signal to the zombies. -
What does the HAARP resurch station fit with TranZit
zombieman12 replied to XxZombieKillerxX's topic in TranZit
no. The HAARP towers send radio waves into the atmosphere, not elements or other substances. And also, welcome everybody to the 15th HAARP related post since BOII came out! -
*facepalm* sorry to be rude but you'd need a physics-bending atomic bomb to shorten a distance like that.
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that thing under the barrel is a tactical light. It's seen on the remington in Green Run and even multiplayer. Its just for looks because thats how the real Remington 870 tactical looks.
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Where is everybody seeing this helicopter in the Die Rise map picture? I looked over the whole thing and I'm not seeing it.
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DIE RISE -- probably referencing two things. 1. Zombies die, then rise. 2. Possibly referencing Der Riese, just as a little homage. Or something. And also, I heard this map is in New York City. I know it's not set-in-stone as the only information given out was the map name but I can see it happening. I'm almost sure that's not the case with all the talk about Paris and all that so I guess we'll just have to wait and see.
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