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Xekhin

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Everything posted by Xekhin

  1. Just cached engine files.
  2. Have you tried holding X, shooting them with PAP guns?
  3. Well shit. I can't find a thing, no trigger, no nothing that will play any of the songs.
  4. Ok, I have found multiple songs in the hidden audio. Looking in the S / C though, I can see a couple of triggers, but only for stuff like dying. I could be wrong, but I think that the songs you're hearing aren't triggered by the bear.
  5. +1 Thanks for helping me clear that up :)
  6. Hate to break it to all of you, but the game files contain cached data from the game engine. This means that all the WAW and BOI weapons ARE stored in the BO2 files, but are 100% unusable in there current form.
  7. Pile in isn't in the S/C but that isn't really something gamechaning, and you could probably test that yourself
  8. Hello. My name is Joe, but I go by the internet persona 'Xekhin'. I spend my time, cracking open the S/C and other game files, to shed light on situations like these. I believe I was the first person to crack the audio, but I didn't leak it. The audio that you speak of, these sounds that don't add up, and your theory suggesting that the Easter egg is over, are correct. Let me explain, in the S/C it is quite obvious where we start in the EE, it looks like the points we start at are around step 3-4. But, the triggers to play certain sounds reveal very little in regards to the egg, they are menial steps that provide no major role in the story. The developers fucked up a little bit, they didn't intend on us being able to leak game data, and skip steps so easily. If you would take a look at my thread (Multiple EE continuation myths debunked - second bus confirmed) and goto the linked text document (every piece of text that can appear on your screen) you will discover that the text 'navcard accepted' is in there. When the patch for shangri la was released, alot of data (Models, weapon data values, skins) where put in, deep within the files, so that when moon dropped it wouldn't be such a big update.
  9. Sadly, not yet. The data for the B01 Thundergun and the WAW Wunderwaffe are cached in the engine files, (you can see data about them in the linked text document) but have no buildable parts, or files that would make them work in TranZit
  10. Nope, complete bullshit. The bus only moves as fast as its default speeds (it gets slower and faster in certain ares)
  11. A whole tonne of cached WAW and BOI files are in there, but a 'flame barrier' does appear in the S/C
  12. If everything you say is legit, go into the S/C and search for things related to the PaP, my theory will be proved :)
  13. Im not looking to argue, the game doesnt simply spawn the PAP room in, it moves it from a location far away from the map, with colours that blend into the background, it simply moves the room and changes the colours
  14. From what I can tell, the light sequence is random
  15. False: No matter what triggers are used, the inside of the church would always be the same, they cant just trigger a complete change of the church's interior + add an enterance etc without it being REALLY obvious in the script The PAP room isn't visible until the turbine is placed AFAIK, there could be more places like this. Just saying. Also false, its just quite far outside the map
  16. Great theory! But, the 'Gadro cannot spawn close enough to the tower to be killed there.
  17. False: No matter what triggers are used, the inside of the church would always be the same, they cant just trigger a complete change of the church's interior + add an enterance etc without it being REALLY obvious in the script
  18. Look in the linked text document, and search 'fire trap' Did it, found nothing... I hope i did it right: I downloaded the linked text file- opened it in editor and searched it for : fire trap, fire , trap & firetrap also tried fire-trap, nothing *Flame barrier
  19. So are you saying that the more we play the more we can progress, BC Ive gotten the Orb on the Stoplight one time & after that Ive never gotten it again, & I play quite often, on COD Elite ove got 15,299 minutes played of that 11,336 were in TranZit mode which is roughly 188.93hrs or 7.87 days!!! & ive only done Richtofens Side & that was like 2 days after the game came out!!! Get four players, that all have done Richtofen or Maxis' side most recently, and do the EE, and do the lights wih the orb. Also, time played isn't tracked, so I'm pretty sure that that doesn't have an impact
  20. Look in the linked text document, and search 'fire trap' :)
  21. Ok. First up, the juggernog one is complete BS, the variables for hits taken are 2 (default) and 6(Juggernog) The flopper one is also BS, no explosive damage or anything that could cause damage is listed as a result from D-Diving under ANY circumstances (although it does have the potential to be modded in) I think that was all the rumored ones, I only looked into Jug and flopper, if there where any others then I'll look into em.
  22. From what I can tell, it appears the lights are dependant on the side you have chosen. The game keeps logging something into a folder I can't seem to access, but it logs it every time something EE related happens (you complete a step, one of the audio sounds play, etc) So I can only presume spiderbite's theory of 'picking a side and sticking to it' is correct. Also, the lights track previous viewings, so if I had joined the lights from the bank to the orb, and a friend had done the laundromat in a seperate game, then if one person did the lights at church they'd all just spawn
  23. Xekhin

    Diner Windows

    I flew out there, I'm pretty sure it could be a lighting bug, I can't see anything about it in the SC. In regards to your idea about a tranzit set in the past / future, that sound awesome!
  24. I presume you read my post, so I'll explain. When a game is made, it is made using what is called code. This code determines every possible event, thing, whatever to happen in the game. Everything from your ammo count to the EE is written in this code. Now, treyarch do everything they can so that we cannot see this 'code' but there are methods to see it. Your second question, nocip is the ability to fly around the map / fly through walls, hope I helped, -Xekhin
  25. I have noclip enabled on the PC, and fog disabled, I've done a bit of testing, and playing with game files and this is what I've discovered: The church plays no role, it is just a spawn for the zombies, and you just see through the walls when you go in. The navcards CAN be accepted into the reader, if you open up the text files and scroll down a bit, the words 'navcard accepted' can be seen. The bridge is a possible continuation, a few image files are deep within the game files that look like the supports of the bridge that have been destroyed, however, little images and things like that where deep within the files before the release of moon, so I presume its realated to future DLC maps. A big trend going on recently is that we are missing the opening steps of the easter egg, and not the ending ones. This, is partially true, there are a few sound clips that simply don't add up, but they probably wont reveal anything major when we find out the steps we have skipped. Now, the big one: The lights. If you rip open the SC of the game, it displays multiple variables where the lights are concerned, from what I can tell it appears that doing some action (I'm still pouring over the code trying to figure out what) will trigger one set of lights in a certain place, and other actions will trigger different coloured lights (orange and a kind of purple) in different places. Q: Any other permaperks (not actually permanent, looking into how long they last) A: Ok. First up, the juggernog one is complete BS, the variables for hits taken are 2 (default) and 6(Juggernog) The flopper one is also BS, no explosive damage or anything that could cause damage is listed as a result from D-Diving under ANY circumstances (although it does have the potential to be modded in) I think that was all the rumored ones, I only looked into Jug and flopper, if there where any others then I'll look into em. Q: Is this evidence of another bus? (Found in the linked .txt file below) Hold ^3[{+activate}]^7 To Open Hold ^3[{+activate}]^7 To Close Hold ^3[{+activate}]^7 To Climb To the Roof Hold ^3[{+activate}]^7 For Emergency Exit Hold ^3[{+activate}]^7 To enter bunker Press ^3[{+activate}]^7 to start the bus [Cost] Hold ^3[{+activate}]^7 To go up Hold ^3[{+activate}]^7 To go down A: Yes, it is indefinite evidence that a second bus, or massive upgrade to the current bus is possible. In the game files, what could be a model for a second bus can be seen, but no driver. Also, no scripts indicate that the new / super upgraded bus is available in the current form of TranZit. When the next patch is released I'll take another look, but my thoughts are that they are adding parts for the DLC scripts, so that it wont be as big a D/L Q: TranZit can become daytime. A: Nope. In the current state that the game files are in, there are absoloutley ZERO hints that you can make tranzit day. Nothing. Atall, period. Q: Can you build the Wunderwaffe DG2 and the Thundergun?? A Sadly, not yet. The data for the B01 Thundergun and the WAW Wunderwaffe are cached in the engine files, (you can see data about them in the linked text document) but have no buildable parts, or files that would make them work in TranZit Q: Can four turbines speed up T.E.D.D? A: Nope, complete bullshit. The bus only moves as fast as its default speeds (it gets slower and faster in certain ares) Q: Surely, this video (https://www.youtube.com/watch?v=YKdW18cdvp8) gives conclusive evidence that TranZit has a day / night?! A: This video intrigued me. I searched everywhere in the S / C for a couple of hours, searching for anything that could point towards TranZit becoming day or night. I found nothing. I did, however, find the model for the moon he was looking at, but that was it. As eariler stated, you CANNOT change the time in TranZit in its current form. PM me here and I'll look into any other myths or queries you may have, and I'll edit them into this post. Thanks EDIT: http://easycaptu.re/pMUcm.txt Link to all text that appears in game, use your browsers search tool and type navcard ;)
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