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remusVB

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Everything posted by remusVB

  1. Can anyone confirm that ALL FOUR CHARACTERS can hear the circumcision line? My thought here is that not all four characters are circumcised (at least Misty isn't), so is there any discrepancy for which characters can hear this line? Do all four players hear it at the same time when it is spoken by Maxis, or just one or some of them? Sorry if this has been brought up before, by this line seems to coincide with an Easter Egg dead-end, so I'm trying to gather as much information on this particular piece of dialogue as I can. Thanks.
  2. This is a good thought. Anyone tried four turbines at the four doors requiring a turbine to open?
  3. Two things: 1. There are FOUR manhole covers in town. Doubt it means anything, but I always like to point out anything in Zombies that come in sets of FOUR. It's probably nothing, but it could be worth noting. 2. Anyone know of any significance to the number 22708? 22708 appears on the wall in the power plant (near the wires you pick up in the room after/next to the power switch.
  4. How many manholes are there in Green Run?? If there are four of them, then I could see this meaning something. Maybe all four players stand on seperate manhole covers? The reason I even bring this up is because, in your picture, there is a manhole cover ABOVE the lava. I don't know where that is in Green Run, but it is not conventional (i.e. you would think lava on the ground would cover the ground AND a manhole cover, which is level with the ground).
  5. If the ONLY character that hears Maxis, I have only one question: Have you tried having all four characters be the one that stays at the Bus Depot?
  6. Maybe you should document what CHARACTER you are while you do these steps? Here's why: 1. The circumcision quote. Three men, one woman. 2. Richtofen can only be heard by one of the characters and only one of the characters is heard on Nuketown Zombies. It stands to reason other phenomena only happen an individual character. NOTE: I haven't done or started either Easter Egg, but have been following this discussion and the progress others have made towards it. So I'm not speaking from experience or in a position to test this myself.
  7. seems pretty obvious to me what he's saying: some of the clocks have gold lines/rays around them (sun) and other clocks have a blue circle around them (moon) and some of the clocks don't have either.
  8. Fair enough, although I've tried leading a Denizen to each lamp twice. Both times I died only after a second or two of the Denizen being on me (even with Jug). I could of sworn this was the case, but if you all say that it can and has been done, let this thread die.
  9. For an North-East-South-West view of the map, just look at the BUS MAP at the spawn in the Bus Depot. You will see a scaled outline of Green Run. You will also notice that the two streets into and out of Green Run match up to what is in the game: There is a road that leads NORTH that intersects the map at the Bus Depot (this is how the bus arrives in Green Run at the start of a game). There is also a road leading away from the map to the SOUTHWEST (this is where the bus driver changes course after exiting the tunnel because the way is blocked). NOTE: In relation to, but not supporting the idea that Green Run is correlated to the face of a clock, this would put the two streetlights located at the Bus Depot and the Diner in similar positions to the hands of a clock reading 7:55 (if you're using the TOWER as the center of the clock).
  10. What I want to point out is very simple: WHY is it that every streetlight in Green Run can be turned into a portal by luring a Denizen under it EXCEPT for the streetlights at the Bus Depot and the Diner? I've tried luring a Denizen to these streetlights, but I will always go down before I can get there. Usually, I have Juggernog active and I get a head-start so the Denizen only scratches me 1-2 times before going down. Even without Juggernog, it takes more than that to down a player. Therefore, I believe the game is DESIGNED so that a player CAN'T turn these streetlights into portals. My question is, WHY? Other than not being in the fog, what makes these streetlights different than the other streetlights in the game? Why will the game automatically down you if you try to lure a Denizen to one of them? NOTE: I know the current focus of Easter Egg-hunting players right now are the portals, their purpose, and what they represent. This post is independent of all of that. I just want to confirm and discuss why the game will not allow you to use these two streetlights in the same way as the other streetlights in Green Run? Maybe it's as simple as the developers don't want to afford the players a portal "escape route" from these two fog-less areas. Or maybe there's another reason...
  11. You say it looks like there is a piece missing from the front axle area? Is there any text that comes up indicating that you could interact with anything down there? Maybe you could attach something...like the buildable weapon?
  12. Has anyone experimented with what is underneath the bus? At the Bus Depot, the bus stops over a patch of lava that is depressed a few feet in the ground. As far as I am aware, this is the only place in all of Green Run where the lava is coupled with an elevation change. It might be nothing, but I'm going to try to duck under the bus as it begins to park at the Bus Depot. Maybe there's something under there...
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