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UPDATED LAST
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02/17/13
I will be using this thread from now on for all new things i find. so just skip to the bottom for recent updates or read it again up to you! :geek: Happy Hunting!!
So i was playing around on tranzit last night, noticed some things that i thought were worth mentioning.
First of all i found the number "22708" on the wall in the lower part of the power room, by the barrel were the wires spawn on top of occasionally. the only thing i could think it to be is possibly coordinates to a location? haha idk, treyarch has done that alot in this game. 2nd, a number can also be read infront of the 750 barrier at the depot, right above the door you'll read "3420". Another location??
I searched the rest of the map but as far as i saw these are the only 2 buildings marked with a number.
Some other noteworthy things were,
e.m.p'ing the live wires at the dropdown to power will physically turn off the power switch. Which makes me think to open pack a punch u would drop a turbine here right? brainstorming kicked in and i thought
What if there was a step that we didnt know where we needed to shutdown the power quickly ? via e.m.p'ing those wires?
i should metion as well, e.m.p'ing anywhere else in thie power room nothing will happen. only the "live wires" are interactable.
I heard a new line from T.E.D.D, (might not be new, not sure) "All on for a one way trip to danceville!"
i think thats it lol ill keep everyone updated on anything i find intriguing!