ImpetuousPanda
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Everything posted by ImpetuousPanda
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I do not have a youtube account, I can see if I can get one of my games on CoD elite. I don't know how or why I got it, all I know is that I didn't pay attention that much and one day I noticed instead of blood coming out of the zombie heads, it was this white puff. My friend thought I was crazy because he still saw blood coming from the heads. So I do not know anything beyond that. Hmm, okay. Well do please try and upload something to CoD Elite so we can try and make out why you get these white explosions. Do you get them when playing with a particular character? Were you playing online? What game mode?
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Only 2 players, required. 1. 2 Turbines and kill Avogadro under Pylon while power is off. 2. Pick up those 2 turbines and place at two lamp posts. Simple. :)
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Can you link your CoD elite account to any youtube account and upload a clip to CoD elite or to Youtube or however the hell that works? Any reasons as to why you think you acquired this perk? Anything special you did?
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i posted the video along with the thread in another topic, and if you read the thread, you will notice that someone talked about getting a new perma perk and described it. he wanted to upload a video but was able to find another video which showed the same effect he had ingame. so either he trolled and linked his own video later on, but i dont believe it. i guess its legit. but feel free to debunk it. I'm not saying it's fake, I'm saying that particular video is such bad quality that you can't properly tell. I've commented on said video instructing poster how to post a clip on Youtube via CoD Elite. Anyways, isn't it weird he's on round 2 and yet he has a new perk. He hasn't done anything in that game that would give him a new perk, and the poster commented saying he hadn't done anything remarkable to acquire said perk. Pretty weird stuff, we'll just have to wait for him to post another, higher quality, video.
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This was posted a few days back. Looks like it's his TV, which has horrible lighting, and the big blasts are the explosions of the zombies that are on fire. Notice the zombies that aren't on fire have no blast. I've commented on that video telling the poser to upload the clip via CoD Elite, then we'll see if it's legit or not. Poster says they were big blue explosions, we'll see.
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Debunked. I do hope you weren't posting this just to troll and make people waste their time, OP. I tried this at tunnel with RPD, 15 rounds, 500 kills, only hipfiring. I got no green poof and no steady aim effects. You might think your crosshairs are getting smaller because, when moving, they're huge, but when you stop, they're much smaller. Also, where you getting any headshots at all? If so, that's probably the green poof.
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Well, like I said, it doesn't work for me when I do it with Stamina-Up. The Stamina-Up perk icon stays lit up on the bottom left of my screen, *implying* I have the perk active, but when I compare my sprinting speed and length of time I can sprint, they're the same as if I didn't have the perk at all. Just for the hell of it, I tend to do the Turbine trick on Stamina-Up anyway, before I go turn on power, but not once have I ever noticed it give me the Stamina-Up effect, and yet for Juggernog I get it to work almost everytime. As far as I'm aware "doing it right" is when the perk icon doesn't fade-out when you remove the turbine. Whenever I get the perk icon to remain lit for Juggernog, I notice its effects, but whenever I get the perk icon to remain lit for Stamina-Up, I notice no perk benefit. I've never tested it with the other perks because I tend to go ahead and turn on power anyway (I like to be able to use the denizen teleporters), so maybe the other ones do work, but with Stamina-Up I don't believe it does, it just *looks* as though it does. Ah, I see, misunderstood. Well I have noticed it working, but I'll look into it. :)
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So I was right after all, good to know. Just played a bit of TranZit myself, and it was definitely 110% for turbine. Claymores are 100% that sound right. Thanks Buddah!
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This works with all perks and has no time limit if done right. When I try for a new solo TranZit record, I'm too lazy to go run to power, so I just teleport with turbines and get all perks via turbines. :)
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Going to get on soon and try this. Will get an LMG and just run tranis in the tunnel. Will a full clip on a wall everytime I think I got an upgrade of sorts to see if there are different recoil patterns. :)
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The quotes are actually very funny, Misty has one when there's thunder/lightning about one of her piercings vibrating or something like that, and yes, "that" piercing. Don't think it's anything, Sam is always super exagerated or "crazy" when he speaks, talking about aliens and probes and all that kind of thing.
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I haven't tested seriously but it definitely felt like 110%, although it might be 100%. Might be the effect of seeing the big object turbine moving up and down, seems like it's faster maybe. I'll check it out. I don't know about other buildables, haven't tested, but I assume the same applies. Or maybe not, look at the jet gun, it makes you a lot slower, but turret, shield, trap seem about the same as turbine in bulkiness.
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It's a bug. You put your turbine down, buy the perk, and pick up your turbine right as your character is throwing down the bottle. If the perk machine is turned on again(by another player's turbine, for example), you'll lose the perk again. I do this all the time with solo runs, helps so that the avogadro isn't on the loose. You can do this with all 5 perks in solo, 6 in co-op.
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Sounds like good news, will test out tomorrow then!
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Got excited for a bit. Can OP update if heads roll of or not? I might go ahead and try this out now if this is up in doubt, and it is actually a new persistent upgrade.
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Not EE related. Running with your turbine out will enable you to run at 110% speed, as if running with a ballistic knife. Also knifing is much faster, also as if you had a ballistic knife. This works regardless of your weapon(LMG, assault rifle, etc). This will only make you run faster, but not further. Very helpful for running through the fog and all that kind of stuff.
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I understand what you're saying, and I see how that makes sense for the most part, but regardless of getting multiple green puffs for headshots in a solo run on TranZit, there is 100% for sure a headshot multiplier/damae increaser of sorts. I just ran my typical solo run on TranZit to test things. Used upgraded RPD round 1 to 40. No knifes, no ray gun, no nades/monkeys/claymores, and only got one nuke I believe. I got the green puff of smoke indicating deadshot daquiri once, at the start of the game, like round 10 or so(didn't start off with it), and got no more green puffs after. Your theory makes perfect sense up until this point(I didn't calculate nuke kills counting as non-headshots when I made this thread), BUT, I was killing much too quickly with RPD only bullets up until round 39! THIRTY NINE! You normally take ages to kill with bullets at that round. It makes no sense for there not to be a damage increaser of sorts, without taking into consideration Double Tap II.
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How do you not know this? That sounds rude but I don't mean it to be; in all your playing no one you've played with has done this? It's like the only way to catch the bus when some noob jumps back on it. Which brings me to this: I see most people's solo rounds are higher than their co-op, shouldn't the opposite be true? Just goes to show you how bad some people are. This is my first Zombies game but it seems like playing with anyone without a dagger or shotties on their shield is pointless. People either quit when they go down, which is often, or they cause the bus to leave you (which isn't a big deal for me, I'd rather run; top 3000 in distance traveled woot woot!), or they grab a part and don't build with it, or they'll just randomly turn the power off for some reason, negating your perks, or they hit the box til it goes away while you're trying to watch their back, or they'll pick up your turbine when you're trying to get a denizen to teleport before the power is on, or pick it up when your tring to leave it at Power for PaP, only to go down and lose it, or they grab drops like your playing Grief and you're on opposite teams with no strategy at all (wtf is up with the grabbing drops as fast as you possibly can??), or they'll shoot the denizen off your head when you're trying to teleport... I mean, it's kinda ridiculous. I'd really rather play with people from the forums, ones that know how to leave the power room with a turbine (again, no offense). Please feel free to hit me up if you're equally tired of playing with random people. PSN: bigshrimpn83 I understand your rant and all, but how did that have anything to do with this thread or the post you quoted? It's common knowledge that you can open the metal doors at power plant with turbines when they're done, or at least I thought it was. What did that have anything to do with how randoms play the game/are bad at it?
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If we analyze this seriously, I really think we should start trying out different part combinations at different workbenches/areas. Would seem a legit way of advancing with the EE.
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[Beginner's Guide] Every info in one sheet
ImpetuousPanda replied to Tom852's topic in General Zombies Discussion
Added two suggestions to the sheet, I think their quite important so be sure to check them out.(Turbine + Deadshot Daquiri update). -
I've shot the Ray Gun and the Ultra and Violet at the sun, nothing happened. :P
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There is no secret quick revive perk pro. You can't possibly revive a guy in 1 second without buying the actual perk. I got 100 revives in a row, no second green mist explosion. I even then bought the perk, got 30 1 second revives, got downed, and then tried reviving. Still 3 seconds. I'm going to go ahead and rule out there being a quick revive pro. I also went ahead and repaired a shit ton of barricades. Got the first green puff pretty quick, have the numbers down so I'll add them up and post them here. I then repaired another 500 or so barricades and got nothing. No second Barric-Aid perk. I repaired 236 barricades(while getting points) to get the barric-aid secret perk. About 250-275 if we count all barricades(getting points or no points).
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Very well thought out, also good idea to try that thingy. These are the good threats, you debunk one theory(connecting wire to another wire) and create another(opening all 4 doors at the same time). Props good sir.
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Will try to confirm a second quick revive green mist explosion(1 second revives without perk bought) and a second level to the Barric-Aid secret perk. Going to get on now and try out both, also might have a theory as to why they dissapear. Stay tuned.
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I've always wanted to try this, thought about it the other day. Make teleports at every lamp post and then get 4 players to rush under the pylon with denizens attacking all 4?
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