Tasty Applesauce
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Everything posted by Tasty Applesauce
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I would love to see a Camo score-streak, like from the campaign mission where it renders all but your gun invisible and you can move around like the Predator. That would be an awesome thing for ninja defusers and sneaky knifers and any kills gotten with it active will be less points just like with everything else and the cost would have to be at least 1000 probably more because it would be godly . What do you guys think? :P
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that's not true at all, as soon as round 15 starts you lose it not matter if you go down of not :S
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lol or those times when it just has to lag out when you have a denizen on your head and it gets you downed, fucking bullshit
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Greif would be PERFECT for die rise..
Tasty Applesauce replied to Stop Mocking Me0's topic in Die Rise
the Trample stream is the ultimate troll tool haha, it would be a shit show if you actually had two different teams placing them in hidden areas or in any area that can screw you over and get you flung off the map :P -
If they're mutations of anything its pretty obvious that it is that of a nova crawler, they're identical save for the webbing in between its fingers, the only difference is one blows up and the other can teleport short distances and are apparently black belts in karate. A possible explanation to the evolution could simply be the methods in which they were initially created here in China (which we don't know yet), the Nova Gas came from Russia did it not? These Advanced Nova Crawlers seem to discharge electricity when they teleport and when they're killed, in the previous map we have The Avogadro, a being that appears to be made up completely of whatever that energy is that the crawlers give off. I don't really think the Denizens are related to the crawlers because for starters they have big bulbous eyes and no sharp teeth and just bear no resemblance to the crawlers aside from their body size, also if they originally evolved from the Nova Crawlers into the Denizens before becoming the Advanced Nova Crawlers we see in Die Rise that just seems weird that their appearance would take on such a drastic change only to revert again. Although it would make a lot more sense if the Denizens were the first step in the evolutionary chain.
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Greif would be PERFECT for die rise..
Tasty Applesauce replied to Stop Mocking Me0's topic in Die Rise
Too big see... 8 people, 7 elevators (and a freight elevator), so many zombies, and more wall weapons... It's just too much for the game to comprehend.. We may not all see it that way, but die rise is a big map, look at 8 player zombies on greif, it's laggy as IDEK, and that's only in an area the size of town... Now take a WHOLE DIE RISE and add four more players... WAAYYY too much to lag on... Dude, it could definitely handle it, I've played 8 player Die Rise and Tranzit without any hitches, the only time it ever seems to lag for me is when 6 or more people are in really close proximity , I dunno, I just feel like if there's a mode to allow 8 players the map should be big rather than small like we're used to, on another note the map really isn't that big :P -
If there is ever such a thing as this it'll probably take over my life completely haha :P
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Greif would be PERFECT for die rise..
Tasty Applesauce replied to Stop Mocking Me0's topic in Die Rise
if you are going to go Grief on this level why not just keep the map the way it is? it would be perfect especially if they left the Trample Steam to pick up -
I definitely wouldn't complain if they added an extra perk to every map in the end but I don't really care which one they decide on because there are too many good contenders :P
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man I'd love to see a comeback for PhD or Deadshot, I like getting new perks too so far I've liked Tombstone, Who's Who, and Double Tap 2 wouldn't mind seeing the trend continue in a new map :P
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is that actually confirmed? that's actually something interesting of note seeing as in Tranzit it wasn't needed, do you know if someone in the lobby has had to have inserted the Tranzit nav card as well?
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Music has GOT to kick it up a level!
Tasty Applesauce replied to Stop Mocking Me0's topic in General Zombies Discussion
Just a thought but maybe Elena wasn't intended to be Samantha in WaW yet because that whole concept didn't even happen until Black Ops, much of the story was obscure at that point as well and probably didn't start to take fruition until Kino and Ascension. But starting with 115 and especially Abracadavre it really seems to take on her point of view , I don't know, I just don't think we should rule it out based on WaW when zombies was in its infancy -
Music has GOT to kick it up a level!
Tasty Applesauce replied to Stop Mocking Me0's topic in General Zombies Discussion
That's the thing, there not sticking to the anouncer, the anouncer is richtofen, then they should be putting in ax7... Also Kevin isn't new, he's worked with eligna for a LONG time... And one song is fine, it just has to be the RIGHT song... I agree, coming home was terrible, but I don't see why you don't like paridolia... It was very peicefull at the end... Wasn't A7X just in for for COTD though? I figured that was just something to do with the other characters, I'm well aware that Kevin has written most of the music for the other songs as well I was saying that I like Clark The first couple times I heard Carrion I was like "meh" but now he sounds kinda like the guy from Celldweller to me I didn't really like those couple of songs because it felt like they were trying to put too much screamo in it and Elena is more of a melodic singer rather than a hardcore vocalist and it sounded forced, a lot of them weren't even clean sounding screams. A still don't see why A7X should be Richtofin but maybe they are, maybe Clark is Maxis, Rissole had that awesome song analysis and it could be that Elena is Sam, Avenged are Richtofin, and Clark is Maxis EDIT: forgot A7X was in Moon as well -
Wobbling PaP - Shared Mountain Theory (NML & Shangri-La)
Tasty Applesauce replied to GRILL's topic in Asylum
This is all making a lot of sense but I never understood how the mountains being on mars or whatever turned out to be "zombies best kept secret", it was more or less the only thing people found and really then they didn't find anything but a bunch of theories and screenshots, I still feel there's something that's been majorly overlooked -
Music has GOT to kick it up a level!
Tasty Applesauce replied to Stop Mocking Me0's topic in General Zombies Discussion
Dude, I like this new guy and I think their songs go perfect with the maps, Elena was awesome but I think its really cool how they're keeping with the story and changing the singer with the announcer. To be honest I didn't really like Paradolia or Coming Home though, but I would love seeing Avenged or another great band appear to do a song or two for a map, it would be really cool if they started putting like 3 or more songs in a map, 1 for the story, one for the fans, and one for the devs -
New february 19th xbox Patch 1.07 update notes.
Tasty Applesauce replied to Nasdaq401's topic in General Zombies Discussion
No it's still there as is the Box slide and so is the "Who's Who?" glitch. I find it unacceptable that they will nerf a gun and add spawn points, but won't fix game ending bugs. I'm with this. also why would they refer to an elevator as an "escape pod" ? I understand that given whats happened to you in past games that could be a possibility but why go through the trouble of calling an elevator an escape pod? that just seems weird to me, now on the other hand I have no idea what else they could be referring to when they say escape pod so your guess is better than mine at the moment :P -
Death Slide glitch at the bottom of the elevator shaft
Tasty Applesauce replied to Nasdaq401's topic in Die Rise
I said this in another topic too but I've now played for over a week straight without getting death barriered by doing 360's down it. -
best zombie map ever!
Tasty Applesauce replied to undeadarcademachine's topic in Research & Development
an 8 player map, a really big really fun map :P -
Question : Getting the Squilifier from the Mystery Box
Tasty Applesauce replied to PINNAZ's topic in Die Rise
if everyone has built the Sliquifier in a past game is it possible to obtain it from the box before its built in a new game? I wouldn't think so but if its happened to anyone else that would be cool to know :P -
I would absolutely love an 8 player map, especially as the season finale of zombies meeting up with the original four, that would just be icing on the cake. I can only imagine how epic that map would be, probably as big as Tranzit without fog, maybe even all the perks, the Easter Egg would probably be challenging as hell too which would be awesome.
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dude all I can say is thank you, that's friggin' awesome now I can't wait to start showing it to people :mrgreen:
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I'm sitting at around 60,000 kills, 500 downs and 300 deaths, over 1000 revives/ doors/ and perks and around 10,000 miles traveled. I have a question about the miles traveled as well, when I first started playing I just assumed every step you took counted towards it but then a lot of randoms started saying it was the amount you've traveled on the bus but I haven't played Tranzit in weeks and its increased significantly so was my first theory correct about it being steps taken?
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ok, I think I've finally found a way around this glitch, I've played without going down once in almost a week and it used to happen at least once almost every day. What I do is when I'm falling into the slide I do 360's until I get to the bottom and its worked every time so far. I have my sensitivity on 10 though I think so I don't know how it'll work for people who can't spin really fast :P
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