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Danza

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Everything posted by Danza

  1. I think the Navcard will have more importance in dlc i think. Is there room for multiple navcards next to a persons name? Furthermore, What if you could use the navcard to go to other maps? like you insert the navcard and it fast restarts and loads, lets say Die Rise? And maybe TEDDs new route quotes might be used at die rise as an explanation of how they got there. Nice post OPLRazor.
  2. Due to that radio sound it does sound confusing. Thats it does sound close to maxis.
  3. Danza

    Solo easter egg?

    Firstly can you do either sides of the easter egg by yourself? And what im wondering is, is the navcard a way of doing the EE on solo so solo players can actually complete it? lke instead of emping streetlights, you have to insert a navcard or something. This just came into my mind Id thought id post. Also could the avagadro or him be a third choice in the EE? Like the morse code could be his voice, and if he shoots the navcard table you can insert the navcard and let him escape?
  4. Isnt it "excellent, now complete the device, do it" ?
  5. Got roughly 37000 kills and a 250 plus Kdr and knife with dagger?
  6. These are just due to map rendering. If you take fog off, you can see the different areas generating as you go through them. Certain areas are not loaded until you reach a certain trigger. So when you are close to farm, another area behind you will start clearing to give memory to the game, the zombies are then deleted and respawned near the player to prevent framerate lag and spawn errors (like the infamous g-spawn) But i like your time theory as time seens to be important and is referenced heavily on tranzit.
  7. I have not played cod 5 in a while, but isnt there roads outside of Nacht (more like dug up dirt but its similar) that share the same shape as tranzit? And why is there a massive bridge behind nacht on tranzit, but it was a radi tower on waw?
  8. Danza

    New Idea?

    There is really no hidden rooms, apart from the 2nd route where you turn to diner, but it is literally a copy of cornfields. There is nothing visible behind that power door, near the pack a punch, in The church, nowhere. it is emptiness and the odd extended invisibarrier
  9. Yeah i agree with you, but its nice to discuss these things which could be/have been in the game. Cant wait for dlc :D
  10. I agree here. The only thing tho, on the other sde of the blocked route by diner, its just an exact copy of the cornfields. And the underground i think the bus was actually meant to stop at the m16. If you want to see behind diner, theres a video on Livexglitcher 's channel
  11. According to TEDD's quotes, theres a "deluxe bus" which can "clear the way" and a double decker bus. Also he references two locations we have not been, the underground, and 2 forests which has many quotes referencing actually stopping there, not just talking about them.
  12. Just to point out, the actual mapname for Nacht was nazi_zombie_prototype (along these lines). Thats another reason for prototype.
  13. Cornfields is also a map
  14. Its just left over code mostly. For example, there is strings from cod 3 in the game. But these maps are probably going to be released in the future. Ive got one theory tho. When you get them orange orbs, they sometimes appear at the mystery box. What if you can get the hacker from it? Just a suggestion because im stumped at the minute. There is no real progress happening.
  15. After the nuremburg trials, nazi scientists were given immunity from criminal charges if they agreed to work for americans. Which they did. This could fit into "Five".
  16. Cornfield, diner, and power room are actual survival/grief maps. I tried to find the ui_mapname, but i cant. I tried loading diner but it showed a checkerboard loadscreen with an error. These maps are referenced in the code: -power -diner (cleansed) -cornfield (cleansed) -Nacht (containment gamemode only) -Der riese (no map data) -moon (no map data) cleansed means no denizens And not to mention damage-ade and can-dolier.
  17. quick revive goes when the person you are reviving dies. Deadshot idk. And the windows perk goes every time i finish a game, i have not bothered to get it since.
  18. Notepad ++, or you could open files in ida pro.
  19. The only doubt is that the game could call the door sound file when the tv is pressed and then call the maxis boice after it. I think they just called the door open sound resource instead of adding it to maxis' voice.
  20. I get what your saying. The three earnable perks on Tranzit are ".challenges". Treyarch could add more on dlc.
  21. I always lose the windows perk so idont really try for it anymore.
  22. Its empty behind the Nacht help door. Ill check the power door in theatre tommorow. And have you guys seen the massive highway/bridge behind Nacht?
  23. Hmm, very nice info. I did not no this nor had I heard of it, will try it out tomorrow. Any idea how many revives he had the game he got it a second time? 47. I have also tried this but i cant do it. I gained 36 before and didnt get it. It might have glitched up for him ir theres another way of getting the second one. And what about the windows perk?
  24. its the same with quick revive, if you get the perma perk then buy it its 1 second revive. But if you earn the perma perk twice in one game, you get the 1 second revive without buying it. I personally dont have it, but my friend can revive in 1 second without buying revive. I hope you understand what I mean. I dont think treyarch made them levelled deliberately. i think they just "stack" and the same effect is added on each time. Anyway nice find. edit: scorpionWarlord, blops 2 variant of deadshot is extra headshot damage and heads always explode when u kill a zombie. people call it deadshot because it is related to headshots. The perk is unnamed.
  25. I prefer mustang and sally with ray gun. But i liked the use of killing a horde the opposite way thats pretty neat. But the gun itself i just really dond find it useful, i actually prefer the shield.
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