Jump to content

Ragdo11706

Member
  • Posts

    1,227
  • Joined

  • Last visited

  • Days Won

    26

Everything posted by Ragdo11706

  1. I want to know why on the machines that aren't active all 3 lights are red. On the one that is active only one light is green. Can you only use each one 3 times, or is it part of an E.E.
  2. To me looking at the Promo Poster for "Shadows of Evil". When the character chews the gumball & turns into the creature with the tentacles, there actually turning into the "Shadow Man". At least that's how the poster portrays it.
  3. In the third picture that Zombie looks a lot like Richtofen. Also on the gumball machine, the bottom light is active but the other two are not.
  4. ​Whether this has been debunked or not, I love this idea. It's clever! By the way, what hidden pictures and mound are you refering to? I'm not sure I know of/have seen these. ​Maybe that http://nsa38.casimages.com/img/2015/04/16/150416121149248915.png I don't know where I'm trying to go with this, but what if we weren't supposed to complete the egg in Origins.What I mean is, while playing as Nikolai (solo) while doing the steps for upgrading the ice staff. Once you freeze the tombstones then shoot them, his response is "We will pay for our actions."Then there's that hidden picture that makes up the O4 holding the staves (looks to be VERY OLD). As well as there shrine at the bottom of the mound (Again looks VERY OLD).Ok Josh where are you going with this.Well on Round 10 & every 4-5 Rounds after, (4) Guardians appear (wearing the same robes) & there only mission is destroying the generators. You can attack them, but they NEVER attack you.My question is, could they be the O4 from the past & the picture trying to stop us/themselves in our current form, from completing whatever for whoever in Origins. ​Whether this has been debunked or not, I love this idea. It's clever! By the way, what hidden pictures and mound are you refering to? I'm not sure I know of/have seen these. ​Maybe that http://nsa38.casimages.com/img/2015/04/16/150416121149248915.pn Yes that's it
  5. ​Whether this has been debunked or not, I love this idea. It's clever! By the way, what hidden pictures and mound are you refering to? I'm not sure I know of/have seen these. ​Maybe that http://nsa38.casimages.com/img/2015/04/16/150416121149248915.png I don't know where I'm trying to go with this, but what if we weren't supposed to complete the egg in Origins.What I mean is, while playing as Nikolai (solo) while doing the steps for upgrading the ice staff. Once you freeze the tombstones then shoot them, his response is "We will pay for our actions."Then there's that hidden picture that makes up the O4 holding the staves (looks to be VERY OLD). As well as there shrine at the bottom of the mound (Again looks VERY OLD).Ok Josh where are you going with this.Well on Round 10 & every 4-5 Rounds after, (4) Guardians appear (wearing the same robes) & there only mission is destroying the generators. You can attack them, but they NEVER attack you.My question is, could they be the O4 from the past & the picture trying to stop us/themselves in our current form, from completing whatever for whoever in Origins. ​Whether this has been debunked or not, I love this idea. It's clever! By the way, what hidden pictures and mound are you refering to? I'm not sure I know of/have seen these. ​Maybe that http://nsa38.casimages.com/img/2015/04/16/150416121149248915.pn Yes that's it
  6. I would much rather see the M2 replace the original (doubtful). Pre-order bonus would be nice opposed to a Micro-DLC. Hopefully it returns thou. The Boomhilda would be nice if nothing else.
  7. In all honesty I think if there's going to be a ranking system it should be kind of how it is in mp. Then they could add in challenges/barracks (whatever there called now) for diffent types of unlocks. As well as bringing back the lobby leaderboard.
  8. No there isn't. I'm playing the map right now & trust me there's not. Horde the 4 up & no more spawn in. Don't kill any.
  9. On solo when they spawn in on round 10 & every few rounds after that there are always only 4. No more no less, & they never attack you.
  10. Yea agreed, definitely. Every map on BOII had you doing some stupid ridiculous task every single game in order for the map to be playable past round 35+. With the exception of Nuketown & the survival maps. These are the exact reasons I said Treyarch were trying to fix something that wasn't broken. For me whenever I play MotD I go to the bridge once the entire game. I make sure I have the BlunderGat to PaP into the Vitriolic Withering (VDub) & the Retriever to upgrade to the Redeemer.
  11. 84 (Solo) 0 downs *Power Outage*
  12. Couldn't agree more. I love the Side Quests/Easter Eggs. Just don't make it where the only way to play (specific) map is by forcing us to do the S.Q./E.E. every single f*****g game. Sh!+ gets real old real fast. Origins is my favorite BOII map but I hate it for this reason. EDIT: One thing I believe they did right are the Hells Retriever/Reedeemer & Golden Spork in MotD. Those are legitimate cool Easter Eggs. There not a necessity for the map to be playable, but damn there sure as hell fun to use.
  13. In Flames - Take this Life: All that Remains - Six: As I Lay Dying - Forsaken:
  14. I don't know where I'm trying to go with this, but what if we weren't supposed to complete the egg in Origins. What I mean is, while playing as Nikolai (solo) while doing the steps for upgrading the ice staff. Once you freeze the tombstones then shoot them, his response is "We will pay for our actions." Then there's that hidden picture that makes up the O4 holding the staves (looks to be VERY OLD). As well as there shrine at the bottom of the mound (Again looks VERY OLD). Ok Josh where are you going with this. Well on Round 10 & every 4-5 Rounds after, (4) Guardians appear (wearing the same robes) & there only mission is destroying the generators. You can attack them, but they NEVER attack you. My question is, could they be the O4 from the past & the picture trying to stop us/themselves in our current form, from completing whatever for whoever in Origins.
  15. I find myself playing Black Ops I more so now than ever before. I hate the fact in Black Ops II, It takes me at least 30 minutes to an hour to get setup for a solo high round game. The only exceptions being Nuketown & the Survival maps. So if/when I'm screwing around & get downed there's game over & an hour wasted (don't buy QR until 35+). So now I have to spend that same amount of time doing it all over every single game just to make them playable. Given the fact I'm a solo high round player, I find it more tedious than anything. I definitely agree with you. In all of the Black Ops maps, you can jump in haul ass & in an hour be on round 35+. The "Good Ol' Days" were a thing of beauty & Treyarch tried fixing something that wasn't broken. Hopefully they've learned from there mistakes. We shall see come November...
  16. I would buy this in a heartbeat. Even if it were just W@W & BOI maps.For the simple fact that lagging out of a game or getting script error should no longer exist. The only thing I would add if they do make this happen. DO NOT mess with the spawn zones. Being able to control the map from how the zombies spawn in, is what makes the mode fun (to me). There are still strategies being found in BOI because of this. All the different double trap strats. In BOII this wasn't possible no matter which doors were open & which were left closed because they spawned in all over the damn place. Ohh & one last thing...NML (we need more of this)
  17. The Chicom was a great secondary, especially with its unparalleled maneuverability. When running around it was almost as if you were gliding. I preferred BOI gun sounds over BOII. To me there were too many different weapons that used the same sound file. AN-94, Galil, AK74U
  18. For me personally I make MotD alot harder than it should be, for the simple fact I keep the door to the laundry room closed. As well as the doorway leading to the wardens office. By playing the map this way it does make it one of the harder maps. Using the strategy the OP posted makes it one of the easier maps. As long as you don't down 3 times in one round you have unlimited revives. Not to mention using the combination of the Vitriolic Withering (VDub) combined w/ Electric Cherry, Riot Shield, & Hells Redeemer. You become practically invincible. As for the post about Shangri-La (my favorite map). To me it's easy to get setup on, but it's by far one of if not the hardest map of all (excluding Nacht).
  19. Will do thanx man. It feels good to finally get my brain cells flowing once again.
  20. Hello fellow zombie enthusiasts. I've been a member here for a while now & I've never actually properly introduced myself. Soo, I thought now would be a good time to do so. My name is Joshua. I'm married and have 4 beautiful children (2 girls & 2 boys). In my downtime I'm also a Zombies aficionado (it's more of an obsession really). For the past 6-7yrs I've spent a vast majority of my time playing solo high rounds. The only exception being when a map first releases, I get into this full on Side Quest/Easter Egg hunting mode. When this occurs, a few of my buddies & I get together and spend the first 24-48hrs trying to figure out/solve all the dirty little secrets Treyarch leaves behind for us. Which is what ultimately led me here. The wunderful world of CoDz forums. I've seen alot of great threads & met a bunch of cool people along the way. We all have our opinions about the storyline, where it's going, where it's been, & where it will be. Whether we agree, disagree, or agree to disagree. The one thing we all have in common that'll keep bringing us here together for years to come, CoDz. With that I say thank you, I can't wait to see what happens & who I meet along the way . ~Ragdo11~
  21. The one thing we shouldn't have to worry about on the XB1 & PS4 in Zombies, should be getting kicked from a game due to G-Spawn or too many entites. As well as the amount of times hitting the box. For instance on "CoTD" the reason round 100 isn't possible is for the fact the Scavenger/Hyena Infra-Dead starts taking multiple shots on Round 34. Thus making you roll the box at the end of & middle of the round for a vast majority of the game. As for something I would like to see in COD 2015, definitely a Zombie counter. As well as not making the side quest forced upon you every single game in order to get to any round past 40. I also hated the fact that every map on Black Ops II outside of "NukeTown" & the individual "Transhit" survival maps took at the very least, an hour to get setup for a solo high round run. I understand what 3arch was trying to accomplish by doing this, making it more story driven. By doing so they made the game less enjoyable & in my eyes took away from the replayabiliy. Don't get me wrong I thoroughly enjoyed it at the time. I spent 100s maybe even 1000s of hours doing so, but it's definitely not something I'd like to experience again. Being a solo high round player I definitely feel as though they should go back to the days of Black Ops I. A time when you could start up a game & be In the high 30s to low 40s in about an hour (Or the same amount of time it took to get setup in Black Ops II). If you died you immediately started another run as opposed to saying F*** this & just cutting the game off. The "Side Quests" are there but not forced down your throat in order to go to a high round. They tried fixing something that wasn't broken! Sorry for the rant, having played Zombies since W@W I needed that...
  22. I would add keeping the Gondola up at the Top just incase you go down, you can quickly Run up to it, ride it down & easily grab Jugg. Also build your Zombie Shield in the Cafeteria. Finally, get the BlunderGat out of the Box first, Then collect the Skulls. Before picking that one up Upgrade the First to the AcidGat. Pick up the second BlunderGat & now you have 2. Or in Co-Op one for each of you.
  23. Yea, You & Me both. I can imagine going down a ton of times just trying to build it.
  24. What I thought it was, Was that the Blue Character had "Died" & entered Purgatory mode. Thus loosing everything & upon Reviving himself successfully, you see the +1360. The reason why, is because that's the amount of points he had before he "Died". So to speak. Just my take on it as I had noticed this myself & that's what I had gathered from it.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, Code of Conduct, We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. .