Naitrax
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I got it fist try. Uploading a video tonight (Australian internet is terrible and I have a 0.5mbps upload)
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The Catalysts - The Purpose of the Towers
Naitrax replied to Naitrax's topic in General Zombies Discussion
After reading that quote about Sam saying killing them gives Richtofen energy, I am led to believe that the whole purpose of the nukes was to free up the energy from the Zombies, so that it could be channeled in a certain way for the Towers. Maxis had this as his back up plan, because once Richtofen was in the MPD, Maxis knew he'd have to use a crap ton of energy to usurp him. The nuclear strikes killed millions of Zombies in a single instant, therefore clogging the flow of their souls to Richtofen, keeping their souls upon Earth, and allowing that energy to settle. It is later pulled from it's state of dormancy and channeled into the towers via the process we complete in-game. -
All of my leaderboard entries erased
Naitrax replied to swappingspit's topic in General Zombies Discussion
DAMN IT! It happened to me. I am no longer on any of the leaderboards in the game. It shows my career stats as having all my kills, but it just messed me over. I think it has to do with Elite getting offed. -
Mayday: First thoughts post release and strategies.
Naitrax replied to way2g00d's topic in Extinction Mode
Try not to get the Amethyst Biolium when you're building the Venom-X unless you are being the support member of the team. It creates little gunners like the Seeder's which are not as effective against the Cryptids as the Seeder's are against you. Love the Hypno Trap, and once I've got my Venom I always try to have one on me for when you get a few Rhinos. Nothing more fun than seeing 2 or 3 Rhinos battling it out.- 19 replies
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DEEEEEELLLLLLTAAAAAAAAAAA
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The Catalysts - The Purpose of the Towers
Naitrax replied to Naitrax's topic in General Zombies Discussion
Thank you everyone. The support means a lot. I've added Infest's Obelisk Structure into the OP. -
Come and watch Delta lag out a bajillion times right over at http://www.twitch.tv/naitrax
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The Catalysts - The Purpose of the Towers
Naitrax replied to Naitrax's topic in General Zombies Discussion
Thank you very much Infest. Would you mind if I quoted your NavCard in-depth-ness into the OP? It really just shows how much Treyarch really do know what they are doing. -
Just thought of something to do with the Origins ending and our entire story: "What if, it's not Richtofen's age which is the problem?"
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Taking a 15-second break at the end of a round to get water when in a corner, playing with friends, will almost always cause you to become cornered. No matter how good you think you are, the Panzer Soldat is always better. If you are Delta, you will never lag out until you're needed. Jusrt some of my personal ones. Thank you for sharing this sir.
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Dear Reader, If you are reading this, than you have clicked into this thread because either: a. The title looked interesting b. You know who I am and what I do c. You were on your quest to becoming the reader of all threads Whatever the reason, be sure to stick it out to the end of this kind of... thrown together theory. I simply couldn't keep it in anymore and decided to set it free for the world to judge. So what is this thread about? This thread is about my idea on the purpose of the towers from the side-based Side Missions from Black Ops 2. Now, many believed these to be simply another "fail" by Treyarch. Some half-baked easter-egg in the works which ran out of time. However, I believe I may have cracked the secret of them, and why Richtofen needed them to "take full control of the Aether"/why Maxis needed them to take the next step up the ladder of authority in the Aether. The basis of this theory lies within the word catalyst. A catalyst is something which is used to speed up a chemical reaction but is not consumed in the process. It is simply a way to increase the rate in which the chemical reaction is happening. "How does this relate to Zombies?" is something you may be asking yourself right now. The answer lies within the Towers. The Towers - Catalysts of Power The Three Towers. A trifecta of tediousness. These are the three spires which are powered throughout the sided easter eggs in Black Ops 2, located in the Hanford Site, USA, Shanghai, China, and Angola, Africa. At the base of each, a NavCard Reader lay in wait, preparing itself for the day it would serve it's duty and link up with the geographical location of it's predecessor. Once all were linked and power coursed throughout the steel structures, the full speed of the reaction takes place. "What reaction?" When Richtofen entered the MPD, he did so by a cruel means, usurping the current resident. However, it was not what he bargained for. When he entered the MPD, his head was so full of what he would be able to do with his new-found power, that he realised too late that he was now in control of a world full of shambling corpses. He was heartbroken. He probably cried for weeks. But, then he realised something. He was an all-powerful omnipotent being! He could use his malicious power to heal the Earth and take control of a living society, and it would be a beautiful world... for him to play with! Think of the next bit as kind of a download on your computer. It comes up with an estimated time remaining. Well, when he tried to heal the Earth, it was going to take a long, long time. Most likely a couple thousand years. That was time he simply didn't have, the impatient being he was. But, if he were in complete and utter control of the Aether, he would have no problem healing the Earth in the blink of an eye. But, to do that, he had to remove the blocks that Samantha had placed in there to stop him from gaining access to do the thing she had dreaded he would do; make humanity his slaves. He found a simple solution. Why not gain the power first? Then he could tear through this place faster than you could say wunderbar! It was a brilliant plan. However, he no longer possessed a human form. Bummer. So he sought out survivors. He sought out those who could fulfil his plans. Side Note About NavCards: When the Towers are initially powered, their energy is contained and is also frequent. What the NavCards do are tell the Towers where to send their energy. TranZit's Tower sends the energy to Die Rise, Die Rise goes to Buried, and Buried back to TranZit. When we power the Towers, we are simply speeding up the control process of whoever we are assisting. The Towers are acting as a catalyst, transmitting power through each other to give amplified energy back to our side's master. This is allowing them, once all are linked, to give insane amounts of limitless energy to who they serve. Pressing the Button in the Courthouse in Buried ends the reaction, as the energy is sent back to it's master and allows them control over the Aether. This is why the Towers can be re-used for new sides. It is because catalysts are not consumed in the process of amplification, only used as, say, focusing devices. I hope you enjoy this strange post. This was something which simply clicked during a science lesson, and I had to share it here (because if not here, then where?). Please excuse the fact that it went all over the shop, I've not slept properly in the last few days and I'm writing this at 11pm on a Friday night. Thank you for taking your time to read this. Please tell me, whether it be in a reply or a PM (if it's really harsh) what you thought of this. Any feedback is much appreciated. Naitrax out. Edit: 4/5/14 Infest's NavCard Explanation
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Mayday: First thoughts post release and strategies.
Naitrax replied to way2g00d's topic in Extinction Mode
God, tried this map about 3 times so far. It really is a mix between what the **** and OWMAGAWD. I have to admit, the crafting is pretty damn cool. I am absolutely loving the new Venoms. I never used the old one, but I still am in love with the FX. The new boss is cool, but I hate this map solely for the reason that after like 1 hour, I'd only made it to Hive 7. And the Seeders.- 19 replies
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Zombies Ranking System 2.0 - How It Should Work
Naitrax replied to Naitrax's topic in Research & Development
Originally, I had it set up as kind of a Point-for-Point system, where you put in a Help, but it also adds a Hinder. Like a kind of trade.- 36 replies
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I think the Sniper headshot thing would be so OP. Recipe for easy Round 50: 1. Purchase SVU-AS off wall for 1200 2. Buy Deadshot Daquiri for 1500 3. Make sure Aim Assist is enabled. 4. LT, RT 5. Rinse and repeat until round 50. It cost you 2700 to get set up, and you've just made Round 50 so easily it's not even funny. You literally wouldn't even need to Pack-a-Punch... EVER. Maybe like make it only upgraded Snipers, and only until 35? I think that would be more balanced. I really, really missed the Awful Lawton in the box. I can remember so many times that it could have been useful in maps like Origins. I would probably use this instead of Boomhilda unless I was going for a solo High round. On shotguns: The KSG was an example of what could be done.
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Zombies Ranking System 2.0 - How It Should Work
Naitrax replied to Naitrax's topic in Research & Development
I completely agree with you on the whole "Survival" mode being a basically barebones Zombies. I actually made a mental note to add something in there to accommodate for the Survival mode, but I ended up finishing g this at around 9pm and I was pooped. As soon as I get back on the PC in the morning, I will add something about Survival in there. As I understand, there would be no Buildables in Survival? Or would they be there, just ready built? Simply because a decent amount of the Helps wouldn't work without the Buildables, so if they were not added I to Survival mode, Helps would be silly to have there anyway. Tapatalk- 36 replies
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What are the unsolved mysteries?
Naitrax replied to AlphaOmega's topic in General Zombies Discussion
http://www.callofdutyzombies.com/forum/index.php/topic/158679-loose-ends-the-unsolved-mysteries-of-zombies-wip/ This thread simply died off because no one ended up posting there again. -
Feel free to have a look at my idea for the Ranking System, version 2.0. http://www.callofdutyzombies.com/forum/index.php/topic/159137-zombies-ranking-system-20-how-it-should-work/
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Hello everybody. My name is Naitrax, and I am a zombies addict. I literally have an unhealthy obsession with this god of a mode, going as far as simply purchasing an Xbox One because of the Early DLC, even though the popular opinion worldwide seems to be that PS4 is better. The Ranking System in Black Ops 2 is broken. I hear so many people whining about how broken it is, and how you do all this crap to get this and this just to lose it if you have a bad game. So I propose a change. This change came from multiple places, and the Challenge Box on Origins gave me a huge inspiration for this. However, this change is not in the way you think it would be. There are levels, but those levels don't even unlock anything overpowered, like switching guns in the box or perks in the map. This is something simply... well, simple, which will not only aid you, but aid your entire team! I call it: Zombies: The System 2.0 One of the main things I hate with most ranking system ideas is the fact that they contain a Multiplayer-esque levelling system. I had an idea, and this idea has levels, but not in the traditional way. These levels will act like the ones in Black Ops 2, rewarding you with new emblems, new challenges (will get to these in a bit) and my new special feature which I will now introduce to you: Helps and Hinders! Helps are a special way for you to help your team. These work in a special manner. You can only have 1 Help active per team member in Co-Op, and 3 active in Solo. Once you have finished a game using a Help, it will be destroyed and removed from your Help page. However, Helps will not be removed if you die before or on Round 5. Helps come in 6 Tiers. The tier of Help you receive will be determined by the tier of challenge you complete to earn it. Here is an example list of some Helps and their tiers: Tier 1: 2% reserve ammo increase, reduce ADS time by 0.5 seconds. Tier 2: Faster Buildable craft speed, faster window rebuilds. Tier 3: Buildables have increased health, Super-fast weapon switching speed (perfect for when you are cornered) Tier 4: Cheaper doors, longer power-up durations Tier 5: Cheaper... Everything (500 points off everything, but a minimum of 500 points to purchase [no free M14's or Olympia's, sorry]), 5 power-ups per round max. Tier 6: Upgrades cost 3000, Double XP. Hinders are a Grief-only feature. These are upgrades which work in exactly the same fashion as Helps, but these are used to hinder the other team. However, Hinders only have 2 Tiers, and they are earned by completing Grief challenges. Tier 1 consists of things like No Nuke Points and weaker weapons Tier 2 consists of things like Double Meat effects, and bullet damage can be taken. Levels and XP (Zombification) The levelling system works completely different to what has ever been seen before. This is a method which has never been seen before in Call of Duty, and Treyarch could definitely use this*hint hint guys over at 3ARC*. To level up, you must earn XP (nah duh). However, there are multiple ways you can approach this. 1. Kill Zombies (Slowest Method): Every match you play, you will earn exactly half your kills as an amount of XP. For example, killing 1000 zombies will net you 500 XP (before all bonuses) 2. Completing Challenges (fastest method): In the menus, you can view a page full of challenges. These challenges are divided into Tiers (see Helps) and reward you with Helps and XP. The more difficult the challenge, the higher the tier. The higher the tier, the higher the reward. There are 20 levels of each Prestige (yes, prestiges are back, but they are different), and each level has it's own emblem. The emblems show a face going through small stages of becoming an undead corpse. The final one is a zombie with it's teeth bared. Once you have hit level 20, you must once again level up to activate the "Live Again" button on the challenge page. As you have been passing through the levels, your "profile" has been becoming more and more "undead", and you have finally reached the final stage of Zombification, or, in other words, a walking corpse. Once you trigger this, it will ask you 3 times if you want to go through with the process. If you pass all 3 verifications, you will trigger a cutscene. This involves your custom character from the non-story maps, who will appear and look very old and their flesh will be ripped in places, and they will be walking like a zombie. They will shamble over into a capsule, and they will be hit with one beam of blue light per Prestige you are. They will then emerge from the capsule looking as new as ever. This will send your emblem back to the original, however, your emblem's eyes will now be a different colour. There are 10 prestiges, along with the equivalent of Master Prestige, Master of the Undead. Each prestige you go through, you will gain an XP boost. At first, you earn base 1.0x XP. However, each prestige, you go up 0.1 of a boost. So, at Prestige 4, you will have a 1.4x XP boost, and at Prestige 10, you will have a 2.0x XP boost. This, along with resetting all challenges, is one of the biggest benefits of prestiging. You will also get 3 ultra-rare Tier 7 Helps and 2 Tier 2 Hinders with each prestige. This is the only way to get Tier 7 Helps, along with completing a Side Mission for the first time. The Name Structure looks like this: Level | Small Emblem | Name | Score from Previous Game You will also obtain a Fragment every time you prestige. This will be addressed at the end. Challenges Ah, challenges. The thing you've been dying to know about while reading through this entire post. I'm going to keep it simple. Challenges are divided into 6 tiers, and the higher the tier the higher the reward. Challenges can be simple things like "Do not purchase the Mystery Box before Round 20" or something pretty intense, such as "Do not purchase any perks until Round 30." Examples: Tier 1 (Super Low XP): Get 20 headshots in a single round. Tier 2 (Low XP): Survive until Round 10. Tier 3 (Low-Medium XP): Survive until Round 15 only using weapons purchased off the wall. Tier 4: (Medium-High XP): Get *number of kills* with at least *certain percentage* being Headshots. Tier 5 (High XP): Pack-a-Punch all Wall Weapons in one game. Tier 6 (Insane XP): Survive until Round 18 without opening any doors. There are also challenges for certain weapons, and completing these will earn you varying amounts of XP depending on which level they are. The Fragments Each time you prestige, you will earn a Fragment which looks to be of an ancient artefact. You can view this from the Barracks/Challenges menu. It looks like a stone disc with lots of ancient writings on it. Once all of the 10 fragments are collected, you will notice a hole in the centre of the stone disc. Reaching Master of the Undead will give you a rock of 115 which fits into the centre. This is now useless, except for the fact when you head to the Barracks the "Live Again" option has appeared. Clicking that will take you into the verifications (Do you really want to go through with this?), and once all 3 have been passed, you will be at a new cutscene. Your character will come it, and this time place the Stone Disc on the centre of the platform of where you were re-born 10 times before. It will be hit with all 10 beams, and you will then see that once the smoke clears, the disc is now "new looking". Once your character lays hands on it, they will be reset back to Rank 1 Prestige 0. The only remnant of your former self will be the new stone disc which has now appeared inside your emblem, and the hugely punny "Disc Defrag" achievement worth a whopping 100G. Thank you for taking the time to read this entire thing. I really hope you have enjoyed the hours of work I have put into perfecting this idea, and if you find any flaws, please post them here. I would very much like to refine this idea into something that Treyarch would want to use, and make it better than it already is. Thank you. I've been Naitrax, and I will continue to be. ~Naitrax
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I've had myself die out only to return to a super-bright map with no snow/or weather effects at all. This map is just glitchy like that.
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I've never heard of a limit or a respawn either. I always thought you got 4, and that was it. You've had your chance. Granted, I've only been back after escaping once, but still. You'd think this would be common knowledge.
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dohnayt pls gaiz
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The definition of a "Wonder Weapon".
Naitrax replied to Dahniska's topic in General Zombies Discussion
What I never understood was why they never went back and buffed the Jet Gun. It takes like 15 minutes to build, "sucks" and can even explode it's parts outside the map (this is terrible because you now can't even build it again. It could drop to the ground instead, and have to wait like 35 seconds for it to cool down before picking it back up. For anyone saying this is overpowered, has anyone seen the Paralyser lately? I understand the Jet Gun is a buildable, but that doesn't mean it has to bad. Just look at the Sliquifier. Tapatalk -
The "Wunder-ful" Wunder-Weapon Discussion!
Naitrax replied to killerussian's topic in Research & Development
V4MP1R3 B4T This is a weapon similar to the Maxis Drone. It has 3 parts and is a buildable, however, there is one trick. 2 of the 3 parts have to be found in the Box. The last/first piece (depending on when you get the Box pieces) is sitting next to the workbench with a special note on the wall with blueprints (similar to the notes in the spawn on Origins), reading: "The other 2 pieces seem to be found randomly from the mystical crate." It looks like a bat, and the three pieces you need are the Bat Head, which is exactly what it says it is, the Wing Set, which is the two wings, and the Central Core, the centre of the bat with a small piece of 115 within a small cradle on the underside of the bat. It also has tubes filled with blood running throughout the entire bat. When built, it can be thrown with down on the DPAD. However, it will only draw the device into your hands. You now have 3 options: pressing the right trigger will release the bat, and it will act similar to the Maxis Drone. However, it can draw the energy from the killed Zombies to give it extra time in the air before falling to the ground. It can then be picked up and placed into it's charging cradle. It will take 5 minutes to recharge, however, killing zombies around the workbench will cause it to charge faster (15 zombies will completely charge it). You can also press B to lay it on the ground for a friend to pick up. It can also be taken to the PaP and turned into the DRACULATOR. The Draculator is quite the same, however it's eyes now pulse red, similar to the Blundergat decals. It also takes on a more ancient look, and feels less mechanical and more... alive. It lasts for twice as long and takes less Zombies to gain more time in the air. Once at charging, it takes 24 zombies to insta-charge. The blood that pulses through it's tubes is also less diluted. It now has a new function as well; it can revive players via a blood transfusion, also giving them a 15-second Zombie Blood effect (visual style and the invulnerability). In this mode, the player can now see the Zombies through walls, but their vision is very blurry. All for now. Let's keep the juices flowing. Also no, I am not obsessed with blood. -
Does anyone know where I can find the transcribed versions of the Die Rise TV's? I can't seem to find them anywhere at all.
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The "Wunder-ful" Wunder-Weapon Discussion!
Naitrax replied to killerussian's topic in Research & Development
Gauntlet Exactly what it says it is. This metal gauntlet fit's over your left hand. It has three coloured lights which are not lit up on the mid three knuckles. It is a one-hit melee in Charge Form until round 15, and a one hit in Prime Form (left DPAD will bring out Prime Form, putting away your gun, allowing for more force to be put into your punches) until Round 17. Taking the gun to the Pack-A-Punch will not do anything but Pack-a-Punch your primary weapon.. However, pulling out Prime Form while facing the Pack-a-Punch will trigger a special message. "This weapon cannot be Pack-a-Punched... Yet (0/3)" The Upgrade: The Combo Breaker Once you have visited the Pack-a-Punch once, each round, a special zombie will spawn with a shining light emanating from it's chest. Punching this zombie will cause one of the lights on the knuckles to light up. Once all three are lit, head back to the PaP and pull out the Prime Form. It will accept it, and you will perform an animation of placing your hand near the weapon slot, and the gauntlet will fly off your hand into the machine. After waiting a few seconds, the gauntlet will come back out, along with it's new friend (it has become dual-wield). It also now takes up a primary weapon slot. It looks the same, but now has a shiny metallic camo to it, and steampunk style wiring wrapping the wrist. There are now three small crystals on the knuckles where the lights used to be. Pressing LT will punch with the left, and pressing RT will punch with the right. Holding both will perform a dual punch with twice the power. Small coats of blood will begin to form over the crystal as you kill Zombies with it. It will also slowly fill a bar on the bottom right of your screen, under the rounds. Pressing left on the DPAD will make the crystals glow under the blood. Pressing both triggers while this is active will make the crystals suddenly repulsive. The blood will fade into wisps of ethereal energy, and form an orb in the centre of your screen. Releasing the triggers will shoot it out. It moves as fast as a charged Kimat's Bite shot, and as soon as it makes contact with the first zombie, it arcs. It will kill an entire horde forever if it is chained well enough. It takes 27 zombies to completely fill the bar.
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