Naitrax
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Everything posted by Naitrax
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You only need to do 1. Only one person NEEDS them, but all can have them.
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Updated with TheBSZombies' Switch tip!
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Updated with Boom's tips! Anyone else got any tips?
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Thank you! That's what this thread is here for! I can edit them for you if you want.
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I think I'll turn this into a WorkAround thread! I think that's a glitch, but compiling all those into one place will amke it easier for 3ARC to patch them! Added BoomByeYeah88's contribution to the OP.
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I think I'll turn this into a Work Around thread. WARNING: This may contain glitches. I do not condone these but this would be a good way to get Treyarch to look at these and PATCH THEM!! Original Post Hi Guys! Naitrax here with a little trick that can save you time (and Ammo!) while upgrading the Staff of Fire. On the very first Upgrade Step, you are tasked with filling 4 cauldrons in The Crazy Place with charred zombie souls. Now, if you were doing this on say, Round 10, this would be an easy task. However, on Round 30, using an un-upgraded Staff is not recommended. I have found a work-around to this. Instead of killing the Zombies with the Staff, kill them with a normal weapon on the platform of the cauldrons. When a considerable amount have been piled, fire the Staff into the bodies. If done correctly, they will explode and be absorbed into the cauldrons. NOTE: Be sure to incinerate the corpses before they disappear! I hope this little trick helps you in your quest to annihilate Zombies on Origins! ~~~~~~~~~ User Submitted Use this format for submitting your Work-Around/Need-to-be-patched Glitch: Title: Submitted by: Quote (I'll do this bit): Type (Work-Around/Glitch): Title: Easter Egg Pedestal Step Work-Around/Glitch Submitted by: BoomByeYeah88 Type: Glitch Title: Airstrike and Lightning Staff Pieces Submitted by: BoomByeYeah88 Quote: Type: Work-Around Title: The Lightning Staff Switches Submitted by: TheBSZombie & MegaAfroMan Quote: Type: Work-Around Title: Electric Cherry's Vigour Submitted by: I Love the AUG Quote: Type: Glitch Title: Everything Submitted by: 83457 Quote: Type: Everything.
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I played a game with someone (I think InfestLithium) and he said he couldn't find his turbine. I was thinking "How do you not find your Turbine?" anyway time goes on and I run through Town and what do I see flying around through walls at the speed of light? A f*cking Turbine. I died of laughter that day.
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Samantha without makeup. Just kidding. Looks like a girl. Samantha... or maybe EDWARD?!?!!?!?
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It can move to the Maze without someone there. Definitely. I've had it happen to me multiple times. @Flatty In ANY Zombies map, the box has to have moved at LEAST once from it's original location in order to trigger the Fire Sale. This is to stop Fire Sales being dropped in the spawn room and other areas before you manage to move it. It is reccomended you do not move the box when going for high rounds because having 1 less drop greatly increases your chance at getting a Max Ammo: Six Drops (InstaKill, Double Points, Nuke, Carpenter, Max Ammo & Fire Sale) = 1 in 6 chance at Max Ammo Five Drops (InstaKill, Double Points, Nuke, Carpenter & Max Ammo) = 1 in 5 chance at Max Ammo When you're out of ammo on Round 67, you'd much rather see a Max Ammo than a Fire Sale.
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The reason I murder randoms: One little kid said that his brother found a secret Easter Egg on Origins. To do this, we apparently had to all commit suicide in the Ruins, holding an Ultimate Staff each. When we respawned, the floor would open and we could all grab the UltraStaff, which was basically a Ray Gun Staff (he called it like the Mark 3). THERE IS SO MUCH WRONG WITH THAT FUCKING THING!!!!! HOW THE FUCK DO YOU RESPAWN WITH NO WAY TO END THE ROUND??? And another: I was playing Origins with randoms because I wanted to hear these CRAZY (place) things they claimed to have found. So its round 20, and some dude calls us all to The Crazy Place and tells us to put our Staves back in their Altars. He then goes on to explain how we each need to throw our Artillery Strike Beacons into the Altars and then the floor would explode and second Tank would appear under the Ruins, equipped with a drill, which could dig a new tunnel and find the Perk-a-Punch. I called BULLSHIT and he claimed he'd done it many times before. I give up on randoms.
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I have an idea... Generating Rage Starting at round 5, you have to stay a round at each Generator. As in on round 5, stay at 1 for the entire round, on 6 stay at 2 for the entire round and so on. No staves or anything. Highest round wins. All perks allowed. CANNOT LEAVE GENERATOR FOR WHATEVER REASON.
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Iv had a lot of fails on this map, heres my biggest
Naitrax replied to TheBSZombie's topic in Origins
I've honestly never been crushed by the Robot Foot. I don't know how, but I've never done it ('cept in my first game). All these glitches with the feet have never happened to me. My biggest fail is when I finally upgraded the Fire Staff for the first time I had no Jug and had just killed a Panzer. Saw he dropped a nuke, ran in, got killed by his suit explosion. -
Tip #9 is false. You can get the Artillery Strike back. Just hit the box and you will eventually get it back. I have a tip. Panzers cannot get you on the Tank.
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Hey guys, Nai here just sharing something that was found recently (I do not know who by, but I will be using Caspahz videos as evidence) So to do this all you'll need is PhD Flopper (which can be obtained from the Wunderfizz Perk Machine) and an Elemental Staff (the element will determine the type of 'flop') Simply hold the staff and dolphin dive (to where it would normally make an explosion) and you will create a blast of whatever element you are holding eg. freezing for Ice, blowing for Wind etc. Now, I am not sure whether upgrading the Staff creates more powerful explosions, I'm going to run a few tests to see. Flop's In Action Electric Flop: Ice Flop: Fire Flop: Wind Flop: Will be updated with pictures once I perform it personally. ~Nai
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Origins EE "Little Lost Girl" Written Steps + Staffs
Naitrax replied to Ehjookayted's topic in Origins
I would really appreciate it if you added the correct notes to play on the piano as well as numbers. It is a lot more convenient for people who know the actual keyboard (like the keys), and it saves much time as you don't have to count. The correct Keys are: A,C,E E,G,B F,A,D It really does help to have them. Here is a video of the lightninh Also, further up the page I made a post you should read. There is a mistake in the EE guide. -
POLL: What Gameplay element in Origins makes it the easiest?
Naitrax replied to ETEl2NAL407's topic in Origins
I have to go with Generator's 4-6. I can survive without my Staves (barely...) but not without my Juggernog. Also, it makes it much harder to have a Max Ammo in your inventory (as you have to wait for the Guardians to come and de-power all three then re-power them) -
In the place if Zombie Blood, put Quick Revive. And the 4th way is via the MaxisDrone. Deoy it near a downed player and it will revive them. The 4 Challenges are the Ancient Rituals. Fill all 4 chests, get 115 headshots, capture 6 generators and spend 30000 points.
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Please! Ultimate Lightning Staff Help, Puzzle Won't Work
Naitrax replied to TheRealMistyBriarton's topic in Origins
The notes to play are: 1. A,C,E 2. E,G,B 3. F,A,D Using Infest's key guide, or by looking at the image located on THIS page (making sure to remove the C on the far right), put those notes in and step back after each set. -
What map has the best atmosphere?
Naitrax replied to jameslieb1's topic in General Zombies Discussion
Couldn't agree more. Unless you are filling the Boxes. -
Origins EE "Little Lost Girl" Written Steps + Staffs
Naitrax replied to Ehjookayted's topic in Origins
I pretty sure it is, the chests only reset from a giant foot if their not full, when the chests are full they fly away up into the sky, so you can do one at a time, based on this, id bet solo is a go for sure, 8-) I am pretty sure he means the Elemental Fists. They can only be obtained by progressing through the EE, it seems. You can do the EE solo though, so don't worry. Also, there are some things that need to be corrected/added to the guide. Edit to step 5 of the EE: 2 Panzers spawn per player in the game. Here is a chart: 1 Player = 2 Panzers 2 Players = 4 Panzers 3 Players = 6 Panzers 4 Players = 8 Panzers Also, you should probably add to the guide for the Kimat's Bite (upgraded lightning staff) that the notes you need to play are A,C,E for the first one, E,G,B for the second, and F,A,D for the third. Also, the current Keyboard image needs to be removed as it confuses people. There is no second C on the in-game Keyboard. ~Nai -
Weapon 1: Staff of Lightning/Kimat's Bite Weapon 2: Anything (usually the STG or MP40 PaP'ed) Weapon 3 (If Mule Kick): SCAR-H PaP'ed Perks: Juggernog Stamin-Up Quick Revive Wunderfizz Perk (NOT DEADSHIT) Elemental Fists Artillery Strike
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Exactly. The Lightning Staff is probably the only one which requires much skill to use. During the EE, I took out 5/6 Panzer's during the Seal step, in less than a Mag of the Kimat's Bite
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I would go with the Lightning. You seem not to like it, but that is only because you don't understand how to use it properly. I made Round 30 EASILY today Solo using the Lightning Staff/Kimat's Bite. It has an art to it (literally, seeing as you need to read music to solve the puzzle originally, which, BTW, never changes) The trick to using the Lightning Staff is to aim it at their feet. It seems weird, but it will yield the greatest results. It was dispatching an entire horde in 2 shots when timed well and aimed properly. This staff is one where unless setting up a trap, the charge is basically useless. I hope you will give my staff a try next time you play, and follow my tips. PS: This Staff is the absolute BEST at saving you when cornered. Shoot at the ground a couple of times and enjoy free passage out of the corner.
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Hey guys, Nai here with a thread about some things you may have missed in the Ending Cutscene. These are all just references to other maps and other items in the Zombies storyline. Here is a video of the cutscene where we (PINNAZ, Way2g00, InfestLithium & myself) point out some little things we noticed during our watch of the cutscene in-game ( 8-) ): Link Link for Mobile There are many things not many people notice. Here is a list of things I have personally noticed (will be updated with pictures when possible): - The PaP Structure from Der Riese - The Rocket from Ascension - A wall full of every Perks-A-Cola bottle - A few posters (Auto-Turret, Helicopter, Napalm!, Artillery Strike, Escape the Tomb, Portal) - The Shangri-La Idol (the PaP stone thingy) - The Eye of Horus drawn above a shelf - The Golden Rod - The plane from Nacht's Intro - A banner of the Group 935 logo (this is interesting as it doesn't look hand-drawn) - The Mannequin (Turbine Part) - A Monkey Bomb on top of a shelf (beneath the Eye of Horus) - The Cosmonaut from Moon - The Eclipse - The Gramophone - Eclipse Button That is all I know for certain. Thanks for reading!
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Thank you! I thought the same thing about the song.
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