NikolaisVodka
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Everything posted by NikolaisVodka
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Of course... The one weekend ill have literally like no time to play. damnation!
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I had forgot all about the sedan poster. Maybe we have to destroy it as the bus goes under the sign? Or emp it with a turbine down by the car? Ahhh the endless possibilities...
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I noticed when I was playing TranZit the other night that the car that is located right under the cross x2 me sign seems to be emitting some kind of music. It's very dim even when I had my tv all the way up. Maybe that sign has more to it than we think. Especially with the song. I'm typing this from work so I can't really post a picture or video. Not that I have a cap card or anything like that anyways. Just wondering if this has ever been mentioned or caught by anybody else?
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Anyone ever think its about the die rise EE? Because im sure people are bugging the devs about that EE as well
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No that has definitely happened a plethora of times. Multiple times in a single public match playing with annoying kids who always went down.
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I see all over this forum people talking about losing these perma perks or whatever you want to call them but I've had perma quick revive since I first heard about it and have never lost it or anything like that. It still works to this day in public or custom matches.
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Die rise: Easter egg: Old crew returns? :o
NikolaisVodka replied to Stop Mocking Me0's topic in Die Rise
That's a pretty interesting take. I like it. And it's Dempsey not dempsky =p -
Unused Richtofen Quotes Could be a New Game Mode
NikolaisVodka replied to Luckasaurus's topic in Research & Development
You would just need Kinect to tell them what to do =p Just kidding though. Kinect Zombies is something that would not interest me. Even if I had a Kinect. -
Anyone going to wait a bit to do EE this time?
NikolaisVodka replied to mmm chocolate's topic in Die Rise
I like to explore new maps first. And if I run into the EE along the way then it's a bonus. I've done every single easter egg in zombies though so eventually I will do it of course. -
Wow. I am an idiot. I've even seen that before. I'm almost fifth prestige so I've played plenty of multiplayer. I was just so zombie centric thinking about it that it didnt even cross my mind. Even so... hack a zombie to death? Or back to death should I say. Interesting.
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I did question the date it was posted (Jan 8th). If this is fake then people are very creative. I never saw this list before. And if it is fake, what the hell weapon is a Black Hat? Or is it literally just a black hat and you'd have to kill a zombie with its soft velvety material? =P
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Sorry if this has been posted about before but I found a website that explains some of the DLC achievements. The only problem is that I'm unsure of the validity of it. I don't believe this falls under leaked info either. http://www.examiner.com/article/black-o ... y-revealed Note that it says possibly revealed so that's why I'm unsure. Also there is usually more than three. Perhaps these are just a few. I'm feeling like the clearing all of the fog cheevo is the EE for the map. Perhaps Green Run does get an update as well as I've been speculating along wih many others. Maybe it removes the fog from there too. And if the one achievement is right perhaps a wagon is our new form of transportation.
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Diner on lower levels and the tunnel after that. In front of farm is good too as others suggested. The only tricky part is that it's foggy and sometimes a zombie will run into you from thin air. Or foggy air. Your choice. =)
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Perhaps this could be a prequel, previous to Nuketown Zombies. Explaining the story and such. If so, who would be the fourth character? A CDC agent perhaps?
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How does 'The Crew' end up in another continent?
NikolaisVodka replied to me2kool2talk2u's topic in Die Rise
I'm sure we will have to wait until at least the map itself is out for it to be explained, but hey, that's the fun part! Or perhaps maybe until the final dlc which would explain everything. I just can't wait to play this new damn map. Is it the 29th yet? Haha -
Forgive me if this has been asked before or proven false, but most people I know who play TranZit tend to kill the Avogadro right away, or at least shortly from when he appears for the EE. If players were to keep him alive for a long amount of time, would another one spawn before killing the original? I was just thinking about his earlier. If there is any way to have two Avogadro's at once, we could attempt to "complete" the EE (killing one at the church and the other by the pylon perhaps?) Just a thought. =)
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This idea intrigues me. You know what I think would make it even a little bit better? Since PaP is a buildable now, you get four parts to build it. Yes, four. But you can only use three. The players have to choose to make it either a Pack-a-Punch machine or a Pack-a-Perk machine.
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Question to a Certain Theory on a Prediction.
NikolaisVodka replied to RichieHF's topic in Research & Development
I also don't really see much appeal to a Paris Zombies map. I mean I can see how you could easily fit it into a TranZit type of map, riding around in a double decker bus and whatnot. But as far as the story would fit, I would much rather have an epic map and finale, and I wouldn't really see Paris fitting the bill on that one. -
Nuketown Zombies Loading Screen => Atlanteans
NikolaisVodka replied to BlindBusDrivr's topic in General Zombies Discussion
Does anybody else think it looks like that yellow beam is powering some sort of Tower.. of Babble? :o -
Oh Death Machine
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Reklaw, I couldn't agree more, I love challenges and I find myself running around with two pistols a majority of the time. Still don't get the exclusion of firesale though. Perhaps if Green Run gets expanded in a DLC they will also throw firesale in there.
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Merry Christmas to all! Hope it was a good one. Now it's back to the everyday zombie slayings!
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That's what I was thinking, the orbs may have something to do with the box than we know. And firesale quotes.. I did not know about those. I think there is more to this. Like I said before, it is the only map I can remember of recent that doesn't have it.. even Nuketown Zombies has it. And whether you stay together as a team or splitting up on Green Run it doesn't make sense being excluded.
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I'm quite interested to see what direction IW takes for their next CoD. I always liked MW's, my favorite CoD's were Modern Warfare 1 and 2, at least for Multiplayer and Campaign (but Zombies always beats Spec Ops). I haven't heard of even an announcement of what the next game will be, since I'm sure it'll come out in November as usual. I only say this because BO2 was announced the day after MW3 came out last year. But nevertheless, I am very interestd to see the direction they take with their next installment.
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Sorry if this has been posted about before, but why no firesale in TranZit? They have it in Nuketown Zombies and most (if not all?) the maps in Black Ops 1. I think it would certainly benefit players in Green Run as it's spread out and certain people like to set up shop in different spots on the map. Is there any reason this power up was not included in TranZit?
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