Caddyman
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Everything posted by Caddyman
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makes sense really. the games AI "knows" where you are all the time. although it seems improbable or very hard, a human could possibly get on a good break and duck in a corner where you as the zombies would have a hard time finding them.
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Anyone have ideas for a good town 4 player strategy? A friend and I played last night on town, 4 player, survival. The 2 randoms had mic's and were actually pretty good and no-one quit out. We made it to round 23 pretty easy, then made some mistakes and died out. Not to mention my wife and kids had just got home so it was a good time to stop anyway lol... ANYWAY, does anyone have some tips or good strategys for running town survival in 4 players? We were thinking the 2 better players with the best guns run big trains, one in the back toward the small bank door, and one in front of jug on the ground there (my spot). Have the other 2 people "float" and maybe make small trains if needed but also pick off zombies from our big trains. I guess with a 4 player round, if going for high rounds we should have a medic with PAP'd knives? Thoughts, suggestions, bring it!
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I thought the same thing, i have asked before and never got an answer. Has anyone tried to sneak up on them, in 4 player, and knife all 4 at the same time before they wake up? i asked that before and someone said there are more then 4, but i dont think that is right. i would have tried this myself but no one ever listens...lol i doubt it's anything and has been tried, just a thought though.
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I usually only play Hard-Core. In HC I use almost exclusively the Type 25 with red dot and stock. It is powerful enough to take someone out with a short burst, even from range, and maneuvers nice. Also in HC the FAL is a monster. You have to have good aim, but it is really good.
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Slaughter spots in green run..
Caddyman replied to Stop Mocking Me0's topic in General Zombies Discussion
i do pretty much what you guys are saying. in re: to the PAP room on tranzit. this is a great spot especially if you have a team of 4 good people with PAP'd weapons. 1. person with best (biggest ammo) gun sits up top looking down the hallway toward the points withdrawal/deposit. should be able to hold that till round 25+ easy. 2. person with weakest gun holds the first window once you get down there. 3. person with 2nd best gun holds the long hallway pointing toward PAP machine. 4. 4th person is a floater, looks both ways, stands in corner with PAP hall person, taking out zombies if someone gets heavy. also can take out avodgrado if he spawns down there if you are ok on ammo and drops needed. you can kill the zombies in the window and board back up, this is a great strategy in high rounds IF you are good on ammo/drops. you get metal planks quick this way too which gives you more time. if you run out of ammo you should have a jillion points, keep a crawler in a round when the bus comes, grab the br23 there and pap it. you are now the floater. OR go down and die on purpose, start the round with the m1911 and pap for mustang sally. last round was getting hairy? keep a crawler and deposit your money. OR keep a crawler and have everyone go box wherever it is, come back and pap, then go to a better training spot. around round 20 or so we start thinking about leaving pap, getting setup, and going to our individual training spots. -
here you go viewtopic.php?f=100&t=18279
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big +1 there, i keep a PAP'd remington in the fridge at all times. If i want to hold out it's at the farm with that weapon and double tap, it is a great combo plus unlimited ammo. a friend and i held off in town last night till round 16 just sitting in back alley where the box spawns and shooting the zombies as they come. i did have a sldg hammr though...lol he had a ray gun. i like farm and diner the most, at diner in early rounds if you have the mp5 and the shield on your back you can go 20+ rounds at the diner with no perks.
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Unused Richtofen Quotes Could be a New Game Mode
Caddyman replied to Luckasaurus's topic in Research & Development
or a mechanic very VERY much like the campaign mechanic where you can control the groups of soldiers, the little helicopter deals, the little agr's and all that i thought it was annoying, but with zombies it could be wicked. edit, damnit, i didnt realize they were called strike force missions. so basically, i said what Flammenwerfer said above...like a newbasauruss -
this has been talked about a lot in regards to the power switch as you said this is a theory and it indeed, not, proof....as you indicate in the thread title. :? eta: thank you for changing the thread title, good deal.
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I realize I am new here and all, but I am a vBulletin developer and professional. I own and operate many vB forums myself. If the team here were to ever need any help with anything I gladly offer it up free of charge.
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production quality assistant or assurance. basically (i think) they test the games, find problems, bugs, glitches, report them to the devs and the devs fix them. i think. eta: if you remember the movie "grandma's boy" i think those guys were basically production qa guys. they tested each level or map as it was made and reported their findings to the coder guy.
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these are great, thanks a lot!
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haven't people been doing this for weeks?
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Worth picking up Black Op 1 for zombies now?
Caddyman replied to Bloodzat's topic in General Zombies Discussion
other then clans I doubt you'll find a forum of older guys. I'm 30 though.... kids don't bother me except for the trashy ones...... and my own of course lol j/k. gt on Xbox is DELAbeWARE. -
most people have come to the conclusion that the earth you see in areas 51 is just 3arc being lazy and ity is in fact still firmly planted on earth.
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bus depot with 2 power switches with blue tape
Caddyman replied to zombiekiller28's topic in TranZit
shes says that quite often when you place a turbine with her i believe. -
being a n00b a few night ago im playing solo, end up at round 20 before the wife got home so i need to end my game, i have 45k in point, i want to deposit in bank so i keep a walker in farm, get on bus, go to town, and try to deposit money. but the walker was fast, of course, and it was really hard. i got 10k in there and decided i would kill the dude and deposit the rest before the round 21 guys started spawning.... well that didn't work, they spawned pretty fast and i got another 5k or so deposited before they will me, i had 35k wasted, i was pretty mad lol.. last night, i really wanted to pap on solo. i got to power and placed the turbine...werd...i get to town with a walker.....werd. i blow the bank vault....werd...then i go full retard. i remember what happened the other night, so i had this great idea....make my walker a crawler, i can only do that with nades right? right! so i try that, miss a few times, wasn't paying attention. and USED ALL MY NADES ON THE ZOMBIE INSTEAD OF BLOWING THE PAP DOOR. all i could do was laugh at myself.
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i think like lithium said, its just a mirror of the texture to speed up the bus rendering/design.
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im on xbox and have not done either EE
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*Proof* w/pics Why We Have 2 Wait For EE 2 Continue
Caddyman replied to XxBlOoDfAllsxX's topic in TranZit
what gets me is this. an EE or achievement is just that, and EE or achievement. probably 50% or more of zombies players are not like us, as in, they theorize, and research, and post on forums, and google and solve all these intricate mysteries and steps. i see a lot of people saying things like we need to teleport or use a navcard to get to china, maybe im reading them wrong, but that makes 0 sense as far as game mechanics go >IMHO so now they are going to download a DLC and what? not be able to play their new maps? forgive me if I am off base here, i am not a zombies pro and maybe im just misunderstanding some posts. this is certainly not a dig on anyone, i just don't understand how you would need to solve a step of any kind to just jump in and play a new DLC map. maybe to the hunters like us, these steps simply explain the story and are technically optional, which is probably what the replies to this post will elude to, that makes sense. -
that was a crawler hitting your legs. i have had the shield glitch happen to me, and it works as intended just like if you just picked it up and had it on your back. you hear the thud and everything, it just doesn't break and you can't pull it out.
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it is a glitch as in a bug, but a glitch as in cheating.....idk. like i said, it happened to me on accident last night, i wasn't even trying to do it. i went down and was revived or died, can't remember and i started the next round, got settled, then as i was training i heard the thud, so i asked a teammate to come over to where i was to verify i still had it cause i was not sure.
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WOW, I'm new here, but I am a forum addict, I own quite a few myself (not about cod zombies though). oddly enough, I am from Delaware too!
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i have been on blue eyes and 5 tallys forever. dont really care much, i never prestige in MP. i DID get that message (on xbox) about corrupts player date or whatever and getting reset to level 3. i didn't notice a change though.
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