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Caddyman

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Everything posted by Caddyman

  1. i think it's a bit premature to go hall off and say that we are getting ripped off. in regard to leaving the site, not sure what you are talking about with the site being corrupt, seems ok to me. if you decide to leave, happy trials.
  2. There was a thread a while ago about keeping randoms in the game by reviving and using strategy to keep them happy and in the game, of course I can't find it, more to the point though I would like to focus on Multi-Player Die Rise Recovery Strategy. My team and I are decent, we love Die Rise, but it always happens, we are close to or at round 30 in a 3-4 player match and someone goes down, usually me lol, and I need to get back in the game. I run dragon room, team mate 1 runs buddha room, team mate 2 runs hole in the floor, team mate 3 / random runs somewhere else. If i go down and die in dragon room, what are some of you guys suggestions for me getting back in the game past say round 30 where i just can't "wing it"? if i dont have points i need to make points i need to survive the round i spawn into if i survive and have points then it's easy, just hold a zomb and get set back up. we have tried a few things, if i spawn in the buddha room sit up in the no spawn corner, but inevitably i get a few zombs come up there, i have to drop down and run a loop, while my team mate has a full horde running after him below. in the hole in the floor area, i have no idea lol. thoughts? suggestions? tips? tricks? SPILL IT!
  3. yeah i think we are mixing up terminology or something. solo can be played online multiplayer is played online i ONLY play online, never local, doesn't seem worth it to me. i probably prefer solo for the sole fact that it is faster. i know what im going to do, how many points i need, etc. if i need a break i can pause, but otherwise i am killing zombies and fast. is someone goes down/dies on round 25, or even 20 on multiplayer, sometimes that can take a while to get them back in the game, have them camp and get points while someone trains, hold a zomb, get set back up, etc...it can be a pain. i have a steady team that i play with, there are 3 of us, we have a schedule almost lol. that is great, and we usually pick up a friend or a random 4th. so i have no worries with regards to skill level of my team, it just games can get dragged out sometimes.
  4. Doesn't matter to me, I seem to play better when I am Misty though for whatever reason.
  5. I usually call the mens room the Dragon room. I call the ladies room the buddha room.
  6. lol, I like that chopper
  7. best answer would be that if you are the "director" of the game, as in, you are experienced and your randoms maybe not, plan to camp a spot where there is a escape route. remington room for example. you are camping, things are going swell, a random goes down, you get overrun, bounce out via elevator and survive, then put your "get the randoms back in the game after a down/death" plan into action. another good camp spot with emergency escape is the sweatshops. go down, and camp next to the long room with table in center over toward the lonely elevator. leave the doors closed so you have a window behind and an open hall in front. you can camp there for a while. if it gets bad open that door and book it. depending on the yours and your randoms experience and skill, stop camping point could be round 12, or could be round 40. my friends and i have camped various places plenty of times, you get a feeling where "man, that last round was rough in that spot, we should leave now"
  8. I did get crap from the box and it did move but I think I may have used something out of it just because, like a smr or something. So that would make the game not count. No worries, that was a while ago, I feel I am a much better player now and I will give it another shot.
  9. Simple thread as I am just wondering how my fellow slayers are doing here. I searched for something similar but didn't find one. What's your current high round records on Die Rise? Mine are... Solo 39 4 Player 29
  10. this is what thebszombies has solely proclaimed, tested, made proof videos, and posted about recently tom, yes. :mrgreen:
  11. this is what quite a few people are suggesting Tom, yes.
  12. honestly my dream setup is exactly the same as yours..Lol minus the mms scanner in the pdw...yuck if you run the Dragon room/ diner you have ammo the always.
  13. I hate sniper rifles, but in die rise the svu-as wall sniper pap'd is a beast with double tap.
  14. There are 2 sides to that coin. For the record I much prefer training solo, everyone at their own spot. Last night is a good example of how camping can work well. All 4 on die rise roof under dragon, 1 person is running a mini train by the sweatshop stairs as the other 3 are picking off the train. Should he have went down we could have easily taken the zombs out and revived him, granted it wasn't a crazy high round. IDK if you would call that training, camping, or a hybrid, but it works, and if someone goes down you are all there for the cover/revive. Regardless of that, in a very high round camping 4 players and it is getting hectic, you are right, if 1 person goes down and you lose that gunner, and you have no way out, the game is almost always over. I am a proponent of solo training in multi-player after the initial camp/stack points/get setup rounds. NO TRAIN NO GAIN
  15. reminds me of irobot, only because i watched it last night with the kids :P
  16. ive done this messing around already. my friend had a high solo round of 22, i wanted to beat that and i hate running around all over, power, pap, blah blah. so i said screw it. i spawned, killed, got on bus, rode to diner, built the zombie shield, got 4 crap box spins, bought the mp5 and started training. i went to 23 just messing around. i know that is not awesome, but the zombie shield is a huge help. cool challenge ETEl2NAL, ill give it another go.
  17. I think I, captain grammar, can help here! I will take the confusion out forthright! Follow meeeeee!!!! whoo, that was a toughy but i think we have it ironed out now!
  18. i run in farm cause its easy, probably fast too, but easy. the front area is so wide open you can run big easy loops. 1. i would prefer a Hamr in the frige. 2. i don't use the jet gun, im not a pro either. 3. i suppose get through your round, leave 3 or 4 walkers unharmed, loop the map and get set back up with a zombie on a window maybe, and return to farm.
  19. i think Pinnaz secretly works for treyarch. nice work dude. :D
  20. i do not have the tranzit table built. i do not have either easter egg done on tranzit or die rise. i did have a tranzit navcard. one of the first game i started on die rise i built the table and it took my card.
  21. i totally agree. not much to debate really. you can't really camp 4 players past 50 or so and survive. die rise gets tough for my friends and i around round 30 or so. on top of this, depending on your camp spot, you may not have a place to retreat to if you are overrun.
  22. yeah if im typing a logn post, when im done before i hit submit i just hit ctrl+a and then ctrl+c, takes like 1 second and saves a lot of aggravation.
  23. i was using superjug/permajug whatever to start and downing myself getting it all the time. funny though when i tried to beat a friends die rise solo record i didn't want to go down and start over and all that so i went without it, new personal record of 39 lol... i also used my 3 QR's early, like before 25 hah you never know how a game will turn out!
  24. I noticed you just had a insta kill go away, did you shoot zombies during it? could it have been the red insta kill perk? I think if you get 2 insta kills in a row but don't kill zombies during them then the next one is a perma perk/ super insta kill
  25. how do you get dt2?? dt2= double tap 2.0 which is what the perk in transit/ die rise is actually called.
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