CovetousShark6
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Everything posted by CovetousShark6
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Hey im currently in the middle of the game all set all i need is the jet gun on round 1. I have all he parts on except the engine, which i swapped for a PaP part in the pap room. upon it dropping, it dissapeared and oi can no longer get it. any thoughts?
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So your think NTZ, GR, GLF are all similar nature? Not at all, just the backdrop is. And heck, the destroyed environment on GLF is way diff from how GR looks. That out of the way, All play very different from eachother. The BO maps werent that different from eachother, except for Moon (backdrop wise; gameplay wise they are very similar)
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While I'm not that fond of the idea either SMM, you shouldn't be such a pessimist.
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A question about NTZ..
CovetousShark6 replied to sceptilelegend's topic in General Zombies Discussion
You can only get Nuletown Zombies if you get the season pass (or if you pre-ordered the Hardened Edition, which I assume you didn't or you wouldn't be asking this lol). There is currently no way to buy Nuketown 2025 if you didn't already pre-order the Standard Edition beforehand. -
Has anyone else seen the assassin revive?
CovetousShark6 replied to deathb4di2h0nor's topic in Die Rise
I'm interested.. Can anyone put up a link? -
why do you always put similar threads in different subforums? I just seen this in Future Zombies...
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@ChopperNator What is wrong with kiting/training?
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@waytogo0 . how did you get to 116% accuracy?
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Buying Die Rise and other
CovetousShark6 replied to ZombieFan4Life's topic in General Zombies Discussion
You actually do have enough, the map pack only costs 1200 points. -
Yeah what KAM said and the charging up part might be hard to understand if you haven't played with it. But by holding the trigger it charges up, with up to five bars. I.E. f you charge it up to three bars, than when you shoot it will take away three bullets.
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I have an idea about the Storm PSR being in Zombies. It would be found in the box, and for a normal shot it would be 100 damage, managing to not even kill a zombie on round one with one bullet. However, the longer you charge it up it would multiply the current damage by two. --- 1 bullet - 100 dmg 2 bullets - 200 dmg 3 bullets - 400 dmg 4 bullets - 800 dmg 5 bullets - 1600 dmg --- At first, the damage is laughable, but eventually it becomes a juggernaut of damage when fully charged. Coupling this with the ability to penetrate ANY object may seem overpowered, but I thought that since you would only get, say, 80 bullets with it, this would balance it out. So if you charge it fully, 5 bullets gone right there. PaP'd would double the output, so starting with 200, ending with a whopping 3200 dmg output when fully charged. You would get 30/160 ammo and a headshot multiplier of five (meaning you could kill a zombie on round 9 with an uncharged bullet and to the mid 30s wth a fully charged bullet with just a single bullet to the head). As an added bonus, the crosshairs would be at a size similar to the ray guns, for an accurate noscope (so as to not risking death by zooming in)
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It may he a death trap in a lot scenarios but if used correctly you can take out multiple waves (24+) of zombies, because it connects like the dg2 but the connection keeps going if close enough.
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Should I get Revolution for Xbox?
CovetousShark6 replied to Spongebob's topic in General Zombies Discussion
@MMX Lol @OP There are only a few good spots to train in, and so far the map is great! -
Even when you take the buildable off the table it becomes a weapon, replacing the one you had.
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Yeah you can't take out a gun if you already have one, but you can actually take out MSBwhile you have a M1911, it just replaces it. Also, if you put it back, you will have Jo weaponnat all.
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Well after its built it becomes a normal gun, with ammo and you can get from the ? Box
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Um no, you didn't.
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@Stop mocking me0 Both Moon and Town survival have PaP in the start of the game in the same room your in, so this wouldn't be far-fetched.
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I just brainstormed an idea: what if the reviving mechanics for solo and co-op were fused so in a co-op match if you died you would begin to revive yourself like you always do in solo, unless your buddy came over and revived you before you revived yourself and you could keep your quick revive. It would still make you revive faster..
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Why do people and the cod wiki say that you cant? Is it only after the patch or something?
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Persistent Upgrades Nomenclature VOTING
CovetousShark6 replied to MysteryMachineX's topic in General Zombies Discussion
I. Deadshot V. Invulnerability -
Persistent Upgrades Nomenclature VOTING
CovetousShark6 replied to MysteryMachineX's topic in General Zombies Discussion
I. Abilities Ive got nothing for the rest for now though. -
@sans, Thx, I hadn't realized this. But I don't like the idea of having tons of modes that only have one map applying it. There all pretty much just survival. This doesn't go for grief and turned.
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The map won't be named Great Leap Forward; I'm not really sure what that is for. I also think that this map isn't a TranZit map either, or else there would probably be the seperate survival maps on the leaderboards too. Btw, awesome lyrics!
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The reason why Nacht Der Untoten is in Greenrun!
CovetousShark6 replied to HypeRedemption's topic in TranZit
I think that there are multiple Nacht der Untoten's located all around the world, acting as a testing site similar to what C-C-J said. Also, I think that it is referred to being a prototype is because that's what exactly what it was in WaW - the prototype for Zombies. The one from Green Run is pretty much the same one layout wise, except without access to certain areas (because they are destroyed/blocked).
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