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CovetousShark6

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Everything posted by CovetousShark6

  1. @MMX If you have no or only one weapon, your second/only weapon be that of an equippable Combat Knife. Maybe add a damage increase so the money isn't wasted. I only though of this idea for fun though, would be fun to start on round 10, PaP your gun and survive the rest of the game without a weappn
  2. Yeah but since the easter egg saves and you can never complete it again, that means some will never be able to get it. Treyarch would never do that. Well hopefully anyways.
  3. I think it would be interesting if you PaP'd your M1911 and left it there, you were left with a Combat Knife. There would be no damage increase, but it knifes a lot faster and farther exactly like the one from multiplayer. Also, depending if you have either the Bowie Knife or Galvaknuckles, that is what you would hold.
  4. I have also been thinking of this. One of the most important ones I think should be added is for Perks/PaP to be turned on and off, so that way you can play the orig. Bus Depot and the Perkified one along with Farm and so on. Also change starting money too and turn zombies on/off (can help with figuring out EEs and gameplay mechanics and stuff.
  5. Woah. Not being sarcastic or anything but that is really interesting in relation to the ToB current status (although it may be Completed;I hope not though)
  6. Hey guys, you guys know about the thing with the Jet Gun where you can float up to things by sucking in while looking up right. I am not sure if this has been thought of, but has.anyone tried to this under the pylon tower to float up to the top.
  7. I kinda agree, seeing as how there is a leak for Die Riesethat I shall not say anything about but can look it up for yourself and maybe see what I am talking about. I don't really like the idea that much though.
  8. Thank you. A lot. I'm about to attempt to do the easter egg and it would be so much better to not scour the box for EMPS for all players.
  9. I was wondering could you do the parts that require four people usually with two people? Like when throwing EMPs at the lamps, which you can do on Co-Op by teleporting then doing it again. Can you do the two-player way if you have four people in the game? Or does it have to be two people in it to do it.
  10. Why? They played the game without use glitches, mods or anything else to help them with it. They Played the game exactly how it was intended, using one of many strategies available in the game.
  11. yeah i just realized this after like my 20th time playing grief lol
  12. I had a similar thing happen but with all the sound effects in the game except the sound of shooting (for exanmple I heard zombies and barriers breaking, but my olympia made no sound when shooting). Another thing about the Olympia, the animation shows him reloading two bullets, but in the lower right corner it shows both bullets being reloaded the first time, and no bullet the second (which is possibly makes it the best gun to reload cancel with). Sorry about the massive compound sentence.
  13. I was wondering if it was possible to get the six perks by a round restarting. Say, if your the last person alive and have tombstone and three other perks, then you die, does your tombstone stay even though you didn't die the typical death or a tombstone death?
  14. Da...Dafudge...LOL
  15. I personally think TranZit could of been much, much more than what it is. I was thinking and have came up with what I envision as a perfect Green Run. I think that the map should be smaller and more interconnected, like Farm would connect to Town and stuff for shortcuts (of course you would have to travel by foot to use these; otherwise, the bus would take you to the normal five stops in order). So starting from the beginning, you start out in the same Bus Depot with the power on with the bus (which can only be used when the power is on) coming around the other side (we'll talk about the "other side" later), but is then shut down in front of the Bus Depot because someone or something (which is the boss of the map instead of the Avogadro; this boss goes around the map randomly and never tries to chase you or anything, but messes with your stuff as a the opposition on Grief would) turns off the power. This forces you to walk on foot the first time around the map until you reach the Power Plant (which is much more bigger and more complicated. When you've turned on the power and reached the outside again, the bus will be waiting for you. Note that instead of multiple crafting tables around the map, that there is only one and that it is on the bus. Also, the crafting system is much more open-ended with tons of components being able to build all sorts of stuff. When you get picked up by the bus (or just leave it there, where will eventually circle the map again) you will proceed like normal and now the map has real-time clocks (not in relation to real-life, but at the time in TranZit), where the bus dissapears att night(by riding out of the map where the character can't go) and another bus is waiting on the other side and is already powered up; it takes you across another, smaller route with only three stops instead of five. The day and night routes are time-locked so you cannot visit Town at night, or one of the new stops at day. The day/night cycle is roughly one hour each, but with the use of the clocks around the map and a special item (EMP, Jet Gun or something else or new entirely) you can speed up time. Using this method, the day/night cycle is irrelevant and you can just keep changing it if you wanted to. There are two major easter eggs on the map, one for each side (the double sided Richtofen/Maxis Tower of Babble easter egg for the day and a new one for the night). The bus driver for the night bus is a direct opposite to T.E.D.D and is still a robot. The map overall is more compact and also, there are still Denizens but they walk on the ground (very slowly) and can only latch on if you get to close, upon with which you knife 5 times (1 time with the galvaknuckles) and now you get points for them. The fog is now much lighter and doesn't impare you at all, but you can still see it. There is no more Bowie Knife.
  16. I had a glitch happen when pressed the Xbox button on the controller while the loading screen for Town was on (i was also playing online) When the game started, the loading screen was still on there, albeit shrunk a little on the sides, where I could actually see the map being played. I could still control the game and everything. Another one I had was when your screen blurs up a lit (purposely) after I think drinking a perk or something (or maybe a nuke) the blurryness stayed for ever until I decided to try to fix it by killing myself, which worked. This happened in TranZit.
  17. Thanks for your feedback. I only named it the DG-3 because I couldn't think of a better name; it's ability is what I was trying to get across. I also read your zombies campaign...very interesting. I like it.
  18. Thanks! I wonder how some weapon combinations would work, like Ray Gun+Ballistic Knife=Dafuq.I will update this thread with some more ideas when I come up with them.
  19. Oh I didn't know that it wasn't only on Nuketown. Thanks for that. Yeah the idea is similar but with all weapons being able to and a lot more variations. And yeah, the fusion idea is a bit unlikely. I don't know how it would work if you had Mule Kick either. And thanks for the welcome!
  20. Pack-a-Punch I think in the future, they should take the tweak the PaP's mechanics a bit. Taking a cue from Nuketown Zombies, I think they should be allowed to PaP more than once. I wouldn't want the weapons to get any stronger the second time though. This is how I would like it: When you first get any gun (from box, wall or to start with) it has no attachments. In previous maps if you PaP'd it, it would get an attachment depending on your weapon. In this map, every gun has the ability to get certain attachments. So when you PaP a MP5, it has a reflex sight; next time it may have a grenade launcher, Fore grip or a plethora of other attachments (which is randomly chosen and you only get one attachment at a time). An idea I had was if you PaP a M1911, you may get the Dual Wield attachment(turning it into Mustang and Sally) or if you get any other attachment besides Dual Wield, it would become a C-3000 b1at-ch35 (which was what the M1911 was when PaP'd in Der Riese, which was only a single gun but still fired Grenades). The Machine would still cost 5000 each time, but also restore ammo. Dual wield is only available to a few weapons: M1911, Five Seven(reducing the need for both in the Mystery Box), other handguns and some submachine guns (and perhaps ARs too). The only weapon to not get any attachments at all when PaPing is the Ballistic Knife. Wonder Weapons Wunderwaffe DG-3 The Wunderwaffe DG-3 improves on the idea of both the Thundergun and the Thrustodyne Aeronautics Model 23. It can both sucks in Zombies like the Jetgun(L1/LT) and shoot out a powerful blast like the Thundergun(R1/R2). Although named in a similar manner, it is a lot different from the model before it. The DG-3 also has two types of ammo: a cooldown meter for which the sucking in uses, and also actual ammunition for which it has 1 in it's current clip and 6 in store (which is half of what the Thundergun has). When sucking in, it can only go for 5 seconds until it needs to cool down, which takes 10 seconds. When Pack-a-Punched, it is called the Wunderwaffe DG-3.5 and has a clip-size of 2/12 (how much a non-PaP'd Thundergun has) and it takes 10 seconds to overheat, then 5 seconds to cool down. Powell Sword The Powell Sword is a melee Wonder Weapon which would replace the standard knife (and replaces the Bowie Knife and Galvaknuckles on the map). It would look like a laser-type sword. It would cost 5000 dollars and would 1.5x stronger than the Galvas. And if you had the Wunderwaffe DG-3 and the Powell Sword at the same time the blade would be attached to it similar to a bayonet and have much more range. Also if you had the WW Gun without the blade, then PaP'd it, you have a chance of getting the blade attached to it (and you keep it even if you trade the gun out). Disintegrator The Disintegrator would shoot rays at a very fast speed (faster than any other gun on Zombies) and instantly disintegrates whatever it hits (but it has no splash damage and cannot penetrate things, making it only able to kill at most one thing at a time) which kills it instantly. It has 20/60 ammo and when Pack-a-Punched becomes the D620J-H Laser and has 40/120. Compared to the Ray Gun, it has less ammo and can kill any zombie instantly, but can only harm one zombie at a time. But compared to the the Wunderwaffe DG-3, it has much more ammo but can only harm a single zombie at a time and without the sucking in function. VR-11 This is the same VR-11 from previous maps with the exception that instead of making your teammate glow red when hit by it, they instead turn into a Zombie (using the BRAAAINS weapon instead) and zombies ignore him/her. Fusing weapons I also have an idea about Fusing weapons as an alternative to PaPing. With this you cannot Fuse any PaP'd weapons at all, only normal weapons. Once fused, they can longer be PaP'd. When fusing two weapons, you will always have the same outcome (no diff attcahments or anything). So if you fused, say a M1911 with a MP5, you would get a gun with the best stats of both, and a unique-looking gun. Machine would would also cost 5000. Buildables I think the buildables should be more open-ended with many different components spread across the map and can be combined in many different ways more similar to Minecraft. Maps Mysterious Island I can't think of a name for it, but you start off in shipwrecked boat that is very similar (if not the same one) as the one from Highjacked albeit semi-destroyed in the style of Nuketown Zombies. Eventually you make yourselves to the actual island where the fun begins. Call of Duty Zombies (Standalone Zombies game) This has been said before, but would be a standalone Zombies game that features all the Zombies maps: Nacht der Untoten, Verrückt, Shi No Numa, Der Riese, Kino der Untoten, "Five", Dead Ops Arcade, Ascension, Call of the Dead, Shangri-La, Moon, Green Run (as well as all the sub-maps and modes) Nuketown Zombies, the rest of BOII's Zombies DLC and the DS maps. They would all be upgraded (graphics-wise and in other ways and all integrated into Custom Games (with the ability to change it to easy, hellhounds on/off, etc.) and more features. All would be featured on the World (one similar to the one on BOII), even Moon because you start off on Earth (Area 51) anyway. Perhaps you could play Grief on Past maps + Bus Depot (IDK about this one) and Nuketown Zombies.
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