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Ryan Nowell

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Everything posted by Ryan Nowell

  1. Say you buy the knuckle everytime for 20 straight matches... each time you buy em and use em a lot, there would be just a little bit more blood already on em.. until the 20-30th time in a row buying it.. then they would have blood, pus, brain matter, and skull pieces as you're still mashing the zombies to death. C'mon Treyarch, make it bloody for us >:)
  2. FEAR RICHTOFEN is what you're going for.
  3. Cool idea bro. I was thinking of some zombie farm animals that steal your ammo and not getting attacked would be the only way to get a max ammo. But you're idea sounds pretty cool. kinda like the pentagon thief but different.
  4. I don't care for the Permaperks.. esp how fast I lose them and how hard some of them are to get.
  5. N O B O D Y I S R E A D I N G T H E W O R D S B E I N G U S E D
  6. I wrote 52 pages moments after ascension came out. So none of this is a ripoff of BO2. I have map ideas of the moon, mars, saturn, and even the famous running of the bulls festival of Sanfermines in Pamplona. Each space adventure was kind of the same too. The map layouts of the each space map resembles a combination lock with revolving inner hallways, an outer space shuttle for easy light speed travel and "escape space shuttles" (But there's no escape from Zombies lol) It kinda reminds me of the landers you would take in ascension but there's enough room for zombies to run in with you. Running of the Bulls: You would need a gun to turn on the power. And the gun shoots pure element 115. All of your perks and certain doors will be on a "flickering" Back-Up Generator until then. And then the fun can begin But there will be an actuall running of the bulls during the entire game. An underbarrel Net Gun Attachment should prove useful ;)
  7. We've had Hell Hounds, Pentagon Theif, Silverback GorilLa, Space Monkeys, George A. Romero, a Space Dude (Neil Armstrong?) and a lightning dude I don't know the name of. lol What would you like to see as the boss?
  8. I wrote everything moments after ascension came out. So none of this is a ripoff of BO2. I have map ideas of the moon, mars, saturn, and even the famous running of the bulls festival of Sanfermines in Pamplona. Each space adventure was kind of the same too. The map layouts of the each space map resemble a combination lock with revolving inner hallways, an outer space shuttle for easy light speed travel and "escape space shuttles" (But there's no escape from Zombies lol) It kinda reminds me of the landers you would take in ascension but there's enough room for zombies to run in with you.
  9. You should be able to create monkey bombs/C4/Claymores/Gersh devices using certain materials throughout the map. no more of this "buying claymores" shit.. it's straight annoying.
  10. There have been some cool Wonder Weapons over the years. And whynot have the public choose the Weapon we use? There should be a voting system through all social apps.. (Forums, Facebook, Twitter, Myspace, Youtube, etc.) Here's just a few ideas: -A time machine gun....... Let me fill you in... Whatever you shoot at, increases in age until it flat out turns into dust, or will revert back into a baby. Since zombies game bounces back and forth through time, this could help indead. esp. for the easter egg. -A Gun used to turn on the Main Power. (Perks will be on a "flickering" Back-Up Generator until then. And then the fun can begin) -Gersh Device Components/or Monkey Bomb Components scattered around the map in various "tricky" locations. Since the Monkey Bomb seems to be living, you may have to "capture" a space monkey's soul. -Random Generated Melee Weapons. It will be the same location and will take the place of the Bowie/Knucks. (Machette, Cattle Prod, Galvinknucks, bowie, Sledge Hamer, Sickle, scythe, Wrench, etc.) Some of the "various" Melee Weapons could be used as tools to build certain stuctures/devices. -An 'Underbarrel' Net Gun. If you're in a "sticky situation" you can use your net gun to take a group of zombies out temporarily. -Global Positioning traps. One time purchase only with a few rounds recharge time. (A care package sorta themed, tactical grenade.) Requires out door areas in order for this to work. -C4 Cluster Bomb.. Explains itself. There is more, but I'm going to keep it to meself XP
  11. Pro Perks. *Perk-A-Punch Machine. Option 2 buy perk separately 2 hold on/drop off in P-A-P. Gives you "Pro Perk." I've got a whole list of what perks would give you once received from Perk-A-Punch. Juggernog: Either Tactical mask or PHD Flopper (Additional health for Explosive damage) Speed Cola: Quicker weapon swapping/ use equipment faster. Double Tap RootBeer: Deeper Bullet Penetration/Stopping Power Quick Revive: More time while you're down/Quicker recovery from Zombie attacks. Stamin-Up: Extra Mobility for slipping through zombie packs.(Open for ideas ) Mule Kick: Hold 2 seperate grenades/Tactical Grenades/(If C4 is added, then you can hold onto both Claymores and C4.) PHD Flopper- (If added) Danger Close (Extra Explosive Damage) Dead Aim Daquri: Quicker Aiming After Sprinting/Faster ADS/Increased Melee Distance *Scavenger: Chance of Dead Zombies dropping ammo bags/Power Ups. *C4: Controled Explosions * Things I would like to see in the game.
  12. *Perk-A-Punch Machine. Option 2 buy perk separately 2 hold on/drop off in P-A-P. Gives you "Pro Perk." I've got a whole list of what perks would give you once received from Perk-A-Punch. Juggernog: Either Tactical mask or PHD Flopper (Additional health for Explosive damage) Speed Cola: Quicker weapon swapping/ use equipment faster. Double Tap RootBeer: Deeper Bullet Penetration/Stopping Power Quick Revive: More time while you're down/Quicker recovery from Zombie attacks. Stamin-Up: Extra Mobility for slipping through zombie packs.(Open for ideas ) Mule Kick: Hold 2 seperate grenades/Tactical Grenades/(If C4 is added, then you can hold onto both Claymores and C4.) PHD Flopper- (If added) Danger Close (Extra Explosive Damage) Dead Aim Daquri: Quicker Aiming After Sprinting/Faster ADS/Increased Melee Distance *Scavenger: Chance of Dead Zombies dropping ammo bags/Power Ups. *C4: Controled Explosions * Things I would like to see in the game.
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