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KeredNomrah69

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Everything posted by KeredNomrah69

  1. Huge Farm T.V. fan here (more so for the "clear debris" sound it activates when you hold down the action button on it for the first time regardless if the power is on or off). Anyways I'm always messing with the t.v. and you never get all of the quotes in one game for some reason. I believe though if you have other people activate it as well (sometimes take a cool down period for some odd reason), that you could get all of the audio eventually. Not confirmed though because usually I'm away from the group or the only one messing with it while we are running around getting other things. -KeredNomrah69
  2. KeredNomrah69

    Avogadro

    Currently working on a montage for "HIM" as I prefer to call him just as a coding type of guy when it was changed. Any game mechanics you guys have related to him as well would be superb but also the background story is nice as well. Someone who's video and audio capable I'll construct the video if they can do the audio voice over with all the information we can gather pertaining to "HIM" (possible back story as you guys are working out here). Things that I'll be doing in the montage: Constant spawning of "HIM", you can literally spawn him every round as I've done 5 in a row (record so far). There is a visual sign for proper spawning but I'm trying to get the audio part down as I now have headphones to properly be able to hear all of the weird sounds. The sounds for "HIM" come during the storm when it encompasses the entire sky and is a cross between a "chink" and a "chunk". So far I've been able to distinguish between 3 of them that sound off which alert you to the time window you have to properly summon him. Other things for the video will include first releasing him, battles, using him for the EE, putting him back in the power station (heard but haven't confirmed this, they used an emp?), effects while he rides on the bus, possible interactions with build-able's (I've tried the jetgun, didn't see any effect but there are others to try) and anything else you guys can think of or want to see tried. Any volunteers for the video, especially anyone with a capture card, are welcomed. I'm xbox live and have skype so hit me up on any of the avenues. -KeredNomrah69
  3. I'm not sure about the generic thread on something that can be split into so many topics. We are discussing zombie timeline maps, watches, clocks in nuke town and then the actual clocks in the Tranzit game mode. All of these aspects have different information which I'll grant you have some relation but still can get hectic in one thread. Regarding the clocks in tranzit - was discussed in another thread which is still on the 1st page about the clocks and the PaP knives. I can confirm with help from DueceCostello http://www.callofdutyzombies.com/forum/memberlist.php?mode=viewprofile&u=17120 that shooting the clocks make your knives irretrievable. You can shoot them beside, on top, anywhere else and retrieve them but the clocks. What relevance this has I have no clue, Also clock counts, I know now of 4 in Bus Depot, 1 in Diner and 1 in the Bank with no hands. Does anyone know of any other clocks in this game? Last question on the clocks is if anyone knows of any other objects like the clock that you can shoot into but not retrieve.
  4. not one to just post random things up without testing it but it's something I've heard without being able to confirm just yet (banks been empty for days and tried doing without it earlier but rounds kept piling up). Either way was playing with a good friend of mine and he was in the diner while I was running farm when he told me he couldn't pick up his dagger he shot at the clock. He went on to describe about how he kept shooting around the clock on the wall and could even pick up ones above the clock but couldn't get the one stuck to the clock. Figured it was a glitched out dagger at the time but then read on here someone describing using the daggers to make "hands" on the clock in the bank and obviously you couldn't pick up the ones you shoot way up there. Either way, something that might be looked into, maybe if clocks are activated a certain way by shooting them? *Side note - I'm not sure on Characters as far as who he was to shoot it into the clock, nor if they were PaP'ed (highly doubtful knowing him, he's not a knife fan). Just a random occurrence at the time that only had significance weeks after the fact when I was reading through thread posts so I have no details. **Side, side note - Not sure where to post this up so here goes I suppose, anyone have any ideas why the knifes aren't store-able in the fridge? Figured the ray gun always has something to do with the EE or side quest but always confused why they wouldn't let me keep my krause refibrillator.
  5. I can confirm hearing the bus honk at the lava in the tunnel. The entire time I've played it's only happened twice so it sticks out. First time was in my first few weeks but the last time just happened last week on round 1 the first time the bus went into the tunnel. I started running (playing solo) without the bus and it left the depot anyways and passed me in the start of the tunnel then honked when it got to the lava. Getting die rise myself today (don't always have 50 to drop on a game I already spent more then 50 on lol), but I too feel there is a lot left over on tranzit I'm still investigating (how did they teleport to die rise!?!?) so if anyone is in Xbox add me up -KeredNomrah69
  6. been scouring the threads looking for details but figured I would give you guys a couple of days to explore Can I get an updated confirmation on if there is or isn't a bank system in Die Rise so far?
  7. Local does not save money. Tried the different systems when it first came out going back and forth or keep trying to do local with no avail. Although the only thing I didn't try was staying in the same lobby over and over. Every time I played local I would turn off the xbox and play again but never tried not leaving to see if it saves.
  8. I've discovered more rays as well now and ones from previous that now will do other things. I've got two games saved with orbs and rays from box locations (bus depot, diner, bar) also new rays that I have found increasing the known total of double rays to over 8. I've kinda kept this to myself because I've been wanting to further study this but with the addition of the new split ray discoveries I feel its important to share now rather then after days of experimenting. From the activation of the laundrymat door handle there are the basic "door to tower" and "Bank to tower" rays. This has been seen over and over with no correlation to any other type of game related objects. This is till more orbs have been discovered. Alright I keep venturing towards speculation in my mind so let me divulge the facts that I know to why I'm typing this. -Rays and Orbs are part of the EE, as seen through lampposts when doing Ed's or Max's side -Additional Orbs are seen after completing either side with no known reason without Rays -Ray's can be activated with no Orb's by sighting the laundrymat door -3 Rays are shot from the laundrymat door and 3 other rays from the bank to the tower at different heights -Additional Ray's can be fired from the laundrymat door to be split into multiple directions Now why this is something I take serious. On the pylon we now have confirmed reports of orbs appearing on its 6 powerline arms at different heights. As well as the orbs on the street lights. After the last post of someone saying they say the ray go to the street light it made me think of the 6 rays and 6 arms. Tonight I will be measuring the distance between the Bank rays and the Laundrymat as well as trying to determine just where the rays are leading too. My hypothesis is that the rays can all be activated to go to orb locations maybe meaning a broader and more complex activation system. The only thing stumping me is the small random occurrences of orb sightings. To activate all rays on all orbs everything I would imagine would need to be present, my only thought on this is maybe the quote "This is not a sprint, its a marathon" means we need to do the EE's back to back almost like a time loop (previous maps) to activate more and more orb appearances and rays going in different locations. -KeredNomrah69
  9. This is probably nothing but a spam post but its way over my head atm with other things going on so I thought I would throw it out there for you guys. I was doing some research and was looking into the Towers themselves and how they are constructed etc when I realize all I'm reading about is triangles. Instantly made me think of this thread and then started visualizing the complexity of all of this and thought maybe were under doing it. Long story short the tower itself is made up of many triangles as well as the points they are making us activate so maybe this "System" isn't just one being created but multiple triangles to correctly work. Is there anything to what he's saying that could be taken into a broader sense? I've read before that what he's saying doesn't make sense when speaking of one object but what if it was a system of many? -KeredNomrah69
  10. I've noticed theatre mode is a little bit glitchy at times as well. For some reason as you've stated rewinding it doesn't cause the same effect or things are screwy. Same thing for instance with the power, once you turn it on the telephone poles begin to spark but if you rewind back before it they will still spark with the power off. I have been able to trick it a little bit by rewinding even further or skipping past the section completely and coming back to before the event (sometimes 10 minutes before) and when I watch it again it will sometimes show. If anyone has tricks of there own or know why or how it works please post up the details Any and all information that occurs when an orb or ray is present should be relevant here. I dont think anything is out of bounds when we are discussing the possibilities. The one thing you think you shouldn't put in could be what another has experienced and could trigger a discovery.
  11. Tried to replicate but to no avail. I was able to activate the rays and continued hitting the box multiple times. Tried various timing techniques and experimenting with each ray individually. Round: 20 Character: stuhlinger Bank account: 0 (money run) Points: 36k started with 53k Players: 1 ToB: Edward Rank: Bowie knife with eyes Orbs: none seen in game Two interesting notes though, #1 I poured more then 20k into hitting the box in just the bar location, it's happened before but extremely rare. #2 I had been trying for the past 2 games to activate the rays but was getting no where. Had tried the AK 74 MP5 B23R and the Ray Gun but it wasn't till I used a red dot SLDG HAMR that it would work and was immediate. After which I could switch to any gun and activate it still
  12. new vid linked up with your link to profile, if you have another site you want linked just let me know and I'll put it up along with it or instead of it. I resized the images and have a set pattern to present them all in now so if anyone has snap shots post them up so can fill it all in. Having problems not running into orbs. Both times that I have seen the orbs the most is when I did the maxis easter egg then the Richthofen side but always after a few days the random orbs show up less and less. I need a crew of people who are willing to always have there banks maxed out and will run daily Easter Eggs switching from one side to the next, possibly both at times to test the reaction. I currently only have xbox live and have a few who are always ready but no one can fill all nights. If theres anyone interested post up your gt or add me on, KeredNomrah69.
  13. I'll put up all relevant data that the poster has and is able to share, the more the merrier and I know we have a lot of people out there who are sticklers for correct data gathering. I myself have had those pics for a while and I cannot remember the information. If I see the same orbs I will take new pics and upload it to the top post, also I'm going to shrink the sizes of the photos since even after reducing the size by 50% they show up huge on the forum thread. *side note* not adding this to the top since its unconfirmed, was talking with a few people while playing a quick money run with my roommate and he received an orb but no rays with the box as some see and some don't. The only case I can think of that is a repeat from before is neither person I know who have seen the orbs without rays have not completed any EE, while the 3 people I know and usually play with have all completed it and only get the orb with rays. *note about the note!* completely unconfirmed and this is a wild guess from just two random games with no EE hunting or data gathering involved. -KeredNomrah69
  14. I knew about the jetgun sucking up power ups as I had been told numerous times but never felt a need to put it together just to try it. What I didn't know is that you could actually move powerups instead of obtaining them, I agree with the others that it has significance. What purpose is there to code it to move instead of the person just receiving it if there in the vicinity? Its a big difference to programmers and I cant see the reason for them putting the extra effort in the animation and coding unless there is a secondary purpose. Does this by chance recharge the power up? Does it still blink even while sucking it around? I do not have access to play and try atm but I'll edit it if I can try before someone posts back. -KeredNomrah69
  15. We come here for entertainment, whatever form that may be. We pursue that which we love and submerge ourselves in that existence. This is apparent from our continuing fascination in zombies, the reason you're here. Allow yourself to believe, to be blind-fully open to all experiences. The following passages are on a topic that we all have a strong opinion about. I ask only one thing to those who choose to read further, leave it all behind. Clear your mind of any preconceived ideas and play a game with me. While absorbing the next bit of information think to yourself, how would you end it? Regardless of your belief’s we can all come to one fact, we’re here for fun. So please enjoy your time while reading this because, I’ve made this for you. Orbs & Rays/Beams: Observation This phenomenon can be tracked back to the first “Tower of Babble” Achievement ever to be accomplished on Black Ops 2 Tranzit. Regardless of its frequency and everlasting presence it still is one of the most baffling and exotic events to occur in a zombie Easter Egg. A lot has been said about the appearance of the orbs and rays, most is speculation as there is very little concrete physical evidence for there existence. Even worse only certain players can see the events, making even in-game coordination difficult. Where do these Orbs come from? What are they made of and what is the purpose of there presence? What are these rays that are activating along with them? Locations: Orbs: The Orbs themselves have not been connected to any information regarding zombies in general. Much of the lore and story pertaining to zombies have no known explanation of what might be the cause or the reason for there existence. Whether they are an iconic representation of a continuing progress or an actual scientific physical reaction it is unsure. The difference between "Tower of Babble Orbs" and "Box Orbs" being either seen by all or just by one, adds to the separation of being able to correctly define this mystery. By closer inspection of this phenomenon certain things could be said about them. First it is clear that they need not be connected to any source of power as they can act independent of the power being on or off and also are not physically connected to anything on certain locations. The shape of the orb also could have many meanings, one of which is its similar characteristics of something we all know, element 115. Rays/Beams: While although most orbs have beams associated with them, it is also known for them to be completely seperate. Once the Tower of Babble achievement is completed you will be rewarded with a tower that will not become unlit with rays/beams. It's color will represent the side you have chosen to follow or in the case of multiple players it may represent both(if conflicting sides have been done). As a side note doing a public match with 3 other players who haven't done the TOB achievement will sometimes produce no rays/beams even on the tower, this could have to do with the "who's host" factor. Orbs & Rays/Beams: Manipulation The first thing to note on the manipulation of Orbs & Rays is the lack of full knowledge to the mechanic's of these event's. As was discussed in Observation there are several event's that occur which have yet to have a solid reasoning. While although progression in discovering all of there interactive capabilities has been substantial, there is still much we do not know. This section is also currently a work in progress as there is still a lot to discover. We now know of the location's to the current orb's but not how to properly activate all of them. Orb & Ray/Beam Image Collection Known Orb and Ray Locations - Red Morse Code Orb's: Orb #1: Streetlight between Bank and Bookstore (juggernog location) Orb #2: Streetlight between Bookstore and Laundry mat Orb #3: Main Pylon Lower Arm left on tower from power house direction Orb #4: Main Pylon Upper Arm Right on tower from power house direction Box Orbs & Rays - That I know of all locations of the box will produce orbs and rays. Some only see orbs while others see orbs and rays. This is a documented case which I'm not sure of for its difference in reaction for the player. Bus Depot Orb/Ray: Diner Orb/Ray: Farm Orb/Ray: Power House Orb/Ray: Town(bar) Orb/Ray: Town(alley) Orb/Ray: Easter Egg Orbs & Rays - This is the section for all orbs and rays that can be activated through the Easter Egg (i.e. lamp post's, Tower of Babble, etc.) Lamppost's Bus Depot: Diner: Shortcut: Cornfield: Power/Cornfield: Log Cabin: Town: Bridge: Tower of Babble LaundryMat Door/Cafe LaundryMat Cafe Resource Appendix Thread's/Write Up's: orbs of light after the easter egg Author: Kreative Killah Description: Multiple early sighting's of Orb activation. Further discuss Streetlight Orb activation after power on. **Tower of babble** Maxis quotes analyzed** Need Help!! Author: Mr.Dr.Professor.Sir Description: On going investigation involving activation of Tower Orb's concerning lamppost's and other turbine placement location's. 2nd Tower Orb Glowing (Tutorial and Proof) Author: OPLRazor Description: Tutorial discussing maxis quote/lamppost activation. Tutorial is on quote activation with theories on Orb activation. TranZit Traffic Orbs Author: TheVetx Description: Discussion on several orb appearance's with video evidence provided. Laundro-mat Door Beams Acting Strange Author: ultimategamings Description: Thread involving Laundrymat Ray's as well as Lamppost Ray's. Includes discussion of ps3 LaundryMat Ray sighting's as well as footage for other console's. Red Sparkles Everywhere and Zombie Rank Vision? Author: X_Shortboyownz_X Description: Early sighting's of the Orb's. Date's back to November 2012. Confirmation of not needing blue eye's on rank to see Orb's. 99% Sure I Figured Out the Next Tranzit Easter Egg Step! Author: Xieon Description: Theories involving step's related to previous "Black ops 1" EE's as well as possible ray interaction. Video: Black ops II Zombies! - Tower of Babel Orb Tutorial - Next Step After The Tranzit Easter Egg! Author: 1PercentLegit Description: Theories on possible Orb activation. Tower Upper Arm Orb® at 2:00, footage looks very familiar. Orb on top of the tower Author: DtBcanny Description: Our own itscanny with live feed commentary of Tower Upper Arm Orb®. Tranzit Easter Egg "Are the Glowing Orbs Character Related?" Author: Fmlad Description: Footage of Bank/Jug Streetlight Orb(M) activation. Also Diner Box Orb(M) on another game. Black Ops 2 Zombies: Tranzit Easter Egg - Hidden Horse, Clocks, Two Buses, Orbs - Questions Answered Author: mcsportzhawk Description: Orb/Ray(M) section starts at 3:57. Red Laundrymat blinking light can be seen on the right side of the door at 4:15. Bank Streetlight Orb(M) Tranzit Zombies Secrets: NEW Orb of Light / Sparkles at the Pylon / Obelisk! Author: NGTZombies Description: Juggerwicho's original video with commentary from SpiderBite. Laundry Mat Door Ray's(R/M), Tower Lower Arm Orb® towards Nacht. TranZit- Blue Orbs on Streetlight Author: xTheVetx Description: Video recording of gameplay with Bank/Jug Streetlight Orb®. TranZit- Red Orbs on Streetlight Author: xTheVetx Description: Video recording of gameplay with Laundrymat/Jug Streetlight Orb(M). Easter Egg - Glowing Street Light Orbs - Black Ops 2 Zombies Author: xNitezxx Description: Gameplay footage with Laundrymat/Jug Streetlight Orb(M), multiple LaundryMat Door Ray's(M) and Cafe Ray's(M). Gameplay Orb Activation Archive: User: KeredNomrah69 Console: Xbox 360 GameType: Public Match Character's Present: St,Mi(DN),Ru,Ma(Orb)(TN) Orb Activated:Laundrymat/Jug Streelight(M) Tower:R/M User: KeredNomrah69 Console: Xbox 360 GameType: Custom Game, Original (Split-screen) Character's Present: Ma(Orb,DN),Ru(DN) Orb Activated:Tower Lower Arm Nacht Side ® Tower:R/M Below is what I believe could be the most efficient and easiest way to search for the Orb's. If anyone has other hint's or suggestion's please post them so I can update this thread so we can help more people out. *2 Player Team's Needed!* Currently we need as many 2 player teams as people can provide. I believe this is possibly the most efficient way of being able to search for the Orb's as explained below. What you need: - 2 Player's - you must have opposite tower's activated compared to eachother(maxis/richtofen) - 2 controller's with the ability to log-in a guest account/splitscreen. - The ability to save your game-play/file for review (theater mode save is best) I'm not sure how this would translate to PC, but regardless it's pretty easy to setup concerning console play. How it Work's: It is important to note how this work's clearly. If you see any orb, another player cannot see it while spectating your screen, HOWEVER when spectating someone else's screen you will be able to see the Orb while they can't. Meaning, when you die, a person's screen your spectating is processed after the player views it to include the Orb for your viewing. [tab][/tab]The purpose of having both tower's color activated is that different colored orb's may have different step's for activation even if they share the same location. Having both color's on the tower gives the ability to produce both colored orb's. It is also under the hopes for a sighting of a "Double Colored Orb" at one of the Red Morse Code location's much like we have seen multiple time's at the mystery box (see box orb's and ray's image collection). Simple and Easy: Start a game with 2 players each having a split-screen guest who will die off at the start of the game. If both main player's have opposite tower's then Richtofen and Maxis (red/blue) will be present on the tower. Play the game and after power is cut on check the Tower in cornfield and Streetlight's in town for Orb's. If you do not see orb's through your screen or the split-screen spectating your own screen, then quit and start again. Team Resource's: How to make your Tower's color opposite with only 2 people: I've decided to add this to make it easier for the setup process with 2 players. If neither one of you have Tower's activated then you need to do Richtofen's side first. There are many video's and thread's that explain this, one of which is linked in the "Manipulation" section under the Lamppost spoiler. After at least 1 person has the blue tower then you can begin the process for the other player's red tower. Step 1: Whoever is needing the red tower must login a split-screen. The other player may join without there split-screen if not wanting to use it for "Orb hunting". Step 2: Familiarize yourself with Why1sTheRumGone's Solo Guide (link). At some point you will need his advice. Step 3: Complete as many step's with your friend's help till you feel comfortable taking over using just yourself and the split-screen Step 4: Have your friend log-out before the last step where you activate the Lamppost's. Step 5: Finish the Tower of Babble using your split-screen and your tower will now be Maxis(red). From there on out when you and your friend enter a game you should have both color's on the tower activated. Note's To Team's: - Red Morse Code Light Orb's have only been seen to activate when power is switched on. - Cutting on/off the power multiple time's in a game may help with different steps done in-between (speculation). However, an orb activated on round 20 will be hard to analyze after so many steps. - Box Orb's may be a connection. Using split-screen's will allow the two of you to see through all character's eyes even if there dead so no box orb's will be missed. - Try as many random and non-random thing's before power is cut on, purchase wall weapon's, activate teleporter's, place buildable's in location's. Remember it might be a combination of thing's needing to be done. - Remember the game will be detailed recorded. Meaning try not to spend 3 hours on each round and turn the power on Round 10, there will be too many step's to document in the Game-play Archive. - Orb's have appeared during normal games, there is a concern orb's involve pre-game action. Meaning activate something one game and the next game you will get an orb, if this is true try to keep in mind actions done the game before (bank filled, high rounds, EE's, etc) - While although it is not recommended for regular use, you have the ability using a guest account to double your money. All bank money and fridge gun's transfer to the guest account and can be reset by re-logging. Using this for multiple box hit's is useful if money is short. Most Importantly!! - Make sure you save your game or post up the detail's! We need every action taken like the archive has so we can unravel this! DO NOT be selfish and hold onto thing's just for your personality defect, this is a chance to show Treyarch we are capable of doing this as a community before they dumb down there game's for the masses! New Out-Reach Program!: Next stage in the game is to make the information clearer and more visually friendly for those that might not know what an orb is. The following has been posted on 4 different forums and if need be I will expand my search as I find more places. What is an orb? "Orb's" refer to an object that appears after the "Tower of Babble" achievement is completed for Tranzit. This object is made up of small spherical lights which circulate rapidly around a center point. What is a Ray? A "Ray" refers to a beam of light that are projected from the Orb. Much like Orb's, they appear in Blue or Red. When mixed a Purple/pink color is made. Where do they appear? These objects can be found in any ee activated lamppost, box location, and/or 4 "Red Morse Code" blinking lights. Other location's of the smaller spheres and beams include the Tower itself after activation, Power (lab room) when releasing "HIM" and also at the laundrymat door. Why are they important? This is an activated phenomenon which has not been solved. We know in the EE these orb's play an important role with the Tower which then gives you a free Power-Up. The process and reason for these event's after the EE have yet to be discovered, this means you could be the one to solve a side quest that has baffled everyone! How can I help? We need Game-play of activated locations, this is fundamental in analyzing the real reason for there existence. Every game that is acquired and reviewed through theater is another step towards understanding them. Game break-down's are done like the following, User: KeredNomrah69 Console: Xbox 360 GameType: Public Match Character's Present: St,Mi(DN),Ru,Ma(Orb)(TN) Orb Activated:Laundrymat/Jug Streelight(M) Tower:R/M Gameplay Details: Round 1:Start 1. Ma: Picks up manequin 2. St: Picks up tail & Mi: Picks up fan 3. Ma:builds turbine 4. St:builds turbine 5. Mi:finishes turbine 6. St:buys M14 What should I do? If you run across one of these orb's then please save your game film in theater mode after and reply on this thread so that someone can review your game in either Xbox or PS3. We will respond immediately and then enter your saved films where we will begin work. Your Gameplay will be entered into our archives which are viewable in the main research thread and credit will be given to the player of the game. Other Information: Main Research Thread (The full story) PTG (Mirror) Activision (Mirror) ZombieCentral (mirror) Cod-Forums.com (mirror) *Note* This is a work in progress. Please help contribute to this thread! I am one man trying to document everything with limited playing time. I need any pics or videos in any format, I can format and upload and edit anything that's needed with your permission and every item you contribute I will make sure your name is posted up! -KeredNomrah69
  16. Can we get multiple to confirm the knuckles do not work for the 115 gathering? If your up for it sylent we can try tonight but we need others to try as well just so it's a repeated documented case. Also never heard the audio quote saying that's a big enough group but with 4 people in the tower it's hard to train. Have to do maxis first though to reset again so if anyone wants to join in add me on Xbox -KeredNomrah69
  17. Lol it happens, I've jumped on a lot of reoccurring things thinking it was a special event. Kudos to the posters who don't fear the thread trolls and boggle to those who couldn't simply run into a tunnel and try it out instead of flapping at the keyboard. -KeredNomrah69
  18. just tried it, it does blink. But then again it always blinks when your near 25% ammo left in your clip. No noticeable difference seen between the different guns as far as blinking speed or how its done. -KeredNomrah69
  19. I've been back and forth with many people about this same subject. I absolutely find it necessary that we start some type of data gathering on why and when nav cards appear. I myself got one on stu right off the bat when I added the fan to the turbine table, I was adding a part on at the same time another character was when it completed I had the card. I have not since been able to recreate this event as the past two times I played with Stu I had the card right in the beginning. So lets look at some arguments here. Lets go ahead and say that the bank only pertains to this map and no other DLC. Why would they add a bank in then? its never been done before and if its never going to be done again whats the point? Points. You have to have a certain amount of points by a certain amount of time (Jimmy Z's tweet) is a rough translation for the tweet. But only in this one map and this one time can we save money to be used nowhere else but here? do you think they would add that feature but never put it in again and have no correlation with the story besides letting you get perks earlier? My theory, if you cant transfer money to another game or there's no other type of banking system in any of the other maps then the bank deposit itself has a hidden purpose besides treyarch just letting us screw around. -KeredNomrah69
  20. The clues are in the tv audio files from the farm. The recording describes what type of person hears there voices for each side and how, unfortunately it was cut off and its unable to fully tell what it is. My thoughts on the matter, human flesh. We all know stu eats flesh and even the other characters comment on "dropping a lot of meat" for stu. T.V. audio recording https://www.youtube.com/watch?v=mPi2E6VpKzE starts at 2:15 for the specific recording and the exact reference is 2:45 where it describes the two competing sides. If anyone is good at trying to decipher it then post it up if you can understand everything there saying. -KeredNomrah69
  21. Do we have confirmation of there being other "Tranzit" type maps for the DLC? He did ask in that tweet the "Tranzit Easter Egg". Not sure why everyone is taking it as having to wait for the DLC to come out. I can see the correlation and I wont argue that it doesn't mean that. On the other hand, we all know in previous maps certain things can happen after certain rounds. You can easily look at that tweet and see a new strategy that we are missing, I've heard countless people saying everyone needs to transfer money to one person getting near 1mil and try the "nav" card then. I don't know anyone that has tried or even if they have if theres certain rules that have to be followed for instance round levels. I'm not arguing one way or the other. But for everyone to get this info and automatically just want to sit on there hands without trying out any new theories? -KeredNomrah69
  22. Hmm I'll be trying it as well and I encourage others out there to do the same. I think the Electric Trap is an item that we have all largely overlooked. The way its shaped, how this whole map is based off of screwing with electricity. Yet, we have found no purpose for this electrical device?
  23. Anyways, Who says we cant have more then one condition for a persistent perk to be lost? Over and over I see posts saying 17 revives for quick revive, I myself have never gotten it before or after 17. If anyone has a screen shot of something over then 17 revives for the green puff please post it. I am willing to down myself for both persistent perks and testing out the death theory in multiple games and multiple situations. After this easier scenario has been tested and retested with proven gameplays and screen shots we will move onto the more difficult ones (i.e. not reviving in proximity and long time span testing. Xbox gt: KeredNomrah69
  24. You do all realize what your doing right? Your trolling the trollers. By jumping into someones topic and reducing yourself to there "Nuh uh!" you are in fact trolling the very same thread. Dont like a thread, move on like they've said. Abusive threads Mods will handle. If you have proof then post the gameplay, don't fall into the I don't believe you because I know better. We all think we're right, we are human after all.
  25. I'm grateful for everyone's turn around on this and those defending the original poster and his pursuit too work with every item he sees of interest. It's this kind of action that has gotten us this far but what we've all given up on due to frustration. 2 questions I've wondered about no clip, 1. Do you see parts? And 2. Are you able to see PaP before its opened? I think he's on to something we need to explore even further and that is the power grid and all electrical lines. We know by connecting power or PaP wires at powerhouse we open the town vault. What about all of the other wires? We have a power line in the back of farm, where does it go? If anyone ever tracked it it goes to the proto-type (nacht der untoten) and goes directly into a post that's connected to a gate with hinges to it, from this side you would be able to go behind the building because its all open on that part. Each area besides power that I know of has a telephone pole with wires that spark. When releasing the Avogadro from the power room all of these locations become super charged and spark for 10 seconds. Whether this is a game mechanic to show the power room progress or a timed event you have to take advantage of regardless I think we need to explore every wire and every box. We all know regardless of what doesn't happen near you something could be activated miles away or something as close as the tunnel (where the other duplicate shelter sign exists). I've previously messed with the boxes with no avail, I will be checking lighting changes to agree or not. Also I pretty much run a constant custom game for friends to join and explore so add me up if your Xbox live and we can try more combinations out. -KeredNomrah69
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