KeredNomrah69
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ZFFS: Orbs & Rays - Observation and Manipulation
KeredNomrah69 replied to KeredNomrah69's topic in TranZit
Hello and welcome back Always continuing the hunt for orbs and still play multiple times a week even if it's just local. Interesting thing about local, it's been saving my nav card table progress but not my money in the bank. Used to be able to save money away between games but for some reason it's erased after every game which makes things somewhat frustrating. Here's my thoughts on the Orbs/Rays for the past couple of months: Avagadro/"him"". Upon releasing him we get the visual que of little balls of energy floating around. These little balls have the same characteristics of the energy balls circling around making up the orb's. This is the only connection we have in the game to what these things might be. As far as a reaction source I've noticed when you eliminate "him" a large burst of energy erupts and these little balls appear again within a large radius. Reasoning leads me to conclude that maybe the character who see's the orb can eliminate "Him" under the orb and possibly cause the orb to be disturbed somehow by the added energy balls being released upon his death, much like we do under the tower to release his energy. I've tried to think as simple as possible: What do we know? Orb is made up of little sphere's, only other time this design is used is regarding the lightning creature from power. Orb's only appear after the power is turned on, thus he is released. Meaning you could only manipulate them after he is in play. Orb's only at Morse Code Locations - This by far I feel is the most -in your face- hint. Here is the Morse Code Translations and how I would do the endgame if these were hint's to some pattern 1. Help me so I can help you - Release the Avagadro 2. The future is ours to destroy - Go through a round so you can summon him 3. Power is Knowledge - Control the Orb's appearance through knowing what to do 4. Go to the light - Go to where you have made the Orb appear 5. Stay close to me - Summon him and bring him in close to the Orb 6. Energy can only be transformed - Killing him only transforms him to the little Orb's (activating them?) 7. We shall prevail - you just flippin won! There are some key points. #6 Energy can only be transformed - to me this is a direct comment for "Him". I know of no other reference that this would take part in. #5 Stay close to me - we must be in close proximity for this step, with slaying "Him" there is no other way besides melee. Ideas? Comments? -
lol these videos just make me want to play zombies that much more. I just got done with like a 2 hour zombie fan vids run because of that one link. One thing I worry about with the group 935 video is
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Can we get a link in the op for mobile users? Interested in seeing the spot but you guys aren't really explaining the exact position and I can't see the video
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Lol I was going to come on here and call you guys pervs for wanting misty pics when I thought it was scenery but then I saw the second photo in "preview pack 2". What is marlton doing to that zombie and why is that zombie hand about to violate him?!?! :P
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ZFFS: Orbs & Rays - Observation and Manipulation
KeredNomrah69 replied to KeredNomrah69's topic in TranZit
Tried and Tried to replicate lol. Did two different games but each time I did it the camera is thrown behind the Diner. Kinda cool to see back there and under the map but not sure if they fixed the cafe jump or if it's something else I'm not doing right. If you have any extra time could you try it out again and/or possibly walk me through it in theater mode if you're still able to do it? -
ZFFS: Orbs & Rays - Observation and Manipulation
KeredNomrah69 replied to KeredNomrah69's topic in TranZit
Welcome back guys!! Glad to be back and now after some downtime I'm ready to kick start everything back into play. I will be going through some Tranzit marathons of course for possible Orb creations and going to start looking heavily into the "Forest Cafe" ray sightings. There's been a lot of back and forth speculations on the "Hidden Lamppost" as well as I'm interested in the spawn locations inside of it since zombies seem to come out from it greatly. As always I'm looking for players that enjoy ee hunting or just playing in general so feel free to hit me up on xbox live, send a pm or reply in this thread with any thoughts/comments. Stay positive guys ;) -
alright, so I haven't posted in a while but I'm so glad I can start stalking threads again for new posts lol. Time to get back on some Tranzit fun! (yes, it is still fun for me )
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I think the reason this and a lot of other things aren't getting discussed in detail is because of where they have led us. I myself focused on the game mechanics itself more then story but it kept me happy knowing there was this deep, intricate, realistic and historically-based story that tied everything together. Yes Ray-guns aren't real, yes we don't have a moon base or teleporters. However, technology has a way of altering everything and if we HAD discovered something like 115 with all of it's properties then it was easy to imagine the research projects and weapon development especially by groups like the Nazi's who were completely into that back then. Now we're watching two kids playing with dolls.....wtf? I don't really care what the explanation is for it or even if it ties in everything as some twisted alternate reality mental power crap. Instead, more confusion, less facts and an ending worse then Lost (which was loved but now made into massive jokes constantly). I seriously do believe in alternative realities now so I can hope that somewhere out there Treyarch might've got it right.
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Beautiful thread boombyeyeah88. Direct information and is completely easy on the eyes with photos to back everything up. These are the kinds of threads that keep me coming back to this site over and over. [brains]
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Please! Ultimate Lightning Staff Help, Puzzle Won't Work
KeredNomrah69 replied to TheRealMistyBriarton's topic in Origins
lol I don't understand why people think you have to break down musical notes and the proper notes to play on a piano keyboard. It's always the same and you just need to know the sequence of triangle's to hit. It's good to learn music but not necessary. Also, I'm not sure who started it but you do not need to step back and then forward, simply stand there and it will go away for the next set. -
Please! Ultimate Lightning Staff Help, Puzzle Won't Work
KeredNomrah69 replied to TheRealMistyBriarton's topic in Origins
An easier way to remember this is a simple pattern since the puzzle actually never changes. Using the bottom row of upside down Triangles shoot the following lights in this order. From the left the first order is the 1st, 3rd, then 6th. Meaning shoot the first one on the bottom left then the 3rd from the bottom left and then the 6th. Next shoot the 2nd, 4th and 6th. 3rd combo is the 3rd, 5th and 7th. Easiest way to write it down is simply 1-3-6, 2-4-6, and 3-5-7. Once you know how to use those numbers then it makes sense and you don't have to waste a lot of paper or come back to reference it multiple times. -
Origins EE "Little Lost Girl" Written Steps + Staffs
KeredNomrah69 replied to Ehjookayted's topic in Origins
Yes, but why? If you did not notice a lot of problems have arisen from the constant need of moderators sticking there own threads and shutting down anyone else wishing to create something. The "Official Ranking System Discussion and Theories" in General Discussion is just one example from many month's ago that people thought this was an obscene and information controlling gesture. Map after Map we see these forum's changing. Tranzit, Dierise and MoTD show many well thought out and informed guides and sometimes even multiple guides "stickied". I've never sat here bothered by the number of threads that user's have created. However, I and many others have been completely appalled by the number of locked threads that pertained useful and great information only to be absorbed into some "Master Thread" only to have there work buried and never seen or discussed again in 100's of pages of posts that no one would follow or read through. Since Buried we see a new change in how Mod's control thread's. Instantly multiple thread's are put up completely claiming mostly the entire game-play and anything that pertains to that map which would interest the general community. Creativity and thoughtful conversation are forced to squeeze into singular thread's which are never read on page 11 or even responded to because of the generalization that is made by the thread's. It's your forum to control however, but if you think I'm a single person with this view you have been separated from the general zombie community. -
Origins EE "Little Lost Girl" Written Steps + Staffs
KeredNomrah69 replied to Ehjookayted's topic in Origins
Why has this guide been stickied ever since the beginning? Not to bash but the information included is very vague and nothing's been updated on the original post for all of the steps even though it's been out for days. To have to read through 7 pages of posts to find all the steps is ridiculous. Throwing up a video at the end of an unfinished guide doesn't mean you don't have to include any other steps. Personally I've seen a lot of misinformation for most of these guides even video ones. This text version doesn't even complete the first steps, we have *(should be one other spot) for parts in almost every section. All of the steps you're doing horribly wrong including putting up a "keyboard" picture. All of the EE's steps stay the same! The purple is the same 3 shot combos everytime, you're ice staff cheat sheet is completely wrong as some symbols you are duplicating and there's over 12 different symbols not 8! I guess I'm more upset that this is becoming a "favored" club like PTG forums are. Why is this thread stickied before being finished or before the map even came out? Why don't we allow the user's of this forum to come up with guides and the best one is chosen to be seen as first? Moderator's throwing up there work as more important before they've even given full effort in finishing it is completely a misuse of the sticky button and shouldn't be allowed to have benn(pun) done. -
lol dude just do Maxis!! Not only do you have to EMP the first 2 lamppost's but you have to teleport at the same time with both controllers and then throw another set of EMPs. Alternatively if you know anyone in your house or neighborhood that has two working hands then just invite them to help you for 2 minutes and have it all setup to do the emping .
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I know it's not practical because of the rare chance but I just received the Mark 2 doing a solo and that is by far the fastest way to kill him. It's PaP on round 15 and one shot (triple burst) kills it, so happy MuleKick is in this map so I can get a good load out.
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I can look at it 2 ways. Like A Drunk Soviet mentioned before MOTD seems to me like it was preparing us for the reality of this being just a story. It definitely feels like a cop-out and I just hope they drop the ENTIRE story and go for something more realistic since they got way out there in the end with Buried, etc. Something more Campaign feel with futuristic warfare. The other way to look at it is this. That they are truly Samantha and Richtofen. Maxis's next experiment which Sam talks about actually traps her inside where we are trying to free her. Maxis spends his life work trying to reach her and Richtofen is along for the ride and personally knows Maxis. Her body would've stayed young and everyone else would've aged, if this is the case Samantha would really be over 100 years old in Moon. Upon releasing her Richtofen then takes the O4 and maxis with Samantha. After giving Maxis a new body the original story line then continues. I'm sure there would be audio quote that would dispute it one way or another. Does Richtofen seem like he doesn't know who this little girl is like the rest of them?
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Dude, if you can pull of a Richtofen quadruple emp throw with two hands you have my respect. It might be easier to do Maxis though for the simple fact of already having to emp the avogadro for the achievement and you will still have one emp left to do 10 zombies for the other achievement.
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Small glitch warning, when there's more then one they can shoot through each other. Was rather peeved when I was hooked from the one in the back but couldn't shoot it because it literally was pulling me through the first one while all my bullets simply hit the first one. Needless to say I went down lol.
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Origins EE "Little Lost Girl" Written Steps + Staffs
KeredNomrah69 replied to Ehjookayted's topic in Origins
I've played with the Blue Staff and the Purple Staff so far. Friends and I are having problems finding ANY of the yellow staff parts though. Someone speculated maybe in the robots themselves since there's no parts to be found in the regular areas? Haven't been following youtube so maybe there's some knowledge out there I haven't discovered. -
I'm not understanding what you mean. Why do you need 4 turbines to open doors? They don't need to leave there turbines at the doors and you can do the entire EE on either Maxis or Richtofen side with only 2 people. I'll eventually be PSN, after xbox 360 runs its course I'll be changing over. Definitely always here to help with time on my hands at night so just send a message or whatever you prefer :P
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Nah, just sitting at work and was bored so drew up a map and ran through it in my head. I was thinking of making one building the NavTable in it but honestly it's easier this way and you don't have to worry about so much fire.
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Alright, here's all the Achievements and the order I would do them in. Now mind you this isn't for everyone in the group to get the achievements at the same time but for one person with the group helping them out. Undead Man's Party Bus In TranZit, complete all additions to the bus in 1 game. Don't Fire Until You See In TranZit, have all doors opened without being set on fire. Happy Hour In TranZit, buy 2 different perks before turning on the power. Standard Equipment May Vary In TranZit, acquire 4 different equippable items in 1 game. I Don't Think They Exist In TranZit, kill one of the denizens of the forest while it is latched onto you. Dance On My Grave In Green Run, acquire your Tombstone. The Lights Of Their Eyes In Green Run, pacify at least 10 zombies with 1 EMP. You Have No Power Over Me In TranZit, defeat "him" without being attacked by "him". Tower of Babble In TranZit, obey the voices. Fuel Efficient In TranZit, use an alternative mode of transportation. Disclaimer*: Obviously you need atleast 1 person with you to accomplish all of these achievements. Also in addition to having one teammate I advise you to have atleast 40,000 points in the bank for yourself and atleast 2,000 for your teammate. Having the Teddy Bear Perma Perk on the box might also help in getting EMP's earlier when hitting the box for them. You MUST put the NavTable together before this game! Simply sit in Bus Depot with the zombies that are asleep while the team slaps it together. In this guide I decided to not use any teleporter's because of the randomness in where you land. This is just general as we all know random things happen (like having the box move before getting emps or the bus leaving early) which would force you to work outside of this guide. If all goes accordingly then you can have all of this done by round 2 with only going around the map on the bus twice. Guide to receiving all Tranzit Achievements in one game First kill zombies till you have 1,000 points and Player 2 has 750. Build the "Turbine" and equip it. Have the 2nd player open the Bus Depot Door and check for the Bus Part and add it to the Bus. Ride to Town via entire route or Shortcut by Church (beware LAVA!). Open Bank and withdraw atleast 10,000 (Plus however much you need for EMP's (10,000?)). 2nd player withdraws atleast 2,000. 2nd player opens Bar Door then Jug Door. 2nd player drops down to open Semtex Door and grab Bus Part then adds part. Ride to Diner. Open Diner (exit back of the bus to get to Diner (LAVA!!)), place Turbine and purchase "Speed Cola". Pick your Turbine back up then open Garage and hit the Box till you receive EMP's. 2nd player checks for Bus Part in Shed and puts together the Zombie Shield. Equip Zombie Shield then pick Turbine back up (you'll need it later). 2nd player puts Bus Part on. Ride to Farm. Open Farm entrance then Farm House. 2nd player opens shed for Bus Part and put's together the Turret. Equip the Turret then pick your Turbine back up again. 2nd player adds last Bus Part (Undead Man's Party Bus). Ride to Power. Open Power (Don't Fire Until You See). Use your turbine to go past the metal door in the Power Switch room. 2nd player builds Power Switch. Place your Turbine down and Buy "Tombstone" (Happy Hour) then pick Turbine back up. 2nd player turns on Power. Build Electric Trap and then equip (Standard Equipment May Vary). Pick your Turbine back up. Run to Corn Field from Power through fog (Reverse route from bus, stick to the right wall). Kill a denizen on your head along the way(I Don't Think They Exist). 2nd player stays at Power. Place your Turbine outside of CornField and down yourself away from the turbine with a grenade then hold X to not feed the zombies. 2nd player turns off Power then runs to the "Tower of Babble" in the Corn Field. End round (during Thunder Storm covering the entire sky to spawn the Avogadro) so you can respawn, grab your "Tombstone Power-Up" (Dance On My Grave) and your Turbine then head to the Tower. Sit in back with both of the Turbine's beside the NavTable while 2nd player trains zombie's (so you don't get hit by Avogadro lightning bolt) till you have 10 in a group. Emp the group of zombies (The Light Of Their Eyes) separately or with the Avogadro (You Have No Power Over Me). *Hints* It would be easier to emp the zombies to sleep then the Avogadro when it comes into range (It's only round 2 though so they will be slow). To save your Turbine's from being destroyed throw your EMP's to the opposite side underneath the tower, the radius is fairly large and should still be effective against the enemy from that distance. Pick up your Turbine's. 2nd player heads to lamppost outside of Power while you head to the lamppost in the cornfield. Put both of your Turbines down at the lampposts (Tower Of Babble). With a Denizen attached to your head and your Turbine down activate the teleporter at the lamppost then jump through (Fuel Efficient). Congrats!
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HELP! Lighting blue symbol on not appearing on world map
KeredNomrah69 replied to oscardee's topic in TranZit
The missing Lightning and Color for the map icon's is common since the update has been put in. I'm not sure if this is temporary or permanent myself. I do know however that if you go into Buried you can still see your progress on the box in the back of the Courthouse. Even if your map icons are changed the same progress from before is saved. Also a group I've been with for Richtofen Endgame confirmed that you can still push the button from progress done before, when we push the button I will let you know if that resets the icons so they will color again when we go for Maxis. -
August 22nd Zombies Patch Notes
KeredNomrah69 replied to Jolteon's topic in General Zombies Discussion
Aww lol the glitch with flinging yourself with the trample steam behind the walls was really fun. You could climb all the way above the map in some places which gave you a cool view of everything outside the map, couldn't really use it to kill zombies so didn't seem that harmful. Also, you had to kill yourself by jumping off to get back in but guess I'll have to find other ways to end really long games . -
Is the seasons pass worth it?
KeredNomrah69 replied to Your Dearest Sailor's topic in General Zombies Discussion
I would have to completely disagree with this statement. No replay value? The whole point in being able to push the button on buried has given All of the N4 maps replay value. That being said if you're not getting Die Rise then I wouldn't get Buried because you will need one to do the other for it's complete play-through. MotD? It was fun, different. Not sure why it's some of the top favorites for people. Buried though seems to be a culmination of the map systems like finally them working buildables in that are astounding and functional (sorry tranzit). They included a fun "hacker" type NPC that can do a lot of amazing things and as well it's atleast a final tribute (even if its lacking) to the storyline and characters we have been working with for black ops 2.
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