KeredNomrah69
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Everything posted by KeredNomrah69
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It's just as I thought! The Zerg Overmind is back and it's now has the ability to shoot rays . Seriously though if you play starcraft it looks just like it lol. Looks like activision got lazy and called in some blizzard guys to help out.
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For the Future: CoDz Twitter, Threads to Watch
KeredNomrah69 replied to Ehjookayted's topic in Site News
been wanting to comment for a while now about the codz twitter and my only beef with it is the retweets from carbonfibah. I'm sorry if it seems like an unholy comment on this forum but especially during the first downtime all I saw were personal tweets and just seems like it's an automatic setting that it retweets everything he puts? I understand he is a big part of this forum and I'm not trying to be disrespectful but at some point a website has to stand on it's own and seeing the non-codz tweets just seems unprofessional and out of place. The exceptions of course being those specific zombie related tweets like from treyarch and even fun ones from fibah like looking for grief players which would probably get the community more involved. -
jet gun part dissapearing in packapuch? Please help?
KeredNomrah69 replied to CovetousShark6's topic in TranZit
check its original spawning location. Sometimes the game is nice enough to respawn them so check all through the tunnel in the 3 spawn locations. If not then the game may be glitched and you will have to restart. -
Written Guide to Tower of Babble EE - Updated for 2 players
KeredNomrah69 replied to way2g00d's topic in TranZit
A lot of people miss this key element and get very frustrated. Although, when counting down the person counting throws on three. By the time the other player hears "two", you are already saying 3 since you are lagging to them. -
I'm aware it doesn't exactly have to do with the zombie storyline itself but that last video with the WW1 Aerial footage was OUTSTANDING! To see into the past almost 100 years during a time of great loss and sadness, seeing those people who's lives have been completely shattered and changed below, it's with great sorrow and pride that I remember our past brethren who carried these burdens and helped mold the world we see today.
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ZFFS: Orbs & Rays - Observation and Manipulation
KeredNomrah69 replied to KeredNomrah69's topic in TranZit
Always trying to improve what we're doing here so next step is remolding and enlarging the "Out-Reach" program. I feel that this process has to have the community to be able to crack this case so informing the public and encouraging participation is a must. With improved visual and straight forward information I'm hoping we will see increased response and discussion about these event's. I've included the new look and contents of the threads being put out there inside the original post near the bottom. With my last post I boasted about having two orb activations in gameplay but unfortunately only one made it as theater is known to glitch out and an error occurred. I've learned my lesson on that one and won't pass on updates without actually having made sure of back-ups to deliver. Fortunately Nikari Mokoro's video survived and will be uploaded once I get to the laptop that has it stored. Any ideas, pictures or help is needed and appreciated. I hope to always be taking this one step further so suggestions and tips are always welcomed. -
Any chance we can have another category for buried? Would be interesting to see a highest Kill Count record since using the TimeBomb you can literally kill thousand's in the low round's. For the BO2 first room challenge's how are we proving the record? With thing's like the WonderWeapon on Buried you can return to the start point so was worried about legit scores.
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You're stating the writing that's present in all of them are in fact Urdu? Are you able to translate or do you just recognize the symbols? Would be interesting to see the words Treyarch decided to put in. There are also a lot of other places that need translated as well if you could.
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ZFFS: Orbs & Rays - Observation and Manipulation
KeredNomrah69 replied to KeredNomrah69's topic in TranZit
i always thought about that idea, could it infact be possible we do both sides of the easter egg in one game?? if so, whyyyyyy hasnt anybody tried it? (i tried but someone would leave or die and mess everything up) The post by liddgege123 is an ad spammer who copy and pasted a paragraph from my post on January 25th in this same thread. I've reported it so hopefully they'll just delete the user with his other spam pm's. I've tried 3 times to do both side's of the EE in a game but each time failed. The fact that Richtofen has you heat up the table so you can't do maxis's bidding could be proof it's not possible but who knows. What really stumps me is why there's multi-colored orb's. You can do this with having two people with opposite sides completed. The silver lining in this could be a clue. Orb's appear in color's depending on the tower color. If both are present, orb's are multi-colored. This could mean no matter what side you choose, you can still activate these orb location's and that mean's they require the same method to be done. So in short we could have only 4 activations needed instead of 8 (4 for richtofen and 4 for maxis orb colors) *Update* I have two new gameplay's of orb activation's! In the gameplay's both are on the streetlight between bank and jug plus are Richtofen. I will breakdown the gameplay tonight (first night off in a week). This is a total of 4 activations in 3 different spots!! With two of the videos being the same spot and the same color we now have a chance to finally see a clue to the activation method. I encourage everyone to read the main thread's section of Gameplay Orb Activation's and when I have the two new one's up compare them and see what you can try out. Again, huge thanks goes out to Nikari Mokoro who I linked in an earlier post. He was the first person to give me an orb activation gameplay besides my own. With even that one film I'm hoping for huge result's. -
ZFFS: Orbs & Rays - Observation and Manipulation
KeredNomrah69 replied to KeredNomrah69's topic in TranZit
Interesting post made on a forum outreach program I've done for this thread to gain more information. This is from Nikari Moroko hopefully I can obtain the gameplay of his latest orb activation so that I can do a break-down. I've asked for more detail's so hopefully we can further investigation. I'm not sure about the orb coming from the sky but if he has indeed figured a way out to create orb's that can be viewed by multiple people then we may have something new to work with. As a side note, I'm interested in the Mark 2 Ray Gun. If anyone sees an orb and has the gun try shooting it just to be certain since it is a new feature. -
hahaha same here. Welcome misty and I hope you have fun while your here!
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ZFFS: Orbs & Rays - Observation and Manipulation
KeredNomrah69 replied to KeredNomrah69's topic in TranZit
Sorry guy's, I've had a reply in draft for a while now but there was a large section of it I kept redoing so I eventually just scraped it so I could move on. Box orb wise I'm convinced it's not weapon related but map specific. If it was a box perk type deal we would probably see it on other maps as the teddy bear one now exists and also I've had several weapons with it even the knives at one point and as stated by infected115 and the original post you can still get it on a teddy bear. I've actually thought about purchasing a ps3 for this reason alone lol. I'll eventually get one anyways because it's my preference but this motivates me because of scattered reports left and right. I know ps3 players who have declared seeing them but those are few and far compared to all the other format's. I just find it hard to dismiss them when they interact with the orb's and tower plus they just don't randomly go off like a lighting glitch, you have to actually activate them at a specific spot in a specific location. If it's a glitch then it's one hell of a coding malfunction. * Update * Unfortunately nothing productive. Couple of days of experimenting and not really getting anywhere. 211 days of existence on 3 forums with a total of 4271 views and I've received a total of 1 saved game-play of orb activation which was corrupted so I couldn't view it. It's going to take a while without co-operation so I suppose stay tuned. -
Body location wise for the infinity round we found another spot for dead members in the Navcard part area beside the barn. Stalked the jail cell, barn, and parts room and couldn't find any bodies in there for over 10 attempt's.
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If your a hardcore zombie player add me up or send a message. Also need to do Dierise desperately and trying to get something scheduled. Work 3rd shift on eastern time zone so 8am is when I'm usually on so it's near impossible to get something setup. I'm off in 5 hours and ready to play all day monday so I'm willing to help on anything and enjoy doing EE's so hit me up!
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I'm guessing Way was referring to his MOTD strategy he has up next to double tap. Could be wrong though. Personally if you're looking for a camping spot it's hard to beat the shortcut drop off. Staying above and not dropping below will only have zombies run down the street at you from the fog. It's definitely not a fast strategy though as most of the time they're stuck in the fog near a car. It is one of the safest with jug behind you and a town you can run figure 8's in. Having the electric trap, turret, and turbine is also really fun when camping with 4 people (atleast it's a safe place to use them). We each collected all of them then took turns putting our turbines down. Got really boring after 5 rounds of not having to shoot a single bullet though lol.
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lol didn't know he was the local tranzit deity I force him to play enough tranzit so I suppose having him do it again for video wouldn't be to horrible. Hmm I have the next two days off as well so there's a lot I can do in the mean time to get it all setup. Do you by chance have skype? was hoping for some preliminary things before I go ahead with the full scale.
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I've actually had an idea for a video for a long time now but the problem is getting 4 experienced players and people with recording, editing options open to them. Pretty much it would be a collaboration of an Avogadro special. Have a solid round 30 game with spawning him every round, included with the gameplay and highlights would be different speakers contributing with there theories and what they've researched and put together. Also would have highlight reels of fancy kills, different effects it does, and all around what it can do and how it can be used. If you dive into it and really look at all the aspects it could be a fun one but I've always had a problem with no equipment and finding the people to do it as well.
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Lol I didn't mind the music at all. I actually rather enjoy the different mixes people put up on gameplay. All that aside very nice video showing the camp and how easy/effective it can be. I was impressed with your headshot's till I saw you were using deadshot but either way your work is always great and credible so kudo's man.
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I just want to clarify what you mean by reddish purple. There are 3 types of orbs, red/blue/mixed(purple). Here are examples of a red and a purple mixed one I've seen mixed box orb's all day long but not streetlight or tower mixed orb's. If you did see a mixed one I really wish you would've gotten a pic lol.
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Honestly I'm not sure and I'll try to find out as well for you. I know from previous experience that even with the Golden Rod you can't do the EE unless it has the Red stone with it. I have played with a friend before who had the rod which was present on my screen since I did richtofen but couldn't continue further past opening the MPD because it would not except the Rod itself incomplete. If you get a chance though add me on xbox as I'm always looking for black ops 1 players. We can try to figure some thing's out and see just why it shows up.
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Very nice. I've had to walk several people through router setting's to change there DMZ hosting so there NAT can be changed to open for better match connection. You should note though that this can effect your computer some as the gaming console becomes primary. Not a huge issue but lag can sometimes transfer to your comp as your console once had. The same can be done with xbox as well and I'll definitely be sending people to this thread so thanks man!
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Ah yes this has been discussed a couple of times before. Most recently in the thread below with picture images put up. Green Run: Cryptic Easter Egg Images This has been covered apparently all the way back in december. Doing a simple "pole" search in tranzit brings up several others one of which has a video connected to Playthegamecentral (not the biggest fan group for them on this site lol). A Drawing on Power Poll(Depot)
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Your Top 5 LEAST Favorite Maps Thus Far?
KeredNomrah69 replied to Flammenwerfer's topic in General Zombies Discussion
Lol I'll admit Tranzit had the exact opposite problem. But I still play it and don't see myself as dedicated to Motd when the other dlc's come out. One major problem might be the wall guns in Motd. I love them and the new box guns but besides the blundergat nothing is really worth wild past 20 and I would rather just stick with the mp5. I think my list is different because I love the random perk maps. Anything that adds chance to a game makes for different strategies and drop of the hat decisions that preset games can't offer when replayed over and over. -
Your Top 5 LEAST Favorite Maps Thus Far?
KeredNomrah69 replied to Flammenwerfer's topic in General Zombies Discussion
Wasn't trying to mean that the map itself was small. Compared to mostly all others it's a huge map. To me it's just that I don't think you should be able to run the entire map in one round. For instance to get to the dock's and back should feel like a challenge that would take 2 or 3 round's of pushing so the survival aspect is more apparent then the collecting/building/upgrading/etc etc. By round 20 you've accomplished the 20 different task's and been back and forth to GG at least 3 times. After you've done it all your just left with cramped spaces and a million different way's people can screw you up. My kinda thinking is more along the lines of Verrückt power switch where it took time to make your way or even Der Riese PaP when trying to activate the teleporters by yourself. Expand onto that (without the need to throw a tomahawk for 20 minutes straight) and I feel it wouldn't get so old so fast. -
Your Top 5 LEAST Favorite Maps Thus Far?
KeredNomrah69 replied to Flammenwerfer's topic in General Zombies Discussion
Glad to see atleast 1 Motd on a list. I don't necessarily dislike it but I think there are a lot of great maps getting killed on that list while Motd still is in the "sparkle" phase. Strangely enough I just feel the map is to small for all the thing's they put in it. Tranzit style goal's with Verrückt corridor's and an annoying moon PaP. That and Brutus is an awesome boss mob till he spawns right on top of you for an instant down. 5. Die Rise - Trample steam, trample steam, trample steam. Best invention, worst party killer (free perk problems, getting flung off a building from malfunction). 4. Motd - see above 3. Turned/Diner - Did they even think about the mode or map location? 8 player with 2 humans in a large town/cabin/power area fog free style map would've been better. Throw in some AI zombie's which give less and have player zombie's specialized so they're noticeable. 2. Nacht - Spoiled by the depth's of the other's 1. Bus Depot - Why did they include this? Pure map count's (bo1 Kino/five/doa, bo2 tranzit/bus depot/farm)? I love pure survival map's. Nuketown is one of my all time favorite even when I don't get jug till the 4 or 5th drop. I don't know, maybe with no perk's they should've at least done something? Throwing in at least 5 old WaW wall gun's in there would've made that exclusive and something every fan would be ecstatic to mess around with here and there for nostalgia.
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