Tattoo247
Member-
Posts
1,278 -
Joined
-
Last visited
-
Days Won
9
Content Type
Profiles
News & Announcements
Zombies Library
Easter Egg Guides
Intel
Forums
Everything posted by Tattoo247
-
Call of Duty Zombie Mcfarlane Figures
Tattoo247 replied to AlphaSnake's topic in General Zombies Discussion
You can find a video on how the Mcfarlane figures are made, it's all done by computerized models of a real person (the figure being made) and they are just sculpted with more machines to made a cool looking figure. I'm sure they could still do a great job without having people who look like the original four characters, they did fine with the spawns. I would be a thousand times happier with a McFarlane Zombies comic though :lol: -
Only one map pack or only one full DLC for one or the other Black ops? If it's just one DLC, then get Rezzurection, you get Moon, and the original four zombie maps, as well as a cool screen saver and full zombies soundtrack. That is for black ops 1. If you can only get all dlc for one game, I'd still say get the dlc for BO1 because, you get more maps than black ops 2, they are infinitely more fun. BO2 dlc is good too, but you only have four maps, five if you get nuke town zombies, then you have some not so great game modes that just take pieces of the existing maps and turns them into a map of its own.
-
On Why Zombies is Addictive
Tattoo247 replied to perfectlemonade's topic in General Zombies Discussion
Well those games end, and have a very planned, laid out story that unfolds for you. Where BO zombies you will always die, endings are rare and leave way more to be asked than answered. That's why I agree with you and say that this franchise has made most other zombies games less appealing. -
If you don't get the paralyzer. Ray gun mark 2 (or the orginal ray gun I just prefer the new one) SVU pack a punched. DSR pack a punched with iron sights. those are the ones I use, and ofcourse time bombs or monkies Or you could swap out one of the snipers for mustang and sally but I suck with those things.
-
Perk a Cola idea, "Stalkernaya"
Tattoo247 replied to TheRealMistyBriarton's topic in General Zombies Discussion
Cool idea, I dig it. But why not just compile it all in one thread instead of making multiples for the same map idea? You run the risk of losing the thread when new ones are posted :D -
so how many controlers have you went through?
Tattoo247 replied to R102609's topic in General Zombies Discussion
I've only went through two controllers, putting my total up to owning 5. One finally gave out and had to replace it, the other...met it's demise via tekken tag 2. I know they have analog and shoulder button extenders that are supposed to make it easier on your hands, and the controller but I've heard it doesn't feel right when playing. -
are most zombie players anti-social?
Tattoo247 replied to R102609's topic in General Zombies Discussion
It definitely comes down to ego, everyone wants to have the plan and lead everyone to the high rounds, when in fact you get twice as farther just taking care of yourself and listening to the other teammates to an extent. These are things I listen for: Downs: Where are you? Trains: "Is anyone in [area] because I'm coming through with a train" Box: "Box is at [location]" Weapons: "Has anyone gotten [said wonder weapon]?" Zombies: "I need a break can we leave a crawler or window zombie?" I believe everything else falls on the player him or herself, you're responsible for you're own weapons/ammo, and if you want to venture off into Nacht on tranzit, be aware you are more than likely on your own if you go down, better buy tombstone . Of course, when it is an easter egg match, I advise picking one, MAYBE two instructors, and the rest put their egos aside, and listen and do exactly what you are told It is where the shy players, or the just non talkative players shine, in my experience if they can keep themselves alive but don't speak very often, they are the best at listening. Granted finding that person on a random search is usually harder than the easter egg itself :lol: -
There are some really interesting theories out there, but I've just come to the conclusion that they were going to put a building in the fields, and they choose to pay homage to their original map that gave them the success they have today.
-
If I use a PaP'd RPG, I play it as a revive weapon. It can clear out a room instantly, much better than mustang and sally for me, I'm sure most of you will disagree. Back when I kept the revive upgrade I could really pull of some decent revives with the RPG, and I am really terrible at revives :lol:
-
The SMG is weak, and still has collision problems for me at least. I am also not a fan of the box sniper that isn't the DSR, I almost instantly put it back in the box when I get it, recoil is terrible considering you have to use the scope, at least on the SVU it has decent recoil and a better reload.
-
are most zombie players anti-social?
Tattoo247 replied to R102609's topic in General Zombies Discussion
I usually don't speak because I can get pretty silly, and not a lot of people can take it And my general distaste for all random players, I pretty much have that wall up until I see if I have a good team or not. -
Interesting Samantha Quote
Tattoo247 replied to ZombieSlayerWut's topic in General Zombies Discussion
I always had it figured that she was going to die, thus destroying Richtofens body, but you never know I guess. -
I figured that from the point of view of a parent (not me, Maxis), a little girl can do a lot to jeopardize not just your goals of work but your entire life. Of course they can, but in the few radios where he speaks to her, he is stern, but still father like, so at this point it could go either way. It just sticks out to me that some random name was dropped a long time ago and never talked about again. I don't give a good argument other than I find it hard to believe that Samantha is exposed to even a small fraction of what they're doing. She is present, but I doubt she even knows what's going on, much less having a valued opinion on the matter. Unless it's her opinion of Richtofen, which if I remember correctly, she liked him at first, but then he became mean and even did small tests on her? Sounds right Treyarch are sneaky devils, I saw last night that the Raygun Mark two was mentioned in BO1 computer files! The in game computer not the actual files of the game itself.
-
So it's a different voice all together? If so then I'll have to just go watch it, otherwise I've always like the gravely voice :lol:
-
I'll have to research it, I swear I saw three giant robots before.... I looked all over google and found no images, we were shown three robots before though, there is no way I knew that ( I come here for all info) without seeing it.
-
I'll check it out when I get home...I prefer the gravely voice over the innocent voice so it will be a let down if the intro doesn't have the angry Samantha voice. I never heard any complaints on her voice when you get power ups on her maps :?
-
Not too sure about that...what could a little girl say/do that would jeopardize their goals? For now I am leaning towards Sophia, just because Maxis himself notes her as a distraction because of his feelings for her.
-
Wasn't like the first teaser video we saw 3 giants? I saw it somewhere, because I've known about it for awhile. Glad to see another trailer coming though!
-
I need this poster in my life.... I was wondering how we would have a wonder weapon when they haven't invented any yet, guess we get this staff?
-
Well this destroys my idea that the black portrait in Kino was Maxis, the face has no beard and appears much younger....I was really hoping this was Maxis :?
-
Whats the thing with blood vials? I missed that one :?
-
Black ops three is two years away minimum. If you already have two of the four map packs, I'm not sure buying a season pass at this point would be the best idea.
-
Does their even have to be a controller? It's the 115 that reanimates dead tissue right? Let's say their digging, it's obvious there is a war going on, people die. They find whatever it is that kick starts the outbreak, reanimates the dead soldiers and they just run rampant. That seems good enough explanation to me, the "controller" given they become strong enough, can control all the energy, zombies would be the easiest for whatever reason.
-
My guesses are A: We're literally just starting over to fill in the big gaps of story from W@W. Or B: They're explaining in greater detail the fact we cross timelines, and of course to show how the whole zombie idea came to the Nazis. I highly doubt anyone is repeating anything, in the same time frame. Everything seems to be plucked from one timeline and placed in another, it could even be a way to explain why there are only so many models of the same zombie? That would be a cool way to add their limitations to fit in the story itself, like every multiple zombie is that person, taken from a different time and placed in this present. We should know more in the next day or two with the trailer, I hope it is at the beginning of this week not the end.
-
That stupid ladder on Kino...so much time wasted. Why would they texture it to look interactable??? I was told that the three red vials of liquid on Der Riese would give you stronger Juggernog a long time ago.
ABOUT US
Call of Duty Zombies (CODZ) is a fan-managed gaming community centered around the popular Call of Duty franchise with central focus on the Zombies mode. Created in 2009, CoDZ is the ultimate platform for discussing Zombies theories, strategies, and connecting players.
Activision, Call of Duty, Call of Duty: Black Ops titles, Call of Duty: Infinite Warfare titles, Call of Duty: WWII are trademarks of Activision Publishing, Inc.
We are not affiliated with Activision nor its developers Treyarch, Sledgehammer, or Infinity Ward.
PARTNERS & AFFILIATES
Interested in becoming an affiliate/partner or looking for business opportunities? Shoot us an email at [email protected] to join the CODZ family. While you're here, show our partners some love!
SITE LINKS
Our most popular pages made convenient for easier navigating. More pages can be found in the navigation menu at the top of the site.