Tattoo247
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Everything posted by Tattoo247
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Zombies is Changing for the Worse
Tattoo247 replied to ETEl2NAL407's topic in General Zombies Discussion
Some valid points on not liking BO2 zombies. I have went thought the love and hate phases where when I first got the game I really liked it, then as time went on I started to hate Tranzit. Die Rise was awesome (NTZ too) and gave me the much needed break from Tranzit, which ended up making like the map again by taking such a lengthy break from it. Lot's of people I play with complain about the elevator perks and all that but I don't understand something, EVERYTIME you go to get a new tramplesteam, you pass the area where you can tramplesteam to get a key to the elevators, granted you want to go to the roof again. Only time I ever use the keys is if I need a perk or if my PaP weapon is in the machine and goes down/up. I guess it's just how you play and the style you like. Just got mob of the dead last night so I won't try to voice any hard opinions other than so far so good! I've killed so many zombies since WaW that I am more than happy to see zombies evolve as the maps come out. And there is absolutely nothing wrong with popping in your WaW or BO1 disk. -
But OMG I found a death machine!!!!! Just messing, I wouldn't post anything until a few days of playing hardcore anyway, topicwise anyway. Unless I think it's just totally mind blowing info, I usually just post my finds within other topics anyway. Not a bad thread though as I'm sure other zombie forums are being overflowed with recycled info.
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the cycle continues vs. cycle is broken?
Tattoo247 replied to ballzdeep728's topic in Mob of the Dead
If I could ask a question, why are there four people hanging over the chairs? Didn't the other three kill Weasle and then were executed? Why would there be four bodies representing that unless there was a 4th inmate killed with the other three (jump scare guy?) -
Even though I don't agree with the ties of DOA and MOBT, it's a nice tid bit that these are the only two maps that can be "beaten" After lvl 40 on DOA the game ends, maybe someone could get to lvl 40 and finish the easter egg on that round? Nothing would probably happen other than you cursing me for closing your round 40 game (ha!) but it's worth a try.
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But wish time/space anything is possible in zombies, and the fact that they keep repeating their deaths over and over...they could very well have been trapped, or punished for one hundred years before being given the chance to escape?
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SO far that makes the most sense to me, the only reason I comment is because of the fact that Icaris drowns, and as I've said for weeks it looks like the jump scare guy is under water (save the image and search for sililar in google, you get nothing but aquatic images minus the other jump scare pictures from the game) so perhaps this jump scare guy has something to do with the plane? I havnt made it very far in the one day I got to play on my friends xbox so are there any plane parts in the area with the jump scare? Might be a place to start.
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Two more days for me!!!!! I absolutely love the HuD, is there a link to credits for this map? Other than what was listed here? I had heard the rumor that the people from Der Riese helped but as much as I look, I cannot find anything more concrete than members posting on forums, so not concrete at all. Nontheless, if indeed there are new people who worked on it they should be offered a full time job, from the little I've got to play on xbox it very well may be one of the best maps I've played on BO2.
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I get how Misty favors Tank, and Marleton somewhat favors Richtofen, but who would be Nikolia? Maybe Stu because he has a repetitive string about sustenance (food/vodka) but Russman and Takeo doesn't click for me, if I had to try I guess Russman is the oldest, and old is supposed to bring wisdom...Takeo having natural wisdom (dern sterotypes) so I don't know someone explain it to me.
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Great idea! A no mans land with it's own maps would kill turned or grief. I remember the feeling of getting mustang and sally on NML then jug that would just be awesome if there were maps with no windows or rounds just endless waves, THAT, would be real survival.
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I'm still guilty of calling speed cola quick reload. Long before tombstone I used to call revive grave cola xD then I realized there couldn't be a more opposite name for it so I just call it revive. I also call double points, times two...just rolls better lol
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It's all cosmetic to me, not to take away from legit players, but I've yet to meet a shotgun rank that didn't want me to join in glitches. Not that I play randoms anymore but those I usually would back out just because I didn't want to hear the glitching talk. Im just a skull mostly because I can't get my team past 30 on die rise, also when the "perma perks" were being discovered, I have an insane amount of downs and game overs from jug and quickrevive. I think what makes a good zombie player defines what they do in the first 5 rounds, which should be to communicate, listen but don't be afraid to offer your opinion....also not making a tramplesteam every round or two that's the worrrrrse lol
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Sorry if I'm breaking any guide lines, I looked but couldn't see anything on mods. Why hasn't there been any true noclip videos? I remember on BO1 people where going all over the map with noclip. It's fine to glitch the camera mode but I would really like an out of map inch by inch video and can't seem to find anyone doing a PC noclip.
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You can PaP to restore it's ammo???
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That makes sense....even those of us who haven't had the pleasure of playing are aware there is a repeating process. It's totally plausible that almost a hundred years have passed. Although I hope they keep the "devil" influence in this map only, not to start THAT discussion, but if there is a devil there is a god, and if this games ends with a rocket wielding Jesus I'm going to be a little ticked There are too many open ends left from the first BO (hell WaW too!) to be changing the whole ingredient to the storyline don't you agree?
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I'm really digging the Flesh cult idea for the church!
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Never seen that on any CoD game. On a side note, if you're playing on 360 this looks like what happened to me right before my xbox fizzled out. I was playing mass effect like crazy this texture would appear everywhere.
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To my knowledge, a zombie cannot die while inside a window if you leave that area. I've had one beside quick revive and made it to the power almost before he bleeds out, and that is even taking the time to get a key. If you don't have one in a window, just keep a runner or two and take them with you you'll know you are too far from them if you see them and they're eyes aren't lit up, this applies for crawlers too, you have plenty enough time to get closer to them.
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I used to make sure I always had the "perma" jug and revive, now I never do. Not that I care about down, I just care more about accurate stats, I have a hundred or so downs from just wanting persistant revive, just to lose it because someone wants to look around while I try to revive lol. I just pretend they don't exist.
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I posted this before I went home from work....my luck as we're playing Die Rise I got the perma perk. It worked once and then I heard it go away, totally not worth it but was still nice to get one.
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My guess you are suiciding on an early round thus giving you instaJug, it can be attained WAY easier on die rise (start game and die with no revive) so you are probably just getting the jug. On a side not to the original post, I noticed the color scheme of your perks are mirrored has nothing to do with anything just thought I'd mention it.
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A friend told me if you get a carpenter, and can kill a zombie that's in a window as it's being boarded by the power up, then that person will get iron board carpenters until someone else gets one and makes them wood again. The thing is, I can't even test to see if it's legit because it's so damn hard! Either zombies come through the windows that haven't been boarded or they board up and THEN a zombie will come up to it. Apparently they need to be stepping through the window in order for it to work. I almost don't believe it and I'm only posting it here for the hopes that it's been tested somewhere before, or someone CAN test it now and get back to me. Doesn't even seem worth it if it's legit being it's so tough to time.
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Standing on it period makes to go faster, a few times I've missed my ride jumping off the top to get a slickifier and before I can get back I lose my opportunity. Unless I misunderstood and you mean slashing the number panel (where you insert a key) then I don't know. I have made the joke that I should be able to just stick my little knife in the key hole and turn it. Also, why can't you pick up more than one key lol...I can carry a RPD,HMR and a DSR but only one key? :lol:
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Black Ops 2 Zombies Die Rise Zombies TV Transmissions
Tattoo247 replied to MrCaffiene82's topic in Die Rise
It's pretty simple to me, albeit just a guess. The group "Flesh" consumes zombies, taking in 115, thus giving them the ability to hear Richtofen, "HE" is Richtofen. Stulinger was part of the flesh but broke away from it for some reason, so he tries to get the group to fall into Richtofens plan, the rest of the group thinks he is crazy (in a way yes) so I doubt Marleton or Misty will follow him, Russman will give him the benefit of the doubt because they are friends. I see it coming down to us running into the flesh real soon, whether we will fight or help them we will see. The girl in the Die rise transmission I believe was Misty, she's lost her memory since the first blast wiped out humanity( in Tranzit they reference the world has been destroyed for some time now) so now she has hardened into the person we know, then she was just a scared country girl but why could she hear Rictofen but not now? She may have also been a part of the flesh, and since leaving has filtered out the 115 that used to be in her system, losing her memory or the past and of ever hearing Richtofen? This could also play into why Samuel doesn't like her, perhaps she is the only one who could remember his secret of when he was in the flesh. -
Remember in the EE song on Shi no numa (I think) the song is from the zombies point of view, they are waiting to die, through so much torment they are insane, so they attack, but they really want to die. Maybe that helps a little, also when you get a nuke the voices go crazy.
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That would be Marlton. There are two weasles in my opinion, Russman makes quotes about Marleton lying (something about cutting his lying tongue out) So Marleton is definitely hiding stuff, but so is Stulinger, obviously he was part of the flesh at one point (maybe still is) I doubt there is anything left to Tranzit as far as alternate endings, even though they said there could be a way. Or perhaps there won't be a way to "end" it until we have all out DLCs and can break the full cycle. It only bothers me that in the past groups (that we don't get to play) they are always abandoned and left to die, why not this group? Are they getting more done or are there just not anyone left that can be made to do the task. I had the idea that perhaps once we have all our DLCs, we activate all the spires and could maybe load into other maps without ending the game, through nav card tables. It would be more of a campaign we were promised.
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