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Tattoo247

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Everything posted by Tattoo247

  1. Well unless the teleporter to USA was damaged during the rocket blasts, they wouldn't have a tough time getting out of moon, and being that you can visit NML after doing the EE would tell me that I highly doubt they are still on moon, they need the MTD to be in tact to change bodies I would think. My guess is they either start in America, or somehow go backwards in time to rewrite the events, but then you have paradoxes about going back in time, Samantha would still rule, but she would be in RIchtofens body at the same time....
  2. @GRILL you're my favorite person for the day thank you, thank you, thank you.
  3. @Tac you have to scroll up a little bit I added a few more links and a better picture of the franchise's timeline. I didn't know the link would put you were I was on the page o.o There is a small article on the conference at the top, sorry about that. Well crap, dunno why that first link did that, I'll fix it you're right its a guide to exo....
  4. I missed it :'( If you did, or want to recap the over view of the meeting, here is a nice link that so far seems pretty informative. Maybe someone that actually watched the meeting can say how on point this article is with what went down yesterday. http://www.digitaltrends.com/gaming/zombies-dont-belong-call-duty-hell-get/ http://games.mxdwn.com/news/treyarch-talks-zombies-at-d-i-c-e-summit-2015/ http://games.mxdwn.com/news/treyarch-talks-zombies-at-d-i-c-e-summit-2015/ A better pic too of this, it's definitey a Z. My question is what's the orange circle about. Of course it looks like nothing, but it's not often that they add something just for "nothing".
  5. Oh I thought you were saying there was a good and bad Richtofen but I get it now. It is important that they tell us what happens to Sam, and Richtofens body. In theory, Richtofen had enough 115 in his system to listen to the "voices" so why couldn't he contact his body through the aether, and talk to Samantha, I doubt there was enough in his body to take control, but if the story continues it should really be about Samantha getting her body back, while somehow taking 935 down at the same time. Sorry I have way too many people talking to me at the moment so this reply probably wasn't really informative lol
  6. A lot of people have forgotten that Richtofen wasn't all that bad of a guy before he got heavy into 935 and being exposed to 115, which slowly made him paranoid and a little crazy, but what really sent him over the edge was touching the MTD on Moon and gaining the connection to whatever made the Pyramid. The Edward we are seeing in Origins, as well as the ending cutscene would very well be the same Edward, he just wasn't evil yet.
  7. I voted no for the reason that I sometimes navigate on my smart phone, and WiiU game pad, both are relatively easy for me to use, not as easy as my PC, but to make the signatures off by default doesn't seem to accomplish much, being that you can turn it on or off at will. If I remember correctly, we're allowed 4 lines of signature space, so perhaps it might be better to enforce that rule more than we have, myself included. The more I sit here and type this response, it really doesn't seem a MAJOR deal either way, but if I had to choose, I'd say that in the end, less people would probably disable the signatures than not, so keep it enabled to please the greater majority.
  8. True but in the Der Riese map for BO1, they can jump from the bottom bridge area (where the first box spawn is) to the upper area that's attached to the Double tap perk. That and adding fall damage really made me use a whole new strategy for that map, I REALLY miss no fall damage...
  9. In all honesty, it's probably my least favorite of the BO2 maps just because it's the easiest for me other than Buried, and the only reason I like Buried just a little more is because of the atmosphere, and ofcourse shooting cowboy hats off zombie heads never gets old. On the subject of Die Rise though, it's funny that we overlook how far a zombie can jump. It was never stated that giving them 115 made them stronger, but we see them make insane jumps, and on CoTD, climb out of the ground that is covered in ice. That may also be explainable as to why they hit so hard, I mean I've been slapped before, multiple times and it never made me fall down lol
  10. 935 posts from this guy, I feel like I sould get a cyanide pill or something...to have, not to eat.

    1. Tattoo247

      Tattoo247

      You know...in case of emergency or apocalyptic outbreak.

    2. InfestLithium

      InfestLithium

      You may find further instructions in your 935 handbook in the event of an outbreak. Keep it safe at all costs.

  11. Well in Die Rise we see them all die, and get respawned. So it's probably a quick revive, plus a memory wipe that keeps them from noticing. Unlike in MoTD where they take noticed of their deaths, I can't recall anyone other than those players remembering dying. The lava I would imagine, was just to be overlooked in terms of how lava really works, and in truth, there are forms of lava that can be walked over, quickly but it's still traversable. A bus on the other hand, would sink, the tires would burst and it would begin it's slow process of melting. Or maybe it's 115 infused rubber that is backed by 115 air and that's why HIM likes to dry hump the side of the bus at times
  12. Welcome, that troll face pic is hilarious, makes more sense than the actual picture if you get what I'm saying lol
  13. I don't see the point in allowing that, I could have taken SMM December UoTM had I voted for myself, not that I would ever do that but I would say unless you REALLY feel like you've just outshined everyone in every category (which I can't say any one member does) then use your vote to better someone elses chances. And congrats to Nightmare, good to see you take the crown for the month.
  14. Half of me is worried that so much didn't get touched on in BO2 that we'll be playing the new four again, literally NO story on the flesh other than the TV broadcasts and a few quotes, I was pretty pumped to figure out their motives and then it just flopped. Another overlooked meaningless thing in zombies, a bus that can drive on lava xD
  15. So you can vote for yourself but not nominate yourself?
  16. I've always thought of every match that way too. A quote in Moon from Richtofen talks along the lines of "not in this reality at least" so back when I first heard that I came to the conclusion that he is aware that this "looping" is creating different time streams, whether they are relevant to the actual story I don't know, but their presence in the story is touched on at least, not even counting the events of MoTD. I really am starting to think that they wanted us to be aware of this looping a long time ago, and perhaps MoTD would never have existed (or it's story) had we caught on sooner. Glad we didn't because MoTD and Origins are the only BO2 maps I can play at the moment without cringing lol. Another useless thing in game that was never touched on, how do all these radios have power? The radios in the maps that usually fill in gaps of story were probably my favorite things about zombies when I first started playing, getting to hear the four marines take their final stand was probably the coolest thing at the time, but I never considered how they were operational, other than the fact that it's a video game and they can do whatever they want, just never tried to make a rational theory, perhaps they are powered by Samantha to try to jog the memories of Takeo, Tank and Nicolia in hopes to have them turn on Richtofen to kill him, but that's a pretty far stretch.
  17. Solid point on the reply to my last post, unfortunately I am fixing to be busy and can't read the rest until tomorrow. Loving the long responces though and I had never even considered the idea that all zombies can't spawn during a monkey round...I'll let that stew in my brain for a little bit.
  18. Keep up the good work Hellls and staff!
  19. Good points, you may be right, perhaps they can only control so many at once. But in the sense of having the usual amount in game, what is it, 23 zombies on screen or something? It would make sense to say she can only control 23 zombies at once, thus implementing the restrictions of the game into the story, genius. However, the dogs and monkies don't seem to be controllable, we know the hell hounds are more or less from...hell thus having a little more power over their own choices, but why would the monkies, who are obviously infused with 115 able to act on their own? We've all seen it, a lander with fall, two or three monkies come out, and all run in different directions, pulled towards different perks. They seem to have a mind of their own, as zombies attack the closest thing to them, as a unit. Monkies however, will land right near PHD flopper, and run all the way to Mule kick if they choose. As far as breaking the 4th wall, it's a wasted space of quotes to me, it has nothing to do with the story, I really doubt the players are aware of facebook, as well as having someone control them (Dempsey constantly yells at you for ammo for example).
  20. Takeo's quote references time, to me anyway. Just like the cliché movies where you go back in time, change something, it effects a person, and in current time, you see the person in a picture start to fade away. Perhaps it's black because whoever the painting is of, has either been erased from time, or the person has traveled back in time to a point that alters this mystery person's place in Kino's current time.
  21. Nightmare just for active sake, has had some good theories and overall posts to keep my grey matter entertained.
  22. Sometimes the music cuts out mid way through, it's not the best easter egg song, but to have anything musically just abruptly end is annoying in itself. And although I never say it, I can't stand it when I miss one of the first two shovels in the spawn room, it's stupid....but I really feel like they're both mine and I'm sharing one with you, if I miss them both, it's the equivalent of someone taking your last beer, or the last piece of pizza. ANGUUUR
  23. I think a lot about how to make topics that have never been discussed, and that is HARD, but I think I've thought of one so I know the title isn't very forthcoming so I'll begin to explain. This is a place to discuss, and include your ideas on why certain things are the way they are, in game, and in the story of zombies. Also, it's a place to debate on whether or not some things can be rationalized past the point of "just so the game is playable". Still confused? I'll give an example. It's no secret that Samantha wanted Richtofen and more or less, the rest of the group to die during their efforts to reach the Moon base. So why did she produce power to each area the players visit? Why were there max ammos, nukes, insta kills ect ect..? If you hated someone so badly, you wanted to see them ripped apart would you really give them a Thundergun? Well it's simple, the game cant exist if it's too hard. Like starting the game on round 20, it's next to impossible for a casual, or new player to stand a chance, this would "break" the game and I highly doubt there would be as large of a zombie fan base. In the story, having such a strong surge of zombies would have ended the lore on Verruct, it would have simply been too hard to fight off so many zombies, with such a high amount of hit points. So we overlook the fact that we are being helped by the very person that wants us dead, that makes zero sense to me, but I am happy that it's the way it all works. So what are some of the things we as players accept, and overlook, that in reality, just makes it feel like a video game?
  24. I posted some new works in my "art because im bored" thread, please go have a look if you have time.

    1. Tattoo247

      Tattoo247

      In "Media center" section.

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