Gaycandybacon
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Everything posted by Gaycandybacon
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I like Russman and Marlton. Who can go wrong with Marlton's quotes... his nerdy attitude and some little bits about him attracted to Misty. My favorite quote from Russman hands down is: "MULE KICK!!!!!!!!!" I always laugh my ass off when he says that. :twisted:
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HOLY CRAP HE CAN MOVE THE BOX?! Can't believe I never thought of trying him near the box. Sticky this thread. Kodos SlipperyJim!
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Pressing the button on the box resets EE progress?
Gaycandybacon replied to Charles871987's topic in Buried
Ever think that you're suppose to reset it? I mean it's not like they're taking your Achievements away. Who knows what this means though when it all comes down to it. -
Speed is possible. You have to reload the same weapon 100 times in a match. Any proof to this? :ugeek:
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** High Score Streamer ** Zombies watch while he reaches a
Gaycandybacon replied to 1laceyvoid's topic in Buried
Probably the General Discussion section. -
2 NavCards Effecting Perk Lossage?
Gaycandybacon replied to TexAvery08's topic in General Zombies Discussion
That's kinda cool. Did this happen multiple times, like more than one game? Or you've only seen it once? -
Ya the WW's are map specific. Like the Sliqufier can't go in the fridge. I wish they would of let you play with the weapons from Die Rise in Tranzit. It would of been a little bonus for having the Map Pack being able to use the AN or PDW in Tranzit. More bang for you buck, but oh well. :lol:
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future of CoDZ xbox1,PS4,WiiU&PC
Gaycandybacon replied to undeadarcademachine's topic in General Zombies Discussion
They are dumb if they don't make a strictly zombie game for Call Of Duty. I mean it's so damn popular it's not even funny. A lot of people buy the game when it first comes out just to play 1 Zombies map, rather than playing mulitiplayer or campaign. That should tell you something. I have no doubt they will start to be in the works for a single Zombies game in next years time. -
That's crazy. That time bomb is just lethal. I didn't think much of it as first but now after this.. damn it's useful.
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To get around this is easy, if you have Booze or Candy in your inventory and -Name- runs back to his cell just follow him. He will get over it and not lock himself in there. If you don't have Booze or Candy still run there, he won't shut his gate, and just have a teammate run over with the Booze or Candy and he will still come out. It can be a bitch though if you're in the middle of a round, particularly a higher round, you can get stuck in the cell with the guy in there and he can trap you. It's not fun if you get traped by zombies in his cell. :cry:
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ATTN Treyarch (Please fix) - Green mist + Paralyzer is OP
Gaycandybacon replied to Dahniska's topic in Buried
Wasn't the Acidgat overpowered? You hear this for every wonder weapon. In a sense you could say any of them are OP. Not everyone is god at using these guns, people just find ways to use them to their advantage. You wanna take that away from them? Just because they can get far in a game.. If you don't like it.. just don't do it.. and ignore the people that do do it. It's not hard. -
That is just insane in my brain. :o
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How to get a perk for 10 coins (Piano lady)
Gaycandybacon replied to daniel.davis1000's topic in Buried
That is a cool little easter egg. Wow I love how they implemented the witch playing the piano in the mansion. Very sweet thanks for showing us. -
Wonder if there's a secret easter egg in the map where we find his mommy. And his mommmy is a taller version of him but with longer hair and uh tits.. She falls from the top of the map through the hole calling for her sons name. (Whatever that is) Picks up her son like a baby similar to him picking up crawlers and thanks the 4 characters for releasing him from his jail cell!
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They need to get rid of persistent perks. Honestly now I kinda hate them. It seems like they're too easy to get and the effects are kinda screwy and how to lose it and gain some of them are stupid. I like the idea don't get me wrong, it's just ridiculous how it escalated to the point in zombies. I like the Quick Revive, Steel Barricades, and the Box ones. The rest are just meh. I like the PHD Flopper one. But everyone can get it playing Buried even by accident. I wish I could hold a grenade in my hand and kill zombies without dying... but I guess we'll have to wait for the real perk to come back.
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This is actually pretty simple once you get used to it in solo. The hard part is when you avoid the witches, but on solo there's less of them so it's a little bit easier.
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I remember seeing you jump from side to side like that barrier from that blocks the court room, Speedomonkey, that is very useful.
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This is amazing.. even more amazing is he can build full buildable for you. Sofa king helpful.
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Oh snap, crackle, and pop! :twisted:
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The Chalk drawings seem to be one of the keys to getting this achievement.
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I love this map. Almost on the same level as Mob of the dead. Love the variety of perks they gave this map. I like the new Perk, it's very useful when you're running low on ammo. Like others said, the map was confusing as fuck at first. But you'll get the hang of things after awhile. Most confusing was that there was a million parts, but it got easier and easier to know you don't need all of them every time you play. Biggest tip I can give on this map is, If you don't use Leroy you're gonna get nothing done. Especially the perk you need, Jug. I give it 8.5/10.
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My guess is we can't do the easter egg without all three linked on the next map. Very interesting indeed, I thought there would be 4 Navcards not 3. Maybe there's 4 who knows.
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Maybe one of them holds a second hatch to the diner roof/bus
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I'm excited because it's a new map. I don't know anyone that is scared of Call of duty Zombies including me, so I don't mind if it's lost some horror to it. But I don't think that's it. My guess is they didn't wanna see the transit/die rise characters again. Or maybe it's that the Zombies wear cowboy hats. All in all Idc if people are down on it. You never know until you play it. Think this will be a fun map, I wanna play something new.. That's all that matters to me.
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Honestly if they didn't do it with the Original Ray Gun I don't see why they'd turn to making this one dual wielded. It would be cool though. Maybe if you upgrade it a couple times it turns into dual wielded.. That's a thought.
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