Gaycandybacon
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Everything posted by Gaycandybacon
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Spice Up Zombie Gameplay: Add-ons/ideas
Gaycandybacon replied to AceMcCL0UD's topic in General Zombies Discussion
What would you guys think about picking up weapons from dead bodys? Like when someone dies they drop the gun they were using? This could come in handy to people who die with a good gun and could possibly get it back. Idk sorta like in multiplayer where you can pick up your enemies guns. -
Isn't the steam engine going in water though? I think it was a clue to things to come leading to MOTD. Maybe it's something we are excessable to? Perhaps that combined with something could send us out in the water for a little hidden spot?
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First Look at MotD Wunder Weapon (pics) / Perk & Ray Gun too
Gaycandybacon replied to GRILL's topic in Mob of the Dead
They look like some sort of gloves. Maybe you hold them out like dual weapons, and the left and right triggers have different things that shoot out. 1 could be acid.. Or some sort of ray gun related substance. -
First off build the Trample steam and stay in the Trample steam room. If you're playing co-op, this is key because everyone can hold up in the corner to the left before you jump down going to the elevator shaft leading to the "AN94 room". Now if somehow in co-op your teammates don't build the trample steam with you before the start of round 5. Head down to the AN94 room and grab it. Then buy the couch. And drop down in the Budda room and hold up there to the Minion round. Now, go to the first pole you can walk up after you jump down in the Budda room. If you have the AN94/PPW you should have no problem taking them out because it lines them up pretty damn good. The rest of the Minion rounds, just have a trample steam with ya. And communicate well with your team and know how many rounds (4 or 5) it takes before the next Minion round in mind, so you can set up. If you're on the Roof it's pretty easy, just put it in the middle and run around it. It's effective to sprint around it as well. NEVER and I mean never be in the power room or lower level of the power room when it's a minion round. I don't care how good you are it's a pain in the ass. :lol:
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Theory, and why guns are canon to the storyline.
Gaycandybacon replied to Vyhl's topic in General Zombies Discussion
What does "guns are cannon" mean? Something from BO1? -
Here is the Warden of Shawshank Redemption. He has a nice suit on with a tiny badge. Not the same badge but somewhat of a comparison. Here's an old pic of guards from Alcatraz. Wearing hats and suits, i'm pretty sure they're wearing red ties from color pics. I agree it's the Warden though, simply because who else would be the boss zombie? And why did they feature him in the video?
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Spice Up Zombie Gameplay: Add-ons/ideas
Gaycandybacon replied to AceMcCL0UD's topic in General Zombies Discussion
Hahaha what a great picture to put in my mind. :twisted: -
Spice Up Zombie Gameplay: Add-ons/ideas
Gaycandybacon replied to AceMcCL0UD's topic in General Zombies Discussion
Wow that is quite interesting.. my first comparison is medusa.. but that's a completely different type of thing. So would that make them (weeping angels) a diversion or just a scare tactic to insert into a map? Both... Why yes it would be scary as hell to be pack a punching only to turn around to find a zombie, frozen by your gaze, it may as well also be a diversion, like say, the weeping angels work like a causmonaut and teleport you to another area of the map (Minus 1 perk) when your grabbed... 4 spawn in different areas of the map... The way to TRUELY diffuse a weeping angel, is to have one statue look at another.. So if one team mate got one of the four to fallow him down one side of a hall and the other to fallow him down another, the two W-A-Zombies could look at each other and permanently freeze themselves... Acheivement Unlocked: DONT BLINK! 5Gs... Where as otherwise they could REALLY get in your way of training and cause many problems... That is a great idea. What if you buy pack a punch, and say one time the pack a punch doesn't work? Like at random, and you hear nothing for a couple seconds. Then you start to hear a screaming lady then it starts to pop up in front of you, like transporting around and stuff. And you'd have to avoid seeing her face/eyes. I think it would add an element to the game because you'd have to turn your player in an awkward position to avoid her. While trying to avoid the zombies. Then if you see the lady you get frozen and it takes away your life.(maybe takes 5 seconds to get you down?)Then you'd have to have a teammate kill her for you to get out of it. Maybe the only way to kill her is with a grenade? Semtex would then become a little more useful. -
Maybe you have to blow up something surrounding the perk? Kinda like the idea they had for the bank vault where you have to blow it up with a grenade.
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There is a zombie shield part in the trailer. I missed that when someone posted in that other thread. :)
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Spice Up Zombie Gameplay: Add-ons/ideas
Gaycandybacon replied to AceMcCL0UD's topic in General Zombies Discussion
Wow that is quite interesting.. my first comparison is medusa.. but that's a completely different type of thing. So would that make them (weeping angels) a diversion or just a scare tactic to insert into a map? -
I don't think it related that to the Zombie Shield. But definitely a possibility. I would love to see an axe or hammer. But i'd also like to see you able to PaP your melee weapons. Make it Electrified if they aren't already.
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I think there will be one. But it will be sometime before they add it into the game. Or someone reveals it. I bet it's gonna be like most people think, a easter egg for putting each navcards in the correct tables.
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Mob of the Dead Discussion/ Trailer Analysis
Gaycandybacon replied to JMDogg's topic in Mob of the Dead
Great close up. It seems like an apparition of some sort.. Or it could be just the thing spawning. Could be kinda like the Avogadro, where it moves from side to side and has a special attack. Maybe it breathes fire! -
Mob of the Dead Discussion/ Trailer Analysis
Gaycandybacon replied to JMDogg's topic in Mob of the Dead
Joe Pantoliano struck me as Shaun from Shaun Of The Dead when I first saw him. :lol: -
Could Who's Who be connected to this? Because you are a Ghost and Purgatory is pretty much being trapped in between this world and beyond.
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Spice Up Zombie Gameplay: Add-ons/ideas
Gaycandybacon replied to AceMcCL0UD's topic in General Zombies Discussion
Yess a stalker zombie would be brilliant.. You walk, turn the corner and blam! Zombie in your face and it makes you delay your gun animation or something. The weeping zombie. Wasn't there one in Left 4 Dead? I haven't played that game in ages. -
I'm intrigued by the aiming while sprinting idea. How about sprinting backwards? I know it sounds a little weird, but actually back pedaling a little faster while knifing would come in handy!
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Spice Up Zombie Gameplay: Add-ons/ideas
Gaycandybacon replied to AceMcCL0UD's topic in General Zombies Discussion
Not gonna happen. Zombie players like trains and Treyarch knows it. Besides, eve i you make the map extremely close quarters so that people can't train in one room they'll find a way to train around the map (e.g. Verruckt, Shangri-La.) I know it won't happen. Not even making the maps closed quarters. Just spread out the Zombies when the player is running. The only reason I hate it is because the Zombies morph inside eachother.. Kinda like a glitch. Makes it to easy to take out Zombies in a couple bullets. Honestly if they nerfed trains, I bet this game would be a hell of a lot better. People will get over it. And actually make people work for those high rounds instead of watching the boring hours/days where people train and get to round 100. Leaving me a decent player, thinking "I'm not impressed". Tbh I never even heard of training until I played Black Ops 2. And I started out playing in WaW(best call of duty game imo) and could never let that controller without this kinda thing, and had a blast. But haha that's just me. If it's in the game by all means use it to your advantage. -
Hmm he said in that post that if you play more variety of maps it will help rank you up. That sounds legit actually.. I should play more town/farm/bus depot/turned, and maybe it will improve my stock?
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Spice Up Zombie Gameplay: Add-ons/ideas
Gaycandybacon replied to AceMcCL0UD's topic in General Zombies Discussion
Lol and isn't the suppressor on a sniper? Makes no sense.. Maybe they could add another way to swing your knifes at zombies? Like a stab rather than a slash, or straight up through the neck! I think it would be cool if you could stab a zombie, and then push the zombie at them shoving them back a bit. Getting time to take out your gun and kill them. -
Spice Up Zombie Gameplay: Add-ons/ideas
Gaycandybacon replied to AceMcCL0UD's topic in General Zombies Discussion
One thing I had on my mind the last few days is to have a separate buildable table for Attachments. Instead of the PaP giving you random ones, why not create a table that allows you to upgrade your guns. Like you can choose to get a sight or scope if you prefer them? Or the grips, stocks, long barrels, etc. And when you PaP a gun with those attachments it enhances as well? I don't know. Something to think about. I wouldn't mind seeing them allow you to have options to PaP different things, like for example: (Xbox) X- 1st gun PaP B- 2nd gun PaP Y- Grenades A- Secondary Grenades RB- Knife/Bowie Knife/Gava Nuckles I don't know. Could be Irritating, shuffling through the options. Just something to think about. Enhance the game in a different way? Let talk realism a tiny bit. Get rid of Trains! I know people thrive on it. But it's to damn easy for people to get to higher rounds. I count it as the biggest exploit in the game. Where's the challenge? Have a toggle ability to shove off zombies. You know how many times you get stuck, and it's almost impossible to get out!? Well when it happens, you have a chance to get out of that situation! Instead of shooting for your life and praying, you have the opportunity to squeeze your way out of it. One last thing I want to mention is; how about hiding from zombies? What if you could Crouch and they had a hard time hearing your foot steps? Like walk in the other direction so you can avoid them to go make a run to the box and get ammo for instance. Adding onto the Buildable Attachment table idea. How about making silencers relevant? For example, what if the group is spread out and you're using a silencer. It would allow less zombies to come in your area! I'd think zombies would be a whole lot better with these things. But it's only my opinion, it doesn't have to be perfect. -
100% Agree. It get's my hopes up so much when I see a thread about a possible leakage. But then I get in there and I go meh. Yesterday a guy posted that believable COD Elite thing, and I fell for it! April Fools I liked that, but anything else I'm thinking to myself; I think these guys just want attention. I don't really mind it to be honest but I know now that it could be just another hoopla that's fake.
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if you have more kills they think you would be better at the game so they would want you to have a higher kd. i got the shotguns after a few long games of die rise. i wen to round 50 twice and then went to round 79 which i recorded and will prob be using for game play if i do commentaries on my channel. it boosted my kd up from a 243 to a 265. Maybe the KD has to be 300? Maybe it has to be all your stats combined. Being most important ones like: Kills, downs, revives, headshots, deaths, perks drank, nade kills, and maybe even doors opened? I think headshots are very important to getting ranked up. It seems like all the Knife/Shottys get a million headshots. Also a thing that could be factored in is helping the team? The revives, the debris/doors opened.. The ranking system is such a mystery.
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Great job, and commiting to the game and the forum! But how would the more kills you have, have less effect on getting a shotgun rank? I would think it helps.
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