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Dezmolite489

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Everything posted by Dezmolite489

  1. AN 94 multi-pap'd attachments: red dot sight, target finder, grip, MMS PDW 57 - red dot sight, target finder, ??? Never pap'd it more than that. 50/350 ammo SVU - can't pap more than once Trample steam build able - pump/motor, metal grate, flag, whoopy cushion thing (not to sure on the name) There's 4 spawn points in the starting room and 4 spawn points passed the first 750 door on the first level. Sliquifier - 3 spawn points in the build able room. One spawn directly above the build table by the couch. 2 in the power room by the switch. 1 right outside the power room by the water heater. This is all I can think off of the top of my head. Sorry for the bad editing but I'm using my phone while at work so my post is a little rough.
  2. Thanks to everyone. Ill try joining a custom game and see what happens.
  3. Die rise is the only zombie frustration I've had. 1.) people randomly fire during FIRST crawler/jumper rounds. 2.) people holding onto build able parts and dieing in the main elevator hallway -.- 3.) elevator glitches causing you to fall down through the elevator with 6 perks and 3 pap'd guns 4.) AN 94 shaft glitch where you just randomly down. 5.) who's who perk not letting you switch weapons/knife/use equipment. 6.) who's who perk spawning you in the middle of a horde causing 2 downs to your record instead of one. I think Die Rise is definitely a "play with people you know" map. You could carry a team through Tranzit and that was fine but you can't really do the same when one of these 6 things happens almost every other game.
  4. Quick question guys, I finished Richtofens side of the EE last night with a group of friends. Tonight I tried to help another friend and 2 randoms do it as well but when we got to shooting the balls under the lions paw they wouldn't start spinning. I put 100 shots into one of them and it wouldn't work. Before this everything went well. We started Maxxis' side but that ended with 2 people going down, leading me and another guy to sling shot off the roof because it was round 22 and we were screwed. I'm kind of thinking that I have to do Maxxis to reset Richtofens... sound right? Any thoughts? Thanks
  5. I find this map to be tough when playing with multiple people (randoms mostly). I'm guilty of this, getting stuck in the maze like hallways at the start of a round because of "Oh Sh**!" moments can be devastating. Solo is pretty straight forward: 1. get PDW 2. get AN-94 3. get knuckles 4. get sliquifier 5. pack-a-punch and go to your favorite circle. The perks are simple to get so thats not even really a step. If you want a challenge, play with people you don't know. :)
  6. Dezmolite489

    Easter Egg

    So basically the EE is pointless. You get a 75G achievement, That's the only good part. It worked in my favor. I went down a couple times a long the way and it was a nice surprise to get all the perks. Set me up for the rest of the game.
  7. Here's my gameplay. I counted 33-40 punches prior to this happening. Notice the extra 200 points I received at the end of the vid. I didn't notice until I was reviewing. http://youtu.be/3H1jqu6E_2Y Edit: I think the 200 was the Carpenter taking its sweet ass time to get completed.
  8. The tower is always lit up for me unless somebody backs out mid game. I've used it a few times as a reference point to help new comers navigate, which have not done either EE. As for being on easy, I use it with my 10 year old. We enjoy it because we can hang out together in the same area. It's definitely not for daily players though, more of an introductory course for zombies. Hard or Veteran would be insane... Stamina Up would be #1 perk. Id assume that a hard difficulty would be the opposite of easy( faster spawns, faster zombies?), glitchers would use it as a boosting technique.
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