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Everything posted by Pizzaboy5799
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Welcome to the site Evolve! Enjoy your stay...
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Sorry to be a "party-pooper", but it has been over 2 years since Nuketown was initially released, and there are a lot of reasons why there is not Easter Egg on the Map. 1. Treyarch has not hinted towards an Easter Egg on Nuketown - which was released all the way back in 2012! 2. There is no achievement or indication that opens the possibility towards a significant Easter Egg with multiple steps - this could be similar to the Ascension Easter Egg which had no achievement. 3. Why is there a need to be an Easter Egg? There was no real objective to the four side characters (that have no identity and look identical in the physical sense) in the nostalgic map than to survive the onslaught of zombies! 4. Unlike many maps with Easter Eggs such as Origins, Buried, Call Of The Dead and Transit, there is no prominent verbal hint to guide the player through the steps of the Easter Eggs, nor are there any intractable elements for the player to advance the "Easter Egg". If you do find some resounding evidence of an Easter Egg, try to put it forth in a convincing manner and state what you did to achieve it in-game to improve the validity of your statement.
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3 Not so Ridiculous Powerup ideas
Pizzaboy5799 replied to ECTheZombieDestroyer's topic in Zombie Labs
I like the idea of Number 1 especially, nice ideas!- 10 replies
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- Powerup ideas 3
- powers
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Welcome EC! Enjoy your stay...
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Greetings to the Zombie Player's Paradise! Enjoy your stay!
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Sorry to let you down Iam_KyLe, but it has been over 4 years since Kino Der Toten was released, and there are a lot of reasons why there is not Easter Egg on the Map. 1. Treyarch has not hinted towards an Easter Egg on Kino Der Toten - which was released all the way back in 2010! 2. There is no achievement or indication that opens the possibility towards a significant Easter Egg with multiple steps - this could be similar to the Ascension Easter Egg which had no achievement. 3. Numerous people have claimed to have no-clipped the map and found no signs of Easter Eggs steps, with no dynamic elements that could have possibly linked into a major Easter Egg. 4. Why is there a need to be an Easter Egg? There was no real objective to the four main characters in the abandoned theatre than to survive the onslaught of zombies! 5. Unlike many maps with Easter Eggs such as Origins, Buried, Call Of The Dead and Transit, there is no prominent verbal hint to guide the player through the steps of the Easter Eggs, nor are there any intractable elements for the player to advance the "Easter Egg" If you do find some resounding evidence of an Easter Egg, try to put it forth in a convincing manner and state what you did to achieve it in-game to improve the validity of your statement.
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Timeline Shifts (Gameplay Mechanic Idea)
Pizzaboy5799 replied to Electric Jesus's topic in Zombie Labs
This is one of the best ideas I have heard for the next Call Of Duty! By dynamically altering the map, you can solve puzzles, and even change the ending for the next instalment of zombies! Perhaps, there should be a constraint to inter dimensional shifting, as in multiplayer, some players could abuse this ability - just like your idea of the four dusty levers. Maybe at the end of zombies, both realms could collide, ultimately producing a third utopian realm in which zombies have been eradicated and life goes on - or a less desired dystopian realm where the zombies run under the iron fist of Samantha, Richtofen, Maxis, or another individual... The ending could be player determined, but to play at the heartstrings, the best possible ending should come at a price, with either one of the most loved characters sacrificing his life for the safety of Earth - such as Maxis destroying Agartha and Richtofen at the same time to ensure the safety of his daughter in a new world - or with everyone's memories erased of the two inter dimensional realms that have ceased to exist. (This could be cleared over with the Zombies community with a mid-credit sequence, in which one of the much loved playable characters comes across the remains of a zombie, before smiling and the screen cutting back to the credits with the original Zombies songs playing in the background to add to the nostalgia). Awesome Idea! -
Thanks, it is hard to create a Custom Gamemode that will not lose interest from the Call Of Duty Zombies community within the time frame of a few weeks to a month. Turned was innovative, but sadly, not many people share the same feelings for Turned as they did when it was released in DLC 1. Taken all feedback into consideration! Thank you @BestOfAllTime32, @, @Stop mocking me0, @Electric Jesus! Expect more to follow...
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Wishing everyone an amazing, spectacular, Pack-A-Punched New Year!
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I understand guys, thanks for the feedback! I find that with every new Game-Mode, Treyarch is constantly given negative feedback after the first few days - for example Turned. All new game modes are basically deserted nowadays, with less than 4 people playing Turned on a good day out of the entire 360 BOII community. That basically cements the fact that the zombie community would rather be free in the basic mechanics of a Survival Map than have new constraints placed on their game. Taken into consideration!
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Hey everyone! I love zombies as much as you all, and will attempt to give out new ideas for Future Zombies - gamemodes, maps, achievements, Easter Eggs, DLCs, e.t.c. **NEW GAME-MODE** Death-Point Technical Settings: Co-Operative Approved 1 - 4 Players Necessary Playable On Story-Line Maps - (Kino Der Toten, Moon, Tranzit, Origins, e.t.c) Play As Side-Characters - (CIA, CDC, e.t.c) Counts Towards Statistics And Ranking System Ending Can Be Triggered On Failure To Survive Or Success In Breaking The Cycle Summary/Description: Fight the undead in an all new innovative format! Harness the transportation power of 115 to travel between realms! Can you escape the cyclic horror that awaits you, or are you doomed to relive the endless vertigo of horror for eternity?... New Achievements: Deja Vu (10G) - In Death-Point, cycle through the map. Ring Around The Rosie (25G) - In Death-Point, cycle through the map twice. Third Times The H-arm (40G) - In Death-Point, cycle through the map three times (Does Not Include Easter Egg 'Third Cycle'). We All Fall Down (50G) - In Death-Point, break the cycle. Gun Fanatic (15G) - In Death-Point, purchase the same wall weapon on distinct cycles. Music Maestro (15G) - In Death-Point, activate both musical items. Sypnosis: All players start in the spawn area of the map chosen and survive until Round 3 has been completed. They are advanced to the 115-Charged Teleportation Device and travel to another sector of the map. They then survive a further three rounds before being discharged to another sector, e.t.c. There are a total of 4 rooms per cycle, and there are different cycles that ensue for every game. Players are unable to purchase doors or activate dynamic features of the map to aid in their survival, however, they can purchase perks, wall-weapons and power-ups (see final paragraph). It is guaranteed that the Mystery Box will spawn within the first cycle and its current location will mould into the next cycles, ensuring that the player can utilise the Box as much as possible. To avoid a "Nuketown Remake", Quick Revive will be available in the spawn room, with Juggernog available in Rounds 4-6, Speed Cola in Rounds 7-9 and Double-Tap 2.0 in Rounds 10-12 appearing in the first cycle of 12 Rounds. After every 12 Round cycle, the players will teleport to the Pack-A-Punch room for 30 Seconds, and the map will cycle back to the Spawn Room - where a random power-up will spawn. At the commencement of the second cycle, a Random Power-Up Machine will be available for purchase in every room for the hefty amount of 1500 Points. After the third cycle has begun, the Random Power-Up Machine is replaced by an Insta-Kill Generator - 2000 Points - and a Max-Ammo Generator - 2500 Points. Easter Egg Steps: 1. Complete a twelve round cycle and locate all three teddy bears in the first cycle. 2. Finish the second cycle whilst finding all three hybrid bears in the second cycle - avaliable after step one. 3. The third cycle will now incorporate every single room, but only for 20 seconds. In this short amount of time, sprint to every door and place a 115 Trigger Plate. 4. Activate the teleporter when the 'third cycle' has completed and watch as the map acts as a collider plane, building up enough chemical potential energy to transform into kinetic energy and break the tabulated constraints of the 115 Teleporter. This will gradually turn the screen white and play the sounds of your players yelling in joy, when the title "Game Over" is replaced by "Cycle Over". Your characters then suddenly fall silent as they hear a zombie yelp in anger, before they too yell in fear and the screen abruptly turns black. What do you think? Please leave a comment below for more innovative ideas! Have an awesome day!
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Want to try with me on Xbox 360 tonight? Gamertag = Pizzaboy5799.
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How to get Juggernog on round 1(works best solo)
Pizzaboy5799 replied to Zombie_Slayer_115's topic in Mob of the Dead
That is an awesome tactic Zombie_Slayer_115! Almost makes you wonder as to the true difficulty of Mob Of The Dead... -
I have been registered on this site for a while, but haven't yet posted or chatted until today! Just wanting to say that I love playing BOII Zombies, with my favourite maps in BOII being Mob Of The Dead and Origins! I hope you all have a wonderful new year and enjoyed an amazing Christmas! Hope to chat and post with you all into the wonderful year of 2015!
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Pumped for 2015 Treyarch Zombies!
- Show previous comments 1 more
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Give it a month and lets see what AW brings.
As that's when the hype will really start.
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I think exo zombies may be a fun distraction for a few months, but get ready for the bombshell of zombies treyarch will drop on us in November 2015!
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