ETEl2NAL407
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Everything posted by ETEl2NAL407
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This would be my utmost desire. I hope they keep doing different things like they did in BO:2, but please don't just repeat the same mechanic and call it something else, e.g. Afterlife and Who's Who. Here's what I think will make a return: Classic 4 perks (obviously) - Double Tap 2.0 because it should be considered the fix Ray-Gun (It's a staple) Shield (It's seen rampant inclusion in all of BO:2, highly likely it will return) Traps (They kind of went away from these for a bit in BO:2, but I think 3arc has realized the error of that and won't continue to leave traps out) EE's (If they didn't return, I think the world would collapse) I like how they add small things to change the dynamic and I think they should continue that trend. New perks, new weapons, new buildables, new ways to power the map, etc.. Here's what I hope they abandon: Ranking System (replace it with an experience point system to unlock EE and game related media) Timed in-game events (Bus, Robots, Elevators) - Instead their appearance should be related to challenges or equipment Bank/Weapon Locker (This could still be included for EE purposes only, just make a toggle option on the custom game screen. If it's on, then no experience, no records, only achievements) Exclusion of Custom Games from Leaderboards (why this is currently happening is beyond me) Ultimately, the challenges like in Origins should definitely return. They're what I would focus on if I were Treyarch. Build your EE's around them, build your story around them, the perks and weapons will surely follow. Along with including these in every single map, I think they should also add some customization to zombies. Why can't we at least have gamer emblems? Give us something to customize, preferably our Mystery Box Loadout.
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TranZit. I start in the Tunnel, my friend goes to find the Diner Hatch, has to go to Town to find it. Random is following him. He gets back through and winds up at Diner, but the Random killed the last zombie too soon so we do a round. I kill all mine first and start heading to Diner, my friend tells me, "OK, I got the last one, putting the part on now." I keep going and head straight into Galvas through the back door, jump up to the short ladder and go down...? I fall back down and as I spin my field of view back around to normality, guess who I see on the ground next to me. My friend. Apparently he was just trying to jump down after buying his galvas as I was jumping up. Boom. Clipping glitch. And then we see game over. Random got cornered at the Mystery Box. That fast.
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SCAR-H The only gun close to being on level with the SCAR is the AN-94 and it gets boring because of the sluggish ROF.
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Haunted Mickey Mouse Club: Lots of well-known actors/singer/celebs got their start on the Mickey Mouse Club. They're all grown now and doing cooler stuff, but can they survive a zombie apocalypse? Justin Timberlake Though he began his post MMC career in a boy band, he's since done some really cool movies and his music (post Nsync) is not completely awful. He's definitely the energetic one of the bunch, but I think he sings too much... Britney Spears The pop icon has had a troubled life after MMC, ups and downs. It's this bi-polar persona she will carry into the game, combined with the obligatory quote when hit by a zombie, "Hit me baby, one more time. I dare you!" Ryan Gosling He's from the new school MMC, so he's definitely cooler than all our other celebs, but he's too obsessed with showing off his six-pack and he thinks he can even seduce the zombies. Pretty boy level=Legendary. Christina Aguilera She's definitely the most vocally talented of the group, but the zombies are only after her because she's also the meatiest. Too bad she's become such a Diva because if she wants to survive, she's gonna have to get messy.
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I never doubted you, lol. I love it when a plan works out. Thanks Craig. Great work.
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Approximately how long do you expect this to take?
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"New" zombie challenges!
ETEl2NAL407 replied to BrayJayTheZombSlaya's topic in General Zombies Discussion
I got one you can do in any map. ZombieBall The Ball is any powerup besides Fire-Sale and Zombie Blood. If you grab a power-up, you now have the ball. Once you have the ball you cannot sprint, purchase anything, use buildables, use traps, fire a weapon, or use lethals. You can still melee, use tacticals, and revive. If you survive with the ball for the duration of that round you earn a point. If you manage to get the next power-up and/or survive with the ball for an additional round, you earn 2 points for each round following the first. Points are only earned when the round changes and whoever has possession (whoever retrieved the last power-up) earns the point. The only difference is how many points the player earns. Again, 1 if they just got possession in that round, 2 if they scored the round before. I'd expect possession to change quite frequently, but the player in possession could attempt to loiter near other players and wait for the next power-up to maintain possession and try to earn the 2 points as this play would give a huge advantage. If a player goes down while in possession, they "fumble" and lose the ball. They will regain all abilities and the next power-up will decide who gains possession next. The winner has the most points when everyone bleeds out. -
Slow start to these Olympics...maybe we need to give everyone more time?
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It's been decided for Thursday and everyone who already scored their match is getting a free tournament point for being expeditious. The sooner we get through prelims, the sooner we can enjoy more exciting challenges.
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I'd like to see an all female cast. Sure we've had a couple women as characters before, but an entirely female cast would be awesome. I introduce you to the Babes of the Dead. Megan Fox Scarlett Johansson Zoe Saldana Milla Jovovich The settings is a a film premiere turned outbreak. The only 4 that survive the initial waves are these lovely ladies and now they have to work together to fight the undead. Megan Fox is not new to action movies or freaky stuff (Transformers, Jennifer's Body) and she's gorgeous. Brunette, check. Scarlett Johansson is obviously up to the task from her action role as Black Widow in The Avengers. Blonde, check. Zoe Saldana is no stranger to fighting either, she dispatched lots of foes in Columbiana. Exotic beauty, check. Finally we have Milla Jovovich who is equally as beautiful, if not a bit older, but she will be the experienced leader. After all, she's the only one who has actually ever really fought zombies, even if only ficticiously. Perhaps that knowledge is what saves our babes of the dead.
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I imagine it for a campaign, really. It wouldn't work well with Multiplayer, for sure. Campers would definitely have the edge. However, for a campaign. I think it would be neat. Perhaps a super realistic Marine RPG. Marines clean their weapons religiously, after all. Heck, with the advent of using mics to speed up in-game tasks (such as yelling at the store clerk in GTA so you rob them faster), you could clean your gun faster if you recite the Rifleman's Creed while cleaning. "This is my Rifle. There are many like it, but this one is mine..." I suppose I'm craving more than the shooter games are offering. I don't like the arcadey run and gun push that seems to be the trend, instead I'd prefer a more immersive shooter experience and what I think will immerse players the most would be realism for the guns themselves. Players should be choosing the M16 over the AK47 because they need long range precision and a lighter weapon, not because it has better stats. But they should be choosing the AK47 over the M16 if they're doing something up close, or if they're going to be subjected to more rugged conditions as the AK47 is a beast of a weapon, very difficult to damage and requiring very little cleaning. I'd like a shooter game to immerse me in the guns, as I'd like a racing game to immerse me in the cars, but instead I see shooters shoving gadgets and vehicles at me.
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Any way for us to see the revenue generated by ads vs. donations?
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But, we would like to play... Any chance you have a PC and play custom zombies anytime? We have a huge section devoted just to that, but I don't know if we have a Wii section. Maybe you could write us all some snappy Wii guides and bring more of your ilk to the site. Can I just call you Unicorn? =P
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Hey friendo, welcome to CoDZ. I'm also on Xbox and usually down to play. Check my signature for a link to the Olympics!
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** Important ** Signatures and Side Profile Information
ETEl2NAL407 replied to Hells Warrrior's topic in Site News
Or...have the signature below the medals? I think that would look better. EDIT: Oh look, where have my medals gone? -
I would definitely say IW is ripping off Zombies. It's no surprise to IW that the Black Ops games did better than Modern Warfare. I'm sure they are trying to appeal to zombie fans with Extinction and keep them buying CoD titles even when Treyarch isn't making them. There's nothing wrong with that, it happens all the time. If you're trying to sell lemonade and your neighbor does too, but puts a big sign at the end of the road and gets more business, aren't you going to go put a sign there too? Nothing negative about it. It's not zombies, but it's nice of IW to give sombie fans something similar while we wait for the next Treyarch title. I applaud Extinction because of that.
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** Important ** Signatures and Side Profile Information
ETEl2NAL407 replied to Hells Warrrior's topic in Site News
What is 10 lines in pixels? -
Zombies Perk-a-cola Design Contest
ETEl2NAL407 replied to Syphillis's topic in General Zombies Discussion
Busy Barista Symbol: A Cappucino Machine Cost: 2,000 What it does: Upon purchase, the symbol will appear in your perk slot. The symbol will be dark until you gain another 2,000 points and will gradually lighten as you near that point. Once you get the points, the symbol goes back to dark, but adds a random perk and you only lose 1,000 points. It will continue this process until you gain 4 random perks this way, then the symbol for BB will disappear and you will no longer receive more perks. Restrictions: Quick Revive in Solo and Tombstone Soda will be excluded from the random perks BB may grant. This perk's price will double after each time it is purchased. If a player goes down, they will lose all perks that BB has given them and will lose BB itself. This perk and any perks it grants do not count towards perks acquired that Tombstone Lite PU would save. For maps that have EE's granting all perks upon completion, this perk would be excluded. What makes it good: For a quick 1,000 points you can guarantee yourself 4 perks (total cost would be 5,000) as long as you don't go down and continue to gain points. No bothering to open doors to get your perks, just buy BB and slay...The perks will come. -
I think this has something to do with a patch. It's hurting in other areas too, I'm sure it has to do with the proximity coding because now when Zombies are after you on the tank in Origins, melees are ineffective like 85% of the time. I can imagine them doing this to prevent pile-up glitches, like the Fire Tunnel, but yeah the lag when running close to another player has gotten worse recently. I don't think it's the servers, really, just a patch.
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I have always been a bit unimpressed with shooter games because they never go to the extremes of realism. Can we imagine the reality of slaying hordes of the undead with the same LMG for a moment...How hot would that barrel be? How destroyed would that firing pin become? Are we to seriously believe that gun is not going to jam? Or backfire? And yet, they never do... I guarantee if you ask real combat professionals if they've ever had a weapon misfire, jam, or otherwise fail, their answer will be Yes. It's just a fact of life, a physical scientific fact. Guns are mechanical. Machines wear down over time and repeated use, eventually, they fail. So, who would like to see a mechanic such as that implemented into shooter games? Perhaps instead of making hardcord mode in the MP just remove your HUD and map, etc.. let's make weapons that fail if you use them too much (i.e. your firing pin disintegrates if you go full-auto for too long), or that fail for other reasons: you're firing while diving prone and smash your gun (maybe you could even shoot yourself?), you reload too often and a round gets jammed, you fire too close to someone and pieces of them clog your barrel, and so on... Plenty of realistic scenarios are constantly ocurring in our shooter games, but our guns magically continue to function normally. Sure some games add an element of deteriation, but I want to see a game that punishes you for mishandling your weapon, and if you have to crawl in the dirt, you should have to clean your gun before you fire with it again or risk mechanical failure. That's realistic. Who agrees with me? What scenarios can you imagine that you always see in shooter games, that in reality would mean a busted weapon? Who knows which weapons are truly built tough to handle certain situations, which weapons are dainty, high maintenance, pieces of crap? Final thought: How awesome would it be to troll people by targeting their weapons?
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You realize of course the shifts in those experiments was centesimal degrees, yes? That's not much. The other link seems to say another scientist tested it again and equated to a possible 2 hour shift in recorded clocks due to the Allais effect. This miniscule modulation caused time pockets? Really? This Allais effect is nothing magical, it's just a perversion in measurement devices on Earth during an eclipse because the devices rely on gravitational fields and elctromagnetics. With the moon eclipsing the sun, not only is the Earth't natural counterweight in the path where it tugs at its orbit with the sun, but also the sun's radiation is partially blocked, disrupting the electromagnetic field around the planet. These two astronomical events only result in miniscule measurement changes on Earth, this is nothing that could cause time pockets. A time pocket would require more energy than has ever been present according to evidence in game. Again, if we want to call 115 "magic", then anything is possible, but with realistic science applied, the time pocket theory is out.
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Yes, but there is no in-game data to suggest that combining 115 with nuclear missiles would do anything to disrupt spacetime. In the experiments that 115 is known to alter time, nuclear missiles aren't used and the 115 is not just simply detonated. So, there is enough evidence to theorize that 115+nuclear missiles = time pockets, or any disruption of spacetime, really. After all, the only known ways to make 115 affect time are with the Time-bomb and the teleporters and those are utilizing 115 in a form of fusion, not explosions, plus the energy isn't being tuned in the missiles as it would be in the known working devices. So, even if it disrupted spacetime, its effect would dissipate with the explosion. There simply isn't enough evidence to support it doing otherwise. So any theory based off the timepocket theory is already crippled by lack of evidence.
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Let me spew some theories at you.
ETEl2NAL407 replied to JustSavage05's topic in General Zombies Discussion
Yes and no. It's true we play as characters that are stuck in this loopy rift, continually dying and being reincarnated to fight undead. That's why when played Solo (the way it was meant - because that's where the story is) if you receive a game over, you'll just restart. It's also true that there's foreshadowing to this fact throughout zombies; the teleporters, time travel (only into the future via evidence), the M4, the "Rift", Die Rise intro, the circuitous bus route, etc.. However, it's still a children's game. The grand reward for our story line was uncovering the ultimate truth. We were given the knowledge that none of it was real, we were only toys existing in worlds imagined by children. This is what the Origins ending illustrates perfectly. Samantha says, we'd "be rewarded beyond (our) wildest imaginations," and who would have imagined that all this was just a game? If you adopt this theory, the story is neatly tied up. Resist the urge to delve deeper and let it be to discover that this is the best way. Then you can appreciate the chance for Treyarch to begin anew, and create a new story for us. Maybe we'll follow the children as we know there's something not right about their world. I would love to play as Samantha, hearing a child voice actor curse and come up with names for the zombies. I could imagine her maybe using childish, less profane words too, like 'buttmunchers", or "poo poo face". Maybe some PG comments would be funny. Who's to say what will be next, but I take comfort in the simple solution to this story and rest satisfied by the ending I believe. It's better than pulling your hair out over inconsistencies. -
The Alcatraz Redemption Challenge
ETEl2NAL407 replied to Cheesegrater28's topic in General Zombies Discussion
That's Brooks. From the Shawshank Redemption. -
If it takes a sun to supernova to disrupt space time (a blackhole), I don't see how anyone can theorize that missiles laced with 115 would disrupt space time. The entire planet would have to be disintegrated because in order to disrupt space time there must be enormous amounts of energy. The time pocket theory doesn't even make theoretical sense, unless you want to call 115 "magic". If that's the case, why bother trying to theorize around facts, just blame everything that can't be explained on "magic". Since 115 is a fictional element, no real data can be found for its chemical properties and not even a fictional experiment can be conducted to see how it would interact with a nuclear explosion, so even if "fictionally" possible for this to have created time pockets, it would still be a theory relying on non-evidence. Thus we can only use evidence from in-game to support any theories. Based on the Missile impact on the Earth and the fact that it remains somewhat intact, tells me there wasn't near enough energy released from the missiles to cause any real disruption in space time.
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