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ETEl2NAL407

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Everything posted by ETEl2NAL407

  1. Proof for what? So are you saying Edward Richtofen can have a doll manufactured of him when he's older, but still hold that doll as a child? OR Are you saying that the child Eddie holding the Richtofen doll is proof enough that he definitely is NOT Richtofen?
  2. Why nitpick about small things? Is that going to change the big picture in regards to the story?
  3. Richtofen is a doll. Eddie is playing a make-believe game with this doll and he imagines himself to be Richtofen while he's playing this game. When Eddie is in control he thinks the zombies should have blue eyes, so they do. The eye color is associated with the controller, not Richtofen. Richtofen is only the controller because Eddie (the child) made it up that way.
  4. Well, this is where we're going to draw a line. We have 2 theories that are both equally plausible. 1) It was all a make-believe game. 2) It was all real, but has become an alternate reality created within some other dimension (Agartha/Aether/MDT). 1 is nice and neat (can be seen as a cop-out from Treyarch) and wraps it up so the slate is clean and Treyarch can start over. 2 requires some major thought and we'd still have some holes to jump over for it all to make sense, but ultimately ends our story because we see the resolution: Sam, Richtofen, and Maxis are all just exisiting in their shared imagined reality. Put yourself in Treyarch's shoes...Which would you choose? 1 means you get carte blanche to keep something going with zombies, whether you're aligned with CoD titles or not. You can potentially make more money and build a cult classic among gamers, not to mention add in lots of cool features to the games themselves. 2 means it's over. Still a bit of cult following that will deduce your game and still enjoy it for years, but it's not making you much more money. You can start a new project, though. Could go either way. I lean towards option 1, but I am an optimist.
  5. Yes this makes more sense, but it's still a stretch. The ending scene, could be an imagined reality shared by all 3 of them: Sam, Richtofen, and Maxis. Sam hit the Aether first, so she has the most power. Maxis was next, but he didn't directly enter the same way Sam and Richtofen did, so he is not as directly tied to it as they are. Then Richtofen came in and he melded with Sam. Sam is recreating reality for all three of them, but she keeps Richtofen close and he takes the role of her playmate. Maxis is still a father figure, so she lets him continue his research and keeps them all going with the threat of impending danger (the siren). This is also a possibility, but it's not as easy to digest as it all just being a kids game.
  6. You're right it is. ...But since Eddie did what he did to Sam during Moon (the firs game they played "tomorrow") she had to be creative in finding someone to battle Richtofen (Eddie's favorite character). Enter her father: Maxis. He loves his little girl, so he's going to do everything he can to stop Richtofen. Now what Eddie? How can Richtofen gain control when Maxis is trying to stop him? Thus, the N4 receiving orders from them both.
  7. Obvious, sure. That when Eddie played his make-believe game with Samantha, he was in control of the story and he made her get trapped (she's probably a little upset that he did this to her in the story), then he trapped himself (as a way to apologize for what he did to her character). So, she's playing along with his story that has him seeking power and she's throwing in friendly conflict so he actually has to be creative to figure out how he can make Richtofen gain the power he's seeking. It's a fun cat and mouse game they're playing with each other. "I'm in control of the story and I am going to kill you off, Sam! so Richtofen gets to control the world! Muahaha!!!" "Ok, but now that I'm trapped here, I actually have control and I can transcend space and time!" "Uh oh...well I better trap myself in there too and take over your body!" Back and forth...It's an example of kids doing the whole, "I'm rubber you're glue, everything bounces off me and sticks to you!"
  8. You know, I think this makes so much sense to me because I had a sister growing up close to my age and we used to do the exact same things. We'd play with figurines and create stories with them. The dialogue between our characters was just improvised by us. We had a hodgepodge of characters, too. GI Joes, Barbies, TMNT, Jurassic Park, Transformers, etc.. To make it seem more realistic, we'd make the dinosaurs pets, the TMNT's aliens, and the Transformers mech warriors. All the GI Joes and Barbies were the humans. It's probably lost on the younger audience here because I doubt playing with figurines is as common for kids to do as it was when I was growing up (during the 80's), but judging by the devs ages, I'm sure they probably did.
  9. This. Plus... Eddie is not Richtofen. Eddie is a friend of Samantha's and whereas Samantha likes to be the "God" of her story and take a narrative role, Eddie imagines himself as the Richtofen doll/character, so he puts himself in control during his turn (BO:2), and "kills" Samantha by putting her into the MDT. At least she's a good sport and goes with it...Lol. It really makes a lot of sense now because the maps/games that Samantha has seem to have her take a motherly role and try to help the characters survive, whereas when Eddie controls the game, there's an egotistical power hungry role and Eddie wants to be one of the characters so he can live vicariously through this action hero. Samantha babies the O4, Eddie orders the N4 to do his bidding. I think the Maxis in BO:2 that interacts with our N4 is just Samantha trying to play along with Eddie's game, after all, if there's a power struggle there has to be conflict.
  10. Exactly! All this talk about time-travel and parralel realities/universes doesn't matter! It was all in her head and then in her friend Eddie's head. CotD and MotD were probably movies her Father was watching (A George Romero flick on day 1, mobster Alcatraz escape film on day 2) that the kids just kinda incorporated into their games. I think the kids were having a sleep-over and this was a weekend. The sirens and the demand from Father to come to basement is the most intriguing thing because it sets the stage for more to come. Now that the slate is clean because everything has been explained, Treyarch can write a story that will make sense because they can give it direction from the beginning. This ending is awesome!
  11. We can't hold onto thinking that anything truly happened. It was all make-believe. Samantha played her game with Eddie and we had WaW and BO:1 excluding Moon. Eddie was confused about the story she told through her game so Origins happens. He's still not very happy with the game, so she promises to give him a turn tomorrow. We don't see "tomorrow" in the scene, but we see it in Moon and BO:2. Moon is probably the first game the children play "tomorrow" as a way for Samantha to give Eddie his turn and keep the story coherent in her own mind. After that, Eddie takes the story over. He makes himself a crazy german scientist, he traps Samantha in the MDT/Aether, and he wants to play with the other figurines (the N4). CotD and MotD could have just been movie breaks throughout their games. Perhaps Samantha's father was watching a George Romero flick on Day 1 and a Mobster movie about an Alcatraz escape on Day 2. The children were just playing with their zombies while they watched/overheard the movies. It's just a typical weekend at the Maxis home. Lol.
  12. Thanks. I appreciate it. I like to think I have a firm comprehension of the storyline, as makeshift and mosaic as it is. As for the continuation...Yes. I am optimistic, purely because this ending does in fact wipe the slate clean. It is a bottle top to the chaos that we've all wrestled with trying to understand. It was chaotic and didn't fit nicely because it was make-believe. Furthermore, it encompasses everything we've seen because the implied "tomorrow" for the scene which is "Eddie's Turn" references BO:2. Origins, chronologically, should be ocurring sometime after the majority of BO:1, but slightly before Moon. Here's how I see these games happening: Samantha asks her friend Eddie to play a game with her. WaW, BO:1 maps ocurr. (Yellow eyes, Samantha in control) Eddie wants an explanation for her game. Origins ocurrs, ending scene implies Eddie gets his turn tomorrow. Samantha and Eddie collaborate to make the story work for changing controllers. Moon and NT:Z ocurr. Eddie has his turn. BO:2 ocurrs. If you think about it like that, it makes sense that these two children, perhaps over a weekend sleep over are playing all the CoD Zombies games, taking turns of who is telling the story. The interesting questions are not How, but Why. Why are these children fantasizing about Zombie slaying heroes? Is it because they actually do live in a world infested by Zombies? Why does Maxis play such a huge indirect role in the childrens' games? Is it because he actually is a scientist working to help mankind with the infestation? This could esaily explain where Samantha gets a lot of her information and also explain the reasons she wants to play the game in the first place.
  13. Incorrect. After the camera pans away from her face we see a zombie from MotD and from Buried. This timeline could still work, though, because she promises Eddie that he'd get his turn tomorrow. So, it's possible that tomorrow means BO:2, Eddie is in control, gives the zombies blue eyes, and ends up playing with the zombies from MotD and Buried.
  14. I'm not going to speculate on family ties between Richtofen, Sam, and Maxis. As a matter of fact, the names Maxis, nor Richtofen are even mentioned in the cutscene. The voice of the Father surely sounds like Maxis and we know Richtofen's first name is Eddie, but factually those names are not directly spoken during the scene. Here's the transcript I've produced and it's 100% accurate. So, initial reactions are that the entire story and all of our gameplay across several maps was just the imagined world of two children playing with toys. This is a fair assumption, but the implications that this is how it ends I think are false. Here's why... The siren in the background and Sam's father's instructions to lock the windows and head to the basement shortly after implies they're living in some dangerous world, possibly zombie infested? Eddie states that "girls don't know enough about zombies" and this could imply that zombies are a huge part of life and not just a fictional ocurrence that only fans have knowledge of. Sam states that, "tomorrow, eddie, you get to make the rules" to imply that there's more to come. Sam also states that her "dad has a plan" and that "we will make everything ok" to imply there is more to come. Based off those key quotes and the storyline so far, I am theorizing that these two children are playing make-believe and that imagined world is what we've been experiencing throughout the 3 Treyarch titles. This much is pretty solid in my mind and it fills all the gaps in the storyline because it's imagined so it doesn't have to be perfect. However, for a child to imagine certain things we see during our gameplay, there would have to be some real-world knowledge they're pulling from. I think the world these two children live in is infested by zombies and this is where they get their inspiration for their game from. This is why Eddie desires the heroes to be real. Their world has no zombie slaying heroes, so the children make them up as a hope that heroes like the O4 would truly exist and help cleanse their world of the infected. If that's the case, it's quite possible that the true origins of the zombies in Samantha & Eddie's world were created in some other way. This is a clever way for Treyarch to wipe the storyboard clean and start anew, so I'm excited. On the other hand... Let's suppose that everything we've gone through was real. Samantha was trapped inside the Aether, Richtofen is also there within her body and Maxis has a presence there as well, perhaps not directly connected to Rich/Sam. Maybe they've been there for ages, after the entire world has been destroyed. Their only communication is with themselves and this scene depicts the imagined world they've created for themselves in order to perpetuate their existence. We all do the same thing. Quantum theories suggest our perception actually creates the reality we live in, so it's not difficult to suggest that a person trapped within some other dimension, alone and isolated, could recreate their reality as they saw fit. Having lost all connections to their pre-conditioned world that the rest of humanity would call "real", Sam would most definitely have had to recreate her reality out of necessity. Richtofen and Maxis seem to have suffered a similar fate, Richtofen being more directly connected to Sam, would have to appear as a closer entity in Sam's imagined world. Therefore, Sam has given him the role of her playmate and they continually "play" together. In conclusion, I think either these are children living in a zombie infested world and the real story is just beginning... OR Sam, Richtofen, and Maxis are trapped within another dimension, immortal, and share the same imagined reality: Sam and Richtofen playing together, Maxis continuing his research.
  15. Well that's a bit of a difference. Bowser is an established boss, he's a part of the game. There's only a certain way to beat him. A good example from Super Mario Bros. would be the Reznor Rhinos in the Fortresses. There's what like 5 or 6 of them on rotating platforms and soon after you start to knock them off their platforms the ground starts to disappear, threatening to drop you in the Lava if you don't jump on a vacant platform and try to knock the remaining Reznors off from there. Veterans of the game would have discovered that there is a window of time they can use to stand in one spot under the rotating platforms and, if done quickly enough, all the Reznors can be knocked off before the lava under the ground even becomes an issue. It's not a cheat, it's just knowing the game mechanics and using them to your advantage. You would be able to use this tactic on any Reznors throughout the rest of the game. However, the neat little tactics that work in one Zombie map are wiped away in the next map, so we aren't able to rely on those tips. Basically, being a veteran of this game doesn't guarantee the mastery of the game because we're constantly having to come up with new tactics. We end up with a game that's very rewarding, but also very frustrating. It's definitely a challenge, but I can do without the increasing frustration from map to map.
  16. I completely understand it. I just can't tell you how because we're not supposed to talk about it. Lol. I made a post on another site, that I won't mention to save myself from blatantly breaking the CoC, but yeah...
  17. Dude, just forget about it...Let CoDZ keep deleting. Eventually their entire user base will just quit trying and they'll have the worst reputation of any forum.
  18. :lol: :roll: :roll: OH MY DAYS!
  19. Truly Treyarch are the only developers I've ever seen that actually punish their players. We discover tips and tricks to make the game easier, such as Flopper and M&S, and they patch and redesign their next release to eliminate those tips. What other developer does that? They deliberately design their maps to increase the difficulty, but they started with a very high level of difficulty, so this results in maps that are so daunting they aren't even enjoyable at first. I would have been happier if, instead of focusing on increasing the difficulty, they just added new cool things to do, new venues, new weapons, new perks, etc.. This is my opinion. The game is still the most rewarding game I've ever played, but I think Treyarch has already established Zombies as a contender for the most difficult game ever, can't we have a little reprieve? Oh wait...Buried. Whatever...
  20. Then you would realise that everything would be so heavy you wouldn't be able to move ...But that's why I'd have Stamin-up Honestly, across all maps...THAT is my dream setup.
  21. The exact reason PhD Flopper is back is because there is NO Mustang and Sally. Lol... So you're saying you expect trolling like this from Treyarch now?
  22. I'm guessing you would want to upgrade your melee to the Kung-fu/falcon punch first to make the melee kills easier...
  23. My problem is that they included Flopper on a map without M&S. If the Mauser was explosive and did something similar to M&S it would've been much cooler and would've made Flopper more viable. Maybe instead of launching grenades, it could launch 3-burst rockets, keep the ACOG, take a bit of ammo away to make less OP, and we have a different species of M&S. Treyarch could be much more creative sometimes...
  24. If I were playing Zombies IRL, I'd want the Zeus Cannon and the Petrifier. Juggernog, Quick Revive, Stamin-Up, and Vulture-Aid. Claymores, Monkeys, and a Tramplsteam.
  25. I saw a video where someone got an upgraded SCAR-H for the 30k point challenge...? Are we sure the free perk is not the reward for powering all 6 gennies?
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