SeaboundSlayer
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Everything posted by SeaboundSlayer
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Official Ranking System Discussion and Theories
SeaboundSlayer replied to way2g00d's topic in General Zombies Discussion
I played Turned and my K/D shot down by about 25 and I still have shotguns. Maybe you weren't playing Turned very well, and that was why you were de-ranked? I won almost every game of mine. -
Die Rise Minion Round Glitch - This needs to be fixed!
SeaboundSlayer replied to faction935's topic in Die Rise
No, if you get +100% accuracy you will get it. You may have had a claymore out and it somehow missed a Jumping Jack as it ran past, reducing your accuracy. -
Die Rise Minion Round Glitch - This needs to be fixed!
SeaboundSlayer replied to faction935's topic in Die Rise
Haha, this happens all the time. They eventually respawn so you can still knife and get the perk. -
Surprised this has happened. Unfortunately the kills they got in these games have not been cleared, as there is a guy on my friends list who pushed his kills from about 50,000 to 250,000 using the Galva room and his kills are still there. At least people that got to high rounds legitimately can now properly be recognised.
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NliiH_P8XAQ
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relgy is a bot.
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I think Russ, Misty, Stu and Marlton are great characters despite being overshadowed by the original four. They tick all the boxes of any good character and complement each other well -- the zombie developers couldn't have done it any better.
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The "Wunder-ful" Wunder-Weapon Discussion!
SeaboundSlayer replied to killerussian's topic in Research & Development
Winter's Howl? :/ -
Anyone Else Notice this on the Loading Screen?
SeaboundSlayer replied to OPLRazor's topic in Die Rise
They could be safety goggles, not glasses? -
Anyone Else Notice this on the Loading Screen?
SeaboundSlayer replied to OPLRazor's topic in Die Rise
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Death Slide glitch at the bottom of the elevator shaft
SeaboundSlayer replied to Nasdaq401's topic in Die Rise
It isn't fall damage and it hasn't been fixed, unfortunately. -
Death Slide glitch at the bottom of the elevator shaft
SeaboundSlayer replied to Nasdaq401's topic in Die Rise
Hold your left joystick down and always go to the right and it will reduce it happening. -
You'd be pushing yourself into yourself, so you'd be crushed. Neat question though.
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Official Ranking System Discussion and Theories
SeaboundSlayer replied to way2g00d's topic in General Zombies Discussion
Yes, but he is aiming for the shotgun rank, isn't he? We don't know how the system works (apart from you, of course). -
You can stand on it, jump, crouch or lay prone; it doesn't matter.
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I'd say you're about 30% the way through. I doubt you are doing anything wrong in the elevator step, it bugged out for me and my friends on that step all the time.
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Sorry, I thought you were responding directly to the videos posted of the training in the sushi bar, not the original post, so I thought you were against the Sliquifier in general. I think playing for fifteen hours does take skill, just not much. There is more patience involved as training in a wide room with an overpowered gun is very easy for an experienced player (and is why we will never see the Thundergun again).
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Yeah, now you have to endure fifteen hour games where you are constantly going back and fourth from the box, firing your rounds into a massive train and subsequently not killing them. That's how zombies is meant to be played and shows true skill! How has it been patched?
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Official Ranking System Discussion and Theories
SeaboundSlayer replied to way2g00d's topic in General Zombies Discussion
He too has the skull with knife emblem. -
If you have no concrete evidence why are you suggesting an intricate system consisting of points, half-points and quarter-points? There is a very nice thread on here which has collected up a range of data across all ranks and your system isn't supported by it at all. Stop with the bullshit; you're misleading people.
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Is that sarcasm? It's very subtle. The only way quick revive could 'slow you down' is if you lack the skill to get back your perks and instantly go down after being revived.
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Fastest Way to Build the Trample Steam SOLO
SeaboundSlayer replied to TheBSZombie's topic in Die Rise
What's with everyone's obsession over getting credited for stuff? If I found a nifty way of moving parts to build the trample steam I would just be glad other people know how to do it, as it saves a lot of time. I wouldn't care if RelaxingEnd made a video on it; I'd be glad the word is getting out. Who was the first person to discover that you get a free perk if you kill the Jumping Jacks with complete accuracy? Who discovered that you could pick up four Sliquifiers? Who discovered the first step of the EE? The second? The third? The fourth? CREDIT THEM, NAW!!!!!!!1111. -
so they introduce a "cure" same time say stu is zombie?
SeaboundSlayer replied to akimb0bluntz's topic in Turned
115 reanimates dead cells, not living ones. What symptoms? The only one I can think of is the fact that Richtofen can speak to him telepathically and whether or not this is because he is becoming a zombie is debatable. Using the V-R11 to cure a zombie is permanent. -
Official Ranking System Discussion and Theories
SeaboundSlayer replied to way2g00d's topic in General Zombies Discussion
Your kills/revives may play a role. I'm shotguns and my K/R is 102, yours is 239. You should be increasing your revives to decrease that number. -
Official Ranking System Discussion and Theories
SeaboundSlayer replied to way2g00d's topic in General Zombies Discussion
Can you post us all your stats from the Elite website?
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