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nockscitney

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Everything posted by nockscitney

  1. its actually a thing but really hard to get a second time it seems. Yeah, I somehow got it the other day on Tranzit and lost it last night in my first game on Die Rise, because I forgot to go Prone. Since then, have gone prone at each perk machine I've used but nothing yet . . . That's a very good question. Without looking at the video We would only be able to speculate. Defiantly only 1 zombie there? Had you got any other headshot's up to that point? I know the general consensus is no, but could another way to get Deadshot be number of headshots? Any chance of a You Tube video?
  2. Defo sounds like the Carpenter-Pro perk (or what ever you want to call it). My Understanding of how to get it is: Pickup A Carpenter Kill a zombie at any window, doesn't have to be a knife, can be via bullets, before the Carpenter Finishes repairing all the windows (the best indication of this is by looking to see when you get the points) Perk Is Yours I've done it quite a few times on Die Rise now, when holding on the roof of the power building. As for how you lose it, I don't know. To me it's never seemed to roll over to another game, although I'd say at a guess that you lose it if you don't kill a zombie at a barrier whilst the next carpenter is repairing barricades. My general understanding of some of these perks is that to keep them, you need to keep doing the action you did to get them (i.e. Insta Kill, Deadshot, Steel Baricades, Cash Back) --EDIT-- Just analysed the Video. Look at 20 seconds in, after you got the glow and watch the points closely: 3230, 3360, 3490, 3620, 3750, 3950 You Kill 4 Zombies (130 * 4 = 520) and then get 200 more points as the carpenter completes. No Doubt this is Carpenter-Pro
  3. It's bullets fired vs bullets hit. I've fired 121,932 I've hit 147,360 147360 / 121932 = 1.208542466292688 It's pretty easy when your training as each bullet penetrates the zombies so you get multiple hits per bullet. I think the same will apply if you get say 5 kills from a frag/Semtex/claymore. So IRL, that scenario would equal 500% accuracy.
  4. It's the 3rd screen in, swiping right to left, although the number of screens in is dependant on what other cards you have turned on. I only have BO2 turned on, not MW3 or BO1
  5. Hey guys, Was looking at my stats just now on the Elite app on my phone. Has anyone else noticed the background picture? It looks like it the bus from tranzit on the edge of a cliff, with zombies climbing up it. Also, the pylon on the left, is that a person stood sideways, just to the right of it? What do you guys think? Can we make anything of it?
  6. Could there be 2 quotes depending on which path you took on Green Run perhaps? I.E. if you did maxis on GR but Richthofen on GLF, the one would fit. Just a thought
  7. [FACEPALM] Ok, in the image of Shangri-La above, the page I am talking about is circled. The question is, what does this page represent? It wasn't present before Shangri-La, almost just appeared out of no where. If you look closely you can see that this advert page is positioned before the Kino Der Toten Loading screen. Now surley this has some purpose on the storyline but I don't know what it is and I wondered if other did. Does it reference the previous zombie maps from World at War?
  8. the Highlighted bit on the below image.
  9. Yeah I've seen NGTZ's attempts at riding elevators all the way to the top and failing. Thanks for clearing that one up for me :)
  10. Yep I noticed that last night after me and my mate tried it. Kinda BS really as I wouldn't class it as zombies as such, but Hey Ho!
  11. Hey Guys, So after finally getting my hands on Die Rise, I played it for a while last night to (try and) get familiar with the layout. After a couple of games I decided to get a few of the Achievements. First I got Facing The Dragon, Then The sliquifier one and then finally I went for Round 10 with no Power and Slinging the Zombies in the same run. I opened the door from Spawn and then used the lift to build the Trample steam. I then opened the Escalator debris, placed the trample steam on the gold Zombie icon (that you use to fling zombies into the tower as part of EE) and then held the barrier opposite so I could take any zombies coming down the corridor by the lift and occasionally turn round to take any zombies breaking the barrier behind me. Now I'm not sure that it happened every round, will have to go and check the video later, but I kept hearing an explosion coming from the elevator where Quick Revive resides in Solo, as well as seeing some sort of smoke coming from it, indicating the explosion. I did a quick look on the forum but couldn't see anything about it so just thought I'd ask if anyone knows what it is, whether it's just an environmental effect or something more? BTW - the spot I picked to get the last two achievements is a good easy spot to hold up at for anyone trying for the achievements together.
  12. Confirmed that this is the correct version Just finished d/loading and when I check Game Data on the XMB the code I have for the DLC is BLSE01717. And would you look at that, it's conveniently lunch time for me . . . Time for a game me thinks ;)
  13. See my post here http://www.callofdutyzombies.com/forum/viewtopic.php?f=100&t=29391, I found the answer to the riddle :)
  14. http://blog.eu.playstation.com/2013/02/12/call-of-duty-black-ops-ii-revolution-dlc-ps3-release-date/comment-page-3/#comments It seems that the version you need is the FRE version. As one of the comments on page 3 on the link above suggests, it should actually read [ENG/FRE], as per the information I found and posted here http://www.callofdutyzombies.com/forum/viewtopic.php?f=100&t=29387&p=282997#p282997 which when you go into PS Store it gives the title of the DLC as Call Of Duty: Black Op II (NPEB-01204 ENG/FRE) Downloading now, so will confirm all works once Downloaded.
  15. Still nothing. It's kinda frustrating really. No offence to other coubtries, but I'd've thought the English version would have been the most popular (English being one of top spoken languages in the world) Maybe it's not out in America yet and we've got to wait for them? I recall spider from NGTZ saying the download hit him at 5am on other map packs. What the time difference between UK and Canada? --Edit If you go into it via ps store and not the game the title reads: Call Of Duty: Black Op II (NPEB-01204 ENG/FRE) If you try and download from here it will pull down all 4 versions. Does this maybe mean all versions are English versions as well? --EDIT (9:56 GMT) Just installed the SPA version, but when you got and have a look at Install Data it gives the code 01718. Going to try FRE next
  16. Yep 01717. I'll have a look again after 8 to see if it turns up. In mean time, I've gone for Spa version
  17. Now I just looked and not sure which version I need. There are 4: Spa - Spanish? Fre - French? Ger - German? Pol - Poland? Where is Eng (English) version or an I reading codes wrong?
  18. I had similar to op Monday. Playing nuketown with 3 rndms. 3 of us were running spots and the other was going down each round. Then on 23, he went down, quit & as he was hosting the game ended because of migrating host rubbish. What I found more interesting was the guy that kept going down had skull w/ 2 Shotguns. How can someone like this have max zombie rank, when I read a tweet from one of 3arc the other day (think jimmy) saying "rank represents how good you are right now" or something to that effect . . .
  19. Though I would strike up a new thread on this one rather than Hijacking another one. I've been looking at the loading screen for the last couple of weeks and have seen an "other advert" page but didn't find any info on it. It seems only to make an appearance on the Shangra-La loading screen, but is slipped in before Kino Der Toten loading screen. Is this advert page a representation of the maps from W@W or does it have some other meaning?
  20. I assume this is the BO's loading screen for Nacht and that is why I don't recall it. I never played Nacht on BO's, but what I remember from W@W, it was a short video of zombies running towards you in an airfield.
  21. ETEl2NAL407 - In what I've posted in the OP, the tie in to Die Rise is the Nuketown loading screen. Now I don't claim to be an expert by any means and it may just be a nuke (not having seen on before I don't know, so if it is it would totally trash what I'm about to put) but what is the weird device that has the "electrical" type charges coming off it on the loading screen. Granted the "glow" is purple on Die Rise, but what if the N4 got to Nuketown and continue to travel backwards to the time before the map starts. They then get "zapped" and sent to Die Rise. The other reason for putting my Idea down here is that on the Map Select screen for Nuketown it says "Where The Past And The Future Come Together". The N4 travelling backwards through time get to the point where the O4 have reached the end of their journey. In reality, I know it's a very long shot and there are other, more concrete theories out there, but I just wanted to see what other people thought. BAGEL_ - I understand about the clocks on Nuketown relating to kills, but I was using it as an example to backup my whacky theory. The fact that you hear the horn but don't see Marlton/N4 doesn't matter. There may be an "Underground" transportation network, which could make sense as you don't see a bus driving away from Nuketown. I seem to recall watching a video on You Tube of someone running in Town and hearing what sounded like an underground train.
  22. If I'm perfectly honest I don't always turn the power on when running for points, I'm pretty confident at running good circles and staying out of trouble. If I do turn the power on, I make sure that while the thunder is around, no zombies are slaughtered, just to save the hassle of "HIM"
  23. Probably a wise call I've tried all the "solutions" and "work arounds" but still nothing. Looks like contact to 3arc I guess then. Until then, if I get high rounds on solo, they just won't show on the boards, which sucks!
  24. Indeed they are and is the reason I train mostly at the Diner, so if it breaks, I can nip back in at the end of the round and get a new one. It's a shame they don't have the sane effect as the Turbine though, where when you put it down, the zombies attack it so they're distracted for a short period, but you can't have everything
  25. Just to add to the OP, Nacht Der Untoten was based on the building that you pass through while taking control of the Japanese Airfield Also, I don't remember anyone teleporting on the Nacht loading screen. Anyone got a video or can link to a video of it?
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