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sh3baproject

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Everything posted by sh3baproject

  1. i find many tasks in bo2 unessarry. just me though. the problem here is that you want to just dive in it and finish it fast. i just want to take my time. and i argee that the no infinite ww is bull.
  2. had 3arc not made that ending cutscene origins would have fitted well as the true beginning. aure some things wouldnt have made sense but zombies hardly makes sense. i think it was the ending cutscene that screwed them over. just me :|
  3. you were almost on the ball. unfornunately it exploded and sent you flying. bo2 was very creative and innovative. while i argee that bo1 did have better quests and less pointless shit it isnt nessarcy suprieor to bo2. bo2 tried to freshen things up and people just shoved them aside. so what if building the staffs and upgrading them are pointless? it gives me something to do at least rather then mindlessly rape zombies. storywise i found neither to be inferior of one other. they relay on each other to exist. many of the new things bo2 introduced i argee was utterly crap. the custom games could use more of an improvement but dont remove it. you dont have to like the new features,but at least realize trollarch tried their hardest for freshness. i wish we all would go on future zombies more and discuss our ideas. maybe even send them to 3arc. that would be nice :mrgreen:
  4. i might, but you were the one who had the idea. again though i might. as for now i want to focus on storm and death park. i promise you this though redeemed will be beast!
  5. :shock: That is amazing ineed. I may use it for redeemed if you arent gonna use it. some of this i may use in other maps. you are a genious at many things mocking.
  6. Most of this i am remaining neutral towards. but the rush idea is just awesome.Custom matches would get x50 better if rush was added. but it should be for custom games only. but still,awesome idea. Milk duds to you mocking. I got my own ideas for gamemodes. They are escape,team turned,king of the hill,and lone wolf. Escape:repair your transport while hindering the opposing team and delaying the undead. Although you can win via downing all 4 on the opposite team,that is the secondary way to win(although it doesnt count on the leaderboards),you must add all 7 parts to win. Team Turned:4 humans,4 zombies,and 2 teams. each team has 2 rounds of being the living and the dead. Highest score wins. King of the Hill:self explanatory. Lone Wolf: 4 or 6 people fighting for their own interests as the undead lurk nearby. Once you pass round 6 you go down you go down for good(unless if everyone goes down)
  7. great idea mocking,but i am trying to make the final battleground something more dramatic. like say a long abadoned der reise extende with certain areas cut off. not original but trying to cone up with something that shows that feel when you fight a boss in say kingdom hearts 2. something so utterly dramatic that it will make the player shit bricks when they see it. again though great idea. milk duds to you but i am in the mood for dramatic feel.
  8. totally agree here. would be abused alot. even with the vote option,it still doesnt appeal to me. again though let us test it before we throw it out the window and beat the living crap out of it. and thanks for explaining why you posted this thread in general zombies warrior. i get the logic behind it like the ideas here mocking. only one i am not wild about is the create a class,but thats because i got my own idea. i call it the recaller device. in a nutshell,it is looks like a navcard reader,but it has an actual affect on gameplay. upon building it for the first time it is saved onto your public file,much like the nav table. you will need to find recalling cards to use it. The first one you find will open it,allowing you to get weapons like the m1 garand and gweher. i know,these guns arent the best but they are cheap and the recaller device is usually near a viable location near spawn. as you gather more and more recalling cards,you will able to get more guns. it has a chance though of overloading with each use,therefore you will sometimes need to let it cool. Additionly,certain recalling cards may summon a boss from the past. it will do many more things,but i havent come up with any yet. i dont really like the idea,but it was interesting enough for me to post about. as for now i am neutral on the recaller device. so is it a good idea? is it utter crap? or you are just as neutral as me about it? come on,hit the idea.
  9. welcome friends to my first thread! i was inspired by mocking to post all of my ideas for zombies on the site! now if origins was truly the end,then please disregard this. however from people's reactions i assume there may be a chance of new zombies. i shall begin letting my ideas flow now! map ideas: Death Park(zombies+amusement park=epic) Forgotten(strait of gibitar with constant movement all around the map) Dotd(dance of the dead,based on mocking's school idea with a twist. it is on the day of homecoming with a more depressing feel,no worries mocking it will be of my own design) Cold Wind(the mountain range where everest is. not for vertical shy people. Redeemed(the final battleground to save earth :shock: ) Storm(that one bonus map you get for preordering. a mysterious island where undead euorepeans and natives from the 17th-19th centuries lurk) Death Park Fight for survival as the undead overrun a long forgotten amusement park containing dark secrets. Death Park is a varied map,based on cedar point. it will use a combo of wide spaces and narrowness. our o4 returns here to fight the undead and richtofen,as well as discover darker sercets of the world they barely know. i may write a intro but as for now i will tell you about the about it. Weapons m14 olyimpa mp5 uzi remnington 870 mcs b23r m16 ak74u semtex claymores mtar(?) m27(?) ray gun(?) ray gun m2(?) Whisper Cannon(?)(new) fal(?) galil(?) type 25(?) msmc(?) m1216(?) s12(?) dsr(?) xpr50(?) rpg(?) war machine(?) five seven(single or dual wield)(?) python(?) desert eagle(?) b23r extended clip(?) ak74u fast mag(?) posession device(?)(new) martyoska dolls(?) basillitic knife(?) crossbow(?) (?)=box gun Whisper Cannon: the new wonder weapon for death park. it is extremely powerful,almost like a thundergun,but has a huge kick and huge recoil. it has 1 shot and 14 in reserve. it is heavy,but not as heavy as other weapons.it basically produces a bunch of soundwaves that cause zombie heads to burst,like a subsurface resonter,but spreads out and has a short range. when pack a punched it turns into the shriek howitzer,with 2 shots and 28 in reserve,along with less kick and recoil. weight is reduced as well,with tigher spread and increased range. looks like a modified break action single shot shotgun. Possesion Device:the new tactical grenade,you get three of these,refilled with max ammo. looks like a heavily modifed emp grenade. when throw,a max of 5 zombies come under your control for a few minutes. they can do a variety of things:protect you from other zombies(and may die),gather parts,revive you and friends, cover you while you revive a friend,and much more. very useful. Perk-a-colas juggernog speed cola phd flopper stamin up double tap 2.0 quick revive mule kick tombstone mr.hitt(new) mr.hitt is in a nutshell a new perk-a-cola that increases your melee damage by 50% and speed by 15%. it also has window boards deal damage to zombies,being a one hit up to 11. it is 2000. Buildables Turbine Electric Trap Turret Fire Pillar(new) the fire pillar is a new buildable requiring a lighter,a tank of gas,a tube,an engine,and a metal base. it spews out fire upwards,killing any zombie near it. does not require a turbine. The Snik The snik is a new boss zombie. it cannot directly harm you,but rather it captures you and puts you on a rollercoaster. you will ride it,but the snik will attempt to capture something valuble of yours,depending on the ride. you must knife at a good time to prevent him from taking something. he will keep doing it at random times,but you will be able to see him well before he attempts at a theft. there are also obsticales you must avoid. most wont instantly down you,but daze you for a few seconds,making it harder for you to avoid losing something. if all 4 players avoid and complete the snik's challages,you will be rewarded with a max ammo and perk bottle. Achviements not left 4 dead:in death park,escape and start anew having a knife day:in death park,kill 10 zombies in a row after drinking mr.hitt my favorite thrill ride:in death park,complete a snik challage "pro"session:in death park,have a possesed zombie upgrade one of your guns. the sounds of music and death:in death park,kill the snik with the whisper cannon while on a ride radio killed the video star:in death park,listen to the same song twice. there are also new gameplay features that in addition to making zombies more challaging,it also makes it more stragetic and like your truly trying to survive. 1.mini boxes:replace the box. they can be at multiple locations at once,but you can only use it once per person. after every uses it once, it disappears,reappearing when all others have been used. there is no light to track them down with. getting a fire sale allows them to be used multiple times as well as a light for you to use to find them. 2.scavanging:unlike previous maps,where you had off wall guns,these maps wont. you get non box guns from looting bodies. similar to mocking's theiving idea and digging from origins,but with differences. you can acquire points,buildable parts,keys,etc. you can only loot certain zombies,but there are areas with crates,corpses,and other stuff that contains looting spots. you can also get bad prizes from looting,like a crawler or an explosion. 3.reviving:revives are slightly faster now 4.rounds:rounds are longer now,but moar zombies with them. 5.easter egg song:please note this is not an actual song,i am just making one up for the sake of the map. this song is called "fighting the inevitable". it would be song by clark and elena. kinda like always running,but more rock and metal. 6.songs:you can play your own songs on your system while playing zombies now. Areas Enterence our spawn room,it is clustered with walls of buses and cars. wide and open,quick revive is in a bus near the door being 1000. A few buses contains windows for you to shoot zombies. When you feel ready,buy the door. more to come soon yet again if you want to help then please post. it would be greatly appericated. I have been busy lately,but i will try to get to you as soon as i can. one final notice is that i may work on the map areas last. i will try to get death park and storm done as soon as possible. :mrgreen:
  10. the option to kick if your the host would be a double edged sword. on the one hand it makes it easier to get good people and avoid trolls you have met,but it would prevent newbies from getting experience from high rounders and would make finding matches a lot more annoying. not for the idea,but not really opposed either. i think we should perform an expermint on this before we decide yay or nay.
  11. shouldnt this be in future zombies? just saying. i think they should havent gone with the ranking system at all. it was good enough for me to check the leaderboards. i dont hate the idea,just how they screwed it up. it gives people the idea that they are suprieor to you because they have a higher rank that they glitched/cheated to get. i know this is not everyone but the ones that act like jerks because they think they are suprieor is utter bull. i like your ideas though.
  12. nacht: simple and fun,as well being the first. verrukt: scary meter is over 9000 on this map. that and it introduced the teddy bear. it provided me lulz and a fear. shi no numa: 4 original charcters and the different huts. also the dg2 der riese: feels so awesome and added the conspiracy theory drop to zombies. kino: offically began rape train in my mind. also fun. five: winters howl,the charcters,and the differculty,oh my. ascenion: sickle,monkeys,and the landers. cotd: charcters are awesome(but not trejo). also introduced a boss zonbie without its own rounds. shangri la: the differculty and the shrink ray(its not a baby gun :evil: ) moon: so varied in its layout and a rewarding plus interesting EE. green run: the atmosphere feels like the world is ending and beyond hope of repair. plus the bus and tedd. nuketown: brought back the simple days of nacht and verrkut with its own twist. also the epic m27. die rise: so high up and so complex yet simple. motd: brought back the small easter eggs and horror from waw. introduced m1927,my favorite smg. buried: brought back camping and has flying with the paryzler. origins: the EE song,that archealogical feel,the staffs(though it doesnt make much sense why they choose a lightning staff over a earth one),richtofen,mechs,and the mg08. plus the weather. even the panzer was fun,though it keeps trying to violate me and my pals.
  13. so far your doing a good job here. some minor improvements but its fine other then that. i might come up with my own maps for bo3,but they will likely be not as good as yours. oh and the politcan's descrpition made me lol so hard because its what they do best:take shit well far but not good face to face.
  14. hey everyone has their own ideas on many things,but it never stop the advancement of civilization. lets put in this way:we have our own theories,but we all put the possible ones into our theory based storyline. as long as we argee on a common story,nothing bad will happen. no one theory's can be proven right,but its not an issue unless you make it one.
  15. thanks for explaining it ray. i could join you alpha. i usually go for the wind staff,but i really dont care which staff i have. all of them i can work with.as long as i have a staff i am a happy wizard. :D
  16. is it weird indeed we improvise answers mocking,we dont got an option here. bo2 did not butcher the story(though it was close). is improvising and imnaging answers a bad thing? hell no! we humans done it for centuries! if sometime disproves it,we either deny or accpect it. the first option was what you choose. your like the south,relucant to see, come up with,and try new ideas. join us and venture into the brave new world of imanging answers everyone else is in. you dont have to,but at the very least be open minded. your a good friend mocking,but it looks like debating you looks tougher then trolling a tea party member.
  17. you do realize that one person can have one staff at a time,right? just build the others and then you will still get one. unless if they constantly switch them out. then its annoying. i had this happen. usually i just keep on playing and i get a staff,even if its not my favorite wind staff. everyone gets one,everyone wins wind staff > other staffs :twisted:
  18. honestly,i think its just complicated. i believe its either a cycle or something else. maybe origins shows the shape of things to come. samatha may be a being long ago to warn humanity what is coming,but was trapped by satan. i dont know,but we cant count origins non canon unless if there is overwhelming evidence or treyarch says it non related. don't doubt possibility,it has a way of biting you in the arse :mrgreen:
  19. my biggest shortcoming is my judgement of things. for example,i might assume the round is almost over when i dont see much zombies,but i could just have gotten lucky for a moment. or i assume theres no chance of reviving of a comrade,but i may able to slay the hoard or use the krauss/vigor on him. this poor judgement of events is more often then not my downfall :cry:
  20. This is what i have been saying, misty is not a bad character(i would rather have her then mac or billy)but really people only can remember that what they liked about her is her rack. i did enjoy how she is tomboyish but she can get annoying. but i am saying is that its sad to see people enjoy her for her goods. it makes you wonder how sadder people can get. :roll:
  21. nathan,its not what i have been watching,its what my brother has been watching :/ anyways i hate the panzar just ae much as everyone else. he kills me every chance i get. but the naplam zombie makes me want to pull my hair out. just me though
  22. i am glad i made you laugh heather now misty is alright in my opinion,but the way she is designed makes you feel like your playing a porno. i get why they wanted to have a female character,but make it less about her rack and more about her personanlity. i swear everytime i go on codtv to find a funny picture at least 1 picture will be showing her jugs. its sad,really. 3arch should redesign her so her boobs are smaller. but that probably wont do much. the times we live in :roll:
  23. :shock: my mind has been raped. you sir may be on to something. :mrgreen:
  24. billy. he is so damn annoying. marlton may be a little bitch,takeo may be a dick,and robert mac may be a prideful nerd,but all three pale compared to billy's annoying arrogant additude. he even makes elizabeth from civilization 5 bearable! and she is just a total jerk! i just want to go in the game and cut his hands off and slit his throat. and then i would nuke actralaz. then i would gather the ashes and remains and send them to a black hole. :evil: sorry,billy handsome is the most annoying video game character ever. i swear i get a headache when i play as him. i also do bad when playing as him. :evil: *teleports back to treyarch studios and replaces billy with self* i am awaiting a thank you.
  25. i am fine with most of the changes and new features,but there are 2 things i would like to talk about:more gamemodes and the ranking system. i love the idea of more gamemodes. they need though inprovement. and we need more of them as well. all in all though they are a good idea,giving us new ways to enjoy zombies. the ranking system on the hand was a bigger failure then anything else i have seen. i originally thought it was a good idea,but its just so damn annoying. it makes people think they are so badass and therefore have a right to insult you or leave a lobby. one time i was doing tranzit and this shotgun skull kept harassing me and the other 2 by chucking emps at what we were using. the final straw was when i papped the mark 2 and he threw an emp at it. i then came up with a plan to down the jerk. i lured my train as he was getting out of pap and he got down. was so funny to hear him rage. right around before he spawned,one of the others emp'ed tombstone. thus he couldnt get his loot back and he rage quited my point: the ranking system either needs to be fixed or scrapped. :evil: "if one acts like a jerk,then may you troll the living heck out of him" -a qoute by yours truly
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