TheBSZombie
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Everything posted by TheBSZombie
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Bagel.... as shown in the video they will not "randomly teleport or respawn" They only despawn if you get to far away from them. So, like shown in the video and text, go to double tap then when the ghost gets inside the room with you, walk around her and continue walking till you get out of the house.
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I suggest opening the saloon from the bowie knife area after drawing the chalk next to the saloon. That way you save 500 points.
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I also have a question. What are the rewards for the end game?
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In motd it was abandoned to me too. lol. I used in grief only if I had points to spare or I got a single shot gun like the FAL.
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Don't know what this means but it made me laugh :lol:
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Are persistent perks making the game easy?
TheBSZombie replied to DaPikmin's topic in General Zombies Discussion
Lets look at all the ones known so far. Steel barriers- Does this really make the game easier? I gues if you are camping on the bus or in pack a punch but besides that I have never ran in a train area that required boarding up windows. Carpenter pro- Another ok perk that is mainly for camping. Juggernog pro- This one is maybe the only debatable persistent perk that makes the game easy. But the thing is, this persistent perk is supposed to only be for the people having a hard time. Red insta kill- This one is fun to have but I really never see myself doing it. The way you have to get it pretty much makes the first two insta kills worthless so I don't think this makes the game easy. cash back- This helps a lot... if you have it. Its a pain to get back and takes forever. And to retain it is SUPER hard in the higher rounds. Half Price- This one is kinda out there. It lasts for the duration of a double points so I try to actually use my double points instead of buying stuff. money shot- This involves missing a lot of shots with a pistol or killing zombies at a long range with a sniper. What does it do for us? Gives a little bit more money. Perma revive- You could say this one makes the game easy but I just see it as a p=perk that helps if you are having a hard time. Phd- This p-perk would be the only perk that I would say that makes the game easy. BUT, its restricted to one map which is extremely lame. So all these persistent perks don't make the game super duper easy. What it actually does is make the game fun and gives you something to do during the more boring rounds. I don't think that persistent perks should be locked to custom games but I do feel that they should be locked to the game you earned it. That way you can't go down multiple times to get perma jug and then restart the game and still have it. That way perma perks like perma QR and perma JUG would only be gained in games that you would actually need them. -
Maybe die out without having 4 perks?
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Well if you want to do what everyone else is doing here is what you do. Build the resonator above jug. Build the turbine in the courthouse. Camp at jug with the paralyzer Use the two buildables to kill the zombies. when the resonator blows up use the paralyzer to fly up and get a new one. Get a new turbine when your old one breaks.
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if you are playing solo and you run out of quick revives you can not do this to get another quick revive. The song will not activate it.
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Rate Black Ops II: Zombies so far.
TheBSZombie replied to Matuzz's topic in General Zombies Discussion
Tranzit Pros: -Brought buildables into the game -Unlimited number of training areas -Introducing the whole maxis vs richtofen plot (Unless you consider moon the start) -Introduced a new form of travel -New Banking System -New weapons storage -Big map=more complex strategies -HIGH replay-ability. Imagine if you were stuck on an island and only had one map to play for the rest of your life. Would you want to continaully play ascension, or play the countless training areas that you can have in tranzit. Cons: (these are the ones I hear complained about the most) -Fog. (OMG THIS IS SOOOO BAD. /sarcasm off. Seriously what is wrong with not being able to see 30 feet in front of you, learn the map and it wouldn't matter0 -Takes forever to set up. *Thats only if you make it last long. Of course if you try and get everything on round 1 then its going to take some time but if you ride the bus and kill zombies on the way you will be set up by round 15 just as fast as if you tried to set up on round 1 (these figures are just estimates) -Denizens *These are not a bad thing. These can be easily handled. They can slow you down but thats only to balance the game out. Learn to time your knifes perfectly -Lava *Another thing that people complain about. Lava can actually help you if you use it right. They can be a hinderance to the noob, but help the pro. -Jet gun *This gun can be either a pro or a con, again depending on how you look at it. If you complain that it takes time to get a gun that kills any zombie at any round, then I would say that you are impatient and greedy. One of my favorite quotes from buried is when you get the paralyzer and one of the N4 says "You think a gun with unlimited ammo wouldn't come with strings attached" or something to that nature. Unlimited ammo and unlimited power but you still complain? WHY????? Tranzit all depends on how you look at what is given. If someone gives you lemons make lemonade, don't eat it and then complain that its sour. Unless you like sour things, then go ahead, eat it. *Saw mmx posts after writing that all out* After reading what mmx said I agree, patience is virtue. and they introduced grief and town for a reason I think. They knew some people wouldn't like the time it took to set up so they introduced smaller maps to give players the option if they didn't have the extra 20 minutes to play. -
Instead of a lot of hidden things like motd, I think they said it would be better to add tons of P-Perks. I am happy :D
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Rate Black Ops II: Zombies so far.
TheBSZombie replied to Matuzz's topic in General Zombies Discussion
I actually enjoyed tranzit A LOT. And then I started reading all this negative feedback and thats what made me dislike it a little bit more. I still like it but everyone's negative feedback can kill your opinion. -
I like the quote, "like samuel (maybe russman, I forgot) said, Im kicking names and taking ass"
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Rate Black Ops II: Zombies so far.
TheBSZombie replied to Matuzz's topic in General Zombies Discussion
This is exactly how I feel MMX. I love the maps to death. The new characters are all fun in their own way. The weapons are nice and ballanced. Thats why I gave it a 9. I took a point away mainly because some of the glitches that ruin the leaderboards, sometimes tranzit is a pain in the arse, and a couple tiny things. But I don't see how someone can give this game anything lower than a 8. All of the new things introduced to make the game enjoyable and people complain. Thats what people do though, complain. -
Black Ops 2 Zombies Buried New Shortcut To Mansion
TheBSZombie replied to MrCaffiene82's topic in Buried
I kind of hope this does and doesn't get patched. I know in turned it allows for an invincible player but its a nice shortcut for players playing grief or buried. -
Rate Black Ops II: Zombies so far.
TheBSZombie replied to Matuzz's topic in General Zombies Discussion
I can't give a solid rating till dlc 4 drops. BUT, if I HAD to give a rating now, it would be a 9. -
ohhh there will be zombies in the next dlc.... you bet your ass there will be lol But what if there isn't... what if all along this was the final map.... What a let down it would have been. But yes since I can redo the easter eggs.... I guess its time to get my friends done with the easter egg and go for a high round on buried with 4 players and hit that button. Oh and one more question, if I join a game with 3 other people that have all done the same easter egg and linked the navcard tables, will hitting the button give me all the perks or would it just give me the 4 gun mule kick and perma fire sale?
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A guide to navigating the maze quickly and easily. With map
TheBSZombie replied to strett's topic in Buried
If everything else fails. use petrifier :P -
Yea I think its buying perks early on in MULTIPLE games and not just once. kind of like cash back. you have to go through a LOT of games to get that. and like others said the persistent jug.
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Just tried it out myself. First try got it. Didn't need to go prone though. Proof coming soon. edit: proof below
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Overpowered? maybe in multiplayer but not in solo. It helps the guys that can't get past a high round but for the guys that get to 40+ without a down, it only takes out the risk factor of recovering that most people can do anyways.
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Its not only solo. You can still keep perks after being revived on multiplayer. Ah, Good to know. I only tested this in solo. How does one lose this perma-perk? Go down before getting 4 perks? thats a good theory since all perma perks are lost by not doing what you did to get them.
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I have been revived in a multiplayer game and kept perks. There are no known persistent perks that do not work in solo but in multiplayer or vice versa.
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Its not only solo. You can still keep perks after being revived on multiplayer.
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Thanks. Sadly my pvr couldn't handle it. If I can't record the full gameplay Im sorry if thats consider me not helping. But anyways. I have updated the original posts with some more helpful tips. lol to get ALL the way down there, and have that happen must have been semi-heartbreaking. Regardless, the strategy is great. I guess some people didn't like it like you did. I got a dislike on my video
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