TheBSZombie
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Everything posted by TheBSZombie
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The jump is pretty hard. This is the only thing about this strategy that is at all difficult though. I myself don't get it 100% of the time either. But here is an unlisted video showing me doing it.
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You can get back up there by using the paralyzer as a jet pack up there. its actually a nice little camping spot. If you are down low you don't get perks or vulture aid mist. But if you are by the m14 with an an94 you can camp there very easily till round 23 or higher till you have to change course.
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All 7 perks on round 1 (2 at once w/ time bomb + Dart board)
TheBSZombie replied to TheBSZombie's topic in Buried
Use the time bomb to get the first two perks and then get the last one from the dartboard method. -
The an94 is a monster and im very unhappy I just found that out. Up to round 24 its a one shot headshot and even up to 35 you can take out a horde with one clip. And I was very sad when I couldn't use it on tranzit.
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Kind of late but here is how you gain it and how you lose it. Also its beneifits Nice pics though How to get: Take fall damage multiple times. You do not have to survive. If by chance the last time you take fall damage you actually die, you can still receive it. How to lose: take fall damage. A tiny,tiny bit of damage is okay. When all your guy says is that umph sound. But if your screen goes red you will lose it. Benefits: Explosive dolphin dives, no splash damage from explosives, (You still take fall damage but that can be negated by dolphin diving, but beware you can't dolphin dive with the new wonder weapon.)
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I can try and see if my pvr can handle it...
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All 7 perks on round 1 (2 at once w/ time bomb + Dart board)
TheBSZombie replied to TheBSZombie's topic in Buried
Nope... I will do it next game. I accidentally ended the game on 39 last time so it didn't save in theatre. And I screwed up this game and its currently on round 30 so it will be a while before I get the video up. I also found this out, do not put the time bomb next to where you are going to kill the witch. All drops disapear if they are to close to the time bomb. thx chopper. And you can get all 7 perks on round 1. if you do the dartboard thing a ma jig. -
My friend told me that there was jug and it immediately turned me off. Plus no emps? I don't have time to deal with randoms knifing me for 2 hours. Yes I understand the knifing is part of the game and everything. And when I die to someone spamming mp5 into my chest I know he outplayed me, but if this game is as long as EVERYone is saying, then I will not play it for a while. But then again there is a tourny sunday so I need to get some practice...
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I just found out how to turn on the power without having to open an extra door. After using the chalk on the top of the saloon, jump over to the candy store and you can get into the candy store.
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You can use this to get lsat ammo. You can fly through the maze also. Well you can fly over the doors that randomly appear but not the actual hedges.
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In my awaken the gazebo tutorial I showed this. You can also use the paralyzer thing Im pretty sure. you can also use the trample steam to get into houses without purchasing doors. And you can get over the debris located in between the general store and the andy store by using the trample steam also.
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All 7 perks on round 1 (2 at once w/ time bomb + Dart board)
TheBSZombie replied to TheBSZombie's topic in Buried
yes exactly what the other guy said. Leave the house and about 5-10 will spawn. -
The jump over to the top of the bank can be done without the trample steam. Its harder but it is only needed to be done once. Strafe jumping helps a lot.
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Quick Tip. Since leroy doesn't really like the haunted house, if you go into the haunted house the round will end. Unless of course you have more zombies or another player is outside of the haunted house.
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So after playing for some time I realized some neat stuff about the new equipment called the Time Bomb. I noticed that when using the Time Bomb drops will remain on the ground when you go back in time. For example if you drop the time bomb on round 20 with no drops on the ground, get to round 22 and a nuke drops then you use your time bomb you would go back to round 20 and the nuke would still be there. And yes this also works with the perk drops from the witches which allows two perk drops on one mini-boss round. You can do this on round 1, but this mostly helps in the later rounds when you need 2 perks at one time. Heres how to do it. Step 1: Get the time bomb. If you want to do this on round 1, get a lot of points and hit the box. Step 2: Go to the haunted house. Step 3: After running through the haunted house to the back, kill all the witches but one of them. Step 4: Place down the time bomb Step 5: Kill the zombie and leave the perk bottle. QUICKLY reset time Step 6: Kill the last witch AGAIN and get both perk bottles. I do not have proof at this moment since Im still currently in the game that I found it out in but after this game I will put up the proof. You can feel free to try it out if you want to.
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My character always talks during the round talking about crawlers and referencing our big friend...
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As soon as you teleport from the fountain you will spawn in the very bottom of the spawn. Once there you will see the 115 meteor and then right by it you can build the navcard.
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I just got this also. Don't have footage cus im still playing. But I have no clue how it happened. Maybe something with vulture aid?
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Theres a perma perk that you get that allows you to keep perks after you go down. (Ask perfect) maybe you achieve that after using the time bomb a lot.
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I have a question.I had 2 downs and went to purchase my final quick revive and it wasn't there. Why couldn't I get a third quick revive? And MMX, I just got a piece to the dubstep thingy and I could build it at any of the locations.
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How To get: Take fall damage multiple times. I counted 5 last time, but sometimes its more How to lose: take fall damage (this can be avoided by dolphin diving) Benefits: -Dolphin dives now are explosive -avoid splash damage including nades/mustang and sally/ray gun/ other explosive weapons The only reason I think its better is that its a perma perk. So if I go down, I can still use my M&S till I get jug without fear of splash damage.
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True, Cent percent. I had a friend that got all 7 perks by round 20 something. He didn't get any downs. Basically like BS said, once you chase ghosts from mansion you enter into a mini boss round, once you kill them all you get a perk. This mini round gets intense each time. At 22+ yesterday when I just re-spawned I saw more than a dozen ghosts sprinting at me when someone entered mansion mid round, I was holding my m1911 and was literally shitting my pants and wished the cell door inside sheriff's quarters was open so I can hide. Yep. At round 1 there is only one ghost. Later it gets harder.
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