TheBSZombie
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So in my opinion Who's Who is one of the best perks in the game. My favorite perk combo is jug, speed, WW, and quick revive. I love that when you go down it puts you right back into the game. I think people don't like it because they don't enjoy the type of spawns and that they can't handle playing the game without juggernaut for a few seconds in the high rounds. On solo whos who can be game changing, Who's who can help in a lot of ways, it can keep you in the game if you fail a jump. it will respawn you but you will have no guns, well you are going to respawn next round anyways without a gun... I also like in solo because if you have quick revive you can revive yourself by just running away for 45 seconds. and if you don't have quick revive it still lets you be alive you just spawn in without your gun right where you were after the 45 seconds. you might say o crap well i don't have a gun, whats the point. well you are still given a second chance at life for only 2k points. Let me give you guys some tips on how to survive with whos who. -it really helps if you have a backup plan when you spawn in. have a trample steam nearby to help you if needed. have claymores stocked up to help make those pesty runners crawlers. -have monkeys. on tranzit I wouldn't mind having emps since i knew how to use them so i took whatever the box gave me first. but now I would definetly always have monkeys. When you are trapped like most people go down in the high rounds, push that monkey bomb and jump. When you go into the little 3 second pause that who's who does, you can still throw the monkey. I also say jump so you can get a better throwing distance and when you go down and you are in the air you will pause and be able to throw the monkey above the zombies' heads. this will allow you about 5+ seconds to get to your guy and revive him and maybe set up some claymores to hold the zombies off while you are reviving. -know the spawns of where you usually train at where who's who spawns you. (for example)if you are in budha room, who's who will spawn you on top of the platform with the teddy bear. or if you are in hole in the ceiling, you will usually spawn in the hallway by the elevator shaft or in the room with the box. Knowing your spawns will help when you go down and be able to set up your back up plan. -if all else fails, RUN. you can easily survive 45 seconds if you get away from you player. this is eaasier in solo then online, but if you work with your teammates it can be done in coop. the easiest way to do this is to never open doors that can be avoided. for example if you are training in budha room and go down and know you can't revive your self, jump over to power. if you never opened up the door above the ak, the zombies will not spawn inside power and you can save 5 seconds than open the door knowing zombies won't be inside that room (unless teammates are in there) and you will have a free space to run for a good 5-10 seconds. I almost forgot, when you spawn in, take a QUICK look around you and see if there are any zombies spawning in and running to your dead body. when chaining zombies its pretty easy for zombies still to be spawning in and trying to get to your dead body. I also have a video of an epic whos who revive. I was in hole in the ceiling, threw my monkey bomb and when I spawned my monkey bomb had hit a zombie's head and landed right in front of me (thats why I say jump and time the jump right). I then RAN. I had my trample steam placed for the occasion and jumped over to the mp5 hallway. I then ran up the staircase by remington elevator, ran up to the radio tower, jumped to trample steam, jumped to hole in the ceiling and revived myself. all because I followed my tips. (besides the jumping part)
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can you actually switch them? i thought certain parts were locked to certain work bench
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A great Nuketown Escape Without JuggerNOG
TheBSZombie replied to TheBSZombie's topic in General Zombies Discussion
Yep, thx for the good words. and changed the title, i didn't even think of actually being called juggernog. to much mw3 for me lol -
alright. just played myself and got to 53 and the first time I hit the box got monkeys. two hits later got the ray gun (which I use on the last few zombies to clean them up instead of getting new trample steams every few rounds) bs zombie,if you have ps3 ill play with you:)? srry thats a negative...
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alright. just played myself and got to 53 and the first time I hit the box got monkeys. two hits later got the ray gun (which I use on the last few zombies to clean them up instead of getting new trample steams every few rounds)
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It happend to me like 3 times on tranzit. it happened after I scratched my disk so your disk might be scratched also.
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i laughed my ass off at the vault part.
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Interesting that this guys has 200+ posts and all negative. So why wouldn't he manipulate facts to make his viewpoint seem more valid. Guy's a troll through and through. I wish he'd move on to another game already... I hear there's going to be a BF4 announcment soon... how do you +1 someone and how do you check your negative/positive thing..
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Monkeys are a pain in the ass to get sometimes... but i didn't know thats what you meant, i thought you were saying that it wasn't possible to get since you would have to wait longer to get points to spend the box. but yea maybe you could just build the sliquifier and then not pick it up? and yea I have played die rise so much I barely go down either. we should play sometime this week I have spring break and will be on most of the time besides today since i have a dentist appointment at 3:00 meaning i will have to get off for about an hour and be back around 4:30 est
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Why wouldn't you be able to hit the box for monkeys early? I like building the sliquifier and trample steam early so I don't have to do it later. all you would have to do is build both under 6 minutes and go back up to pdw which would take maybe another minutes and train there. you could probably get another 1000 points by the middle of round 3 just by knifing and then be able to spin the box. I like building it early because its the best time to do it and its the fastest time to do it. if you do it later you would have to wait for the elevators to line up and if you do it past round 6 you would have a zombie running after you which makes it a little harder in the elevator. on round 1 you do not have to worry about any zombies messing with you. and its easier because the way I do it, you never have to wait on an elevator unless I do it to fast and then i have to wait for the Remington elevaor for about 30 seconds.
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jimmy z's recent links (that nobodys talking about)
TheBSZombie replied to thatgaminguy's topic in General Zombies Discussion
Yea the Bus driver does have human like characteristics. he gets extremely pissed if you __ with him and he gives up if he has no power (if you throw an emp at him he says we are completely _____) -
O defiantly. play normal just like steel barriers. If I sit on round 1 trying to get steel barriers I'm just gonna get pissed off because its going to take a while to get and then on round 5 when the jumping jack round comes I'm going to lose it so it isn't worth it. The first time you are in a hurry on die rise or tranzit (like trying to buy double tap in the middle of a round on round 30) you will lose it and be like damn, I shouldn't have waisted 30 minutes of my life trying to get the damn thing.
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My starting strategy is this. And I planned on making a video for it soon but other videos came out first so The video will probably be coming in about 2-3 days. Kill 2 zombies and move the three trample steam pieces to the elevator and put those three pieces on top of the trample steam ride elevator back up and grap the last piece and kill 3 more zombies while waiting for the elevator to rise back up. I then finish the trample steam and go straight to key room. here is usually where my strategy goes into either two paths. sometimes i stay around or two and build up points by knifing fast with the trample steam (if you didn't know you can knife 2x as fast w/ the trample steam) this will allow me to get around 2500 points. another possibility is that I go straight over to power on round 1 before killing the last zombie. I always grab a key before running over. When I jump over I look for any pieces that are on the top. so if the main body part is up there I just do the moving method and transport the part right in front of the double elevator. rarely are all three parts on top(but if they are, you are extremely unlucky and might as well wait and buy two doors and run to build the sliquifier). Usually im very lucky and I only have one part to transfer down the elevator. If you do have to transfer stuff make sure you are still holding the key because the key for some reason will remain in the air and will not go down the elevator. after building the three parts (main part, fire extinguisher, and trigger) you need to run to the remington. you should still have your key and by this time the remington elevator should be either at A. right at your floor, or B. just above you and you will have to wait about 10-20 seconds. then jump on and ride it up a floor. Jump off and go get the sock/manequin foot thing. but before you do this use your key to call the elvator back down. then go get the foot and finish the sliquifier. if you do this all right the two power elevators will be right by the sliquifier and you can ride one of them up and then jump back across to the trample steam. so if you go with plan #2 you will be on round 2 w/ the sliq/trample/ and m1911. you will then use the m1911 to score some points and use the sliquifier if you are in trouble. points won't be a problem because you will use the trample steam to score 2k easy. after the boss round I would go get jug and still have about 3-4k to do what I want. I then trade out the m1911 for a pdw and train right by svu or by the pdw itself till i get around 15k around round 15. and then you will go get set for the rest of the game. This may sound like a lot, but if you perfect it like I have, you can have the sliquifier AND trample steam on round 1 in like 5-6 minutes. and if you want to you can set up your trample steam and jump back over to key room and build up points.
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A great Nuketown Escape Without JuggerNOG
TheBSZombie replied to TheBSZombie's topic in General Zombies Discussion
Yea screen shakes do help sometimes but for the most part I haven't ventured into doing them every close call I have. I have done them a few times though to save me and I wish I had every close call saved to my game capture. -
I started the game at round 20 for the first time seeing if all the perks would have already been spawned in. Sadly they weren't but a good few did spawn in pretty fast. While I was waiting I was running around trying to learn the map. This was one of the first few times of me playing the map since I only got the map 3 days before Die Rise and since Die Rise is such a great map I hadn't had time to play nuketown. so When playing I got trapped about 3 times and got out every time. These three times were pretty unique in itself but the last time was spectacular. I learned the trick of "gliding" through walls on town when I play there on round 20 and don't get jug at the very beginning. you can run a couple feet by the wall and wrap around real quick and glide right past the zombies without taking a hit if you time it right and stay right next to the wall. I hope you enjoyed the video.
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Next Xbox will require constant internet connection.
TheBSZombie replied to Matuzz's topic in General Zombies Discussion
I would be extremely pissed if they just ended the series... They could easily keep it going. -
Next Xbox will require constant internet connection.
TheBSZombie replied to Matuzz's topic in General Zombies Discussion
You better get with the times man it's 2013 for christs sake a good quality router is like $80 I have other things to worry about at the moment. and an extra ethernet cord isn't going to help me if i don't have a router. and the ethernet cords i use are about $20 -
Do you not get why he said that? It was a pun by Treyarch. It would have SUCKED instead of BLOWN. It's talking about sucking All the time people over analyze the shit out of call of duty zombies, the one time i say it people say im over analyzing shit. you really think its a coincedence that Richthofen mentions a gun that sucks and then later on he tells you to build his gun for his part of the easter egg?
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you can get it multiple times, op said he had it three times. but its super hard to get back once you lose it. well not hard just takes a long time. you need around 55 perks total drank on tranzit/die rise/any map with the new 4 to get the cash back. I find this perk just like steel barriers, useful but not exactly needed and a pain the ass to get back once you lose it and takes forever to get anyways. I wish it was like steel barriers then i'd get it more often Its like steel barriers in the numbers, but barriers are easier to get than perks so its faster to get baricades then cash back.
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Well I really think that this was a government testing sight. the galva knuckles in the campaign belong to the government and they are kind of in a spot that look like they were there in case you got trapped on top of the roof. so maybe the blueprints were just some left over blueprints that some governement nerd left over or maybe they don't even belong to the stuff you are actually making. they all look the same to me. these blueprints could be to some other buildable and are just part of the scenery. and yea when I said that Richthofen was trapped I was talking about call of the dead and shangri la.
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It might not be soon, or even this game, but I am willing to put money on it that there will be a new wonder weapon that changes the zombies to gas zombies. Richtofen once said in black ops 1 when getting the thunder gun that if he would have made it it would have sucked and not blown. First game of black ops 2 we get a gun that sucks instead of blowing which is known as the jet gun. So now that Marelton(i think its him)now says that with a few changes he can make a new type of zombies, gas zombies. So I'm not sure how he would have time to make a new wonder weapon. Richtofen has plenty of time up in moon to make some new guns but I don't see how Marelton would be able to do this unless they get trapped or something like richtofen did many of times in black ops 1.
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Next Xbox will require constant internet connection.
TheBSZombie replied to Matuzz's topic in General Zombies Discussion
I really hope this isn't true. at the moment I do not have a wifi router and only have one ethernet cord. so I would never be able to play and use the computer at the same time.... -
iphone 5 mate haha Yea it wasn't bad quality at all... for a phone. I don't see why he said it looked like a 10 year old cell phone lol.
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i totally see a new wonder weapon coming that makes gas zombies. richtofen used to say when getting the thundergun that if he would have made it, it would have sucked and not blown. now the new scientist is saying gas zombies instead of liquid zombies.
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you can get it multiple times, op said he had it three times. but its super hard to get back once you lose it. well not hard just takes a long time. you need around 55 perks total drank on tranzit/die rise/any map with the new 4 to get the cash back. I find this perk just like steel barriers, useful but not exactly needed and a pain the ass to get back once you lose it and takes forever to get anyways.
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