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TheBSZombie

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Everything posted by TheBSZombie

  1. There are ways to get both versions, in not sure about town or farm, but other maps you can get both versions through techniques.
  2. There are two more locations Right by the Remington on the route to generator two from spawn. And then there is one right behind tank station in the mud Can't get screened but here's a video showing both of them
  3. In motds there was a song where you died without reviving yourself and you got a song. Maybe there is something similar
  4. IV seen people sit it down in origins before. Maybe you can't place in the mud
  5. Mob and origins have the same core features. Both have afterlife/zombie blood. Both have changeable wonder weapons. Both have a way to turn on and off the power. Both had secretive melee weapons. Both had game ending side quests. Yea origins is much better then mots and does introduce new things but over time the zombies team did make better maps from tranzit-> buried. And its all a matter of opinion. Do you prefer to have a bank and fridge with PUs? Or the other things that the campaign team does in their maps.
  6. We can't always trust theatre mode sadly. So many graphic glitches.
  7. At least you had points lol. This was round 8 and at round 8 your points are pretty much squeezed.
  8. Alright, well the periods applied that the sentence continued making me think you didn't know the answer :roll: ..if you've been reading the thread...you'll notice I've been one of the main contributors, you could've just assumed I knew this info already. Done ...plus why would i ask about getting two perks if i had no idea where the first one would be. I posted on this topic before you, we have the same amount of posts in this thread, so let's not make this thread get off topic. Why would I assume that anybody would know it since iv been the only one to mention it so far (I think). I also hate assuming anyways so there's that. Why would you ask? He'll anybody could get a zombie blood and be close to a spot without knowing it then looked for another one. Sorry if I insulted your intelligence... the rolling eyes just looked like a sign of disrespect to me.
  9. Alright, well the periods applied that the sentence continued making me think you didn't know the answer :roll:
  10. if you see a glowing mound but don't get to it in time, it will be in the same spot during your next blood. that's how I knew where it was when I did the video above. Iv been checking and seeing if you could get two perk slots from one blood but im not certain if you can, or can't
  11. I dug up a ballista and then killed the panzer. While trying to pick up the fire staff piece, I traded my ray gun mark 2 for the stupid ballista... So that is probably my biggest fail so far on this map, what is your guys biggest fail?
  12. Thanks. Could prove useful early on. I've only ever been back there when the tank has been parked there, probably why I never saw it. The switch will not activate till you use the tank
  13. I was just showing how that the mounds don't switch and they stay put till they get dug up.
  14. Here's the video
  15. TheBSZombie

    Mule-Kick

    The generators are pumping 115 out of the earth, and since mule kick is underground already, it just saps the energy out of it.
  16. Hitting my head against the table thinking about how many hours I wasted checking the same spots. Thanks man this will help a lot. No problem. I am uploading a video of me training where I think the next spot will be since I saw a glimpse of it. Got zee blood and bam was exactly where the mound was
  17. Its really a sacrifice. Either you get the napalm and fists by round 15, or you get your ultimate staffs soon. Both of them are hard to get in later rounds due to tight spaces.
  18. I got all three pieces of the staff in one round. Also, with the glowing mounds, there is only one on the map at a time. And they don't change from zombie blood to zombie blood. So if you get a zombie blood, check as many places as possible and if they are not there, don't check that spot during the next zombie blood because it will not be there sadly. I figured this out the hard way because I spent twenty+ rounds icing the fire carts around pap and using the free zombie blood and just hoping that it would eventually change to one of the locations near the pap. But that's not the case. It stayed in the fire tunnel. Also, if you see a mound and dont get to it in time, then jut train around it till yo ge another blood and you can easily get it.
  19. I'm much better at defeating the panzer now. Thank you everyone that gave useful tips besides saying get zee rayz gunzz.. :mrgreen:
  20. Why didn't you like the fists in tranzit? I really despise the fists in this map. At least in solo. No point really in getting them.
  21. The picture is easier to read. I have screenshots of all the staffs on my tablet and it helps to have them instead of trying to read words. I will probe end up memorizing this since its easy, but the ice and wind are to complicated to memorize without a picture.
  22. Well until they fix them they are a pain. Sometimes zombies can chase you through the feet. And if you have a helmet and are trapped under there you are a defenseless person that will go down easily.
  23. you only need 1 turbine to pap in transit, just sit it outside next to the outhouse, their is enough time to run from power to town, and back again if you so desire, but then again if you don't build the turbine you cant upgrade the bus or pap, lucky this isn't map specific The pap would need power also.
  24. Headshot was definitely a top three. Being able to use wall weapons/box weapons a little bit longer is extremely helpful. Then comes persistent jug. And this PU is great for the newb and even greater for the vet since you don't lose it till you go down. Perms tombstone was great. And I miss it in origins. Going down in the crazy place in solo is almost a guaranteed gg. The walls moving, most likely the tp isn't ready, fast spawning zombies, just an overall mess.
  25. I always have issues filling the chests up. I always get screwed over at least once due to a robot.
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