TheBSZombie
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Everything posted by TheBSZombie
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Just delete it :D
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the bottom portion is where you build the navcard. NOT where you buy the m14 or olympia. To get there you HAVE to jump through the whirlpool. Sorry for the confusion. Thx way2go.
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ok so you can get drops when you are on the top portion just not on the bottom portion. Can anyone deny this by saying that they have gotten drops from the bottom portion.
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Just went to the back of the bank (where you go down to get to chalk room) and when you get there all you have to do is crouch down and hit the two keys we have seen before and you will be able to gift money. Just wanted to tell you guys.
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To build buildables at different benches all you would have to do is go up to the bench and build the buildable you ant there. If you want the headchopper at the place near jug then get the big blade and build that there first instead of where you usually place it.
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weird title, but its true. If you return to the spawn Im 100% positive that you can not get ammo drops. Im not entirely sure about when you are on round 1 and you just started the game, but if you are on the lower floor with the navcard table, you can not get drops. Also, the green mist of vulture aid does not work either. You can get ammo and money bags from it but you can not get the green mist. Its sad because it was going to be a beast solo camping spot if I could get more an94 ammo.
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with vulutre aid you can get all the way to round 20 without ever losing more than half your reserve ammo also. Probably higher if you do it right.
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lol to get ALL the way down there, and have that happen must have been semi-heartbreaking. Regardless, the strategy is great. I should have known. MOTD has broken me with turning on power. I ALWAYS forget.
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So after reading up on a lot of different theories most people said that you need the time bomb. Well thats not true. but anyways, heres how to do it. As soon as you spawn you need to head down to the buried town. You probably will want to get the olympia first becaues it helps with the witch but it isn't actually needed. When you head underground the first thing you need to do is use the chalk of the remington. That will give you 1000 points. Next you want to go to the general store and pay the 750 points to get inside. There are multiple entrances, I usually buy the one closest to the box. Once you are inside start getting pieces for the.... TRAMPLE STEAM. Build that at the workbench next to jug. After you build it you want to head across to the stable. When you get to the stable you need to use the trample steam and jump across to the top of the general store. (The place where you hop down to the bank). After that you need to hop into the bank and grab a chalk. Now head over to the two question marks next to the box. Now kill 5 of the 6 zombies. Maximize your points by shooting 7-8 times in the leg then knifing. You REALLY REALLY want a double points. If you don't get it, I would start over but you don't necessarily have to. Once you kill the 5 zombies use the chalk on the question mark. If you got a double points put the chalk on during the double points for 2000 points instead of 1000 points. Now go back to the stables and use the trample steam to get back over to the bank (you can jump across, but without stamina up it requires expert timing). Get another chalk and use that on the remaining question mark by the box. Now it is time to release "Big Boy." After releasing him you need to get another chalk. Now heres is where the trample steam shines. After getting a chalk you will want to get back to the roof that is opposite of the saloon. You will use your trample steam to jump across the "road" and get onto the porch that has the question mark. Use your chalk then go into the saloon. Buy the debris next to the bowie. After that pick up the free bottle of booze. DO NOT PURCHASE THE FRONT DOOR. If you do, you are waisting points. Now head over to power by jumping across to candy store from the top porch. Turn on the power. Now get another piece of chalk (you will drop the booze) and head over to the box. Go to the roof that is just outside of the room that has the trample steam. Use the trample steam to jump over to the speed cola. Now use the chalk and jump back to the box area and go get your booze. Make sure you have a trample steam. Now go open the door to the vulture aid by using "BIG BOY". After you open it go back to the alley between candy shop and general store. Use your trample steam to jump over the debris. Now blow it up with a gernade. Make sure to get another one. Get the last piece of chalk and head over to the church and use it there. Since this is the last one, it should net you 2000 points I believe. Then head over to the haunted house. If you look at the gate of the haunted house there should be a random rock that crushed the gate. Use your trample steam to jump over the rock. Once you are over you need to buy the door to haunted house. Once you jump into the haunted house, run over to double tap. This brings the ghost to you. Now run past here but do not get to far. Start walking up to the bookcase. She shouldn't respawn and as long as you keep walking she will be behind you. Get through the house and once you are out pull out your olympia and shoot her. She should go down in one shot. Now head over to the pack a punch and pack a punch. The achievement should pop up when you pick up your weapon. This took me 18 minutes to accomplish but I was zoning out most of the time and now that I know exactly what to do, it shouldn't take to long. A video depicting these steps will be below. It isn't the greatest because it had to be under 2 minutes but it shows most of the steps if I wasn't clear enough. http://www.youtube.com/watch?v=mXlOFKezt8c A second Guide :!: Step Ten: Go get another bottle of booze by using the stable method. Then head on over to the Witch's house. Use your booze on leroy and if you are far enough you should get enough points to end up with a balance of 5000 after opening the door to the house. Step Eleven: Go through the house without points being taken away. If you use the Double Tap trick, it should be easy. If you did the additional step stated above a gun should kill them very easily. Step Twelve: kill the final witch, grab the perk bottle, then Pack a Punch. Achievement complete Now celebrate
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5 rounds. just tested it out. Had 6 perks on round 6.
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I'm really struggling to P-A-P on round one, I've heard really good ideas in regards to the time bomb and chalk outlines but I haven't talked to anyone who has managed to achieve the task, If you manage to do it please post it back here somewhere Yes sir. I was really close last night, well this morning, but was around 250 points off. I also managed to find a strat to make the ghost not be an issue so you don't lose points. and no you do NOT need the time bomb.
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I call him leroy just for an excuse to do the ol' LEEEEERRRROOOOY JEENNNKINS... thingy
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Thx mmx. I was just able to find the navcard and the last chalk outline. I thought there was only 5 and they were going to make us choose. I should now be able to pap on round 1 easily. Well not easily, but you know what I mean.
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So I have a lot of questions that I want help with and I don't want to make multiple threads about it. And I am sure you also have questions. So I will be posting questions with answers, if I have them, in this thread. If you also have a question I will edit the main post and have all the Q&As inside there. So ask away and I will try to answer. Can you share points? Yes. Behind the bank where you deposit money there is a set of keys that looks similar to the one in the bank at tranzit. Just like before, you have to have galva knuckles to activate it. How many key locations are there? There are four known key locations. One is at the original spot, one is in the bank, one is in the court house, and one is in the bedroom next to the saloon ( next to the question mark) How many chalk outlines are there? How many people can have the rgm2? From my experience in a 2 player game, both players could have it. What does vulture aid do? It provides you intelligince on where weapons, the box, perks, pap, and buildables are located. You also get drops from zombies that include money bags and ammo drops. Also certain zombies will have a green smoke around them, once you kill that zombie, a green smoke will shoot from him where if you stand in it, zombies will run away from you. How to get free perks? Every 5 rounds you are able to get a free perk by having the withces follow you from the haunted house and killing them all. How do you pap on round 1 (Awaken the Gazebo)? Its a long post so here is a link How to get back to spawn? To get back to spawn you have to lead LEROY to the fountain in the middle of the courtyard in front of the haunted house and then destroy it. Then go to the fountain in the maze and destroy it with nades or other types of explosives (may take more than one). After destroying that you can jump into it and teleport back. Where is the navcard? How to build buildables at different work benches ? To build buildables at different benches all you would have to do is go up to the bench and build the buildable you ant there. If you want the headchopper at the place near jug then get the big blade and build that there first instead of where you usually place it. If you know the answer to any of the unanswered questions, leave a reply and I will edit it. IF you have a question, leave a reply and I may be able to answer or someone else may.
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So after playing buried all day I realized something, PHD is now in die rise. I was soooo excited when I put this together and now I can't wait to go play tranzit, only till im done with buried though so yes persitent perks carry over so im definetly using my phd in tranzit and die rise How To get: Take fall damage multiple times. I counted 5 last time, but sometimes its more How to lose: take fall damage (this can be avoided by dolphin diving) Benefits: -Dolphin dives now are explosive -avoid splash damage including nades/mustang and sally/ray gun/ other explosive weapons
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There are a lot of random perma perks in this game. I get flashes that appear 5 ft in front of me, when my team throws monkeys, while standing in vulture aid. I can't go a round without losing or getting a new one. O and they changed the requirement for perma jug. More downs are required. I also got it one time from jumping off the map at the beginning of buried and when I spawned in I received perma jug. I did it for the lolz and then was happy with the outcome.
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It is not "random". You can only get perks every 5 (maybe 6?) rounds. That way nobody can get all 7 perks on round 7. Also when you aer getting this free perk, you are entering a "mini round" inside the round (I don't know what else to call it). What I mean is this, once you go into the house and then exit it, you will see numerous ghosts follow you. NO zombies will spawn. So it will be kind of like a mini boss round inside a round. You can use this small time to go get more perks, pap weapons easily, build stuff and much much more. But as soon as you kill that ghost a perk will drop and the mini round will end.
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This is what my friends say.... But what I feel about it is that if you find out how to use it to your advantage, you will be one happy guy.
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I have called him "BIG GUY" and sometimes I slip up and call him brutus or george...
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The box in the back of the courthouse (Speed cola)
TheBSZombie replied to TheBSZombie's topic in Buried
How close are you to the box? It doesn't light up for me until I get super close to the room. -
You would have to run all the way through the haunted house to the back. And once you get to the back there is a back entrance that goes into the back of the haunted house and then there is a slide that leaves the house and back into the town. Does anyone know of a way back to spawn?
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I have been playing with some people and some do like it and some hate it. I would like some of your opinions on the perk. I love it but it does disrupt some of the trains a lot.
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I have been finding great success with this extremely good combo. Round all the zombies up and shoot 2-4 shots and kill them all. And after that, go pick up 4 shots of ammo. And as long as you don't go anywhere where you are constantly falling, you can easily keep phd. THe green mist also helps when going red screen and zombies are to close for comfort. Because all you have to do is step in it and the zombies leave.
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nice find. Im finding great success training in front of "BIG GUY" and using M&S combined with vulture aid and phd to kill zombies and rack up on ammo.
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