TheBSZombie
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New Persistent Perk on box
TheBSZombie replied to gunslinger979's topic in General Zombies Discussion
Im 95% sure you HAVE to pick up the weapon from the box. You can't just spam the box without picking it up. I played die rise the first time after the update trying for the rgm2 and never picked up the weapons. But went to tranzit and picked up every weapon and got it super quick. Oh and another thing, it seems that the teddy bear will not appear in the original box location on die rise (The one upside down) -
6 dogs in the first dog round on solo, 6 jumping thing a mabobers on die rise, I heard 6 monkeys on ascension but not so sure.
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Or maybe they are in a building with a bad roof that has holes in it just like the theatre in kino where the sun shines through.
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I want to start on round 20 on die rise/motd/ and tranzit. thats all I ask of custom games. O.. I would also like for it to count. Post #750
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Whats up with the 15 in the top right?
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yea motd wasn't to bad though. I had king of the hill to keep me company. I will probably be on this website the whole time though..... I might go buy some box sets of king of the hill lol. The 90s weren't to bad. especially 95+ I could feel the 100 coming. And 2 times during the 80s I lost all my purgatories so I was on my toes and that kept me entertained.
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Three 100s in one week?? ...Attention staff, we have a beast on aisle three... lol. I have nothing else to do. And if perfect's times are correct, then all of them will be around 12 hours each. So 7 days in a week, i can do 6 hours to each day and unless I get disconnected then everything should be allright. I just need to focus on my kino game. since I only got to round 46, thats a big jump to go through (died due to rerolling the thunder gun for the first time). but ascension should be easy and if I get lucky with die rise it should be easy to.
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I want something fast, but no harm trying this.
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You're not crazy for thinking you can get that far. This is an EASY map, and if you got to round 53 on your fifth try, getting to 100 is simply a matter of focus and patience. You might wanna head over to Superhands' Ultimate Solo Guide and read the Ascension section. Even if you feel like you've got the map down, a few pointers are always handy, and that guide has some tips even I didn't think up before attempting my run. Also, I know which quote you're talking about. I think the devs just put it in there as a weird joke. Like how Dempsey is from the 40s, but is still concerned about updating his Facebook page. I don't really get it either, but it made me chuckle at the time I probably will before I try. I play on having a week all to myself house sitting again (last time I got to round 79 on die rise) where all I got to do is watch a dog. So I plan on knocking out 100 on kino and 100 on ascension and maybe, just maybe 100 die rise. (Actually come to think of it my round 79 was cut short because of time purposes and wasn't even on the week of my house sitting)
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thanks way2go, it should help me in my round 100 attemp (yes I really believe I can get to round 100 on this map even though I haven't even played the map more than 10 times.) Btw why does one of the characters mention facebook on this map?
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There SHOULD be some info on tues.
TheBSZombie replied to Stop Mocking Me0's topic in General Zombies Discussion
From my experiences we don't usualy get trailers on teusday. However we get dlcs on teusday. -
How long does round 100 take?
TheBSZombie replied to TheBSZombie's topic in General Zombies Discussion
so basically its either run from one side of the map to the other side of the map using traps or reroll the thunder gun and use the pap strategy. When can you do the pap strat? I heard round 45 but wasn't sure. When I got to 53 yesterday i used the phd training area for the first 50 rounds then went and tried to do the pap strat. I didn't know you had to start in the pap area for it to work but I still was able to successfully train though. The only reason I ended the game was because of time constraints and since I knew I wasn't getting to 75 or anything special I just thought I was just waisting time rerolling the box. I actually ended on 52 with one zombie left not thinking I should have actually killed the zombie first.... -
they know they would lose money because most people buy the map packs for zombies
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How long does round 100 take?
TheBSZombie replied to TheBSZombie's topic in General Zombies Discussion
perfect, is there a trap strat for ascension? I feel like it would take longer becaus you have 2 reroll the zeus cannon. -
well i got to round 53 last night and ended it because it was late and i was bored of trying to get the third tgun. But back on topic I was able to hold 5 perks for a while past 30. but when i went to finish a round b4 the boss round i trapped myself behind the fire trap by the pap. so i lost phd. i then went down later on 43 because I thought it would be fun to pick up a death machine. The only perk you really need is jug. Speed doesnt help sine you are primarily using the tgun. And most likely there are no zombies close by when you empty a clip. mule kick is unnescessary unless you want a crossbow. phd is nice 2 have but the m&s are just crawler makers. with that being said i ran jug/phd after i had an accident on round 51 where i lost total focus and ran straight into my hoarde. Also claymores get hitmarkers most of the time after 35... so its hard to protect. They also barely ever go for speed... But anyways this map is really easy i got to 53 and only played it about 5 times.
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Thats what I was thinking. I don't even like staminaup that much anyways... even on tranzit.
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So I am currently on round 26 with 3 perks. I thought I would feel you guys in. I tried mmx strategy of holding jug and qr at the same time, has worked flawlessly. On the first boss round around round 5 I only had quick revive. I held off every zombie using the sickle. And then a last monkey came from the complete opposite side of the others so he screwed the whole thing up. The next time i had qr and jug. I held it off perfectly and got phd. I then searched the whole map looking for claymores and found them. I started a mini stack of claymores and on the round that I thought was before the boss round i set up about 4 clyamores on the stairs going up to phd and ran straight to the top of the spawn room and held them off. I got a free perk from that and received mule kick.... So the next time I did the same thing but didn't get to qr fast enough and the monkeys latched on before my M&S slammed into it. So no free perk. Then on round 25 I purposely let them take mule kick so I wouldn't have 3 guns and a useless perk. Now to buy staminaup or speed cola... a great question...
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Quick Flash of a Room from Original Trailer
TheBSZombie replied to Pokeskater99's topic in Mob of the Dead
I think that room is located somewhere in the tunnels unreachable by us. The rooms in there just look similar. -
nice reply. that should help for when i play tonight. question though, how many monkeys per solo round? and do they increase every time or stay at that certain number. I know on kino the first dog round there are 6 of them but it increases later but on die rise it stays at 6 the whole time...
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When do you think Moon/Nuketown occurs? (Poll)
TheBSZombie replied to Kar98DG's topic in General Zombies Discussion
It also could have been budget cuts. But seriously i thinkits just a way to hide something. Hey they could have easily made a big entrance to the underground area but they kept it secretive by building it in the outhouse. -
When do you think Moon/Nuketown occurs? (Poll)
TheBSZombie replied to Kar98DG's topic in General Zombies Discussion
That's the best explanation I've heard so far, but it has a flaw. Why would ANYONE be driving a '60's bus? I think its just there for looks and when they do need it, they would make sure its all clear -
So I finally got the map but im having trouble with the monkeys. They keep taking my DAMN jug. Any pointers because it seems like they are taking it as soon as they get on it.
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When do you think Moon/Nuketown occurs? (Poll)
TheBSZombie replied to Kar98DG's topic in General Zombies Discussion
Since Green run is a cover up, wouldnt they need a bus thhat is not out of the blue. If they had a more modern looking bus and somebody walked in they would think something was up. So they got a bus that would fit their needs but would blend in. -
Decoy gernades could be fast acting tactical that when thrown would activate a new human that all zombies chase for 3 seconds giving u a chance to heal from a red screen. The nova gas could be a tactical that drops a ton of smoke equivalent to the smoke from brutus. The effects? Anything that walks through it becomes insta kill. You would redscreen and zombies would have the health similar to that when a teammate gets shot by the vr-11. How about the meat from grief being a tactical. or the hacker from moon being a tactical
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So with the addition of emps and the hell's redeemer into bo2, I hope there will be a better, more eye popping tactical gernade. So are there any ideas of anything you would like to see in the last two bo2 maps? I will start off the thinking with this idea. Hell's Portal -With the max of 3 on hand at once, when thrown a gersch like portal will come out and a dog will pop out very much like the beast from motd. The beast will have 3 heads and kill a max of 18 zombies and pick up any drops and bring them to you (maybe these drops will change in mid air like in shangri la for the chance of a free perk). The portal would also be more red iinstead of the dark holle that spawns from Gersch's device
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