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Prince Lolz

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Everything posted by Prince Lolz

  1. Honey Badger(aka the only good thing about ghosts) 30/180 Deals decent damage, and as with all silenced guns it dosent startle the zombies (a new feature i think they should add). Pap upgrade: B4D B17CH 60/240 Nasty damage, but the reload time actually increases from the honey badger. Loses silencer. Default Attachment: ACOG scope with unique purple middle finger reticle, under barrel tazer attachment Cycled attachments: under barrel shotgun, launcher, bayonet, mini ray gun. (Note: never loses special acog scope)
  2. Ive actually thought of this concept many times!! My idea never teleported tho, thats a neat idea! My version was a boss round like hellhounds tho, and during the round the map became very dark and mildly foggy, and disturbing music would play. a creepy, lanky, sickly, disgusting creature roamed around holding a mysterious launtern that pierced the darkness. It would wander the tight hallways aimlessly.. Moaning and crying to itself.. But if a player was caught in its spotlight, it would shriek and the light would burn red. It would chase you down and your only hope to escape is to outrun it or use grenades and such to slow it down. It CANNOT be killed. After about 2 minutes the round would end and a max ammo would appear near the player closest to the beast. If you go the round without it noticing anyone, a perk bottle is also awarded.
  3. While i disagree with a good portion of this, crawlers or perhaps some new special zombie should latch onto your legs and need to be knifed off. Imagine running a Train with the ray gun... Never again
  4. I have considered this idea in the past, and its getting into a whole new topic. Custom maps. What im saying is you have base areas of maps, but perhaps a builder mode where.. For example lets take the golden gate bridge from mob of the dead. I could block off use of the chairs, add jugg next to the boxes, add cherry up on the chairs area, place a box in the back, and make the only weapons in the box be all 6 LMG's and the ray gun. Did you get all that? The idea is taking a base area and making your own survival map like town or cell block.
  5. No.. And dont mock me! (Get it?) Its becuase it would be extremely complicated. In a perfect world, why not? But i could never see it actually happening. But lets say they do. LMG(pick 2): RPD, LSAT, Browning, HAMR, MG/08, New LMG Assault Rifles(Pick 4): MTAR, Galil, Honey Badger, Commando, Stoner, AUG, 2 new assualt rifles SMG(Pick 3): Chicom, Spectre, Famas, PDW, Uzi(dual wield, mwahahaha >: )...too much?) Vector, Skorpian, new smg Snipers(Pick 2): DSR, Barrett, XPR, Dragunov, 1 new sniper Pistols: Basic(Pick 2): Five seven, Kap-40, CZ, that one from ghosts, 2 new pistols. Pistols: "revolvers"(Pick 2): Magnum .187, Python, Executioner, New model army, 2 new "revolvers" Shotguns:(Pick 4): Double barrel, stakeout, m1216, ksg, remington, s12, 2 new shotguns Semi auto rifles(pick 1): FAL, SMR, 1 new SAR explosives(pick 2): War machine, RPG, Smaw, china lake/grenade launcher, one new unique one (perhaps a lock on one) "Other" weapons(pick 2): Ballistic Knife, Crossbow(classic), x-bow(2025), Chainsaw, flamethrower, 1 new weapon.
  6. Click-Clack Burst Fire(3) 9/90 An odd sniper rifle designed by a modern artist. Zooming in reveals a blue screen, with triangles appearing around zombies. It locks on to up to 3 targets, shoot to release. If no target is found or if it is shot from the hip, the shots go straight ahead like any other gun. A little less powerful then the other snipers for obvious reasons... Upgrade: Snipe-O-Matic Burst Fire(3) 15/180 It locks on much faster now, and locked shots have a 50% to redirect and home in on a second zombie.
  7. I LOVE IT!!! But they have to be gold! It might be too similar to qeds but i frankly dont care. However i would remove the jackpot from the grenade version. And add explosion and kill effects.
  8. I considered having one persistant perk being permanent (see post from ages ago) but i changed it for the sake of balance. And while i would love a customized box it has two problems. A: Waaay too complicated for call of duty B: it kinda ruins the point of the box. But hey lets go on a middle ground and say you can stick up to three personal choice guns in the box, perhaps even with attachments! Tac-45 -> Taz-3r 3/30 Shoots a deadly bolt of lightning that kills one zombie on any round, shoots 6 bolts in random directions... These bolts will hit and then send 3 bolts in random directions, ending the chain. It's like the unholy love child of the sliquifier and the zap guns. Makarov -> Resputin 10/100 Weird ass gun, shoots shot gun shells that sap health from everything it hits. Spray and prey when surrounded to survive forever!!... Until you have to reload.
  9. I'm talking specifically about zombies (duh) because i have mentioned it but never made a thread. So people want character customization, and one of the very few things ghosts did right was character customization. It wasn't originally in extinction, but those smarties patched it in. But zombies is so much more story based so making up a character wouldnt work as well... On classic maps. But think about all the potential for survival, grief, and other game modes added. You could choose gender, hair and such but here comes the fun part, earn money. The could totally call it Z (with lines through it, like bonus points/blood money) and you would earn it by completing challenges, doing easter eggs, finding radios, and of course just for playing as you normally do. This Z is then used to buy a plethora of hairstyles, hats, masks, clothes, shoes, and even voices for your character. Specifically it could be neat to be able to hear them talk, so "personalities" like jock, nerd, geek, military, tom boy, business, marine, skater, druggie, insane, sneaky, kind, evil, ect. Could be chosen to fully customize them. And knowing how cod loves its microtransations, they could sell personalities for Dempsey, Nikolai, Takeo, Richtofen, Samantha, Maxis, Mason, Resnov, ect. For like $1 each or all for $5. I would be down to spend some money to play as samantha or nikolai again! Adding a level of customization could potentially go farther, one way or looking at is was special unlocks you could earn by either paying a large amount of Z. Most preferably though, I think it would be cool to have the following available as prestige unlocks if the leveling system works like multiplayer. -Change starting weapon (M1911, Mauser, Makarov, Tac-45, ect) -Swap one wall weapon with a box weapon. For example, swap the svu with the barrett. Now the barrett appears on the wall, and the svu is seen cycling in the box. -Choose one weapon the be in the box "twice" For example if there are 25 guns in the box on a map, instead of 1 out of 25 chance it is 2 out of 26. This is not available for wonder weapons. -Choose certain attachments for certain guns. I love the extended clip B23R in origins, so i would choose something like that to always be on the B23R in the future. Possibly make it only available to wall weapons, what do you think? -Choose a "favorite" perk. This perk could always be 10% off. So Jugg would be 2250 instead of 2500. -Get a boost in ONE of the following: 1.25x faster revive, 1.5x Swapping speed, 1.1x Reload speed, 1.2x Running speed. Stuff like that. Maybe the survival bonus is a bit too complicated.. While i like complicated, i understand its not for everyone.
  10. That dosent sound too fun.. I would prefer something like, choose your loadout (2/3 guns, 4 perks, 1 buildable, tacticals, ect) and survive level sets. Like survive round 20ish stuff? Move on to 25, 30 and so on until you reach 50.
  11. I'm not sure where you are coming from but der riese and buried are my favorite maps... Both of them are near perfect in my opinion (Get rid of the giant on buried) And i would gamble! Chance at free stuff? Why not? Zombies was born from a gamble... Think about it, without the mystery box zombies probobly wouldnt be what it is today. What is the mystery box? A big ass gamble.
  12. Mobile dosent let me edit so just... Pretend. Edit: I forgot to mention TWICE both in my original and the quote, that upon being purchased the lever pulls down and makes the sound. Just a small detail but it looks so cool in my head gaaahh
  13. Many of these effects are transferred from the QED. Turrets, perks, zombie spawns, stealing points, granting points, killing zombies, random guns, pap effect, and teleporting zombies are all uses for the QED. And it does have a classic lever with a red ball on it and it makes the famous clacking "shhrnk" sound. And as the slots spin it makes the little bababba baaaaaa..... Sound. Finally I don't imagine it having a price, but i picture a small insert token slot on the "dash" for decoration.
  14. I'm sure somebody has thought of this before, but has anyone considered the idea of a slot machine in zombies? The idea came from My weird space vegas dream (don't ask) and could be rather interesting. So heres the concept.. Around this neon, casino reminiscent map are roped off areas with dark red carpet on the ground. Three squares with question marks in them are burned into the carpet. In one of these spots a beautiful golden slot machine rests, with ornate carvings on the sides and a bright glowing screen. Spinning it costs 1000 points. The three slots line up and make different results such as.... 3 Zombie Heads: 10 zombies are spawned in the surrounding area 3 Zombie Hordes: All zombies currently on the map are teleported to the location of the slot machine... Could be 1 crawler or a full wave of 48. 3 Nuke symbols: KABOOM. All zombies are killed by a nuke, however 400 points are not awarded 3 "Robber zombies": You lose 2000 points. 3 Glowing Circles: A random power-up is dispenced 3 Z Cash: 5000 points are awarded 3 Gold Bricks: 10,000 points are awarded 3 Lucky 7's: 77,777 Points are awarded. Jackpot displays on screen and confetti pops everywhere. (Very rare) 3 Scopes: Turrets rise from the slot machine and slaughter the zombies. 3 Cherries: A bottle of Electric Cherry is dispensed. 3 BAR's in the shape of literal bars: Iron bars appear over all the exits. You are trapped for a round! (get it, bars?) 3 Blue burst symbols: EMP's go off, disabling electronics for 120 seconds. 3 Grenades: 2-10 frag grenades are spit out of the machine. 3 Guns with question marks: Current gun is replaced with a random weapon. 3 PAP logos: Pack a punch your current gun. 3 Teddy Bears: Slots glows and spin around like crazy, slot machine spins then vanishes and reappears at another location.
  15. I really like the idea of having little to no fog except on special rounds.. Its my own idea but i digress.. I would really like to see a survivor mechanic and this might be a good place to do it. For example, lady is trapped behind a barred door and a huge group of zombies are banging on it. If you kill all the zombies she could thank you and slip 50 bullets through the door slot. Or maybe give you 1000 points, or a buildable part, or a perk a cola. It would work best on a bigger more dynamic map, but thats exactly what tranzit 2.0 could be. At least twice as big thanks to new consoles.
  16. Ya it's more of a buried thing. I couldnt see it on something like mob of the dead.
  17. Both your ideas sound pretty broken. Espicially 2nd guy. The point of who's who being tricky due to you only having a pistol is because it would be insanely overpowered in solo otherwise. Perhaps keep one of your guns, and have either juggernog or quick revive at random. I still like my maze idea... Navigate through it to find the body. Still tricky but less frustrating.
  18. Vile Vial Cost: 2500 Color: Neon Green Emblem: Skull with cartoony "stink lines" emmiting from it Taste: Burnt meat and radiation Effect: Crouch and Melee to have a.. "Gas attack" released from your body. Zombies are stunned and heavily damaged, nearby players will complain. Has a thirty second cooldown. Who's Who Too?! Cost: 3000 Color: Cyan Emblem: Two hands reaching out. One hand is black with shadow particles, one is white and glowing. Taste: You can't remember Effect: Upon going down you will sink into the ground and reappear elsewhere. However this time you will notice black shadowy walls have appeared everywhere, and your body is made of shadow. Zombies IGNORE you. Find your way through the maze of walls to your body. If you fail, you go down as normal on co-op, on solo quick revive will recover you if you have it... If not its game over. (By the way, the too on the end is not meant to be two. Its too as in: as well, but is an obvious play on words about it being a sequal. Just wanted to clear that up so I don't look stupid)
  19. Ya i was thinking modified denizens for the mist round. Like they hit harder and multiple ones jump on each player. Could actually be pretty scary if done right.
  20. A tactical grenade idea I had, I would normally place in it wonder weapons thead but it isnt really a wonder weapon. A bit more in the emp family... But is also pretty tactical and felt like it deserved its own thread. Z-Gas 3 Max I cannot decide if they should come from the box or somewhere else.. Tell me what you think. Anyway it is a small advanced looking canister filled with an unknown green substance. It primes by twisting the top, then is thrown. Green gas comes out and all the zombies run to it. It lasts about as long as an awful lawton bolt and isnt too good.. Lets try throwing it at other stuff A zombie- All the other zombies attack it as if its a human. So on round one it will die in two swipes... But on round 20 it can take about 50! Keep in mind loads of zombies will be contributing so it wont last as long as you might think. And it stops at a maximum of 100 hits around round 35. Otherwise it would be crazy OP on high rounds like 70-100 Another player(greif only)- works a bit like the meat but is much more effective. Every zombie in the map will pursue anyone hit by the gas, and the zombies will run at them faster than verruckt sprinters... o_o A Door- All zombies will attack the door for a few seconds before it splinters open with a satisfying sound. Open a door for free! The box- The zombies will claw and bite at the box until it flees in a flash of lightning. Richtofen/Sam yell: NO FAIR!! Don't like the box location? Don't waste your money, just chase it elsewere. A buildable item- The zombies will rip it apart, the pieces will scatter on the floor in front of it. Dumbass team mate put the headchopper in the wrong place? Or just want to greif someones hard work? >: ) A power-up- Zombies will chase it and collect it for you. Play fetch! Pack a punch- that nasty old machine steal your gun again? Get it back. Zombies assault the machine until it spits it out again. Leave some other ideas for other uses below!
  21. Well why keep it lava filled and foggy? They should return it to the original concept. The puddle of lava in town was a fountain, and the diner was a small stop on the side of the road. So i would say, ditch the lava and thin the fog in many places. But one thing that might be neat is to add weather. Rain could make the bus slower and have window wipers on.. White mist stuff that makes it difficult to see and makes the denizens come back... Thunderstorm that has a 50% chance of having rain as well, that summons the avagodro. Also some sort of special round... Hellhounds could return as is and chase the bus, jumping in the back window. Or could add the breakdown feature. Another cool idea could be the white mist covers the entire map for a round and you get bombarded by denizens, rewarded with a max ammo at the end. Finally just add more things to see. Like a handful of houses to pass by through stops, a stable down the road from the farm, open up the bowling alley, open up the church, add a larger gas station between power and town, ect.
  22. On the control thing from a bit earlier, I think its like influence. Not complete control, but sorta nearby zombies could be commanded to go after other people, only zombies very close by will not listen and be attracted to the food. Plus richtofen does say in tranzit during one of the steps that he will keep them off of you as much as he can. Secondly thats somewhat how i see origins. Its samanthas broken soul on a mission for existance. In my mind origins is a fractured universe... Barely existing in that silly little dig site. But she took advantage of it to get A. Her father back, and B. An "army" in the form of the o4. By doing the steps of the EE she opens the gateway and is joined by her father and origins crew. In the end cutscene when her father has a plan, its a plan to get their power back and return to the original universe and possibly attack/overthrow richtofen.
  23. Fast hands- Switch guns much faster. Gained by switching guns and getting a kill ten times in one round. Lost by going a full round without using all of your guns at least once. Extended Warrenty- Like tombstone but way less OP. Going down causes you to lose half your perks. Ex: 4 becomes 2, 5 becomes 2, 6 becomes 3, ect. Gained by obtaining 4 perks without going down (since you purchased the first one) you have one chance. So for example once you buy juggernog you cannot go down until you have all 4. If you buy jugg, go down, then buy 4 without dying you will still not recieve the perk. Lost by having only a single perk or less. That means upon getting a game over you lose this automaticlly. Master welder- Any buildables built by you will last much longer and have other bonus attributes. Ex: Turbine has more range, Trample steam primes faster, ect. Gained by building 3 buildable objects in one game. Lost by not building anything by round 10. Samurai Soul- Knife upgrade. The basic knife kills until round six, the bowie knife kills until round 20, a knife lunge takes much longer to execute (no pun intended) but will kill indefinently. Gained by not shooting through the beginning of round 4. Lost by taking a SINGLE SHOT.
  24. I am really sorry about double post but my phone won't let me edit for some reason. Why not have two discs but just install them to make one connected game? Gta did it having content spread between two discs, why not the same for cod?
  25. One disc please. Discs can hold so much content now and I enjoyed blops 2 mulitplayer so i assume i will enjoy the next one as well. However I honestly think each pack should have 2 zombie maps. Perhaps only 3 multiplayer maps to compensate? But even that seems irrelivant because they are seperate teams. Anyway a $15 price tag for 5 maps is a bit steep (to some people) and 2 z maps may put many on the fence people into buying it. Plus one of the maps could be made by the campaign team... Mob of the dead and debatably origins were some of the biggest successes as far as map packs go. I prefer the classic team but I know many people love the work of the campaign team.
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