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Prince Lolz

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Everything posted by Prince Lolz

  1. Concentrated Chill Factor 2/16 A long black device, with frost covering it and is very, very cold to the touch. Upon being shot a straight frosty blue laser will shoot out, instantly freezing any zombies hit by it into a complete ice statue. When another zombie runs into/through it, it will shatter and slow them down, eventually killing them if enough time passes by. Old Man Winter (PaP) 4/32 A red tinted device with frost on it. Shoots a larger beam, and with a bit of luck and practice you can freeze other zombies into statues that touch it, who in turn freeze a 3rd wave of zombies and so forth. A bit similar to the sliquifier, meaning if used properly and carefully, can last until infinite rounds.
  2. the staffs are not weapons though. the copy staves arguably are, but the originals are not. and i said in my definition man made and designed to be a weapon, which the hells retriever and original staves are not.
  3. I would want a proper ranking system, not this weird thing we are stuck with at this point. Pretty simple, 1-50 or 1-115 to make it funny, (esp if there is no prestiging) but if there is then 50 is fine. And I think they should add different changes to the classic system through level ups, but nothing drastic. Like say every once and a while through levels you can unlock an alternative to the wall weapons, such as replacing the svu with a dsr, or perhaps the FAL. This would only apply to you, and the wall weapon that was replaced could now be in the box. Things that could be unlocked through level could include: -The ability to replay songs -Replace certain wall weapons -Replace certain box weapons -Replace starting pistol -Replace certain buildables and locations -anything else very small you can think of And then with prestige maybe add a little bit bigger but still SMALL changes to the way you can play classic..like.. -The ability to prevent a certain weapon from appearing in the box (ballistic knife, war machine, SMR anyone?) -Reducing the cost of a certain perk by a bit (Jugg is 2000 instead of 2500) -Give yourself ONE persistent perk permanently. (besides jugg, phd, toy box, ect) something like QR, money shot, half off 2x, deadshot -Start with 750 instead of 500 -Start with M14/Olympia as well as your pistol -The ability to make a certain weapon more common from the box (no wonder weapons) -Get rid of carpenter power ups(i.e. replace them with something else) -Make your buildables last longer -Make timed powerups last 5 seconds longer -Add an attachment to always be on a certain weapon (B23R always dual wield, galil always has acog, ect) Some amount of things that can be added permanently whenever you prestige, but add enough options that there is no way to get all of them (10 boosts total once at max prestige) -
  4. Something powered by 115(or something similar) but(modern) man made. So... -Ray Gun -Mark Two -Monkey Bomb -Wunderwaffe -Thunder Gun -Winters howl -Gersch Device -Dolls -VR-11 -Gbwhatever -Zap Guns -QED -Sliquifier -Time Bomb -Paralyzer -Acid Gat Not wunder weapons(and why) -Scavenger, its an explosive round sniper. that is all -Jet Gun, Its a jet turbine... -Blundergat, modified gun(acid gat is a wunder weapon however) -Hell's retriever/redeemer, its not man made, some sort of magical/aetheriel/satanic device -The staves, made by the ancients, not actually weapons. -G-strike thingy, its just a beacon to tell the giants where to attack.
  5. really stupid ones -You can equip T.E.D.D with a gun and he will walk around and help you -Rocket booster attachments for the bus -Machine Gun attachment for the bus -PhD can be obtained on die rise by doing (insert BS steps here) -You can trample steam into the phd hallway -secret bank on die rise (before it was added in patch) and worst of all, these stupid randoms legitamantly thought this was true -the persistant perks are just glitches just let that sink in... not 1 but lots of people think/thought they were glitches and we had to hurry and use them before they got patched out...i just...i need to lie down
  6. I was going to say this but you beat me two it.. XD but seriously it's not a terrible theory but its not very accurate either. Motd and origins were defiantly some sort of soap bubble universe (name that reference) with motd being one made by teddy and origins being made by samantha. Listen to samanthas quotes on moon and all the little hints. That demonic black voice you are talking about is what sam and richtofen refers to as teddy. Killing zombies as samantha says gives teddy more power. The blackness has always been there, a soul of the MPD and the aether. The world outside der riese wasnt destroyed, it was fine, the bubble wasnt protecting der riese from destruction, it was the only place on earth with destruction. How else would history have happened (ascension and five 30 years later, cotd 50 years later, tranzit further after that) Teddy, and samantha and richtofen to an extent are twisted people who just like to f*** with peoples heads because they can. Not to go on a tangent but all the announcer does is add power-ups and wall weapons, mystery box, perks, ect. they don't really control the zombies. Why would richtofen have the zombies attack you if he wanted the easter egg done? He gives you all of those things as tools to help you, and samantha added them in her time as she thought of it all as a game (listen to her quotes and listen to abracadavre) it wasnt until moon she realized it was all real, even then she dosent fully think it is.
  7. A few things to add, flopper is not lost every game, i start with it if i never lose it, and in my personal experience half off is lost by not buying anything during a double points. Now to add a few, -Cash Grenades? Gives you significantly more points from hitting a large group of zombies with one grenade (talking hundreds, without killing any of them) And appears to be lost by using a grenade and not hitting a large amount of zombies. No proof on this one but my word, but many others have mentioned something like it.
  8. No camping is not dead, The classic devs made it a point in the design to make camping viable again, so circles is not your only option. In die rise the sliquifier plus downward slopes equals camping. A few places include, the an-94 room with the door closed, several places in the buddah room, the escalator with door closed, top of the ramp, box room plus a wee bit of training, slide outside the box room, elevator shaft, the list goes on. Then in buried the jugg alleyway obviously, top of the general store, the pap room, the hallway in the saloon second floor, the porch of the house, the top of the house next to the box spawn, again lots of places, then add on the paralyzer which is completely camping based, vulture aid to let it cool, the head chopper, the dubstep cannon, ect. Buried is camping city. and die rise is not far behind.
  9. Argathan Idol: New tactical grenade, upon being thrown makes a rip in the fabric of the world, which sucks zombies in very slowly, let me explain, like...if you ever played final fantasy the boss animation where they turn to dust slowly? think that. It dosent physically move them just little pieces of their being, until they die. If enough zombies are killed with one, it remains on the ground glowing and can be picked up as the... Orgone Drum: Pressing LB will pull them out, at which point you have many choices of buttons to press LB again: throw it again to make a martyroshka doll-like effect+sucks them in with each explosion. Y- Put it away B- Transform it into a random power up X- The doll disintegrates and enters your gun, becoming 2-10 clips of ammo depending on the gun. (usually around 150 bullets) A- Shake it and it will burst in your hand, sending you to the other dimension. (my map exclusive idea, for later) You get 3 to start and per max ammo.
  10. Definently YAY. They take about 2 hours tops for the team to fiddle with the map and make it work, and they are pretty cool. Town and Farm were the only reasons I kept my sanity until DLC 1. And Cell Block Grief and borough grief are both fantastic and fun. Turned is a big pile of...yuck. But grief is excellent and could be improved by making a few simple changes and then adding things. Survival seems a bit unnecessary to me, but keep grief, and make one other game mode. I would have loved to see what I called survival:endless in my head, which I imagined up for a DLC 5 that never came, but it took place in area 51, with unending wave of zombies, with a few perks and a box added, and pack a punch as is, plus expanding it a little bit. Imagine that in areas like the crazy place, or the processing area in buried, or the bridge in motd. Would have been fun. So in all big yes, but mix it up with some new modes. Everyone else may hate you for trying new things, but i loved it treyarch.
  11. I apologize for the lack of organization, but I simply felt I must share this. In the map Buried as you all know there is a giant, call him Sloth, Leroy, (my personal name for him is buddy), or simply the giant, whatever suits you. This mysterious 'man' if you can call him that, has locked himself up in a cell for protection, and somehow appears to have lived through a great deal of tragedies that nobody else did. But I ask you, how on earth did he live? No food besides candy, not infected, or even of old age. I have a sort of mad theory as to how this all came to past. I think that the giant is the child of the ghost, and the mysterious inventor. Bear with me please just read the whole thing. The town of buried is sitting on top of what seems to be the largest rip left of the rift on earth, but it obviously was not originally from Africa, and the tectonic shift answer simply does not sit well with me. It would have had to shift under the Atlantic Ocean, through the trenches and somehow be in tact. Now besides the madness of that idea what could cause it to shift that far in the first place, and not rip the earth apart? Think about the idea of William, the man who lived in what is now the witches house. All the evidence we have of him is his portrait, but its enough for me. I would like to theorize he was an inventor. Just imagine the time period this town is obviously from, it was the greatest industrial revolution since the renaissance. I imagine he found this material known to him as..nothing. It was mysterious and had odd effects on life and machines. Element 115. The name of vulture aid is enough evidence for me on this one, Vulture aid elixir? For those years and about 20 or so after, everyone was after some miracle elixir. Radiation, carbonated water, carrot juice, powdered minerals, ect. Just look it up on google, there were thousands of wacky ideas. So the fact they went out of their way to call it an elixir, seems fishy. Brewed in his still, mixing 115, barley, and such stuff he created vulture aid. Moving on and trying to do this quickly and somewhat organized... He experimented with element 115, and started to notice its effect on human beings. It invigorated the body, and gave them a mysterious glow. Now for the big theory, sometime later his beloved wife fell ill. It wasnt looking good, so he created a machine. Using 115, and the power of a steam engine he created the most advanced machine on the earth at the time, To infuse the element into his wife to attempt to save her life. The machine worked too well, overloading with the power of element 115, further boosted by the great energy of the rift beneath them, (western americas, which we know has a big rip thanks to tranzit) The machine began going wild, the wife died within the machine, and her husband was actually killed by a falling rock from the tremors caused by the machine. Eventually the machine exploded, causing the entire town to vanish all at once. The young child/teen/young adult, (later the giant lets just call him sloth for simplicity sake) sloth was also in the house near the epicenter of the machine, the 115 infusing into his body causing him to grow, and have a far extended life span, and not require food. we already know 115 causes growth and extreme physical endurance in the dead, and in perk drinks to the living. so if every cell in his body was powered by it, imagine what that would do... It caused brain damage obviously, and an extreme growth and physical strength. Later on the missiles launched at earth from the moon caused large rifts to open bigger as we know, and going from that, the town reappeared on the other side of the rip, intact. All of the townspeople are dead, save for sloth due to his new body, and the ghost, as she is in a strange somewhat dead state already. Now think about the ghosts behavior and the song "Always Running". When you see her, she is crying. And she hesitates when she gets close. On top of that if she can avoid killing you she will, instead stealing points, or life energy (as i personally think they are). When you go near the house she warns you, to leave her alone, stay away, this is my house. Consider that on top of the fact she almost seems to thank you for stopping her by giving you perks, both at the end of her round and when you tip her in the back of the house. Then think about always running. She says she is running from what she has become, its unstoppable. Shes running from all that she is. She is simply a widow, with no way to communicate her physical pain, and the emotional torment of losing her husband, and her son. I imagine she tried to communicate with him, but he is afraid. whenever there is a ghost round sloth hides away. I believe the only reason she attacks you is she is forced to by the force over her (the aether) and another part of her enraged and seems to blame you for the loss of her family. The giant and the ghost are in pain. And they are afraid. They do not understand what has happened to them even less so the giant. All he knows is that you are friendly people who have been his only contact, and that booze makes the pain of his disformed body go away. Now I am well aware how insane this sounds, and how little evidence I have but just think about it. In zombies there is always an explanation, there wouldn't be a ghost and a giant immortal guy without some sort of logic. And 3arch has always had us make up most of the story...so here I am. Making up a story, that when put into place with most of the map of buried, makes a whole lot of sense.
  12. I apologize for the lack of organization, but I simply felt I must share this. In the map Buried as you all know there is a giant, call him Sloth, Leroy, (my personal name for him is buddy), or simply the giant, whatever suits you. This mysterious 'man' if you can call him that, has locked himself up in a cell for protection, and somehow appears to have lived through a great deal of tragedies that nobody else did. But I ask you, how on earth did he live? No food besides candy, not infected, or even of old age. I have a sort of mad theory as to how this all came to past. I think that the giant is the child of the ghost, and the mysterious inventor. Bear with me please just read the whole thing. The town of buried is sitting on top of what seems to be the largest rip left of the rift on earth, but it obviously was not originally from Africa, and the tectonic shift answer simply does not sit well with me. It would have had to shift under the Atlantic Ocean, through the trenches and somehow be in tact. Now besides the madness of that idea what could cause it to shift that far in the first place, and not rip the earth apart? Think about the idea of William, the man who lived in what is now the witches house. All the evidence we have of him is his portrait, but its enough for me. I would like to theorize he was an inventor. Just imagine the time period this town is obviously from, it was the greatest industrial revolution since the renaissance. I imagine he found this material known to him as..nothing. It was mysterious and had odd effects on life and machines. Element 115. The name of vulture aid is enough evidence for me on this one, Vulture aid elixir? For those years and about 20 or so after, everyone was after some miracle elixir. Radiation, carbonated water, carrot juice, powdered minerals, ect. Just look it up on google, there were thousands of wacky ideas. So the fact they went out of their way to call it an elixir, seems fishy. Brewed in his still, mixing 115, barley, and such stuff he created vulture aid. Moving on and trying to do this quickly and somewhat organized... He experimented with element 115, and started to notice its effect on human beings. It invigorated the body, and gave them a mysterious glow. Now for the big theory, sometime later his beloved wife fell ill. It wasnt looking good, so he created a machine. Using 115, and the power of a steam engine he created the most advanced machine on the earth at the time, To infuse the element into his wife to attempt to save her life. The machine worked too well, overloading with the power of element 115, further boosted by the great energy of the rift beneath them, (western americas, which we know has a big rip thanks to tranzit) The machine began going wild, the wife died within the machine, and her husband was actually killed by a falling rock from the tremors caused by the machine. Eventually the machine exploded, causing the entire town to vanish all at once. The young child/teen/young adult, (later the giant lets just call him sloth for simplicity sake) sloth was also in the house near the epicenter of the machine, the 115 infusing into his body causing him to grow, and have a far extended life span, and not require food. we already know 115 causes growth and extreme physical endurance in the dead, and in perk drinks to the living. so if every cell in his body was powered by it, imagine what that would do... It caused brain damage obviously, and an extreme growth and physical strength. Later on the missiles launched at earth from the moon caused large rifts to open bigger as we know, and going from that, the town reappeared on the other side of the rip, intact. All of the townspeople are dead, save for sloth due to his new body, and the ghost, as she is in a strange somewhat dead state already. Now think about the ghosts behavior and the song "Always Running". When you see her, she is crying. And she hesitates when she gets close. On top of that if she can avoid killing you she will, instead stealing points, or life energy (as i personally think they are). When you go near the house she warns you, to leave her alone, stay away, this is my house. Consider that on top of the fact she almost seems to thank you for stopping her by giving you perks, both at the end of her round and when you tip her in the back of the house. Then think about always running. She says she is running from what she has become, its unstoppable. Shes running from all that she is. She is simply a widow, with no way to communicate her physical pain, and the emotional torment of losing her husband, and her son. I imagine she tried to communicate with him, but he is afraid. whenever there is a ghost round sloth hides away. I believe the only reason she attacks you is she is forced to by the force over her (the aether) and another part of her enraged and seems to blame you for the loss of her family. The giant and the ghost are in pain. And they are afraid. They do not understand what has happened to them even less so the giant. All he knows is that you are friendly people who have been his only contact, and that booze makes the pain of his disformed body go away. Now I am well aware how insane this sounds, and how little evidence I have but just think about it. In zombies there is always an explanation, there wouldn't be a ghost and a giant immortal guy without some sort of logic. And 3arch has always had us make up most of the story...so here I am. Making up a story, that when put into place with most of the map of buried, makes a whole lot of sense.
  13. Ok. The only map made by the campaign team in full is Motd. Origins is based on the base of a map made by the zombies team that was intended to be for the green run crews finale (instead of buried). Just look at the concept art and the clues left behind(map hexagon on pack poster clearly has a different setting) however due to SO many people bitching about wanting the old crew back and all, fairly late devolopment, buried was changed to have the box in the courthouse and that after game, and the new version of what we now know as origins began to be made. My point is, the campaign team had something good going. Sure tranzit was a flop, but so was five. And arguably Shangri la was as well. But who cares? Everyone makes mistakes. Have you ever made a drawing and thought it was great, then showed it to people and realized it was terrible? Exact same situation. Die rise was very different and was another out of the box thing, and buried was a little more normal but still very unusual. You are getting upset at people for trying something new. And trying to keep it fresh and exciting. Then you turn around and praise the campaign team for same old same old. It's pathetic.
  14. Um...no they wouldnt. They transferred the files from a majority of black ops 1 stuff over to blops 2. and it wouldnt be hard to copy paste the coding over to blops 2 honestly. I believe that they will do it in some form, maybe not the w@w maps but definently the black ops ones.
  15. Juggernog 2: Take one more hit before downing and recover health faster (dont be red for so damn long) Double tap 2 is fine as is. speed cola 2: Fast hands effect and the animations are faster (pumping shot guns and such that take up extra time) quick revive 2: when reviving you get a shield/aura that will kill up to 10 zombies that attempt to attack you before shattering. stamin-up 2: endless sprint, everything is light as a pistol phd 2: no damage from traps, when you get down a nuke goes off. deadshot 2: super powerful head shots and no kick from guns mule kick: more grenades? tombstone 2: you spawn in again after about 2 minutes and are able to collect your tombstone within 30 seconds or so. If you fail to you fade away and have to wait until next round whos who: spawn in with a random perk and weapon. Perks include: Jugg, QR, and electric cherry. weapons include anything but the m1911 electric cherry: i like that chain lightning thing. or your knifing and dolphin diving cause a similar explosion. with the power of diving being how far you dive. these could be obtained by repurchasing the perk at the machine after a certain requirement has been met. (Dont know what)
  16. Dude PM me either on here or on xbox/ps3. i own both. GT: Prince Lolz Psn thingy: Prince_Lolz
  17. i know that im gonna get alot of hate for this...and im not just trying to contradict everyone, but I actually LOVE the direction 3arc is taking zombies. For the longest time Der Riese was my favorite map, but after 4 years Die Rise took its place. I love that map to death. the topsy turvey style, the beautiful scenery, and yes even the elevators. they arent that big of a deal to wait for and I think its kinda fun to have to wait and time everything right. And dont get me started on how awesome Motd is. And why do you say its hard? motd is by far the EASIEST map yet.
  18. I will not be including the mini green run maps (town, farm, ect) or Dead ops arcade as I feel those are not real maps. 5-Five For number five, we have...Five. Five was an interesting map with a really cool concept, good characters and an awesome way to get to pack a punch. However the smallish akward map design on top of the fact that the wonder weapon was worthless(SUCH a cool idea though. and they made it into crap) made this map clostrophobic and difficult. 4- Call of the Dead Bottom line, the ice is annoying, the fog was a total pain in the ass, speaking of which don't even get me started on george. But it was a VERY good map. I just didn't like it. 3- Shi No Numa I don't hate Shi No Numa...but i dont love it either. The design is pretty cool, but this feels like a map that should have been bigger and had pack a punch...but didn't. 2- Nacht Der Untoten This map...almost scared me away from zombies. And it did for a while. When i was younger in the W@W days my friend brought it over and we played and he asked if i wanted to see the secret level. I agreed and was presented with (at least at my age) a horrifing twisted nightmare of a game that haunted me for three days afterword. and to this day(don't ask why, i know its not that scary to other people) nacht Freaks me the F*** out. I'm actually SCARED of that map. Plus its tiny and boring XD 1- Kino Der Toten My most despised zombie map of all time. Cramped, repetative, boring, overplayed, and adored by everybody for no reason but *cough* Thundergun *cough* and an easy circle running area. Its...just absolutly terrible.
  19. -Thompson(used too but Motd fixed that ) -g11 -Wunderwaffe-DG2 I miss it so badly! -Old version of the galil. The blops 2 version is nothing like it. -Famas. I loved it but it ran out of ammo way to quickly. but i would take it, use all its ammo and spin again so i do miss it. -QED's are by far the coolest tac grenade and need to be brought back. (seriously nothing tac wise is being introduced and its already almost Map pack 3.) -PPSH -China Lake. Im serious i do miss it. Its like that annoying bratty sibling you have but it just dosent feel right without it. -Not a weapon but PhD flopper
  20. juggernog- Juggabooby/Jugaboobies Speed Cola- Sspheed COLA! (like how richtofen says it regularly) Double Tap- Root beer, root beer time, Reach for the root beer shelf, ect quick revive- YA NEED A LITTLE REVIVE?! XD (every single time) stamin-up- Staminamininaminup or SOUNDS LIKE ITS STAMINUP TIME! Phd- PHD or Flopps. Deadshot- WITH THE HEADSHOT POWER OF DEADSHOT DEEEEEEQUARI or deadshot headshot. Mule Kick- Spawn of Satan, zombie shit, EL BURROOO! (i hate mule kick but i LOVE its jingle XD) Tombstone- ITS TOOOMBSTONE ITS TOOOMEsTooOne! Whos who- WHOS WHO!! or whobewho. Electric cherry- Zapadap. Im serious thats what i call it. Dont know why
  21. concerning the staples in nuketowns loading screen you can see that the comic pages for BO1 are on the other side of it and the ones for BO2 are on the right side. meaning nuketown zombies represents the map bridging the two games together, which it does.
  22. Is the wii u... Of course it sucks... And no, zombie's will spawn by themselves, your incharge of them once you spawn! Off topic i know, but i actually love zombie U..its an amazing game but people diss on it because its difficult and yes i will admit, slightly repetative. but it is still an amazing and scary game.
  23. Stu is NOT a zombie. i assure you. This is simply my theory gathered from guess work, the tv's in die rise, stu's quotes, and logic. Stu was part of a group (whether this was just some random people, a large group, or even a satanic cult sort of thing is unclear....though i like the idea of the last one > is unclear) that would eat zombie flesh to survive. Richtofen clearly states that he is the only one in the group able to hear him, and in some other quote on or on the TV's not sure which, that another young girl was IN YOUR SITUATION (basiclly had eaten flesh as well) and was helping him until she perished from zombies. SO in conclusion, stu is not a zombie but the zombie flesh he ate gave him hallucinations, and various voices in his head including richtofens.
  24. I know this is way too left for dead-ish...but i thought there should have been 4 humans, normal zombies, and 4 boss zombies that are controlled by players. with like killstreaks for the zombie players, like down 2 humans and you can call in a minion round sort of thing. down 4 and you get to activate a rampage mode, ect.
  25. I had a similar idea...That it involves the MPD, i Personally think that Maxis is trying to take control of the zombies himself, and his side of the EE is making the towers target richtofen. and richtofens side are making the towers target Maxis (wherever or whenever he is located) i personally am siding with richtofen as while yes, he is evil, i feel he is the lesser of two evils. Maxis is far worse IMO.
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