Prince Lolz
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Everything posted by Prince Lolz
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I don't think its true but think about it, they did just announce the modern warfare collection for next gen consoles, and activision knows how popular zombies is so it's not too out of the question to remaster all the maps and stick them on next gen, as xbone and ps4 owners have no way to play zombies. Furthurmore they could run it all on black ops 2 engine so it would be like getting dlc 5, except WAY BETTER. Again I don't think its true but I pray to Richtofen to make it so, because i would buy that thing in a heartbeat.
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The "Wunder-ful" Wunder-Weapon Discussion!
Prince Lolz replied to killerussian's topic in Research & Development
Purifier 2/10 A large and beautiful device with a pearly surface and large gold vines snaking around it, with golden sculpted leaves on them, the whole thing looks a bit like a cannon, and there is a large cross on the top. It shoots a large very slow moving ball of light that zombies shudder away from, and it causes them to glow then vanish into light going up towards heaven. PaP Upgrade: Light of God 2/14 The same device but the vines glow brilliant gold, and the whole thing seems to shine. It shoots a similar slow moving ball to before, but the zombies accept the light and run towards it and turn into wisps of light. Some back story on the gun...the purifier was a device created by a highly religious group of christian extremists that refuse to use guns. So their cult like "scientists of god" created the device to free the souls of the damned. After freeing several souls, they "freed themselves" in a church in italy, killing all of their members in a ritual. -
"Not Ready To Die" is from Weasel's Perspective ~Theory~
Prince Lolz replied to Naitrax's topic in Mob of the Dead
Ya i saw people mentioning that above, Not Ready to Die is quite obviously Richtofen. Cotd was the beggining of the set up for richtofens grand scheme to become immortal. So obviously the song relates to that, its in the title. Mob of the dead was not even a ghost of an idea during the creation of call of the dead, i hate to break it to you but it seems like you are grabbing at straws here. NrtD is Richtofens personal lament to himself basically saying: "I'm to smart and important to die, fuck you samantha, fuck you maxis, the world will bow to me for eternity." at least in my mind... -
Character customization: ranks, cloths, and earnables
Prince Lolz replied to Stop Mocking Me0's topic in Zombie Labs
I say hell yes to this on survival and grief maps, or some equivalent. This would be super cool in a for fun mode like these, but im going to say big no to it on the story maps. So if it was split so you could have a ranked character that you can use on those types of maps, then maybe just customizable outfits for the story characters. I would love to see a tranzit sized map to play around on with these custom characters, with like 16 players in the game, and loads of zombies on the map at a time. So for character you could choose.. -Gender -Skin colour -Hairstyle -Hat -Shirt -Pants/Skirts -Shoes -Up to 3 or so accessories. -Personality/voice. So the defaults could be things like Soldier, Marine, Scientist, ect. With things like Nerd, gamer, slut, conspiracy theorist, president, troll, asshole, ect could be purchased with zed cash. Furthermore specific personalities and voices for people like dempsey, nikolai, takeo, richtofen, nixon, jfk, castro, misty, marlton, stu, russman, sal, billy, weasel, and all the rest could be unlocked through difficult challenges or even as dlc if treyarch wants to milk the money truck. The clothing options and hairstyles and all of that could be unlocked by earning basically zed cash from playing zombies (in any mode) but some of the cooler stuff could be challenge based, such as killing 5000 zombies with melee attacks to unlock takeos sword accessory? some things like that would be amazing!~ So you could totally make a replica of any character from story if you want, or make your own person! Ah I know this will not happen but I can dream right? -
What could next-gen Zombies actually offer?
Prince Lolz replied to lead_psychopath's topic in Research & Development
Ok to be honest I don't expect too drastic of stuff yet. but i could be wrong. Go look at cod 4 or some of the classic arcade games. Look at how crazy the change is from those games to the ones on xbox 360 now. They will not use the hardware to its full potential in its first year being out...they have to make it last them 5 or more years down the road. I'm not saying that it's right, just the way it is. So honestly what I expect is... -2 maps to start (likely one with new four, one with original perhaps? or maybe spinoff like five) -48 Zombies on the map at a time -A proper ranking system. -Big maps with nice textures, but not tranzit size. -Grief and a few other modes in the maps. Thats it. I highly doubt we will make this huge epic jump to next gen as, activision does not want to put its best show out, then have to make games for the next 4 years that try to one-up this one. -
I think mixing perks could work, but it would have an entirely new effect rather than both of the originals... A few examples could be: Juggernog + Stamin-up = Pain Aid. Allows you to recover your health at an alarming rate. Replaces Juggernog in one sense, but you are still screwed if slapped by two at the same time. Deadshot + Double Tap 2.0 = Headhunter. If you get a headshot with a sniper rifle, a second shot will split off it and automatically lock on to a nearby zombie Speed Cola + Mule Kick = Fast hands. Switch weapons and throw grenades (including tacticals) almost instantaneously. Electric Cherry + Phd Flopper = Storm Surge. Dolphin dive to create a patch of sparking area that slows and damages zombies. Dive off a very high place to make a thundercloud that will strike the impact area for about 6 seconds, doing extreme damage. Takes time to cool if used too much (like normal cherry) Quick Revive + Electric cherry = Shock therapy. Takes the same amount of time to revive as normal, but you are surrounded in a continuous lightning storm that protects you. About 20% of the time, you will also randomly shock them, jumpstarting their heart and instantly reviving them. Just a few ideas..
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Usually the black ops 2 zombies magic stretchy arms that let them hit you from obscene distances. Also I play public matches alot because i have no friends so other people screw me over...alot.
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Depends on the map. Because due to character development I really hate stu in tranzit, and while his quotes are pretty funny in die rise there is the whole moaning thing so no thanks to that. So... Tranzit/Die Rise: 1.Misty/Marlton Tie 2. Russman 3. Stu Buried: 1. Stu 2. Misty 3. Russman 4. Marlton (ewww i hate him in buried)
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Glamour is such a misleading factor
Prince Lolz replied to Mr. Jay's topic in General Zombies Discussion
I would love to play. My GT is Prince Lolz I'm friendly, pretty damn good at zombies if I do say so myself, but I'm not afraid to joke around and dive into a group of zombies either XD -
Think back. WAAAY back. Remember Tranzit and Die Rise? They existed. We all kept hearing about the theory revolving around the flesh and the radio messages on the tv sets in the sweat shops. The flesh were a group of cannibalistic human beings who ate the flesh of zombies in a manner that can only be described as a ritual. Stu is an ex-member of the group, but thats not the main point of this... Richtofen's voice echoed through the minds of any person who ate the flesh. Now for once grief mode is story relevant, it said somewhere (please someone comment below where, but i KNOW it was said) that the two factions of grief were fighting because one half listened to maxis, and the other to richtofen. Thats the reason they ended up in the town of buried, following an echo of a voice that was long gone... these people listened to them, specifically the flesh. this is one transmission "Science has failed us. He has abandoned us. In this new world we alone are your salvation. We alone can light the way. Hear our words. Heed our call. There is but one path to enlightenment. Just as they would consume us, we must consume them. We are the living, and we are the dead. We are The Flesh and The Flesh is us. We will not starve; We will thrive." The flesh followed the call of richtofen to a skyscraper in Shanghai. They set up base there, and the theory is, they tried to ascend and thrive. Think about chinese sweat shops. Mostly women, those of which who have no husband or are very poor, but one thing in particular stands out to me. Often times in china (not as much now but still) women who became pregnant illegitimately would turn to sweat shops for work. When the apocolypse happened the flesh arrived in the sweatshop that held the key to richtofens power (second pylon) and began to...experiment. The result was...this. Reader discretion is advised at this point. The radios talk about some failed experiments, they were trying to ascend from darkness as they put it. One way i might put it is that they overdosed on zombie flesh and mutated into these creatures...but i think that there is more to it than that. Blood transfusion, is the only way they could 'replace' all of their blood with that of a zombie. But I don't think it was themselves they were after. Does that minion body look like that of a grown adult? No... I believe they targeted the children. The children with lots of growing to do, and DNA to alter. More specifically, the newly born or even...unborn ones. Die rise takes place in a sweatshop, which as mentioned before would have a nice stock of pregnant women and young children, safe from zombies due to the high up structure. A perfect place to do their twisted experiments, right on top of the rift as a bonus. Crazy theory with little evidence to back it up time. The flesh did makeshift blood transfusions of the newborn, and still fetal state children of the women in the sweatshop, hoping to ascend humanity. Obviously that wasnt the case. The childrens bodies warped and grew into a creature that as has been stated by our characters, could never have been human. The thing growing inside many of these women ripped out of the womb, killing their mothers in the process, not that they really cared. They were mindless creatures now, not infants. The flesh attempted to care for and clothe their "glorious creation" but after a little more growing, they became the creatures we know see, and they killed everyone in the tower. The worst part of all? They willingly accepted it, as they viewed it as transcendence.
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The "Wunder-ful" Wunder-Weapon Discussion!
Prince Lolz replied to killerussian's topic in Research & Development
This would literally be the most fun weapon in grief. I thought the same thing XD also its function allows us to have a thundergunish weapon again, with a cooler way of death and it punishes people who back themselves into a corner with it -
Mainly I don't like it because of the lies. We were told it was some big innovative map chock full of secrets, and really its just 5 small maps of run down areas, with crap filled tunnels with fog and lava funneled between them. The whole thing is just stupid... zombie campaign my ass. Thats what they called that garbage. A campaign. NO. I just...ugh.. I will say though, it has very unique atmosphere and many areas are quite charming and fun to be in. And the range of buildables was really cool even though they all sucked. still fun to make a buildable army at pack a punch with 4 players XD
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Loading screens, as they were originally intended to have. The whole lava thing was added to force you to slow down inbetween areas to let it load, and the fog is obvious what it does. The original tranzit was pretty cool (have any of you seen it? i seem to be the only one who has..) a lack of lava and a more nacht der untoten-ish fog, more like a mist. Tranzit was a project that they had been working on for most of their time, but when they realized their miscalculation they added lava, shrunk it down, and hastily patched together that nightmare we ended up with. So... what would have made tranzit better is either loading screens or xbox one as somebody already said.
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I didn't read anything above so if anyone has said something like this, sorry. But honestly think about der riese. It's on fire and infested with zombies. Need any other reason to run? But in seriousness if you account the entire story, samantha likely just jumped into the MPD and killed everyone up there. Richtofen knew this somehow (transmission to earth from shuster maybe?) and the zombies were going crazy in der riese facility. So he grabbed his test subjects for protection and teleported to shi no numa to seek refuge and look for tools to fight back. When the tools (possibly golden rod and/or focusing stone?...) were not there he went to search der riese, but the teleporter freaked out and sent them to the future. and the rest you all know...
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My strategy: (Get all this on round 1 for ease) -Lock Box -Use giant to open jugg, church, house -Get Paralyzer, mark 2, and time bomb (easy with teddy box) -Buy Juggernog, Speed Cola, Vulture aid (this is required i dont care if you like it or not) and one other of your choice. -Go through the house, do time bomb trick to get 2 perk bottles -pap all your guns -Return to jugg street, have giant build head chopper above -buy claymores Set up the head chopper beggining on round 15 or so, before that it is not practical. set up a minefield of claymores towards the back of the jugg hallway and camp there. Use the petrifier until you overheat, then jump in one of the inevitable stink clouds to recharge, rinse and repeat. Use mark 2 when you are in trouble. I used this strategy to get to round 70 in about 2 and a half hours. Its a little slower than some others but its very low danger and you never go down unless you are being stupid.
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The "Wunder-ful" Wunder-Weapon Discussion!
Prince Lolz replied to killerussian's topic in Research & Development
Formulated Fossilizer 4/20 Large boxy gun, with engraved gold decorations and an odd looking black rock near the top left. When shot a blueish beam comes out of the rock, turning any zombies hit by it into stone statues. These statues remain for about 30 seconds and will block the path of zombies, slowing them down or even stopping their progress completely if there are enough of them. The statues are unable to be passed in any way, so if you shoot a train in a corner, get comfy because you are stuck for the next 30 seconds. PaP Medusa's Artifact 6/36 Same as above, the decorations are now bronze coloured, and the rock and its beam are red. The statues are now black with red undertones, and last for a full 60 seconds. 30 seconds in however, they begin to deteriorate, sending toxic smoke wisps around that will damage and kill zombies that come near. -
Is the PS4 going to be the new lead platform for CoD?
Prince Lolz replied to Lenne's topic in Research & Development
Well the contract ended at ghosts. and judging by the ps4's sales and overall fan popularity, i pray to god that they will not renew the contract. Because if they don't that means i will be getting a ps4 (yes getting zombies a month early does matter that much to me...f***ing deal with it) and if it does...unfortunantly xbone is my curse. -
Ghosts Weapons in Next CoDz
Prince Lolz replied to BrayJayTheZombSlaya's topic in Research & Development
Honey Badger. Paped call it the R4ND411. for obvious reasons. and from the little i have played from ghosts i really dig that pistol that is unlocked by default. -
Why not just have a colosseum mode where you have to go rounds and it gets more tricky...and you could get money to buy stuff for custom classes. Round 1- 10 zombies 2- 20 zombies 3-15 zombies 5 hellhounds 4- 30 zombies 8 hellhounds 2 minions 5 20 zombies 10 minions 6- 20 zombies 1 panzer soldat 7- 35 zombies 15 hellhounds 1 Avogadro Ect. Eventually at like round 30 it would be like 80 zombies 3 Brutus 2 soldat 30 minions 5 ghost ladies and an avagodro
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The "Wunder-ful" Wunder-Weapon Discussion!
Prince Lolz replied to killerussian's topic in Research & Development
Hellfire smg 40/120 A small smg that looks like a mix of futuristic technology and the mythical design (think hells retriever). It shoots small pins that look like they are made of hot magma. They rip through flesh like tissue, allowing one bullet to hit an entire train rather than just 4 zombies, zombies hit by the bullets will be set on fire, dealing damage over time and increases the damage they recieve from other sources very significantly (talking like 3x) if they are killed by the hellfire they simply burst into smoke and ash, but if killed by another gun after being set on fire they explode like in tranzit Devils tongue 40/240 Same as above, but the smoke from killed zombies will deal significant damage to other zombies and hinder their movement -
NAZI ZOMBIES: Samantha: 'Removing the Barrier' & 'Infinite'
Prince Lolz replied to Abel's topic in General Zombies Discussion
I was going to say this but you beat me two it.. XD but seriously it's not a terrible theory but its not very accurate either. Motd and origins were defiantly some sort of soap bubble universe (name that reference) with motd being one made by teddy and origins being made by samantha. Listen to samanthas quotes on moon and all the little hints. That demonic black voice you are talking about is what sam and richtofen refers to as teddy. Killing zombies as samantha says gives teddy more power. The blackness has always been there, a soul of the MPD and the aether. The world outside der riese wasnt destroyed, it was fine, the bubble wasnt protecting der riese from destruction, it was the only place on earth with destruction. How else would history have happened (ascension and five 30 years later, cotd 50 years later, tranzit further after that) Teddy, and samantha and richtofen to an extent are twisted people who just like to f*** with peoples heads because they can. Not to go on a tangent but all the announcer does is add power-ups and wall weapons, mystery box, perks, ect. they don't really control the zombies. Why would richtofen have the zombies attack you if he wanted the easter egg done? He gives you all of those things as tools to help you, and samantha added them in her time as she thought of it all as a game (listen to her quotes and listen to abracadavre) it wasnt until moon she realized it was all real, even then she dosent fully think it is. This post is old, I've longed scrapped the idea of another entity living within the Aether amongst Samantha, who keeps the link between our universe and the Aether separate- from my mind for some time. There is no other Entity as of right now, but the community does know that there are two versions of Samantha, one of which had actually been a mistake to bring on in the storyline, but since we are starting a new, Treyarch thought it wouldn' affect the storyline as much as it did. They introduced an American Samantha, a alternate of the original but from another universe. This rules out the idea of there being a never-seen-before demonic entity within the Aether and this is now the reason why the Power Drops are not announced by the German Samantha, but the American one. Was this a smart move? Kind of... This is just another sign that they're trying to get rid of this storyline and revert back to their old roots, which isn't bad at all, but it still rules out an idea of "The Blackness". SO bleh. this sort of sounds like an idea a friend and i had. That some form of samantha, i.e from the future, american samantha, origins!samantha, ect was the dark voice guiding her young self into becoming the monster she became. in her early days she just wanted revenge on richtofen, but later on she attacks innocent people (cotd, nuketown, origins) add that on top of the fact that there are quite clearly two voices both in origins and in the original story. -
Perk importance (in order)
Prince Lolz replied to Young Gucci Messiah's topic in General Zombies Discussion
-Juggernog -Vulture Aid/Who's Who depending on map -Speed Cola -Stamin-up -Deadshot -Electric Cherry -PhD Flopper -Double Tap -Quick Revive -Tombstone -Mule Kick -
The "Wunder-ful" Wunder-Weapon Discussion!
Prince Lolz replied to killerussian's topic in Research & Development
i know how to quote, i just messed it up by deleting the other text above. On another note, Banshee Betties 2 Per round A strange looking disc with all sorts of cogs and dials on it. Throw it on the ground by pressing left on the d-pad. When a zombie steps on/near it it will activate, flying into the air and emmiting an extremely loud sound wave causing all nearby zombies heads to explode. If a player happens to be standing in range, it will deafen you, and blur your screen similarly to the screamer on shangri la. -
The "Wunder-ful" Wunder-Weapon Discussion!
Prince Lolz replied to killerussian's topic in Research & Development
@Prince Lolz I was always disappointed that the Sliquifier couldn't be upgraded, and that the Winter's howl wasn't all that great even after upgrading. This combines the best of both worlds. Plus it's stylized differently, which goes a long way as far as creativity is concerned. I think it could potentially be a bit OP like the pre-patch sliquifier, especially since you can freeze a lit more zombies with the initial blast than you can liquify with the first shot from a sliquifier. I hope I don't sound like a jerk. I'm just trying to be constructive. I get that its OP, and thats sort of the point. I feel like wonder weapons should be overpowered, and keep in mind a few factors -The zombies take quite a lot of time to die (turn to statue when paped) from the shatter effect -ammo is very limited, and one slip up at a high round will cost precious ammo -the laser is VERY precise. you will only freeze about 6 zombies in a train, and that's if you are lucky. -
Well instead of totally crashing, they should write some lines of code that have it resolve the problem, taking a sort of "intermission" like when a host migrates to resolve the problem, and respawn 24 zombies.
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