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Everything posted by MikeDowgill
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Hi guys. Haven't seen this in its own post and i haven't seen anyone else online who knew about it, so i thought it might be good for people to read. I used this to great effect when doing the Awaken The Gazebo achievement. The further away the prisoner is from debris, the more points you get. I got him to run from jug and smash the door to the chalk room and got 1980 points! Managed to get about the same going the other way to smash Jug aswell. Only bought 1 booze so made 3000 doing just those 2 barriers. As long as you make more than 1000 every time, buy as much booze as you need and you will always be in profit :)
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Seen a few new ones, seeing if anyone else has. We know about the Flopper one. I had a puff of green smoke when using a time bomb for like the 5th time. Puff of green smoke from the mystery box after getting monkeys and a few standard guns. I have got a ray gun a few times after the green smoke at the box.
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Right so ghost house, gettting through is quite simple. Up the stairs left, wait for the book case to open and just follow the path round and out. everytime you get hit a ghost you lose points. i have seen 2000 go at a time and i have lost 2500 too (i think). Pack a punch is the otherside. you can shoot the lady and kill her and make it through with your points if you kill them without being touched, and get a free perk. One also dropped a free perk when they appeared outside the house. There has to be an easier way through and i have found, the more of you there are, the more ghosts there are
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Upgrade Hells Retriever To Hells Redeemer Guide
MikeDowgill replied to MrCaffiene82's topic in Mob of the Dead
we have had a few problems with this. Try throwing it in different sections of the pit. seems to take a while to get the throw right in certain spots. -
Sorry Could have worded that better. I am aware of the spawn in of a load of zombies and noticed its bigger depending on the round. Is it not weird that i only had 2 or 3 when it should be a rounds worth or similar?
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Typical of American TV unfortunately. All the good shows get cancelled.
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Thats the one! I only watched half of the first season, have just never got around to watching anymore. The backstory on Alcatraz and shots of the prison were pretty cool.
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Hey guys, Just wondering. Me and a few mates had a couple of 3 man games today. Decided to do the laundry room early when we had a runner to get the extra points. Did it in rounds 2,3 and 4. All 3 times when we started the machine and killed the runner, we had like 2 maybe 3 walkers turn up upstairs and thats it. Not sure if this is a glitch??? If its not, i suggest doing the washing machine early if you struggle in there :)
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Escape From Alcatraz is a classic and i think that will always be hard to follow from. Has anyone seen the series Alcatraz ? Story needs some work but an interesting look into it.
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Im fairly sure that Brutus IS ferguson. They just renamed him when he "turns".
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You CAN get 2 death machines LEGIT. You can pull two from the box, the same as the blundergat. I have seen it happen a few times.
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So guys, we have a few numbers we type in the box for the EE and another few that we type change eg. 115 935. Has anyone yet tried to type in ALL possible combinations and see what we get?? Me and some of my team were going to do it tomorrow or at least try. But for those of you who love to do tedious stuff like this. It might be worth a go??? Just have someone do the revive glitch as you are typing my aim for tomorrow is to try 1-500 i will let you know how i fare :)
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Im fairly sure this isn't just 30+ zombies, When i play solo and multi player, i start my round on the bridge, DONT SHOOT OR SPORK/CLAYMORE/GRENADE, and end the round on the bridge. then the pit. works everytime. I have noticed if you go back early and kill zombies the pit doesn't take it.
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Yeah, i had a little trouble doing it at first. What i did was get right in the corner then jump and throw your tomahawk. Once you do it once, you should be fine with it. Alternatively, take the gondola and do it on the way past :)
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Yeah, i had a little trouble doing it at first. What i did was get right in the corner then jump and throw your tomahawk. Once you do it once, you should be fine with it. Alternatively, take the gondola and do it on the way past :)
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haha, i have judged it as a "sober note", mainly becasue a few pages in i have been writing drunk and i can't make out what it says lol Jesus - I think you're probably right, i'm just hoping maybe a few people have had the same thought or even a theory to get 5 perks. You can do it in transit and survival town but its just more common sense/little clever. And in die rise you get the free perks. Maybe there is a way to get one extra here too. Also Infest, Im hoping its not a troll but it would be so typical of them. Also the fact they are knocked over seems as if they are unobtainable :(
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High Round Not Counting (Partially Patched)
MikeDowgill replied to xWarMachine115x's topic in Mob of the Dead
I had a 4 player on the go on the first day and one of our mates got disconnected at round 17. It counted for the 3 of us left at round 17 even though we got to 29 with the absence if that 4th player. I think you should be able to search for 2,3 or 4 player lobbies. Its so hard to get a 3 player or even 2 player. -
Hey guys. Apologies if this is posted somewhere, but i couldn't find anything so i'll post I keep a notepad of Jimmys wierd tweets or ones i feel are important, seeing as im on twitter a lot its quite easy to do. As i was flicking down his twitter feed i found one wasn't there anymore. So, its either been deleted or i decided to troll myself when i was hammered one night, im hoping its not the latter but here goes. "save a perk or revive a perk now you see in mob there just 5 perks" Im assuming it would be a little hint given out and then the deleted in the event maybe on a few would see it etc... I haven't got any solid theories but perhaps there is a way to get either the troll perks on the docks, or all 5 perks. I know he might be saying there are only 5 and this could be him thinking out loud about whether to add one but its a bit krypticly wrote. jus' puttin' it out there.
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First Impression on Mob of the Dead/Alcatraz Island?
MikeDowgill replied to Tac's topic in Mob of the Dead
I like the map alot. But i would agree with the post above about it being a little easy, I got to round 30 solo and i feel i could have gone a bit further if it wasn't 6am and i could be bothered to run down and get jug again. The map itself is pretty easy to learn and has a proper zombies feel. Its scary (that jump scare, made me drop my controller) and i think the way they have done the background music is awesome! Fits in brilliantly with the game and the way it changes from room to room is pretty cooooool. I personally would have like a few more wall weapons, even if they aren't great ones just so there was a bit more choice but its cool how you don't need to runn to the other end of the map to restock the Uzi and Remington. Overall i think this map has decent replayability and could be considered to be the map of black ops 2. But lets see what the next packs are like before we decide that ;) -
What DON'T You Want to See in Mob of the Dead?
MikeDowgill replied to JMDogg's topic in Mob of the Dead
I don't want to see the essence of zommbies changed. i know a change will be refreshing but too much away from how it is at once would suck. I don't mind the denizens but i don't want them in this map, it wouldn't work. other than that, i'm open for most things. I don't want their to be a mystery box (too many people online smash the hell out of the box and have no money or guns and hinder people who are good at getting to high rounds) -
tbh dude. I wouldn't be surprised if you were right. Treyarch are cryptic as hell. and this looks like a total change to the style of normal zombies so personally, i think anything is possible. Also, part of the reason for catering for 4 players would be to get more people to play it online i think.
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not sure its the power switch man. I think there was one by the speed cola and electric cherry in the trailer. Im thinking like a timer for the machines. like, you power it, then when the timer runs out, needs powering again. That would explain a volt meter.
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New Mob of the Dead Trailer breakdown No box, Fireworks, 2
MikeDowgill replied to DuncanClark's topic in Mob of the Dead
Some pretty interesting stuff dude im gonna go in order and comment back on things as i watch the video for ya if thats good Theres an extra red glow near the beam. I would say its the dog. My theory is the dog acts as a PaP. Thought a mystery box would be cool. I think those symbols on the wall represent places you need to be in purgatory to see things. And ill defo agree that that moving light was someone in purgatory. That guard Looks different to the one in the first trailer. 2 different bosses??? Power would make sense underground i think thats how most prisons were built in those days. i think that other switch was either decoration. or maybe one of the trap switches? i think it would be cool to force yourself into afterlife but i think its likely you will have to go down. Did you notice them chairs were on the GoldenGate Bridge? So maybe after the plane you fly/crash there? and thats how you get back to the island? Im thinking because of the plane. its not an EE. They wouldn't show us all of the steps for an EE, surely not??? Them fireworks could be richtofen/maxis. You have some pretty interesting stuff in there dude ill give you a sub when i sort me youtube out :) -
I think thats the device we see by the perk machines in the trailer. Perhaps we power them in purgatory? I would agree with that. I don't think they are part of the symbol.
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The only thing i could dig up. was that there was some indian tribes people among others who held alcatraz for a period of time and i know their graffiti is preserved there. I know its wiki but heres a quick link http://en.wikipedia.org/wiki/Occupation_of_Alcatraz. Its quite interesting reading into it further. But its not too related really. Problem is the time frame doesn't fit :/
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